Bully, Rockstar's enjoyable schoolboy adventure game, is now available as part of the GTA+ subscription on PlayStation, Xbox and "soon" on compatible iPhone and Android devices.
Rockstar announced that Bully would be coming to GTA+ earlier this year, back in April. We've been waiting for word on exactly when ever since.
It's great to have an easier way to play Bully again - though Rockstar describes the GTA+ catalogue as "rotating", so it's unclear how long it'll stick around. Also on GTA+?
Bully, Rockstar's enjoyable schoolboy adventure game, is now available as part of the GTA+ subscription on PlayStation, Xbox and "soon" on compatible iPhone and Android devices.
It's great to have an easier way to play Bully again - though Rockstar describes the GTA+ catalogue as "rotating", so it's unclear how long it'll stick around. Also on GTA+? LA Noire, Red Dead Redemption, and Grand Theft Auto: The Trilogy - The Definitive Edition.
Credit: Adam Birney / Android Authority
Google’s latest Android Auto update introduces a new visual interface for Google Assistant during voice interactions.
The new UI features a colorful, animated wave that bears a striking resemblance to Apple’s Siri interface on CarPlay.
Google has recently given the Google Assistant experience in Android Auto a facelift. The new look, which pops up during voice chats with the Assistant, is drawing comparisons to Apple’s Siri on CarPlay. We’ll let y
Google’s latest Android Auto update introduces a new visual interface for Google Assistant during voice interactions.
The new UI features a colorful, animated wave that bears a striking resemblance to Apple’s Siri interface on CarPlay.
Google has recently given the Google Assistant experience in Android Auto a facelift. The new look, which pops up during voice chats with the Assistant, is drawing comparisons to Apple’s Siri on CarPlay. We’ll let you decide if that’s indeed the case.
First spotted by 9to5Google, Google Assistant on Android Auto seems to be getting a new circular hovering UI with a dynamic, colorful wave that animates in response to voice activity, occupying the lower portion of the screen. Notably, this new interface doesn’t replace the Google Assistant bar at the bottom of the screen, which is still your go-to for starting commands. Instead, this new design takes center stage when the Assistant is waiting for your response — like when it needs you to pick which coffee shop you actually want directions to.
However, this design choice bears a close resemblance to Siri’s visual representation on CarPlay. Siri on CarPlay also features a colorful, animated circular wave UI that appears during voice interactions and is positioned in the lower part of the screen. Google’s version, naturally, uses its distinctive color palette.
While some might wonder if a new UI is really necessary when Google Assistant is already occupying the bottom bar, it definitely adds a bit of visual flair to the Android Auto experience. But let’s be honest, the resemblance to Siri’s interface is hard to miss, and it’s certainly got people talking.
It’s not clear yet how widely this new look has been rolled out or if it’s here to stay as the default for Google Assistant on Android Auto. It’s worth noting that Google is gradually transitioning to Gemini as its default assistant on mobile devices, though Android Auto has yet to experience this shift.
Previously, over the last 15 years, I’ve written about mobile reporting kits. The focus was on written articles, enhanced with photography. That, of course, has changed as video becomes the primary content type for many people. The mobile creators kit, takes that video-first approach too. It’s tried, tested and relatively low-cost. There are three 4k cameras here, and that’s not including the full-hd video available from the Chromebook. The kit here isn’t ground-breaking and, to be honest, could
Previously, over the last 15 years, I’ve written about mobile reporting kits. The focus was on written articles, enhanced with photography. That, of course, has changed as video becomes the primary content type for many people. The mobile creators kit, takes that video-first approach too. It’s tried, tested and relatively low-cost. There are three 4k cameras here, and that’s not including the full-hd video available from the Chromebook. The kit here isn’t ground-breaking and, to be honest, could have been a 2022 kit. There’s a camera in here that’s at […]
Developer: Gazelle Publisher: Banpresto Release: 10/25/96 Genre: Shooter This one has been a long time coming. In my early days on the internet I discovered the vast Saturn import library of shooters. The list is insane and...
The post Batsugun appeared first on Classic-Games.net.
Developer: Gazelle Publisher: Banpresto Release: 10/25/96 Genre: Shooter This one has been a long time coming. In my early days on the internet I discovered the vast Saturn import library of shooters. The list is insane and...
I hadn't expected that we Americans would get access to Omori until next year at the earliest. That may still hold true for a full manga collection, but you can read the first chapter online right now courtesy of Kodansha, translated fully into English. The website also has accessibility pages to allow for easier reading. Nui Konoito is doing the adaptation with Omocat, writing and drawing the pages.The responses I've seen have been mixed. Some people aren't fans of the art, and others are quest
I hadn't expected that we Americans would get access to Omori until next year at the earliest. That may still hold true for a full manga collection, but you can read the first chapter online right now courtesy of Kodansha, translated fully into English. The website also has accessibility pages to allow for easier reading. Nui Konoito is doing the adaptation with Omocat, writing and drawing the pages.
The responses I've seen have been mixed. Some people aren't fans of the art, and others are questioning why events are reordered. I feel it's a great way to enter a familiar world when we don't have the RPG framework as a guide to dreams and reality.
Omori, a 2020 RPG that was supposed to come out half a decade earlier, has become an international success. It depicts a boy named Sunny forced to either confront a great tragedy that weighs on him and his original friends or withdraw into his dreams to become a hero to dream characters. Since it was originally supposed to be a manga from the creator Omocat, the existence of a Japanese manga serialized in Kodansha may see her vision and original intentions mixed with a new interpretation of the source material.
Context matters
Manga can be trippy, and there are several contenders for zaniness from Kodansha, Viz, Shueisha, and other magazines. The problem, however, is that still art cannot convey the trippiness that anime or video game animation can. You can't have random jump scares or jumps to different forms of media to indicate a mood shift. Accordingly, when translating a video game into a comic, you have to know when to make sacrifices.
Manga creators also have less time to set the stage and win over the reader. You can't spend an hour in Headspace with Omori wandering outside and then pull a bait-and-switch when Sunny wakes up since that could take up twenty pages. The creator has forty or fifty pages at most to introduce us to this game and the world. They need to be pragmatic about the important details to show.
And we do see pragmatism, along with gorgeous art. Rather than follow the Main Route word-for-word (a wise idea since the Main Route in Omori takes 25 hours minimum to complete), we get the first night and day depicted in the story. The creators choose to start with Sunny rather than Omori in a happy flashback, hinting at the tragedies that have affected this friend group. Sunny, not Omori, is the real protagonist of the story, and you don't need to conceal this for the twist of what Omori really is.
The authors trust that most readers who will be picking up the manga already know what Omori's main story is. Ergo, we don't have to start with the bait-and-switch of Omori in Headspace, when Sunny is the protagonist. We also don't have to go through all the details of microwaving steak inside a fridge long after the power has been turned off when a few silent panels can indicate the depression and disassociation that Sunny feels. Detailed art can substitute for the many activities you undertake just to get Sunny and Omori through their first night in-game.
The problem, however, is that still art cannot convey the trippiness that anime or video game animation can.
And speaking of detailed art, Nui Konoito goes all out on the scares. Sunny's hallucinations twist around him, showing how visceral his fears of heights, spiders, and deep water are. You feel for the kid, even if you know why he has become such a recluse. Little details, like him shielding his eyes when he goes outside for the first time in years, become very relatable for those that had to deal with the pandemic shutdowns. The Something and Hellmari hallucinations gain depth and texture. Without the limit of sprites, we can understand why Sunny sees long black hair everywhere.
Keep in mind that I'm not saying the manga is better than the game. Instead, it's a different interpretation, with varying visuals as a result.
What could the next chapter bring?
It's highly possible that the next chapter will take place exclusively in Headspace, now that we have set the scene. Omori has taken Sunny's place as the central character and is seeing his friends as they were six years ago. On the other hand, we could find out the aftermath of the fight that Aubrey starts in the real world.
Konoito has succeeded in keeping the wary reader guessing, and that is an achievement when most coming to the manga would already know the full story. We don't know what specific plot points will emerge in the dream world or real world, or what flashbacks we will see in which order. I'm looking forward to seeing how the manga unfolds.
The memecoin sector is about to gain another memecoin and another memecoin launchpad. But there’s the reason for these entrants into a crowded field to be welcomed, for WOMIO isn’t like other meme coins.oins. It’s that rare thing: a token with serious use cases, which are built into the token launchpad of the same name. […]
The memecoin sector is about to gain another memecoin and another memecoin launchpad. But there’s the reason for these entrants into a crowded field to be welcomed, for WOMIO isn’t like other meme coins.oins. It’s that rare thing: a token with serious use cases, which are built into the token launchpad of the same name. […]
Naruto is full of its fair share of quotes as one of the best, most iconic shonen manga and anime. Its cast of beloved characters is loaded with quirks and distinct personalities. Some lines are generic, tropey shonen fare, but many words spoken by them will be remembered forever.
The all-time favorite series of many anime fans, and even after two decades, it still feels so familiar and comfortable. There are moments of sage wisdom and inspiration, along with potent themes like processing gri
Naruto is full of its fair share of quotes as one of the best, most iconic shonen manga and anime. Its cast of beloved characters is loaded with quirks and distinct personalities. Some lines are generic, tropey shonen fare, but many words spoken by them will be remembered forever.
The all-time favorite series of many anime fans, and even after two decades, it still feels so familiar and comfortable. There are moments of sage wisdom and inspiration, along with potent themes like processing grief, overcoming isolation, and embracing love in all its forms.
10. “Those Who Break the Rules Are Scum, But Those Who Abandon Their Friends Are Worse Than Scum.” – Obito Uchiha
Obito Uchiha was a bit of a black sheep compared to the rest of the Uchiha clan. He was brash, incompetent, and didn’t show much promise. But what he had was a lot of heart that reminds us a lot of Naruto Uzumaki, and this potent line was enough to break through Kakashi Hatake’s walls and leave a lasting impression.
Well, if you’re just starting in the series, you might have thought this was originally a Kakashi quote. He may have said it the first time in the series, but Obito was responsible for reminding Kakashi that he could be an elite shinobi while still protecting his comrades. It’s something he’d impart on Team 7, and so forth from there.
9. “If you don’t like your destiny, don’t accept it. Instead, have the courage to change it the way you want it to be!” – Naruto Uzumaki
Naruto made a ton of profound speeches in his youth that would resonate with others around him, and it was quotes like these that would win over far more respected peers of his. Whether it was humbling Neji Hyuga, or convincing Gaara that he deserved to live like anybody else, Naruto’s endless optimism is a product of him refusing to be isolated as an orphan or an outcast.
8. “People Call Me a Failure…I’ll Prove Them Wrong!” – Naruto Uzumaki
Speaking of humbling Neji, this one goes out to the underachievers and those who weren’t nurtured for their strengths. This scene from the Chunin Exams Arc is among the many that cemented Naruto as one of my top Shonen manga, and seeing it brought to life in anime was gratifying as well.
It was so interesting that in the original series, he didn’t have an ounce of self-doubt, and in many ways left the strongest lasting impressions on major characters that rippled through the franchise. He won the respect of one of the most brilliant fellow genin of his generation in the moments that followed this line, to the point of him being followed into battle years later.
7. “If I Could, If I Were Able, I Would Want to Go to the Same Place on the Other Side As You.” – Zabuza Momochi
The afterlife is a tricky subject depending on who you ask, but for Zabuza Momochi, the first monstrously strong opponent Naruto and Team 7 would encounter, it was all but a given. This character left a strong impression on me, and it clicked many years later: aesthetically he had the tiniest hints of Guts from Berserk in him. He was ferocious, bloodthirsty, and wielded a giant sword, but most relevant to this discussion, he was a mentor to his comrade, Haku, and he loved him like a son.
Disarmed by Kakashi, injured and brought to death’s door, and able to take out one last act of defiance against Gato, he laid down next to his apprentice. Knowing that while he is likely destined for hell, all he cares about is seeing Haku again in the afterlife. I use the manga panel from Chapter 33 here because this arc endeared me to Naruto forever, and I still have that issue of Shonen Jump to this day.
6. “To Be a Parent Is to Have Undying Faith in One’s Child.” – Minato Namikaze
The Pain Arc is peakNaruto, and this ranks among the top individual moments. When Naruto met Minato, there wasn’t a dry eye in the house. It was seemingly impossible, but Minato left just enough of him behind after he died to guide Naruto past the lowest point in his life. The demon sealed inside him was wreaking havoc when he fell prey to his grief, and in this moment he ignited Naruto’s Will of Fire.
Naruto had plenty of doubt left in himself. His mentor was killed by his strongest opponent yet, and loved ones were mercilessly massacred all around him in this story. But Minato, in a moment where he’s confirmed as Naruto’s father and the Fourth Hokage, reminded his son of their mutual ability to be sanguine in the worst of times. Naruto needed that, just as much as he needed a father all these years.
5. “For You Are a Distinguished Student of One of the Legendary Sannin; Acknowledged by the Great Jiraiya Himself.” – Iruka Umino
Most of these quotes are total tearjerkers to play even now. The context is key here: Iruka was one of the first teachers to believe in Naruto, giving him the time of day when nobody else would. Cut to the present, when Iruka is saying this the night after Naruto learns Jiraiya was killed in battle, wandering at night, holding a popsicle he would normally split with his mentor.
It’s heartbreaking to think about even now. But Iruka did what he always did, reminding Naruto he is not alone and has accomplished a lot. The final kicker of this moment was when Iruka broke the popsicle in half and offered it to Naruto, mimicking how the late sage would do the same. Saccharine, yet fitting.
4. “As For Friends, I Have Lots of Good Ones. I Wish You Could Have Met Them. There’s One That I’m Not Getting Along With Though.” – Naruto Uzumaki
This one felt like a total gut punch that nobody talks about. Naruto has come so far and won over so many hardened, traumatized fellow ninja and improved their lives by being himself. So when he finally got a chance to tell his late mother beyond the grave about this, it was a reminder of his personal growth.
It’s also a reminder of how stubborn he was with the last part of that line. It’s loaded with subtext about his fraught friendship with Sasuke, who thoroughly betrayed all of Konoha multiple times. It was also foreshadowing how he’d never give up on trying to win back his friend. The moment he said it was also endearing for the fact that Kushina Uzumaki is a wonderful character and a charming mother figure.
3. “Rejection Is a Part of Any Man’s Life. If You Can’t Accept and Move Past Rejection, or at Least Use It As Writing Material — You’re Not A Real Man.” – Jiraiya
This one is a precious lesson for any adolescent males reading this, which is good because that’s the primary target audience of Naruto, and this is one of the best, most timeless quotes. I’d argue that it’s a lesson that can be transferred to any gender though. Jiraiya carved a niche for himself as not being able to practice what he preached in many ways (do NOT make him an idol) this speech should be mounted on a plaque in any father’s study that he can point to when lecturing his child.
2. “Because You Fail, You Have the Strength to Face Your Failure…I Think That’s Real Strength.” – Hinata Hyuga
Hinata Hyuga’s demure demeanor was adorable the first time fans were introduced to her. But in how she idolized Naruto, yet cheered him on and loved him from afar, she helped reassure him of his self-worth. The courage to embrace failure is what helps us grow, and Naruto certainly had his share of those in the series.
The story of their love made fans glad, not only because it deviated from a problematic pairing like him and Sakura (even if her pairing with Sasuke has some issues) but because they were perfect for each other. They were both looked down upon and found strength in being each others’ better angels.
1. “I’ll Pick Up Your Pieces.” – Shikaku Nara
For those unfamiliar, Shikamaru Nara’s favorite pastime is Shogi, aka Japanese Chess. The quote in question here has extra meaning as it caps off a potently delivered line by his father, Shikaku, seconds after Shikamaru tosses aside the board and all the pieces they’re using the play together. This one is a fantastic moment for the anime-only viewers in the audience.
It’s only fitting that one of the best arcs of the Naruto Shippudenanime would also get one of its best quotes. Shikamaru recently lost his mentor Asuma Sarutobi, and after a devastating scene at the beginning of the episode where he broke the news to Kurenai, Asuma’s lover, and mother of Asuma’s unborn child, Shikamaru went quiet.
But Shikaku did what any father should at this moment. He sat and played, coaxing Shikamaru’s grief and frustration, being just coarse enough to get across. When he goaded Shikamaru about his playstyle between questions about what he would do about his mentor dying, Shikamaru lost his temper, throwing the board and shogi pieces aside, and Shikaku said the following:
Just Let it all out. All of the sadness, fears, and anger, and everything else! You’ve got to let it go. It all starts from there. I’ll pick up your pieces.
-Shikaku Nara
It’s haunting, and such a powerful way for a father to say “It’s okay to cry, son.” It’s also not only one of the best quotes in Naruto but quietly among the best in popular fiction. You’d be surprised how many people need that in their lives. Shikamaru was given the space to grieve, and then to plan his next course of action, where he’d grow as a shinobi, and avenge the lost while keeping himself and his friends alive.
Updated on August 21st, 2024 - Version: 2.57.8
We have created a complete Brave Nine tier list of all the best units in the game released thus far in the global version, so if you want to create a viable team, our article should help you have a better understanding of which units to pick based on their trait/class. ... [MORE]
Updated on August 21st, 2024 - Version: 2.57.8
We have created a complete Brave Nine tier list of all the best units in the game released thus far in the global version, so if you want to create a viable team, our article should help you have a better understanding of which units to pick based on their trait/class. ... [MORE]
Updated on August 21st, 2024 - Version: 1.0.2818
Even though it is a fairly new video game, it has already managed to gather a massive fan base. One of the main contributors to this is the exciting variety of heroes. The game has more than thirty characters, each with unique skills, stats, and abilities. While the characters seem balanced, some overpowered heroes can significantly improve your in-game experience, offering you the best battle effectiveness. ... [MORE]
Updated on August 21st, 2024 - Version: 1.0.2818
Even though it is a fairly new video game, it has already managed to gather a massive fan base. One of the main contributors to this is the exciting variety of heroes. The game has more than thirty characters, each with unique skills, stats, and abilities. While the characters seem balanced, some overpowered heroes can significantly improve your in-game experience, offering you the best battle effectiveness. ... [MORE]
Updated on August 21st, 2024 - Version: 1.5.4
Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator is the newest entry in the long-running series, a cinematic role-playing game that debuted in Japan on Sony's PlayStation back in 1997. The lore showcases a narrative by TAKAHIRO, well known for his work on the anime and manga series Akame ga Kill. ... [MORE]
Updated on August 21st, 2024 - Version: 1.5.4
Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator is the newest entry in the long-running series, a cinematic role-playing game that debuted in Japan on Sony's PlayStation back in 1997. The lore showcases a narrative by TAKAHIRO, well known for his work on the anime and manga series Akame ga Kill. ... [MORE]
Updated on August 21st, 2024 - Version: 2.8.0 (Night Parade of the Beasts II) - Added: Nine-Tailed Guardian - Luwu
This list is specially created for perfectionist and theory-crafting admins looking for a one-stop guide to deck out your Aether Gazer squad fully, or for love-struck admins wishing to bring out the best of their favourites, with so many maidens and blokes clad in exquisite futuristic suits to choose from. ... [MORE]
Updated on August 21st, 2024 - Version: 2.8.0 (Night Parade of the Beasts II) - Added: Nine-Tailed Guardian - Luwu
This list is specially created for perfectionist and theory-crafting admins looking for a one-stop guide to deck out your Aether Gazer squad fully, or for love-struck admins wishing to bring out the best of their favourites, with so many maidens and blokes clad in exquisite futuristic suits to choose from. ... [MORE]
Updated on August 21st, 2024 - Version: 1.11.0 - Added: Strasbourg, L’Audacieux, Dupleix, Napoli, Admiral Nakhimov, Halford, Bayard, Daisen
We have prepared this ultimate Azur Lane tier list for the best ships in the game to help make your decisions a little easier. Why? Azur Lane requires you to choose the best ships in order to go on a winning streak, but it might be a difficult as well as a confusing task when you’re asked to choose from such a large list. Note that, the ships are arranged b
Updated on August 21st, 2024 - Version: 1.11.0 - Added: Strasbourg, L’Audacieux, Dupleix, Napoli, Admiral Nakhimov, Halford, Bayard, Daisen
We have prepared this ultimate Azur Lane tier list for the best ships in the game to help make your decisions a little easier. Why? Azur Lane requires you to choose the best ships in order to go on a winning streak, but it might be a difficult as well as a confusing task when you’re asked to choose from such a large list. Note that, the ships are arranged by carefully judging the viability and utility in intense battles. ... [MORE]
Updated on August 21st, 2024 - Version: 1.66.12
Traditional marketing methodology dictates that first impressions matter and this game’s bizarre naming convention is no stranger to that principle. Following its predecessor, Brown Dust 2 comes with unique console-like retro JRPG gameplay and graphics, dotted with glorious eye candy being served on a silver platter even the most hardcore NIKKE enjoyers will find irresistible. ... [MORE]
Updated on August 21st, 2024 - Version: 1.66.12
Traditional marketing methodology dictates that first impressions matter and this game’s bizarre naming convention is no stranger to that principle. Following its predecessor, Brown Dust 2 comes with unique console-like retro JRPG gameplay and graphics, dotted with glorious eye candy being served on a silver platter even the most hardcore NIKKE enjoyers will find irresistible. ... [MORE]
Updated on August 21st, 2024 - Version 4.3
We bet you've already heard about Roblox A Universal Time, and maybe even played the place itself. Developers managed to combine anime and Roblox in this game - you can play your favourite anime characters and battle against other players. But do you know who the meta is in this game right now? If you don't, then you should take a look at our A Universal Time guide and our Universal Time tier list below to learn the best stands in Universal Time. ... [
Updated on August 21st, 2024 - Version 4.3
We bet you've already heard about Roblox A Universal Time, and maybe even played the place itself. Developers managed to combine anime and Roblox in this game - you can play your favourite anime characters and battle against other players. But do you know who the meta is in this game right now? If you don't, then you should take a look at our A Universal Time guide and our Universal Time tier list below to learn the best stands in Universal Time. ... [MORE]
Updated on August 21st, 2024 - Version: 1.10.069 - Added: Spatial Mage Finral
Based on the popular Japanese manga and anime series, Black Clover M brings the adventures of Asta and his friends to your mobile device. As the game stays true to the Black Clover story, there's a plethora of collectible characters with unique skills that you probably already know from the anime and manga series like Yuno, Noelle, and Yumi. In Black Clover M, there are various modes you can play in, but to progress,
Updated on August 21st, 2024 - Version: 1.10.069 - Added: Spatial Mage Finral
Based on the popular Japanese manga and anime series, Black Clover M brings the adventures of Asta and his friends to your mobile device. As the game stays true to the Black Clover story, there's a plethora of collectible characters with unique skills that you probably already know from the anime and manga series like Yuno, Noelle, and Yumi. In Black Clover M, there are various modes you can play in, but to progress, you're going to need strong characters on your side. ... [MORE]
Updated on August 21st, 2024
Anime Dimensions Simulator is a popular Roblox title, which constantly releases new updates, codes, etc. But unfortunately, there is no perfect balance in video games. Even the most popular games have unbalanced characters, and Anime Dimensions Simulator is not an exception. And all you can do is find out who they are and play them. To help you out, we have created this Roblox Anime Dimension Simulator tier list that will help you pick the best characters. So, witho
Updated on August 21st, 2024
Anime Dimensions Simulator is a popular Roblox title, which constantly releases new updates, codes, etc. But unfortunately, there is no perfect balance in video games. Even the most popular games have unbalanced characters, and Anime Dimensions Simulator is not an exception. And all you can do is find out who they are and play them. To help you out, we have created this Roblox Anime Dimension Simulator tier list that will help you pick the best characters. So, without further ado, let’s get started. ... [MORE]
Updated on August 21st, 2024
With over 5 billion visits and hundreds of thousands of active players online every day, Blox Fruits is arguably one of the most popular adventure experiences on the Roblox gaming platform. ... [MORE]
Updated on August 21st, 2024
With over 5 billion visits and hundreds of thousands of active players online every day, Blox Fruits is arguably one of the most popular adventure experiences on the Roblox gaming platform. ... [MORE]
Updated on August 21st, 2024 - Version: 1.66.295612 - Added: Kayoko (Dress),
The Blue Archive tier list we've created below will help you get a better glimpse at how each character in the game performs and what their standing is when compared to others from the same class. If you've been looking for an up-to-date list of all the best characters, then this is it. ... [MORE]
Updated on August 21st, 2024 - Version: 1.66.295612 - Added: Kayoko (Dress),
The Blue Archive tier list we've created below will help you get a better glimpse at how each character in the game performs and what their standing is when compared to others from the same class. If you've been looking for an up-to-date list of all the best characters, then this is it. ... [MORE]
Updated on August 21st, 2024 - Version: 1.9.2 - Added: Reprisal Axe - Bjorn Mitebeard, Electric Flower Violet
I've prepared an in-depth Astra Knights of Veda tier list as well as a reroll guide, to help you get a better idea of which characters to play. ... [MORE]
Updated on August 21st, 2024 - Version: 1.9.2 - Added: Reprisal Axe - Bjorn Mitebeard, Electric Flower Violet
I've prepared an in-depth Astra Knights of Veda tier list as well as a reroll guide, to help you get a better idea of which characters to play. ... [MORE]
The Acolyte wasn’t perfect, but it did break new narrative ground in Star Wars, a franchise often haunted by Force ghosts and endlessly recurring characters. Led by Leslye Headland, the Disney+ series dared to reevaluate decades-old tropes, unpack the flaws of the Jedi Order, and play with the space sandbox setting in…Read more...
The Acolyte wasn’t perfect, but it did break new narrative ground in Star Wars, a franchise often haunted by Force ghosts and endlessly recurring characters. Led by Leslye Headland, the Disney+ series dared to reevaluate decades-old tropes, unpack the flaws of the Jedi Order, and play with the space sandbox setting in…
Star Wars: The Acolyte was a divisive, uneven, and daring stab at a different type of Jedi story. But decent reviews and an average viewership apparently wasn’t enough to convince Disney to invest in its future. The streaming platform is canceling Acolyte after just one season.Read more...
Star Wars: The Acolyte was a divisive, uneven, and daring stab at a different type of Jedi story. But decent reviews and an average viewership apparently wasn’t enough to convince Disney to invest in its future. The streaming platform is canceling Acolyte after just one season.
Karen Fukuhara, best known for her starring role as the silent assassin Kimiko in Amazon Prime superhero series The Boys, isn’t just a great actor. She’s also a talented voiceover artist (she’s provided voices for The Boy and the Heron, Callisto Protocol, Pokemon Concierge, and Star Wars: Visions) and an accomplished…Read more...
Karen Fukuhara, best known for her starring role as the silent assassin Kimiko in Amazon Prime superhero series The Boys, isn’t just a great actor. She’s also a talented voiceover artist (she’s provided voices for The Boy and the Heron, Callisto Protocol, Pokemon Concierge, and Star Wars: Visions) and an accomplished…
This month, the latest entry in the long-running Alien sci-fi franchise hits theaters. Alien: Romulus, starring Cailee Spaney (Civil War) and Isabela Merced (Madame Web) from noted horror director Fede Álvarez, debuts August 14, and from the trailers and early reactions, it looks like a fantastic entry in the…Read more...
This month, the latest entry in the long-running Alien sci-fi franchise hits theaters. Alien: Romulus, starring Cailee Spaney (Civil War) and Isabela Merced (Madame Web) from noted horror director Fede Álvarez, debuts August 14, and from the trailers and early reactions, it looks like a fantastic entry in the…
The 2023-24 season has wrapped up, and there are still quite a number of sci fi and fantasy television shows waiting to hear if they will stick around for another year. I expected more cancellations than usual this year, and we haven’t quite seen that yet, but that could change depending on how many of these shows end up getting sent to the Network Executioner. So far, 21 genre entries were cancelled or ended in this past season (27% of shows tracked) while 34 have been renewed so far (44%). You
The 2023-24 season has wrapped up, and there are still quite a number of sci fi and fantasy television shows waiting to hear if they will stick around for another year. I expected more cancellations than usual this year, and we haven’t quite seen that yet, but that could change depending on how many of these shows end up getting sent to the Network Executioner. So far, 21 genre entries were cancelled or ended in this past season (27% of shows tracked) while 34 have been renewed so far (44%). You can see the full rundown of shows with all of their statuses at our Cancellation Watch Page, and below I look at the ones that have not received either a cancellation or renewal announcement yet.
The shows that I have flagged as On the Bubble can certainly use a Call to Action from fans on the social networks. And pretty much every show that has not been renewed yet could benefit from any form of fan support. We have seen genre entries like The Expanse, Lucifer, and Manifest saved by fan campaigns in the past, and perhaps one of the shows below could be the next to get an extended lease on life. Be sure to follow this site and our Twitter and Mastodon accounts for updates and breaking news on these shows as well as the genre entries for the 2024-25 season.
See all the upcoming sci fi and fantasy TV premieres at this link and keep up with the weekly schedule at this link.
The Acolyte (Disney+, Renewal Possible): This live-action Star Wars entry is not quite a Bubble show yet, but pretty close. Showrunner Leslye Headland has plans for more seasons of this show, but there have been rumors that Disney+ is not planning on continuing it beyond its first year, largely because it is so expensive to produce. It did make an appearance in the Nielsen Streaming Rankings, though, so maybe that will help its chances.
The Ark (Syfy, Renewal Possible): The second season of this space opera has just started, and Nielsen ratings data for the cable channels is sparse these days, so it is hard to make a call on this one at this point. Syfy has been bad about promoting its originals, and reviews have been mixed on the show, so I would not count it as a strong genre entry at this point. But perhaps it will do well enough to journey into a third season.
Ark: The Animated Series (Paramount+, On the Bubble): This animated entry released the first six episodes of its first season with no advance notice in March 2024, with the remaining seven set to be released later in the year. It was originally supposed to premiere in 2023, but the show got shuffled around and Paramount+ does not appear to be giving it much promotion. This is a co-licensed production with Studio Wildcard and Tiger Animation, and it may end up getting only the one season from the streaming service, though it could get shopped around to other venues.
Beacon 23 (MGM+, On the Bubble): This show had originally been a joint production by AMC and Spectrum and had been picked up for two seasons according to an interview with executive producer Glen Mazzara. It shifted over to MGM+ when AMC and Spectrum backed out, and there are plans for additional seasons. It is unclear if that network has an interest in keeping the show going, though, or if they just picked it up for a burn-off run.
Cult-SciFi.com: Looking Back at Cult Movies, TV Shows, Books, and More from the Worlds of Sci Fi, Fantasy, and Horror
The Changeling (Apple TV+, On the Bubble): This horror series did not develop too much buzz in its first season, but its creative team has a two-season plan in place that will wrap up all of its storylines. Showrunner Kelly Marcel says that “season one was a setup of a lot of questions, and season two is the answer to all of those questions”. However, there has been no word on that second season yet, and with Apple TV+ looking to cut back on spending for its original content, this show’s fate could be very much in doubt.
Chucky (Syfy/USA, Renewal Possible): There has been no word on a fourth season of this horror/comedy yet, but creator Don Mancini has already made a pitch to Syfy for where the show can go next. In addition, fans have an opportunity to support the show by calling 1-201-500-3347 to demand more adventures from Chucky. Its linear viewing numbers dropped off in its third year, but perhaps this one could stick around for another season (maybe becoming a USA exclusive like Resident Alien) if the fans lobby for it.
Creepshow (Shudder, Renewal Possible): This horror anthology has proven quite popular for the Shudder streaming service, setting viewership records and also receiving good buzz from critics and fans (plus, it has done well in its encore runs on AMC). There has been no word on a fifth season yet, but I am guessing that this one is not done yet.
Dark Matter (Apple TV+, Renewal Possible): This sci fi entry has not made it into the Nielsen Streaming Rankings so far, though it currently has mostly positive feedback, holding an 81% Fresh Rating and 82% Audience Score on Rotten Tomatoes. Series creator Blake Crouch has indicated that he has ideas for a second season in an AMA he did on Reddit, though he has also suggested that the first season told the full story that he had planned. With Apple TV+ looking to cut back on spending for its original content, it is unclear where this one stands, but it could stick around for another season.
For status updates on the current sci fi and fantasy shows along with breaking news on cancellations and renewals, follow our Cancellation Watch posts.
Dead Boy Detectives (Netflix, Renewal Possible): This series spent three weeks in the Netflix Top 10 and two weeks in the Nielsen Streaming Rankings, though that may not be enough to satisfy the completion rate that Netflix execs are looking for. It is tied to the same universe as The Sandman, and perhaps that connection will keep it going, but the streamer is known for cutting bait on shows it does not believe are performing up to its viewing standards.
Hit Monkey (Hulu, On the Bubble): This animated entry is the last surviving show from the Marvel Television days before Marvel Studios took over production on all of the TV entries. It did not make it into the Nielsen Streaming Rankings in its second season and it has received very little buzz so far. There are plans for a third season, but my confidence is not high that it will go forward.
Orphan Black: Echoes (AMC, Renewal Possible): This Orphan Black spin-off has not drawn much of an audience so far based on the linear ratings and it has received mixed reviews. But AMC continues to advertise it pretty strongly, so perhaps they want to keep this franchise going. It may be performing better in digital viewing (I have not seen any numbers for that), and that may help get it to a second season.
Pluto (Netflix, On the Bubble): This animated series did not place in the Netflix Top 10 during its first-season run, and it adapted the full Manga across its eight episodes. If there is no word on it over the next month or so, I will consider it ended.
Sanctuary: A Witch’s Tale (AMC+, Renewal Possible): This supernatural drama arrived without much advance notice, though it did get a fair amount of promotion from AMC once it started streaming. No viewership numbers are available, and it did not develop much buzz during its first season run. But it is likely not too expensive to produce and there is still a chance that it could return for a second season.
For the weekly schedule of sci fi and fantasy shows along with news and the latest trailers, follow our Sci Fi TV Highlights posts.
Scott Pilgrim Takes Off (Netflix, On the Bubble): This animated continuation of the feature film made it into the Netflix Top 10 the week after its premiere, but according to creators Bryan Lee O’Malley and BenDavid Grabinski, they consider the first season to be one-and-done and currently have no ideas for a second year of the show. They have not completely ruled out a continuation, but if there is no word on it in the next month or so I will consider it ended.
Strange Planet (Apple TV+, On the Bubble): This animated series based on the webcomic of the same name came and went with very little fanfare and did not make any noise in the streaming charts. It has been a year since it premiered with no word on its fate, so likely this is one-and-done, especially considering that Apple TV+ is cutting back on spending for its original content.
Sugar (Apple TV+, Renewal Possible): This mystery series with sci fi elements developed some good buzz during its first season run, and from what I understand it performed well compared to other originals on Apple TV+. There has been no word on a second season yet, and Apple TV+ is cutting back on spending for its original content, but perhaps it could stick around for another year.
Sunny (Apple TV+, Renewal Possible): This sci fi dramedy arrived with very little fanfare and has not developed much buzz so far. It is still releasing episodes from its first season, and Apple TV+ may not have made a decision about its fate yet. But that streamer is cutting back on spending for its original content, so it is unclear whether a second season is a possibility for this show.
Keep up with sci fi TV news, updates, trailers and discussions at r/SciFiTV.
The Swarm (CW, Renewal Possible): This German-made series is an acquisition by The CW and its viewership in the U.S. will likely have little impact on whether it gets renewed. It is an expensive show to produce, but it did perform well in its home country during its first season run and a second season is possible. But if there is no word on that in the next month or so, I will consider it ended.
Them (Prime Video, Renewal Possible): The second season of this show made a brief appearance in the Nielsen Streaming Rankings and showrunner Little Marvin has indicated that he has plans for a third season. There has been no word on that yet, but this one could stick around for another year or so.
Time Bandits (Apple TV+, Renewal Possible): This reboot of the 1981 Terry Gilliam film is another new entry from Apple TV+ that did not receive much promotion before its premiere. The early reviews have been mixed on this one and no viewership numbers are available, so it is hard to make a call at this point. Apple TV+ is cutting back on spending for its original content, and this looks like a costly production, so if the viewership is not there it could end up as another one-and-done genre entry from that service.
Velma (Max, On the Bubble): People were surprised that this show received a second season after the first was pretty widely panned, but apparently that had been planned in advance. It did not make it into the Nielsen Streaming Rankings across its two seasons, and it currently holds only 38% on the Tomatometer scale and a 10% Audience Score on Rotten Tomatoes. A third season seems unlikely at this point, especially as Max is cutting back on its original content.
Wolf Like Me (Peacock, Renewal Possible): This Australian-made supernatural dramedy has received very little attention for its run in the States on Peacock. But it is relatively inexpensive to produce and could stick around for another season or so, especially since it has an international partnership propping it up.
Be sure to follow the Cancelled Sci Fi Twitter Site for breaking news and updates. And for the latest news and discussions on sci fi and fantasy television, follow r/SciFiTV
Follow our Sci Fi TV Schedule for all the currently airing and upcoming sci fi and fantasy television shows, and you can see the premieres for all the upcoming genre entries at this link.
Hunt: Showdown had a huge update and rebranded to Hunt: Showdown 1896, but the update came with breakage on Linux Desktop and Steam Deck..Read the full article on GamingOnLinux.
Stormgate is a fresh RTS game set in an all-new science fantasy universe, it's hit Early Access today free to play but you may need a little tweak on Linux to run it..Read the full article on GamingOnLinux.
Stormgate is a fresh RTS game set in an all-new science fantasy universe, it's hit Early Access today free to play but you may need a little tweak on Linux to run it.
On this page, you can find the latest NBA Infinite codes as well as detailed instructions on how to redeem them.
These codes do not remain active for a long time. Try to redeem them before they expire so you won't lose the rewards. We will update our list whenever a new code becomes available. Keep in mind that only the game developers can issue new codes. ... [MORE]
On this page, you can find the latest NBA Infinite codes as well as detailed instructions on how to redeem them.
These codes do not remain active for a long time. Try to redeem them before they expire so you won't lose the rewards. We will update our list whenever a new code becomes available. Keep in mind that only the game developers can issue new codes. ... [MORE]
Name: NarutoSeason: 05Episodes: 37 (220 in Total)Network: Sony YAY!Year: May 10, 2006 –February 8, 2007 (Original Release) Language: Hindi – OriginalQuality: (360p, 480p, 720p HD, 1080p FHD)Naruto, Sakura and Lee are hired to escort a "Ninja Dropout"- a criminal ninja- named Gantetsu to prison, and guard him against his comrades, who may be trying to free him. They learn that Todoroki, the captain of the guard, has a personal vendetta against Gantetsu for what happened to his parents and younge
Naruto, Sakura and Lee are hired to escort a "Ninja Dropout"- a criminal ninja- named Gantetsu to prison, and guard him against his comrades, who may be trying to free him. They learn that Todoroki, the captain of the guard, has a personal vendetta against Gantetsu for what happened to his parents and younger brother.
The ninjas are split into three teams by Kakashi. The Sealing team is made up of Shizune, Sakura, Ino and Hinata. Kakashi, Naruto, Sai and Shino form the Fighting team and the Guarding team consists of Yamato, Lee, Tenten and Kiba. Tenten passes Naruto a scroll for the mission that the Fifth Hokage gave to her.
When making money in GTA Online, some more entertaining and lucrative methods include completing heists and engaging in illegal acts. When you want to get ready for a bank job or sell some cargo, unfortunately, you are frequently put in a position where you are at the mercy of other people who are being disruptive […]
When making money in GTA Online, some more entertaining and lucrative methods include completing heists and engaging in illegal acts. When you want to get ready for a bank job or sell some cargo, unfortunately, you are frequently put in a position where you are at the mercy of other people who are being disruptive […]
Nintendo.com microsite – Official website – Wikipedia page
When you purchase games on the Nintendo eShop, you earn store credit. I usually save up a lot of my credit and purchase a smaller title with it. One of these titles I purchased a few months ago is named Little Noah – Scion of Paradise. After playing it for a bit, I was surprised that it was the perfect game to play on my commute to and from work. I played it on a few train rides, and I think I’m ready to share my opinion on this g
When you purchase games on the Nintendo eShop, you earn store credit. I usually save up a lot of my credit and purchase a smaller title with it. One of these titles I purchased a few months ago is named Little Noah – Scion of Paradise. After playing it for a bit, I was surprised that it was the perfect game to play on my commute to and from work. I played it on a few train rides, and I think I’m ready to share my opinion on this game. This game is something unique and now that I have beaten it once, I really want to talk about it. Wait, beaten it once? What do I actually mean? Let’s talk about it in this article, while I invite you to leave a comment with your thoughts and/or opinions on this game and/or the content of this article in the comment section down below.
Zipping Kitty Attempts
In this game, we play as an alchemist called Little Noah. She is in a long journey to reunite with her father. While she is looking for her father, her airship gets caught in a storm, and she crashes near a mysterious ruin.
In that ruin, she meets an amnesiac cat named Zipper. Well, she names it Zipper. Together, they start to explore this ruin because they encountered a dark wizard named Greigh, who wants to enable a powerful machine which is dormant in the ruin.
Now, if you are looking for a deep story… I’m going to have to disappoint you. The story of this game isn’t the main focus of this game. The story in this game is fine for what it is and does its job, but there is nothing more to it. Personally, I don’t think it’s a negative for this game. Because the story takes a backseat, the gameplay loop is a lot more polished. Also, I don’t think it was the intention to have a very in depth story.
The voice actors in this game did an amazing job and brought the characters and the world of this game to live. The amount of personality they brought to their characters is really well done and really fits the atmosphere of this game like a glove. The amazing voice acting is one of the main reasons why I didn’t mind the “To be continued” at the end of the game at all. This small title really feels like the developers are testing the water if people who be interested in a larger game set in the world of Little Noah.
So, what do I mean by “small title”? Well, this game can be beaten in an afternoon. Now, the game has quite a lot of replay value in my opinion. The gameplay loop of this game is quite enjoyable. It has quite the potential to grow into something unique that I don’t often see in these rouge lite games. But, I’ll talk more about the gameplay later.
According to various sources online, this game has been worked on by a small team of 30 people. Even by some industry legends like Yukio Futatsugi, who had his hand on another title I played in the past called World’s End Club. The amount of love and care put into this title is quite impressive and gets a thumbs up from me. I know that this game is based upon an earlier mobile game from the same developers called Battle Champs. Yet, I think it’s great to see the developers repurpose the assets after the shutdown of that game and make something new about it.
If you have ever played a game like Rouge Legacy, you’ll feel right at home in this game. In this game, you have to explore a dungeon and fight bosses. During your exploration run, you gain various special items that give you all sorts of buffs.
In terms of difficulty, this game is very balanced. While you can get lucky and get amazing items and buffs to make it quite far in the game, with enough skill and understanding of the game… you can even outplay the game if you get bad items and not good buffs. Now, I’m reading mixed things about the hard difficulty online, but I have been playing through this game on normal difficulty and I found it pretty fair and balanced. So, let’s do one more dive to explain how this game works.
One More Dive
I want to talk about the unique mechanic in this game. The combat system in this game is something I wanted to play for a long while. In this game, you are accompanied by Lilliputs. These are special creatures who attack for you. You start each run with three basic Lilliputs. During your run, you can find other Lilliputs and make yourself stronger.
Each Lilliput is very different in terms of strength, element, attack, and unique attack. You can only have five Lilliputs for your main attacks, and you have two special attack slots where you can place one Lilliput in each. So, you really need to balance your Lilliputs well. The order is also quite important, you don’t want a whole row of slow attacking Lilliputs in an area with a lot of range attacking enemies. Also, you don’t want to use a weak element compared to the enemies you are facing. If you are focusing on wind, you will have trouble with fire enemies.
It’s extremely important to understand your Lilliputs. Since, once you started an attack, you are somewhat locked into that attack. You can’t start another attack while an attack is in progress, excluding the special attacks that is. So, if the enemy moves to the other side of your attack, though luck. This game is a whole balancing and time act, and it’s a lot of fun. The randomness in this whole game makes each run unique, and you can never predict how far you’ll be able to go.
Now, dying in this game isn’t the worst thing. All your items and Lilliputs get converted into mana, which you can use to repair your airship. The more you repair your airship, the more advantages and buffs you can unlock to make even better runs. You can also use special treasure chests you can pick up in your run to either increase the strength of your unlocked Lilliputs or give to Zipper for a special bonus for your next run.
So, how does a run go? Well, allow me to compare it to a crusade in Cult of the Lamb to a degree. In that game, you go into a dungeon, and you have to go from room to room, defeating every enemy in that room before you can progress to the next room. Unlike Cult of the Lamb, some rooms give you a special challenge. These challenges are reaching a certain amount of chained damage or hits, not being hit or defeating all the enemies in a limited amount of time. When you complete this challenge, you receive an additional bonus when you defeat the room.
There are also special rooms that can spawn. A shop where you can spend the gold you earn during a run, platform challenges with a strong treasure chest at the end, (combat) challenge rooms and rooms where you can get special buffs from a crystal and a room where you can get Lilliputs or a buff item. All of these special rooms have a special icon on the map. The map also shows little icons when there is still something you can pick up in the room.
Complete exploration of a dungeon is a very risk/reward thing. You do risk your health to go into an additional room to get additional buffs, or do you want to save your health for the next (mid)boss level? In order to beat this game, you have to beat three worlds. Each world works like this: level – level – midboss – level – boss. Be warned, you can only replenish your health potions at the start of a level. During (mid)boss fights, you can’t replenish your health potions, so keep that in mind when you are deciding if it’s worth the risk to go into that challenge platforming room.
Overall, the gameplay in the dungeon is quite addictive and the fast-paced decision-making you have to make is something that got me hooked. I don’t spend a lot of time on my airship, outside repairing it and setting up the right buffs for my next run. I always want to do one more dive and try and beat the game again. Now, the airship itself is build quite well. You can also re-read the tutorial boxes in case you want to refresh your memory on certain mechanics.
Repetition of Diving
Something that really impressed me is how smooth this game actually runs. The optimization of this game is incredible. I didn’t have any frame rate issues or slowdowns at all. Even when I’m preforming my ultimate attack, which causes a lot of visual flair and effects on the screen.
The controls are extremely responsive as well. Very rarely I felt like I wasn’t in control, and I think some of these moments might even have been a false positive where I was trying to blame my mistake on the game. In terms of the controls, there are only a few nitpicks I can give. The first is the decision to place “R” as the interaction button. This feels quite unnatural and took me some getting used to. Also, I think a left-handed mode would have been welcome since I think left-handed people who appreciate the “L” button then for interactions.
Why am I placing so much attention on this? Well, because you don’t pick up items or Lilliputs automatically. You have to stand next to them and interact with their medal or crystal. But items like health drops or burst gauges are picked up automatically.
The other nitpick I have is that when you start your dive, you get a fixed amount of mana from the first dungeon. Why can’t we skip this little cutscene that plays every time? It breaks the flow of the start of a run. Since you are stopped in your tracks every time.
Another nitpick I have with the controls is how the Lilliput attack order can be decided. The problem comes when I just want to swap two Lilliputs of their place. This is something you can’t do. Unless you swap them from your inventory to the main line OR from the main line to a special attack slot and vice versa. Swapping two Lilliputs in the main line is somewhat clunky to do and feels unpolished.
Visually, this game is extremely colorful and charming. While this is a side view game, like a 2D Mario game, the backgrounds are also incredible. The team that worked on the visual presentation of this game did an amazing job. I only have one nitpick about it and that’s somewhat shared with a nitpick I have with the audio design.
I feel like the frozen status isn’t communicated clearly enough to the player. Several times I was unable to move Noah and I couldn’t figure out why. It took me sometime to realize that she was frozen and that’s the reason why I couldn’t preform an action. Either a more exaggerated visual of a frozen Noah could solve this or more sound effects when you try to do something while frozen.
Apart from that, I don’t have any complaints about the visuals. The animation feels amazing, and you feel the impact of the attacks of your Lilliputs and it feels so rewarding, adding more immersion to the gameplay loop. This game is something where I felt: “One more dive” after each time I died and returned to the airship. Each time I wanted to go and explore the amazing caverns. While I was afraid that this game would suffer from long play sessions, I was pleasantly surprised that it wasn’t the case for me. At the end of a long play session, I have to admit that the game felt a bit repetitive… But I don’t mind repetitive gameplay too much when the core gameplay loop and level design is fun.
The only negative I have about the level design is that you very quickly see all the possible room lay-outs there are in this game. While the dungeon is randomized each run, it doesn’t take long before you see similar rooms. A couple of times, I even had the same room back-to-back. This isn’t a huge problem perse, but I felt that the developers could mask this a bit better with different decorations or minor changes like one of the platforms having a possibility of crumbling or not.
The music and sound effects in this game are really catchy. I would love to add it to my playlist. Sadly, I can’t really find a way to listen to the soundtrack or even buy it. The tracks in this game are charming when they need to be but are also quite action-packed during fight scenes. The sound effects and visuals inform you quite well when an enemy is going to attack.
Now, I have said everything I wanted to say about this game for now. I think it’s high time for my conclusion of this game. Let’s dive into the summary and my final thoughts of this game.
Summary
The bad:
– Some minor nitpicks with the controls. – Story is fine, but lacks some depth and is predictable.
The good:
+ Very addictive gameplay loop with high replay value. + Amazing voice acting. + Breath taking visuals. + Extremely optimized gameplay. + …
Final thoughts:
This game is a small indie title created from the remains of an old gotcha game. It’s only 15€ on the Nintendo eShop and it’s totally worth it’s price in gold. While the game lacks some depth and is quite short, the replay value this game has is something that’ll make you replay this game just one more time.
While playing this game, I felt that this game was an experiment. The developers were testing the waters if the gameplay would work or not. This game feels like a prequel to a much larger game and if I’m right, I can’t wait to see what the full game or the sequel is going to be like.
Even when this game is going to be a standalone game, I don’t really mind if that’s the case. This game is a game I can highly recommend if you enjoy games like Rouge Legacy or Cult of the Lamb. While it doesn’t have a lot of, if any, base building… It’s another amazing title in the genre.
While outside of the combat mechanics, it doesn’t do a lot of things you haven’t seen (a lot) before in other similar games. But, that isn’t a bad thing. Since, sometimes a game where all the good ideas from other games come together into one title can be a lot of fun as well.
I’d love to see another game in this universe where there are a bit more stakes in using your Lilliputs. What if certain Lilliputs get weaker when you pick up items of their opposite element? Or Lilliputs that can do a special attack with another Lilliput present…
There is so much more you can do with this combat system and I think that if the developers expanded on the core mechanics, this game sequel could reach quite far. Since, the game we already got placed an amazing foundation for an amazing series. I love this game to bits and I’m so glad I gave this game a chance, since it was an amazing pleasant surprise to playthrough. It comes highly recommend from me. After I finished the game once, I let me hunger for more. I wanted to play it even more. And the fact that I barely have any complaints about this game apart from a weak story and some nitpicks… This game just has a lot of care and lot put in by the developers and everything works and fits together so well.
With that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.
Every writer has their own creation process. These processes are rarely to never set in stone. People change, and their habits and routines can change as well. Now for a few weeks now, I have been thinking… What is my process? How do I decide on which game to write, and how do my actual thoughts get into an article? So, I think it would be fun to explore some of those things in this article. While I have written a similar article back in 2018, I also think it would be fun to just start this
Every writer has their own creation process. These processes are rarely to never set in stone. People change, and their habits and routines can change as well. Now for a few weeks now, I have been thinking… What is my process? How do I decide on which game to write, and how do my actual thoughts get into an article? So, I think it would be fun to explore some of those things in this article. While I have written a similar article back in 2018, I also think it would be fun to just start this article as if I have never written that article. So, here we go, from choosing the game to clicking on the button “publish”… How do I do it?
Choosing the subject
When I look at the taglines I have chosen for my blog in the past, most of them have one thing in common. They represent in a way what this blog actually is. This blog is a public diary of a Belgian game collector who shares his opinions on the games he plays. Sometimes I play with the idea to create series, where I look at each game from a series or look at several games I have played in the past.
While that could be fun, I don’t like forcing myself to play a certain game because I have to write an article about it. That’s because I might not enjoy the game since I need to rush my play through, so I can have an article out. On top of that, it might reflect in my article as well. I like to take my time when writing about a certain game. Writing about a game right away without giving it time to let things settle is such a risky idea. Since, you never know if you are overreacting on something or not.
Now, when I’m playing games, I have a rule. I never go into playing a game thinking how to turn it into an article. The only exception I make to that rule is when a developer requests me to write an article about their game. While playing the game, I let myself enjoy the game. Now, there comes a moment while playing the game, where I think… “Should I write an article about this game or not?”.
In the past, I used to have a long list of games where I answered yes to that question. When my writing day arrived, I opened the list and picked a game from that list and started the process of writing an article. But, I felt that, that system didn’t work for me anymore. I can’t tell you exactly when I stopped using that system, but I wanted to write more in-depth articles, so I wanted to more research on the game I was writing about and that was taking a lot more time compared to just having a list of games I want to write about.
So, the decision of choosing the game for the next article is a bit more complicated. Sometimes I have a game in mind that I want to write about, and sometimes I don’t. When I have a game in mind, it’s easy to move on to the next process. When I don’t, I look at the games I have played in the past months/weeks and decide from there.
Now, what do I take in consideration when deciding if a game can become a good article? The first question I ask myself is this, what can I say about this game? There are several games I play that don’t have enough things going on for me to write about. Even when they are fascinating like Yeti Quest, it’s your typical match three game like Bejeweled. But in this game, you can choose between three different play styles on the fly in this genre, and that makes it more interesting. But, besides that, there is not too much else going on. Maybe I might turn them in a short game quicky. But I find writing and creating shorter articles about a game less rewarding than writing a longer article about them.
The second question I ask myself is the same question as the first but in a different direction. The first question is actually more, how much is there to talk about, and the second question is what is there to talk about. Something I dislike writing is very negative articles. I don’t want to write an article where I just rip into the game and only talk about the weak points of a game. I also don’t enjoy reading those articles myself, and I personally rather write and read a balanced article over an overly positive or negative article any day of the week.
Now, when a developer requests an article from me and I notice that I’m going to write mostly a negative article… I actually scrap the article. From talking to various developers, I learned how much time and effort goes into creating games, and it takes a lot of courage reaching out to the press to show off your game. People sometimes base their decision on this kind of articles, and I don’t want to turn people away if the game doesn’t click with me or if I’m not the correct person to review the game. But, I do give a list of feedback back to the developer. This feedback exists out of bugs/issues I found or suggestions for improvement. That’s the least I can do for declining the article.
While I answer both of these questions, I start coming up with the theme of the actual article. What will be the core of my message? On what do I want to focus the article? The music, the game mechanics, the visuals, the writing style? It’s mostly now that I come up with the subtitle of the article. A great recent example is how I came up with the core of the Another Code – Recollection article. While playing that game and streaming it with Klamath, I remembered that I wrote an article about that game in the past. One of the game’s core story mechanics is how memory works and how people grow with them. At that moment, I decided to make that the main focus of my article. To show how I have grown as a writer, while using the memories of the past game and articles to take a new look at the game.
The actual review process
Now that I decided on which game I want to review or write about, it’s time to talk about the actual process of preparing the article.
The first thing I start to look at is the story of this game. The reason why I start with the story is simple, it’s one of the best ways to start your article, in my honest opinion. With that, you can set the scene for your readers and explain the mechanics, visuals amongst other things more easily as well. I have tried several times to write about the mechanics or something else first, but I felt that these articles didn’t flow well enough, and I rewrote the whole article. By now, it has become a habit of mine that I don’t know how to change and even if I should change it.
Then, depending on the message I have chosen of my article, I chose something else next. In most cases, that is the pacing or the gameplay, but it can also be the world building or the visuals. Besides having a core message, I also want the article to flow well. My main goal in writing these articles is not only to inform and entertain those who are reading my articles, but also as a way to easily share my opinion on the games I’m playing.
When you read my articles, you’ll notice that I don’t focus on the same things that most big reviewing outlets do. For example, I don’t focus on how realistic the visuals are or if the game is using the latest technology or running at the highest frame rate. Personally, I don’t really care about those things too much. I rather focus on the actual game over those things.
Now, when I’m looking at the visuals for example for my article… I look more at how consistent everything is. How well does everything fit together and fit together with the story and themes of the game. Are there models and moments that look rough or unpolished? Are there animations that look out of place and unnatural? Now, since I sometimes review a retro game, I take in consideration the technology of the time and the size of the studio that developed the game.
I mostly put my focus when writing about a game on the whole package. For example, if you introduce a certain mechanic in a game… how often is it used and what does it bring to the gameplay. There is nothing that annoys me more than having a mechanic in a game that is underused when it’s shown off with a lot of potential. I’m looking at you, for example, Death Mark II. There were some mechanics like the shop or the hidden teeth that were just underused. If a mechanic is going to be underused, don’t put so much focus on it.
Something I also find very important is consistency. While it can be interesting to break consistency in a game to surprise the player to keep them on their toes, there is no excuse to have an inconsistent game. I’m talking for example about huge difficulty spikes or the UI having different ways of working in the game. Let me give you a specific example, in Suikoden Tierkreis, the final boss of the game is so much stronger than all previous enemies, and it felt just unfair. Without any warning, you also had to know you had to grind certain characters and build them in a certain way. Maybe it might be less of a problem now that I know that, but it felt like a slap into the face after the balance of the game being very consistent.
So, do I take notes while I play through the game I’m going to write about? In the past I used to do that, but I stopped doing that. I started to have this bad habit of only writing down the negatives moments or just trying to work everything in from my notes and forcing some sections in. I do have an alternative when writing about a game now.
First, I play the game for at least an hour before I write about it. So, things are fresh in my mind. Also, I leave the game running while I’m writing my article. In case I’m hesitating on something, I can quickly jump in the game and replay to test something out.
And second, I’m abusing my visual memory. I have a very strong visual memory when it comes to games and I found out that when I play the soundtrack of the game, I start to remember quite a lot of things. I can’t write an article without playing the soundtrack of the game.
Sadly, a lot of things in a review are extremely subjective. The biggest thing here is finding a right balance for me. For example, if I didn’t enjoy certain tracks in the soundtrack of a game but I don’t see that complaint while doing some research, I mention it that way in my article. That it might be that the tracks didn’t click with me but that the overall impression of the soundtrack is positive.
The final part I usually do before I sit down and write is doing my research. This research consists out of just looking up this game in Google, reading through other articles, reading through press material, looking at the voice actors, looking at other projects of the developers… I have a whole list of things I want to answer and know about the game. Like how big was the studio that developed it? How long was the game in development? Sometimes reading up on the game helps to clear up things on why certain creative decisions where taken.
Writing the article
Now that I have chosen the game, played through (most of) it and did some research it’s time to start writing the article. The first thing I do is put in the title and it’s subtitle. And then, I create the subtitles and screenshots for the article. In case of a game review, I write in brackets the main themes of that section. For example: (gameplay, controls, music).
Then I put on the soundtrack of the game and I start writing the introduction and just continue to write. While writing, I look at the flow of the article and when I notice that a certain section would fit better in an earlier section, I move it. Now, when I remember a certain detail that fits in a later section, I add a small note in that section before returning to the point I was writing.
I don’t like writing out of order, since I find it more difficult to make sure my core message shines through or the flow/theme of my article stays consistent. So, that’s why I’m doing the article editing somewhat at the same time. When I’m finished with a paragraph, I re-read what I have written and think about the flow of the article and when it doesn’t fit, I just remove the whole paragraph and rewrite it. Now, I also read my paragraph again since my mother tounge isn’t English and sometimes I use certain expressions that don’t exist in English or just make silly typo’s.
While I use two spelling correctors to help me to avoid mistakes, I rather review it myself as well. Too many times I see that spellings correctors fail at understanding gaming terms or make the strangest corrections. While I know that my articles contain grammar issues and typo’s in the end, I try to catch as many as I can before they go live. During some breaks, I spend a couple of hours going through old contect and correcting typo’s and grammar issues. Also, when readers point them out to me, I try to fix them right away. Since, you start to read over your own mistakes way too easily.
While writing, I usually try to not take a break. I find it quite important to do everything in one go while writing. Apart from refilling my glass or taking a quick bathroom break, I try to keep writing. Usually, the whole writing process takes me around 4 hours on average.
After I have fully written my article, I copy it from the WordPress editor to Microsoft Word and let it check again for typo’s and grammar mistakes I missed. I also quickly skim through my article to make sure I haven’t left a paragraph on something stupid like an incomplete thought or sentence.
Now, if you would ask me what I enjoy the least in this whole process… I have to answer the whole SEO process. It’s one repetitive task that is just boring to do in my honest opinion. Looking for the right keywords, pasting the links everywhere and making sure you did everything to make the article appear in search engines. I’m always happy when that process is over and done with.
The opposite question is a more difficult to answer. I can’t really say what I enjoy the most in writing gaming articles. At one hand, I love the interaction with people who read my blog. The developers who found my blog by reading my articles and decide to request a review from me. It’s a rewarding feeling that people enjoy your creative hobby and are able to relax or find new games.
I also love talking about underrated or forgotten games. I just love when I get a reaction from people: “I totally forgot about this game! This game was part of my childhood.” It’s a great way to connect with people and make new friends and/or discover new games.
But, I also just love writing itself. I just love being creative and trying to entertain people and I find that writing and just using languages in creative ways is something I love doing the most. I love telling stories and being able to tell them through a game article without it overpowering the actual article is just a lot of fun to do.
Of course, playing the actual games is quite a lot of fun as well. Since I have such a broad taste in games, I play so many different games and it’s just a blast. I love discovering things about games and how they are developed and how the whole creative process works behind it. Especially since people don’t always stand still by the fact that a lot of things have to come together perfectly in order for a game, movie, album or any creative work to get created.
I just enjoy the whole process. If I have to give an average on how much time one article takes, I have to say that it takes at least 20 to 30 hours. And that’s when everything goes perfect. When I don’t have a writers block or when I don’t have other things going on in my personal life. I’m happy that I found this hobby for me and I’m surprised at how much you are all enjoying it. It still surprises me that some students of the school I work for discovered certain games through my blog and talk to me about them. I even have coworkers who come and ask me for game advice for themselves or their childern. Besides that, I get a lot of reaction through Discord and other platforms and it makes me just happy. Being able to make someones day or just help them (re)discover games and/or entertaining them… It’s one of the main goals of this blog and that’s just perfect.
Now, I think I have said everything wanted to say about this for now. Know that what I talked about in this article is my personal process and feel free to copy (parts of) my process but I highly advice you to make sure that your process works for you. Since, if it doesn’t work for you, you’ll hit a brick wall eventually and either burn out or just loose interest. Enjoy the process and stay true to yourself. That’s how I managed to write around ~ 600 articles over almost 15 years.
Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What is your creative process or did you learn something from this article? I’m curious to know, so feel free to leave a comment in the comment section down below. I’m also curious if I’ll be able to welcome you in another article but until then, have a great rest of your day and take care.
Nintendo.co.uk microsite – Wikipedia page
Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one
Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one for my English blog. Yet, I have mentioned it in 2014 in a top 25 list of my favorite DS games of all time. I have written an article on the Wii sequel called Another Code: R – A Journey Into Lost Memories in 2013. While my old articles aren’t up to my personal standards anymore, I still leave them up to see the growth I have gone through over the years. Now, these two titles became classics in my eyes. When Cing went under, I didn’t hold up hope of these games ever seeing a sequel or a remake. But, we got a big surprise this year. Suddenly, both games were coming to the Nintendo Switch and not only that, they were remade from the ground up. Did these two games grow like I did in my writing, or is it something that should be better left to the past? Well, that’s what I’m going to discover with you in this article. Feel free to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article, but now, let’s dive right in.
Editorial note: shameless self-promotion: if you want to see me and my buddy Klamath playing through this title… We started streaming it. So, more opinions can be found in the streams. Here is a link to the playlist.
The Remembering Of A Remake
In this game, we follow the adventures of Ashley Mizuki Robins. In the first part of the game, Ashley got a letter from her presumed dead father to come to Blood Edward island to meet him on the day right before her 14th birthday. On that journey, she meets a ghost named D, who has lost his memories.
In the second part of the game, we fast-forward two years. Ashley takes a camping trip to a lake. When she arrives at lake Juliet, she gets flashbacks from when she was very little. Not only that, she meets a young boy whose father wanted to build a holiday resort at that lake but was blamed for the pollution of the lake.
Since this game is a point-and-click game and is quite story depended, I’m not going to talk more about the story than the two small blurbs above. In terms of the story, this game tells a very heartfelt story with very nice life lessons. The writing in this game is extremely well done. The build up towards the ending of the story is very natural and stays true to the themes of the game. The biggest theme in this game is memories and history. Overall, this game is quite relaxing, and the story is never really in a rush to move forward.
New in this version is that there is voice acting. While not the whole game is voice acted, most of it is and the non voice acted scenes have little grunts and vocalizations to indicate the emotions of what’s being told. I have to say that the voice acting in this game is fantastic. I wish the voice actors of this game had more of an online presence, since I had a hard time finding other works by these voice actors. The fact that these voice actors didn’t really promote that they worked on this game on their socials is a shame.
The voice acting in this game brings so much charm to the game. For this article, I replayed parts of the original DS and Wii game and I kept hearing those characters talk in the voice of the remakes. They fit the characters like a glove, which is a hard thing to do since when you have voiceless characters… Everybody has their voice in their head, and that doesn’t always match up with the official voice acting.
Now, in terms of differences between the original games and this remake… There are quite a lot of things. On the Cing wiki, there is a long list of changes. But I would highly advise you don’t read that before you finished the game. Since, it contains a lot of spoilers. I can say this without spoiling anything. The list of changes on the game article page has no real spoilers. If you haven’t played the originals, you won’t really notice a lot of the changes. Especially because most of the changes are done to improve the flow of the game and the story. Other changes have been done because some puzzles used the special features of the Nintendo DS or the Nintendo Wii in unique ways.
Arc System Works worked together with several members of the original development team, and I have to say that it really feels like this is the definitive way to experience these stories. Both stories now flow into each other, and it feels more like one big story. If you didn’t know better, you could think it’s just one huge game with those major chapters. They have done an amazing job of translating the story into a modern area without destroying the original messages and atmosphere of the story.
Fuzzy memories make imperfections
In terms of visuals, this game goes for a cel shaded look. This makes the remake of the original DS game look more in line with the Wii title. In the original DS game, the game was played as a top-down puzzle game, with some moments you could see a 2D scene that you could explore.
Visually, this game is quite detailed and looks amazing. Yet, I have noticed some rough models here and there. A book here, a window there. Some of them really stick out like a sore thumb. Now, I might be very critical on these things since I review games as a hobby. But let me tell you this as well. Overall, this game looks amazing. Timeless even. There are only a handful of objects that could use some touching up.
I have the same opinion on the animations. Overall, the animations are fantastic. Seeing the first game in 3D was breathtaking. It brought the game to life in such a different way, and I’m all for it. There were a few stiff animations, but if you aren’t looking for them, I can guarantee you that you won’t notice most of them. I especially love the comic book style cutscenes where the characters speaking go inside their own square next to each other. The animations in these cutscenes add some charm to this game, it makes the more relaxing nature of this game shine even brighter.
The controls of this game are excellent. Sometimes the motion control puzzles are a little bit wonky, but overall they work perfectly. The only thing I really don’t like is how, by the press of a button, you can see the orientation of Ashley. Now, what do I dislike about this? Well, it has a sort of build in walkthrough attached to it. This is something that’s too easily accessible, and I have pressed the button too many times.
Something I’m mixed about is how the additional lore spots are now somewhat easier to find. In the original DS game, you could find special cartridges with additional story lore on them. In this game, the hiding spot is located on your map. So, if you have missed one, you can quickly see on your map in which room you need to look. Now, some of them are hidden in very tricky places. During the stream, I have seen Klamath walk past two of them several times. If you want all the additional lore, you will have to keep your eyes peeled.
If you have played any point-and-click adventure game, you’ll know what to expect here. Personally, I compare this game quite a lot to Broken Sword 3, but without the platforming. You can explore the environment, and you have to solve various puzzles. Something unique is that you can also take pictures. And let me tell you, keep every mechanic the game teaches you in mind. The fact you can take pictures is something that is going to be quite helpful during the solving of the puzzles.
The only complaint I have is that solving some puzzles have a bit too much menu work involved. I especially remember one puzzle in the first part of the game where you have to weigh coins. Instead of them being all five on the table, you have to take them from your inventory each and every time. And the annoying part is that the last two you used, move to the last spot in your inventory. There are a handful of puzzles where some quality of life improvements would be very welcome.
Relaxing with puzzles
There are some amazing new features in this game as well. One of my favorite things is that you can access a big board where all the relationships between the characters are mapped out. Not only that, when you open the profile, you can read a small note about them. If you click on Ashley’s profile, you will read a small hint on what to do next. So, if you put this game down for a while, you can catch yourself up quite quickly.
Also, something I adore is the attention to detail in this game. For example, in one of the puzzles, Ashley digs into a building blocks box. After she found what she was looking for, you will notice a small building she built next to the box with the blocks she took out. There are various other moments like this, and it adds to the charm and realism of this game quite a lot.
The more relaxing nature of this game not only comes through the visuals and gameplay, but also through the music. The music in this game is a rather calming and relaxing soundtrack. The main motive is piano through the whole soundtrack. Other major instruments are violin and acoustic guitar. The soundtracks fit this game like a glove. Now, it is tense when it needs to be, but it never steps out of its lane. It keeps being that relaxing soundtracks that brings this game more to life, and I have no complaints about it.
The biggest strength of this game is the charm of it all. The writing, the music, the sound effects, the puzzles… It all flows together so well. While the game is only roughly 15 hours long, if you know what you are doing, it’s a very enjoyable time to play through. In this remake, the game also auto saves now but outside of cutscenes, you can save at any time in 15 different save slots.
Currently, I’m over midway in the second part of the game and I have been enjoying it quite a lot. While the game has it’s minor shortcomings like some rough object models and some annoying menu’ing during puzzles… I’m falling in love with these titles all over again. If you would ask me if the remakes or the originals are better, I’d have to say both. Both versions still have their charm but if you want to experience both these titles, I’d really advice to go for the Switch version. Since, it brings both titles together in a lot better way.
I mostly have minor complaints about these remakes. Like how silly it is that you can only have ten pictures saved and deleting them is a bit too fincky. But overall, the issues I have with this game are mostly minor. Maybe a bit more time in the oven or a polishing patch will bring this game to perfection.
A lot of other reviewers are giving this game lower marks since it’s slower paced or it’s a remake of a rather obscure duology. I personally disagree with these lower scores. These two games deserve another chance in the lime light since they are quite amazing games. I personally don’t mind the slower paced gameplay, since it’s refreshing to be able to wind down with a slower game. On top of that, if you look at the care the developers put into remaking this game and bringing it to modern audiences while not chaging too much to alienate fans of the original is such a fine line to walk on… And they never fell off that line in my opinion.
I can totally understand that this game isn’t everybody’s cup of tea. But, the complaints that this game is linear and doesn’t have a lot of replay value, I find ridiculous. I mean, does every game need to have a lot of replay value and let you explore a wide open world? No, it’s okay to play a game where you need to go from point A to B. It’s okay that the story looses some of it’s charm because you know how it’s going to end. It’s how that experience impacts you, that’s what matters.
The reason why I’m so happy to see remakes of these DS and Wii titles is because we now have remakes of amazing titles like this one and Ghost Trick for example. Now, because these two games have been remade, I’m holding out hope that Cing’s other titles like the amazing Hotel Dusk and it’s sequels are being remade as well. And if they are, I hope the same team is working on them since the love and care they placed into remaking these two titles is amazing.
I remember Klamath’s reaction when I suggested this game for streaming. He was worried that it was going to have low numbers and not a lot of interest. But, after our first stream, he started calling this game a hidden gem. I mean, if this game can have that kind of an impact on somebody who loves point-and-click games and the fact that we had a very high number of viewers watching our streams, it must mean something.
This game has a lot of impact and I hope that others who enjoy puzzle, adventure and/or point-and-click games give this game a chance. It’s something different especially since it’s slower paced but if you let it take you by the hand and if you walk along the journey, you won’t regret the powerful journey you are going on. It’s a journey that will stick with you and sometimes a memory will pop back into your head. You’ll remember the fun and relaxing times you had with this game. While the game isn’t perfect, the positives far outweigh the negatives and it’s one of those games where going along with the ride is the most important. Since, the ride of this game is one of the best point-and-click games I have ever played.
And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m curious to hear what you thought about this game and/or the content of this article. So, feel free to leave a comment in the comment section down below. I also hope to welcome you in another article, but until then have a great rest of your day and take care.
Are you the absolute maniac who will buy Bob with no Bub ⊟I don’t think such a person exists, yet First Press is selling plushes of the player 2 Bubble Bobble character separately from the more well-known Bub. Nothing against Bob, and in fact I prefer the blue color, but I feel like Bob has yet to achieve Luigi-level breakout status.Both are also being sold as pricier, more “limited” versions that play Bubble Bobble sounds.JOIN CLUB TINY AND OUR DISCORD Support Tiny Cartridge!
Are you the absolute maniac who will buy Bob with no Bub ⊟
I don’t think such a person exists, yet First Press is selling plushes of the player 2 Bubble Bobble character separately from the more well-known Bub. Nothing against Bob, and in fact I prefer the blue color, but I feel like Bob has yet to achieve Luigi-level breakout status.
Both are also being sold as pricier, more “limited” versions that play Bubble Bobble sounds.
Taito Milestones out April 15 ⊟I’ve been obsessive about retro compilations on Switch recently. I want to gobble them all up. Even so, I’m unconvinced about Taito Milestones, the collection of 10 mostly ancient, mostly historically interesting arcade games. Without knowing a price, I’m not sure how into Alpine Ski or Wild Warriors I’ll be, or how willing I am to try a different version of the Bubble Bobble precursor Chack'n Pop (I have the Famicom cartridge). But The Ninja Warriors is cool, and
I’ve been obsessive about retro compilations on Switch recently. I want to gobble them all up. Even so, I’m unconvinced about Taito Milestones, the collection of 10 mostly ancient, mostly historically interesting arcade games.
Without knowing a price, I’m not sure how into Alpine Ski or Wild Warriors I’ll be, or how willing I am to try a different version of the Bubble Bobble precursor Chack'n Pop (I have the Famicom cartridge). But The Ninja Warriors is cool, and Qix is always fun. Also, I want everyone to keep making these collections.
Hey fellow gamers! Just checked my email and guess what? There’s a new retro
game making waves—it’s called Parasol Stars: The Story of Bubble Bobble III.
Get ready to dive into nostalgia because Parasol Stars is officially OUT NOW
on Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox, all for just
€9.99! It’s like bringing a piece of gaming history straight to your modern
console.
This isn’t just any old game release—it’s a celebration of retro gaming at its
finest
Hey fellow gamers! Just checked my email and guess what? There’s a new retro
game making waves—it’s called Parasol Stars: The Story of Bubble Bobble III.
Get ready to dive into nostalgia because Parasol Stars is officially OUT NOW
on Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox, all for just
€9.99! It’s like bringing a piece of gaming history straight to your modern
console.
This isn’t just any old game release—it’s a celebration of retro gaming at its
finest. Whether you’re a longtime fan or new to the scene, Parasol Stars
promises to deliver. It’s the third installment in the iconic Bubble Bobble
series, offering a fresh take while keeping that classic TAITO charm intact.
Here’s what you can expect:
- The triumphant return of the Bubble Bobble franchise
- A quirky lineup of enemies with unique abilities
- Double the fun with a 2-player mode featuring Bubby and Bobby
- Magical parasols with dazzling powers
- Loads of power-ups to keep things exciting
- 8 worlds to conquer, plus 2 more you can unlock
- Quality-of-life features like save states and gameplay rewind
I’ve always had a soft spot for retro games—they’re a blast from the past! So
if you’re like me, give Parasol Stars a spin and see if it hits the mark for
you.
Go ahead, grab your controller and jump into the world of Parasol Stars. It’s
time to see if this gem belongs in your gaming collection!
Cronos, a blockchain ecosystem, has announced a partnership with the global neobank Revolut. The partnership will provide cryptocurrency education to users of both platforms by introducing the new Cronos Learn course, which is now accessible on the Revolut application. The goal is to make cryptocurrency knowledge more readily available to a broader audience. Revolut, one of […]
Cronos, a blockchain ecosystem, has announced a partnership with the global neobank Revolut. The partnership will provide cryptocurrency education to users of both platforms by introducing the new Cronos Learn course, which is now accessible on the Revolut application. The goal is to make cryptocurrency knowledge more readily available to a broader audience. Revolut, one of […]
On Monday, IGN officially announced what a few leakers had been speculating over the weekend: Naruto and the Teenage Mutant Ninja Turtles are joining forces in a collaborative crossover comic consisting of four issues between IDW Publishing and Viz Media.
When Does the Naruto x TMNT Comic Release?
Image: IDW Publishing
The first issue of the Teenage Mutant Ninja Turtles x Naruto is set to release on November 13, 2024.
IDW has said the following about the collab:
“It’s the coolest
On Monday, IGN officially announced what a few leakers had been speculating over the weekend: Narutoand the Teenage Mutant Ninja Turtles are joining forces in a collaborative crossover comic consisting of four issues between IDW Publishing and Viz Media.
When Does the Naruto x TMNT Comic Release?
The first issue of the Teenage Mutant Ninja Turtles x Naruto is set to release on November 13, 2024.
IDW has said the following about the collab:
“It’s the coolest ninja matchup you could have ever dreamed of, had you dared! The Heroes in a Half-Shell meet the host of the Nine-Tailed Fox in the crossover everyone will be talking about.
When teenage reporter April O’Neil has a clandestine meeting with Tsunade, the leader of the Hidden Leaf Village, it garners the attention of Naruto, Sasuke, Sakura, and Kakashi. They aren’t the only ones who are wondering what the two women were discussing, though. The sinister Foot Clan have their own interest in April’s visit, as they think she might hold the valuable information on mutation research being conducted by the scientist Baxter Stockman. With April caught between the forces of the Hidden Leaf Village and the Foot Clan, it can’t be long before the Teenage Mutant Ninja Turtles show up to lend her a hand!”
Who Is Working On Teenage Mutant Ninja Turtles x Naruto?
There’s an incredibly talented staff working on the upcoming collab, including Caleb Goellner (known for his previous work on Sonic the Hedgehog) is writing the story, Hendry Prasetya (known for his work on Mighty Morphin Power Rangers) will be handling the drawing, Raúl Angulo (known for his work on Buffy the Vampire Slayer) will be coloring, and Ed Dukeshire (known for his work on Irredeemable) is lettering the issues. The cover artwork for Issue #1 is being handled by Hendry Prasetya and Jorge Jiménez.
The last time Narutoand Teenage Mutant Ninja Turtles collaborated was for a merchandise line through BoxLunch.
The anime adaptation of Naruto can be streamed on Netflix, the original manga by Masashi Kishimoto can be purchased through retailers like Amazon.
August 21, 2024 - Updated links, added new ones
With a player base of millions, this is a game that doesn't shy away from giving free rewards! With each passing day, players can claim a bunch of Coin Master free spins and coins from the game's Facebook, and let's be honest - who doesn't want some? Every single day there is a new freebie that is going to help you advance and get more rewards. ... [MORE]
August 21, 2024 - Updated links, added new ones
With a player base of millions, this is a game that doesn't shy away from giving free rewards! With each passing day, players can claim a bunch of Coin Master free spins and coins from the game's Facebook, and let's be honest - who doesn't want some? Every single day there is a new freebie that is going to help you advance and get more rewards. ... [MORE]
Updated on August 21st, 2024 - Version 1.5.39 - Latest Addition: Sharpshooter Hound
Airship Knights is a very addictive idle RPG available for mobile devices. As you start the game, you will find yourself in a wonderful world that combines engineering and magic. You will become the captain of one of their Airships and will have to assemble a team of strong Knights. ... [MORE]
Updated on August 21st, 2024 - Version 1.5.39 - Latest Addition: Sharpshooter Hound
Airship Knights is a very addictive idle RPG available for mobile devices. As you start the game, you will find yourself in a wonderful world that combines engineering and magic. You will become the captain of one of their Airships and will have to assemble a team of strong Knights. ... [MORE]
Updated on August 21st, 2024 - Version 6.1.2 - Added: Zeus, master of lightning
While playing the game, do you often get puzzled while looking for the best characters or items? If that’s the case, our Archero tier list is here to help you choose the best heroes, items and weapons as well. ... [MORE]
Updated on August 21st, 2024 - Version 6.1.2 - Added: Zeus, master of lightning
While playing the game, do you often get puzzled while looking for the best characters or items? If that’s the case, our Archero tier list is here to help you choose the best heroes, items and weapons as well. ... [MORE]
Updated on August 21st, 2024 - Version: 3.8.30 - Added: "Thornbound Witch" Shanie
First things first: this is not your average Another Eden tier list, as units in the game aren’t really categorized. For another, it’s not your typical gacha game where you roll for the best units and others fall by the wayside since the game is more of a classic JRPG than a mobile gacha game, anyway. ... [MORE]
Updated on August 21st, 2024 - Version: 3.8.30 - Added: "Thornbound Witch" Shanie
First things first: this is not your average Another Eden tier list, as units in the game aren’t really categorized. For another, it’s not your typical gacha game where you roll for the best units and others fall by the wayside since the game is more of a classic JRPG than a mobile gacha game, anyway. ... [MORE]
Updated on August 05, 2024 - Added a new code
It's no big surprise that Shrek is once more in the limelight. This hit film franchise that came out of nowhere in 2001 came to define a generation. Now, Shrek is set to once more hit the silver screen in 2026, so what better time to start reminding this new generation of kids about the surprisingly gentle green giant? ... [MORE]
Updated on August 05, 2024 - Added a new code
It's no big surprise that Shrek is once more in the limelight. This hit film franchise that came out of nowhere in 2001 came to define a generation. Now, Shrek is set to once more hit the silver screen in 2026, so what better time to start reminding this new generation of kids about the surprisingly gentle green giant? ... [MORE]
Updated on August 5th, 2024 - Version: 1.147.01 - Added: Misha - Gloaming Enchantress
We will check out the best characters and break them down into a complete AFK Arena tier list so you know exactly who to aim for when summoning. Now before we get started, I need to mention a couple of things. ... [MORE]
Updated on August 5th, 2024 - Version: 1.147.01 - Added: Misha - Gloaming Enchantress
We will check out the best characters and break them down into a complete AFK Arena tier list so you know exactly who to aim for when summoning. Now before we get started, I need to mention a couple of things. ... [MORE]
Updated on August 21st, 2024 - Version 1.1.3
So Battle Crush has been out for a few days now, and despite the awkward timing of the beta here in the UK (17:00 to 01:00), we’ve still managed to get a chance to play - or at least practice - with the roster of Calixers currently available! ... [MORE]
Updated on August 21st, 2024 - Version 1.1.3
So Battle Crush has been out for a few days now, and despite the awkward timing of the beta here in the UK (17:00 to 01:00), we’ve still managed to get a chance to play - or at least practice - with the roster of Calixers currently available! ... [MORE]
Updated on August 21st, 2024 - Version: 2.58.0 - Latest Addition: [Hidden Glimmer] God of Light Baldr
We are featuring a complete 7DS tier list with every single character in the game, including the limited ones. ... [MORE]
Updated on August 21st, 2024 - Version: 2.58.0 - Latest Addition: [Hidden Glimmer] God of Light Baldr
We are featuring a complete 7DS tier list with every single character in the game, including the limited ones. ... [MORE]
Updated on August 21st, 2024 - Version: 1.26.22
This Art of Conquest tier list will guide you every step of the way toward understanding which are the best heroes, which ones should be your priority, and which are not worth spending your resources on. ... [MORE]
Updated on August 21st, 2024 - Version: 1.26.22
This Art of Conquest tier list will guide you every step of the way toward understanding which are the best heroes, which ones should be your priority, and which are not worth spending your resources on. ... [MORE]
Updated on August 21st, 2024 - Version: 4.6.0 - Added: Minotaur
Arcana Tactics offers you many unique characters to choose from. They are divided into three classes: Attack, Support, and Defence. As in most RPGs, there is a significant power gap between characters of the same type. That's why you should use our Arcana Tactics tier list to choose the best characters. ... [MORE]
Updated on August 21st, 2024 - Version: 4.6.0 - Added: Minotaur
Arcana Tactics offers you many unique characters to choose from. They are divided into three classes: Attack, Support, and Defence. As in most RPGs, there is a significant power gap between characters of the same type. That's why you should use our Arcana Tactics tier list to choose the best characters. ... [MORE]
Last updated on August 5th, 2024 - Game is shutting down on September 30th, 2024. We stopped updating the tier list.
If you're eager to know which are the best characters in the game, then our Alice Fiction tier list will certainly come in handy. We have ranked all of the available characters that have been released in the game (in the Global version) based on how powerful they are, so if your goal is to build the ultimate team, we're here to give you a helping hand. ... [MORE]
Last updated on August 5th, 2024 - Game is shutting down on September 30th, 2024. We stopped updating the tier list.
If you're eager to know which are the best characters in the game, then our Alice Fiction tier list will certainly come in handy. We have ranked all of the available characters that have been released in the game (in the Global version) based on how powerful they are, so if your goal is to build the ultimate team, we're here to give you a helping hand. ... [MORE]