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  • ✇NekoJonez's Gaming Blog
  • Gamer’s Thoughts: My Palworld wishlistNekoJonez
    Steam store page – Twitter/X – Wikipedia I know that I’m extremely late when it comes to the Palworld hype. Palworld released in early January 2024 and currently, since there aren’t a lot of updates dropping, the hype died out. Yet, the roadmap looks extremely promising. Since this game is still in early access, I’m always hesitant in writing about the game. Since, you never know which mechanics or things will change and evolve during the early access period. Especially since we are curre
     

Gamer’s Thoughts: My Palworld wishlist

Od: NekoJonez
3. Duben 2024 v 17:17

Steam store pageTwitter/XWikipedia

I know that I’m extremely late when it comes to the Palworld hype. Palworld released in early January 2024 and currently, since there aren’t a lot of updates dropping, the hype died out. Yet, the roadmap looks extremely promising. Since this game is still in early access, I’m always hesitant in writing about the game. Since, you never know which mechanics or things will change and evolve during the early access period. Especially since we are currently only at v0.1.5.1. So, I decided to hold off on my first impression/review article for now. But, I wanted to talk about this game. So, here are some things I’d love to see in the full version of Palworld or even in one of the next updates.

First of all, what is a Palworld?

Palworld is a combination of several games, all thrown into one. It’s easy to describe Palworld with saying which games it combines.

Foremost, at its core, it’s a game you can somewhat compare to Ark Survival Evolved. When I first started playing, I noticed the similarities right away. The way how you have a crafting system to build your base, and you have monsters running around you can tame/catch is totally here as well.

I haven’t played a lot of Ark, so I can’t say if this mechanic is also present in Ark… But, the fact you can use your monsters to preform tasks in your base reminded me quite a lot of The Survivalists. A game where you are stranded on an island, and you can train monkeys to preform actions for you. The big difference is that now certain monsters can only preform certain tasks, instead of the monkeys just copying you.

Now, a lot of other articles describe this game as Pokémon with guns. After playing this game, I think that’s a somewhat unfair comparison. When I think Pokémon, I think a journey with gyms and an evil team. I think turn based battles and a big ending tournament as its conclusion. While some Pals share a very similar design language to some Pokémon, most of the mechanics of what makes a Pokémon game aren’t in this game. The other big mechanic is the capture mechanic, but by now this isn’t exclusive to Pokémon games anymore. Especially since we have games like Coromon.

There are also influences of the latest Zelda games. Especially Tears of the Kingdom. There are these huge, strong bosses roaming around on the huge open world map, you can beat at any time. Also, the korok seeds to upgrade your character are also here in the form of effigies and Pal souls to upgrade your monsters.

This game really feels like the developers looked at all the games they liked playing, looked at what worked and threw it all together into one pot and shook it until it all clicked together. The mechanics of this game really click extremely well together. If I didn’t know any better, I wouldn’t be surprised if I said that this was a finished game.

There are some silly bugs here and there and in some spots, this game feels unfinished. But, overall the game we have currently is amazing and if you would enjoy a game like this after reading what I wrote here… Give this game a try. I only told you the most basic things in this game. This game is a survival game with elements from a lot of other games like those I have already mentioned but also Minecraft, Dragon Quest Builders and various others.

Let’s talk improvements

While the game is a lot of fun to play at the moment, there are some things I wish that were improved or updated. While you get a lot of warnings that there are: save corruption bugs, crashes and bugs… Besides sometimes the lighting engine giving up for a moment or the AI of the pals or enemies doing some funky stuff, I haven’t seen too many worrying things.

Take for example this floating rock screenshot here. I have explored roughly half of the map after 35 hours of play, and this was the only floating rock I could find. That’s extremely impressive, especially since if you look at the size of the map… It isn’t small at all. In the future, new islands and area’s will be added so if they deliver them with this kind of quality, I have no complaints.

Well, I do have one recommendation. I’d love to see more landmarks in the map. Currently, almost all the landmarks in the game are based upon the terrain. I’d love to see more villages or ruins of them. I loved finding these things in the Zelda games and letting my mind wonder what happened there. It’s a very difficult balance act, since too many landmarks would make the map feel crowded and limit the amount of possible base locations.

Basically, I’d love more reasons for me to go exploring these regions and get unique rewards. Besides completing the Paldex, there isn’t a lot of reason to go exploring in certain area’s. And when you have set up the right kind of farms and work stations for your pals in your bases, the chance you run out of resources is rather small.

Speaking about bases, currently you can only have three bases. Most likely, this is done to improve the multiplayer performance. Since, the game emulates the three bases in the background, so you can easily have a base close to big ore clusters to farm those while you are working in your other base. If you don’t place a cap on those, it’ll tank the performance of any computer or server. Yet, I’d give the tools to the player to increase the cap. Personally, I think Minecraft has one of the best systems with the game rules. You can almost change anything to your playstyle and even disable or remove caps that are there for performance reasons. You already have quite a lot of toggles and sliders in Palworld, but I’d also expand on that.

Currently, the building system is decent, but it needs a lot of polishing up. The biggest problem I have with the building system are the stairs. It’s a nightmare sometimes to place stairs to go from one to another floor. Also, why can’t we place a full wall next to stairs? Most likely because some pals their hitbox would do some crazy stuff? Also, placing certain items or crafting stations on elevated floors doesn’t always work the best.

On top of that, besides the visual look of the floors, walls and ceilings, what’s the point of being able to unlock stone foundations? As a test, I tried to build a high tower with wood and one with stone. I didn’t find a difference. I’d love to see more meaning to what I unlock. Granted, stone can’t burn down. So, if you have any raids with flamethrower or fire enemies, your base isn’t in danger. But what’s the difference between stone and metal, then?

I honestly think that it’d be a bad idea if PocketPair only created more content and not make the mechanics have more depth. For example, something I’d love to see them implementing in the pal task system is a mechanic I love in Cult of the Lamb. When you welcome a new member in your cult, you can set the main focus of a member there. I’d love to see that you are able to set the main focus per pal. For example, when things are damaged in the base after a raid, you select one pal to go and get the repair kits and repair all damages first before going to do their usual tasks. Or when you have a pal that can do multiple things, and you mostly need that pal to pick up items, you could disable their other abilities. Maybe we need some items for that and those items can be only found in the wild, and we need to hunt for them. That’s an interesting idea to lure players out of their bases.

Dreaming like a madman

There are some UI elements I’d love to see change as well. First, I’d love to have a mini-map. The compass at the top of the screen only shows things in roughly 300m range, and that’s too short. Especially since in some areas the warp spots are spread quite far apart. A mini-map where you can pin certain things like the nearest warp spot would be amazing.

Secondly, in terms of the weapons. I’d love to see their stats before I craft them. Now it’s a guessing game that if I craft a certain weapon, if it’s going to be stronger or better than the one I currently have. It’d also be amazing if the durability is shown outside the inventory as well. There is some space in the UI element at the bottom right, so why not show it?

Now, in terms of the inventory. Sometimes I have issues with combining stacks of items. Sometimes I have to do it twice or thrice before they are combined. This is a rather small things, but outside of those… I don’t have a lot of small quality of life things that I could recommend. Maybe that if you sleep during the day in your bed, you can skip to night if you are hunting the nightlife pals?

Maybe there is one quality of life feature I think would be amazing. Quite often, when I’m hunting the stronger pals, I have my pal instructions set on “Focus on the same enemy”. I think it would have an amazing option if you have a feature where you are able to say to your pal if they are allowed to kill the wild pal or not. Since, if they are dead, you can’t capture them.

There is one attack that is a double-edged sword. In the Pokémon games, you have the self-destruct attack. You also have this one in Palworld, yet, some wild pals with this attack always take it over their other attacks. These bee pals always swarm me and instead of being able to weaken them, so I can catch them, I just get blown up. You barely have a chance to do any damage to weaken them to make capturing possible.

I just remembered one other quality of life feature. You can create saddles, gloves and other things to do special things with your pals. But, why I am allowed to create more than one? I mean, I can only use one of them at a time and they can be interchanged. So, if you make a saddle for a certain bird pal e.g. Helzephyr, that means you can use it on all Helzephyrs you catch.

But the biggest quality of life feature PocketPair could add is a mini-map inside caves/dungeons. The times I almost got lost in these caves is insane. Especially since there are only a handful of rooms in these and it’s easy to get turned around and confused.

Now, to completely change the subject… I wish there was more music in the game. The soundtrack in this game is amazing. Sadly, there isn’t enough in the game at the moment, so there are some silent moments. A little bit more ambient tracks would go a really long way in this game.

But, I saved one of my biggest things for last. That is inventory management. This is a total pain in bases. Since pals can put things inside chests, you can forget organisation. Thankfully, while crafting, the game pulls from all resources in your base, but if you need a certain item to use at another base, have fun to go searching through all your chests. What I usually do, if I can, is start crafting an item with the one I want to move and then cancel it. Since it drops the resources then and there. Now, how to solve this without breaking the game and the idea that pals can put things in chests? What if you have a new skill that pals can have? An organisation skill and depending on the level, they either put red things with red things or make a weapons chest and come to complain to you when there aren’t enough chests for their organisation?

If your base is fully set up, the proper of a lack of depth starts to show as well. When you build your base, why should you return to it besides needing to craft or repair your weapons? Give us some activities we can do in our base when we build them. I mean come on, we even have the amusement furniture set. If only we could play some mini-games with our pals to increase their sanity for example? Since currently, there is not a lot you can do when a pal is stressed.

Of course, a certain balance needs to be maintained. The more things a pal can interact with, the more chance you have to create lag or overwhelm the player. Also, the more depth you create, the more things you have to maintain and maybe that’s not the type of game that PocketPair wants to create. How I currently see Palworld is a playground sandbox in the schoolyard. It’s an amazing playground where you can make your own fun but it’s only part of the schoolyard and only has a swing, some monkey bars, a climb rack, a small castle and a slide. It’s all solid built and amazing to spend your time in… But, then you notice the potential this sandbox has to grow. What if we enlarged that sandbox with another castle, so the multiplayer can be player vs player as well? Or wait, why don’t we add an underground to that sandbox?

All I’m saying is that currently Palworld has an amazing foundation. The biggest issue at the moment is that the game lacks depth. While the current roadmap has a lot of expansions and more content, I hope PocketPair doesn’t forget to also make it more than just surface level. For example, imagne that the raid bosses can be captured and barely have an unique skills. Why should the player do the raids then? What reward do you get out of it? Not all mechanics can be fun because they are enjoyable to do. Players will get bored and they will look for a way to spice things up or to challenge themselves.

Now what that said, I’m going to close off this article. I’m quite excited for the future of Palworld and I’m going to wait a few more updates before I decide to write a review on the game. But overall, I’m really liking what I see. The basis of an amazing title is here already and I think we are going to get an even better game when this comes out of early access. Let’s wait and see what happens when the first big updates drop. Especially the raid bosses that got teased a few weeks ago.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What do you think of PalWorld and what should be added or changed? Let me know in the comment section down below. Also, what do you think of my idea’s? I’m curious, feel free to leave a comment about that one to. But, I also hope to welcome you in another article but until then, have a great rest of your day and take care.

Palworld’s latest creature spotlight video focuses on the moon-wielding Selyne

5. Srpen 2024 v 19:00
Generally, if a creature is capable of manipulating something that looks like a crescent moon, it’s probably capable of messing you up real good. Such a creature exists within Palworld, and it just so happens to be the latest Paldeck spotlight video subject, just in case anyone wanted confirmation about what this thing is able […]
  • ✇Siliconera
  • Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects ExtendedJenni Lada
    Back on July 10, 2024, Pocketpair announced on social media that Palworld Discord Shop animated avatar icon and profile cosmetic effects would be sold until July 24, 2024. On August 5, 2024, the company again took to social media to extend the run of the items in the official storefront until December 31, 2024.  Here’s the announcement, which confirmed that the items will remain in the Discord Shop. It included official art of the Discord Wumpus mascot with the Pals Chillet, Cattiva, and Lam
     

Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended

5. Srpen 2024 v 19:30

Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended

Back on July 10, 2024, Pocketpair announced on social media that Palworld Discord Shop animated avatar icon and profile cosmetic effects would be sold until July 24, 2024. On August 5, 2024, the company again took to social media to extend the run of the items in the official storefront until December 31, 2024. 

Here’s the announcement, which confirmed that the items will remain in the Discord Shop. It included official art of the Discord Wumpus mascot with the Pals Chillet, Cattiva, and Lamball. The reasoning for the extension is that fan demand showed a desire for the items to remain available for an extended period.

https://twitter.com/Palworld_EN/status/1820444653054763150

We ended up seeing nine Palworld avatar and profile items appear in the Discord Shop as part of the promotion. There’s also a Best Pals Forever Bundle that pairs the Wake Up profile design with Cattiva, Chikipi, and Lamball with the Chillet avatar cosmetic for $17.99. 

Here’s the list of all of the items in the storefront until the end of 2025. Some of them are inspired by the Sakurajima update that launched in June 2024, such as the cosmetic with Saya on it.

  • Cattiva Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Chillet Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Depresso Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Lamball Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Pal Sphere Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Saya Profile Cosmetic: $9.99 ($7.99 with Nitro)
  • Selyne Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Tocotoco Profile Cosmetic: $9.99 ($7.99 with Nitro)
  • Wake Up Profile Cosmetic: $9.99 ($7.99 with Nitro)

Plush toys of characters like Cattiva, Chillet, and Depresso are also available now.

Palworld is available in early access for the Xbox One, Xbox Series X, and PC. 

The post Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended appeared first on Siliconera.

  • ✇Eurogamer.net
  • Palworld community manager believes it's "not healthy" for the industry if players stick to one gameVictoria Kennedy
    Palworld community manager John "Bucky" Buckley has shared his thoughts on 'dead games', saying he believes it isn't healthy for the industry to play the same game all the time if it wasn't created with this sort of playstyle in mind.Bucky first got involved in the 'dead game' discourse earlier this year, when he addressed Palworld's player numbers. Palworld was the first big mega-hit of 2024, surpassing 2m concurrent players on Steam back in January. It was only the second game to ever achieve
     

Palworld community manager believes it's "not healthy" for the industry if players stick to one game

31. Červenec 2024 v 14:33

Palworld community manager John "Bucky" Buckley has shared his thoughts on 'dead games', saying he believes it isn't healthy for the industry to play the same game all the time if it wasn't created with this sort of playstyle in mind.

Bucky first got involved in the 'dead game' discourse earlier this year, when he addressed Palworld's player numbers. Palworld was the first big mega-hit of 2024, surpassing 2m concurrent players on Steam back in January. It was only the second game to ever achieve this, the other being PUBG. As expected, however, player numbers declined after release, as they do with many games. Palworld was then branded a 'dead game' in certain corners of the internet.

Speaking about this player dip back in February, Bucky acknowledged "there are so many amazing games out there to play", and said people didn't need to feel bad about trying something different.

Read more

  • ✇PC Archives - Siliconera
  • Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects ExtendedJenni Lada
    Back on July 10, 2024, Pocketpair announced on social media that Palworld Discord Shop animated avatar icon and profile cosmetic effects would be sold until July 24, 2024. On August 5, 2024, the company again took to social media to extend the run of the items in the official storefront until December 31, 2024.  Here’s the announcement, which confirmed that the items will remain in the Discord Shop. It included official art of the Discord Wumpus mascot with the Pals Chillet, Cattiva, and Lam
     

Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended

5. Srpen 2024 v 19:30

Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended

Back on July 10, 2024, Pocketpair announced on social media that Palworld Discord Shop animated avatar icon and profile cosmetic effects would be sold until July 24, 2024. On August 5, 2024, the company again took to social media to extend the run of the items in the official storefront until December 31, 2024. 

Here’s the announcement, which confirmed that the items will remain in the Discord Shop. It included official art of the Discord Wumpus mascot with the Pals Chillet, Cattiva, and Lamball. The reasoning for the extension is that fan demand showed a desire for the items to remain available for an extended period.

https://twitter.com/Palworld_EN/status/1820444653054763150

We ended up seeing nine Palworld avatar and profile items appear in the Discord Shop as part of the promotion. There’s also a Best Pals Forever Bundle that pairs the Wake Up profile design with Cattiva, Chikipi, and Lamball with the Chillet avatar cosmetic for $17.99. 

Here’s the list of all of the items in the storefront until the end of 2025. Some of them are inspired by the Sakurajima update that launched in June 2024, such as the cosmetic with Saya on it.

  • Cattiva Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Chillet Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Depresso Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Lamball Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Pal Sphere Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Saya Profile Cosmetic: $9.99 ($7.99 with Nitro)
  • Selyne Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Tocotoco Profile Cosmetic: $9.99 ($7.99 with Nitro)
  • Wake Up Profile Cosmetic: $9.99 ($7.99 with Nitro)

Plush toys of characters like Cattiva, Chillet, and Depresso are also available now.

Palworld is available in early access for the Xbox One, Xbox Series X, and PC. 

The post Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended appeared first on Siliconera.

  • ✇Eurogamer.net
  • Palworld community manager believes it's "not healthy" for the industry if players stick to one gameVictoria Kennedy
    Palworld community manager John "Bucky" Buckley has shared his thoughts on 'dead games', saying he believes it isn't healthy for the industry to play the same game all the time if it wasn't created with this sort of playstyle in mind.Bucky first got involved in the 'dead game' discourse earlier this year, when he addressed Palworld's player numbers. Palworld was the first big mega-hit of 2024, surpassing 2m concurrent players on Steam back in January. It was only the second game to ever achieve
     

Palworld community manager believes it's "not healthy" for the industry if players stick to one game

31. Červenec 2024 v 14:33

Palworld community manager John "Bucky" Buckley has shared his thoughts on 'dead games', saying he believes it isn't healthy for the industry to play the same game all the time if it wasn't created with this sort of playstyle in mind.

Bucky first got involved in the 'dead game' discourse earlier this year, when he addressed Palworld's player numbers. Palworld was the first big mega-hit of 2024, surpassing 2m concurrent players on Steam back in January. It was only the second game to ever achieve this, the other being PUBG. As expected, however, player numbers declined after release, as they do with many games. Palworld was then branded a 'dead game' in certain corners of the internet.

Speaking about this player dip back in February, Bucky acknowledged "there are so many amazing games out there to play", and said people didn't need to feel bad about trying something different.

Read more

  • ✇Eurogamer.net
  • Palworld community manager teases PS5 versionVikki Blake
    Pocketpair could be bringing Palworld to PS5 sooner rather than later.Palworld's community manager Bucky recently posted to X, wrapping the word Palworld with black, green, and white hearts."I want to add more hearts, but not sure what colour would fit…" Bucky said. "Hmm… How about…" Read more
     

Palworld community manager teases PS5 version

23. Červen 2024 v 16:38

Pocketpair could be bringing Palworld to PS5 sooner rather than later.

Palworld's community manager Bucky recently posted to X, wrapping the word Palworld with black, green, and white hearts.

"I want to add more hearts, but not sure what colour would fit…" Bucky said. "Hmm… How about…"

Read more

  • ✇Eurogamer.net
  • Palworld gets new island and more in Sakurajima updateEd Nightingale
    Palworld will receive a major Sakurajima update later this month, adding a new island, dedicated Xbox servers, and more. As announced at tonight's Summer Game Fest, the island has a distinct Japanese feel complete with cherry blossom trees and torii gates. Of course, a new island also means new pals: a purple-clawed creature, a cute walking treasure chest, a ghostly apparition, and a twirling armoured knight. Xbox players will be pleased to know the update will also add dedicated servers, af
     

Palworld gets new island and more in Sakurajima update

8. Červen 2024 v 01:34

Palworld will receive a major Sakurajima update later this month, adding a new island, dedicated Xbox servers, and more.

As announced at tonight's Summer Game Fest, the island has a distinct Japanese feel complete with cherry blossom trees and torii gates. Of course, a new island also means new pals: a purple-clawed creature, a cute walking treasure chest, a ghostly apparition, and a twirling armoured knight.

Xbox players will be pleased to know the update will also add dedicated servers, after issues at launch when compared to the Steam version.

Read more

Palworld’s Sakurajima update adds a new island and lots more and I can only assume that’s a good thing

Palworld is getting a lot of new things! I’m going to write the names of these new things now. I really hope they mean something to you. I want you to have nice things. Here are the new things coming to Palworld: a new island. Some new Pals. A new level cap. A new arena. A new subspecies. A new raid. A new oil rig stronghold. A new faction and boss. Maybe some other, secret things? All this newness comes as part of the ‘Sakurajima’ update, which releases on June 27th, 2024.

Read more

  • ✇Eurogamer.net
  • Palworld to announce "long-awaited features" next monthVikki Blake
    Palworld developer Pocketpair wants you to know it's been hard at work developing some "long-awaited features" that we "don't want to miss".In a statement posted to social media, the Palworld team teased that the viral game will be stopping by at next month's Summer Game Fest with "a LOT of exciting things to reveal".As for what those things will be? Sadly, Pocketpair has been taciturn ever since, but the tease about "long-awaited features" has a lot of fans speculating, hoping for a myriad of
     

Palworld to announce "long-awaited features" next month

19. Květen 2024 v 18:30

Palworld developer Pocketpair wants you to know it's been hard at work developing some "long-awaited features" that we "don't want to miss".

In a statement posted to social media, the Palworld team teased that the viral game will be stopping by at next month's Summer Game Fest with "a LOT of exciting things to reveal".

As for what those things will be? Sadly, Pocketpair has been taciturn ever since, but the tease about "long-awaited features" has a lot of fans speculating, hoping for a myriad of announcements, from a fix to the fall-through-the-floor issue that's plaguing some Xbox players, to possible variants of Pals – as teased in the accompanying image above – to news that a PS5 release is finally on the way.

Read more

  • ✇PC Archives - Siliconera
  • Palworld Joins GeForce Now, Summer Game FestJenni Lada
    Pocketpair made two announcements on social media about Palworld, with one involving a GeForce Now debut and the other a Summer Game Fest 2024 appearance. The former is out now, while the reveal of the latter happens on June 7, 2024.  In terms of the GeForce Now release, it’s immediately available. Note that since this is a cloud gaming service, you do need to own a PC copy of Palworld, an account with NVidia, and potentially a paid day pass or subscription if you want longer sessions, no ad
     

Palworld Joins GeForce Now, Summer Game Fest

17. Květen 2024 v 22:00

Palworld Joins GeForce Now, Summer Game Fest

Pocketpair made two announcements on social media about Palworld, with one involving a GeForce Now debut and the other a Summer Game Fest 2024 appearance. The former is out now, while the reveal of the latter happens on June 7, 2024. 

In terms of the GeForce Now release, it’s immediately available. Note that since this is a cloud gaming service, you do need to own a PC copy of Palworld, an account with NVidia, and potentially a paid day pass or subscription if you want longer sessions, no ads, and better servers.

Games are added to GeForce Now at a pretty regular pace. However, it can sometimes take a while before that happens. For example, Honkai: Star Rail debuted launched in April 2023. The GeForce Now version didn’t show up until January 2024. So the Palworld GeForce Now release actually happened pretty swiftly, all things considered, due to it only being about four months after its January 2024 early access debut.

As for the Palworld Summer Game Fest 2024 appearance, this could involve some of the promised updates. In April 2024, Pocketpair teased the Pal Arena that would add PvP. That has a Summer 2024 release window, so an exact release date and more details on how it will work could appear. 

Palworld is in early access on the PC, Xbox One, and Xbox Series X, and it will make a Summer Game Fest appearance on June 7, 2024.

The post Palworld Joins GeForce Now, Summer Game Fest appeared first on Siliconera.

  • ✇Eurogamer.net
  • New Pals coming to Palworld include a frog with a stick and a mushroom headEd Nightingale
    Pocketpair has revealed four new Pals coming to Palworld in its big summer update. In addition to the four Pals, it looks like a flamethrower weapon will be added. Presumably, too, we'll get the Arena mode that was recently teased at the Triple-i showcase, which looks a bit like Pokémon Stadium. So who are the four new Pals? We don't yet know the names, but the first is a frog with a stick. Does it look like a Pokémon? No, it's a frog with a stick. Read more
     

New Pals coming to Palworld include a frog with a stick and a mushroom head

30. Duben 2024 v 12:17

Pocketpair has revealed four new Pals coming to Palworld in its big summer update.

In addition to the four Pals, it looks like a flamethrower weapon will be added. Presumably, too, we'll get the Arena mode that was recently teased at the Triple-i showcase, which looks a bit like Pokémon Stadium.

So who are the four new Pals? We don't yet know the names, but the first is a frog with a stick. Does it look like a Pokémon? No, it's a frog with a stick.

Read more

Palworld is getting new pals this summer, and there are plans for "many more"

Palworld has teased four new beasts of burden for players to corral into their open world survival crafting sweatshops. The new pals are still unnamed but they appear to be the following: karate frog, confused peacock, dopey fungus, levitating sleeve creep. Within the confines of the arms manufacturing Pokélike, such creatures make sense. You can see them struggling to eke out an existence as a close personal friend of the player in the trailer below.

Read more

  • ✇Techdirt
  • Palworld Creator Loves That Others Are Trying To Clone The GameDark Helmet
    We’ve had several posts on the video game sensation that is Palworld in the past. Given that the game has been described by others as “Pokémon, but with guns”, we kicked things off both wondering if Nintendo was going to try to take some kind of misguided legal action on the game, while also pointing out that the game is an excellent case study in copyright’s idea/expression dichotomy. After all, the game does not do any direct copying of any Pokémon IP, but does draw obvious inspiration from so
     

Palworld Creator Loves That Others Are Trying To Clone The Game

19. Duben 2024 v 00:32

We’ve had several posts on the video game sensation that is Palworld in the past. Given that the game has been described by others as “Pokémon, but with guns”, we kicked things off both wondering if Nintendo was going to try to take some kind of misguided legal action on the game, while also pointing out that the game is an excellent case study in copyright’s idea/expression dichotomy. After all, the game does not do any direct copying of any Pokémon IP, but does draw obvious inspiration from some of the base ideas behind that IP. In fact, highlighting the dichotomy further was a mod that injected actual Pokémon IP into Palworld, which Nintendo then managed to get taken down.

One of the things writers of this sort of content like me tend to fret about, however, is how often rank hypocrisy suddenly shows up among subjects such as the creators behind Palworld. It’s not uncommon to see a content creator attempt to go after folks doing to them exactly what the creator did in drawing inspiration from others. If you were worried the people behind Palworld would fall into this category, however, it appears very much that you were worried for nothing.

With the success of the game, it was only a matter of time before someone, or many someones, tried to cash in on its success by making similar games, or “clones.” PocketPair CEO Takuro Mizobe noticed this was happening with Palworld and reacted thusly.

“Tencent is already making a Palworld clone game!” PocketPair CEO Takuro Mizobe recently tweeted,” according to a translation by Automaton. He seemed happy about it. “These are incredible times,” he wrote. Some initially interpreted Mizobe as being critical of these moves. An IGN story described him as accusing other companies of ripping off Palworld, a framing the CEO rejected.

“To ‘accuse’ someone of something, means to say they are doing something wrong,” Mizobe wrote in a follow-up tweet responding to the IGN story. “I don’t think what Tencent is doing is wrong. I’m proud that other companies want to make games like Palworld. The industry historically innovates when we borrow ideas from games we love. I’m surprised that many high-quality mobile games are already in development.”

No going legal. No threats. Not even a hint of a complaint. Instead, Mizobe acknowledged what we all already know to be true: video games, like other forms of culture, are and have always been built on what came before it. If the success of Palworld spawns similar games after the fact, that’s not only not a problem, it’s a good thing for gaming culture. Hell, Mizobe even went so far as to praise some of these games’ quality.

Imagine Nintendo doing anything like this. You simply can’t. In fact, when Palworld was released, Nintendo made some vague comments about looking into the game to see if it wanted to pursue any legal action. You know, the exact opposite of the route Mizobe took.

Who knows if these new Palworld clones that Tencent and others are apparently developing will ever see the light of day. We won’t know if they’re actually rip-offs until they’re out, but Mizobe doesn’t seem to mind either way.

And why should he? I imagine he’s far too busy counting all the money his company is making by focusing on making a successful game rather than wringing his hands over some clones that may or may not ever gain any traction.

Palworld CEO says “many” clones of Pokémon-with-guns game are coming, with “Genshin Impact-level” successors

Palworld, the viral survival game that stirred up controversy (and found plenty of success) on the back of being a Pokémon-a-like - with added guns and factory labour, mind - is now due to become the inspiration for its own generation of clones, according to the head of its developers.

Read more

Latest Palworld update defaults your Pals to "Relax" and lets you create artificial volcano conditions

Just when you thought it was safe to go back into the Palwoods, Pocketpair have revealed a new Palworld update - Steam and Xbox patch v0.1.5.0. This is a larger overhaul, encompassing a juicy mixture of balance and technical tweaks that together make this spring's breakout survival game easier to play, less buggy and, dare I say, a little kinder, with various tweaks aimed at making life more liveable both for trainers and Pals. I have run my eye over the changelog at the bottom of this page and picked out a few highlights, like somebody fishing a stray banknote from the laundry.

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  • ✇Eurogamer.net
  • "Palworld has lost X per cent of its player base discourse is lazy," says developer PocketpairVikki Blake
    Palworld developer Pocketpair insists it has no reason to be alarmed about the hit game's dwindling player count.As Palworld's 24-hour concurrent Steam count peaks at around 535,000 players – a fair fall from the 2.1 million simultaneous players Pocketpair secured the weekend Palworld launched – community manager "Bucky" stated in a statement on Twitter that the "Palworld has lost X per cent of its player base discourse is lazy", insisting that it was "fine" for players to take a break and play
     

"Palworld has lost X per cent of its player base discourse is lazy," says developer Pocketpair

17. Únor 2024 v 19:31

Palworld developer Pocketpair insists it has no reason to be alarmed about the hit game's dwindling player count.

As Palworld's 24-hour concurrent Steam count peaks at around 535,000 players – a fair fall from the 2.1 million simultaneous players Pocketpair secured the weekend Palworld launched – community manager "Bucky" stated in a statement on Twitter that the "Palworld has lost X per cent of its player base discourse is lazy", insisting that it was "fine" for players to take a break and play other games in between content updates.

"This emerging 'Palworld has lost X per cent of its player base' discourse is lazy, but it's probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games," Bucky said.

Read more

  • ✇Eurogamer.net
  • Palworld studio admits it can't "keep up" with cheaters, says anti-cheat solution on the wayMatt Wales
    Palworld developer Pocketpair has acknowledged the significant impact "cheating and the influence of fraudulent activities" is having on rule-abiding players of its hugely popular survival game, and has outlined some of the steps it'll be taking - including the introduction of an "external anti-cheat solution" - to tackle the problem. Writing in a post shared on Steam, Pocketpair admitted that, while the studio has been "dealing with each issue on a daily basis and taking measures", there are
     

Palworld studio admits it can't "keep up" with cheaters, says anti-cheat solution on the way

16. Únor 2024 v 18:33

Palworld developer Pocketpair has acknowledged the significant impact "cheating and the influence of fraudulent activities" is having on rule-abiding players of its hugely popular survival game, and has outlined some of the steps it'll be taking - including the introduction of an "external anti-cheat solution" - to tackle the problem.

Writing in a post shared on Steam, Pocketpair admitted that, while the studio has been "dealing with each issue on a daily basis and taking measures", there are "many cases where we are not able to keep up" with cheating and fraudulent activities - leading, it acknowledged, to "some players [being] unable to play the game properly."

Pocketpair apologised for "any inconvenience this may cause" and - expanding on a recent tweet promising a cheating-related patch "soon" - revealed it's currently working on a number of specific measures to deal with cheating and fraudulent activity "strictly and as a priority".

Read more

  • ✇Eurogamer.net
  • "Every screen is an Xbox" Microsoft reportedly tells staffVictoria Kennedy
    Xbox president Sarah Bond reportedly told staff that "every screen is an Xbox". These words come ahead of Microsoft's business update later today, in which the company is expected to lay out its plans to publish some Xbox games on PlayStation and Nintendo platforms. Bond was speaking at an internal town hall meeting, with several sources telling Inverse the exec went on to discuss Xbox's strategy of existing on multiple devices. She also spoke more on the company's ambitions to become the num
     

"Every screen is an Xbox" Microsoft reportedly tells staff

15. Únor 2024 v 12:33

Xbox president Sarah Bond reportedly told staff that "every screen is an Xbox". These words come ahead of Microsoft's business update later today, in which the company is expected to lay out its plans to publish some Xbox games on PlayStation and Nintendo platforms.

Bond was speaking at an internal town hall meeting, with several sources telling Inverse the exec went on to discuss Xbox's strategy of existing on multiple devices. She also spoke more on the company's ambitions to become the number one cross-platform gaming company, the sources said.

To illustrate this point, staff were shown images of this year's breakout hit Palworld across multiple screens. This included "tablets, TV screens, monitors, and handheld devices", the publication said.

Read more

  • ✇Eurogamer.net
  • "Palworld has lost X per cent of its player base discourse is lazy," says developer PocketpairVikki Blake
    Palworld developer Pocketpair insists it has no reason to be alarmed about the hit game's dwindling player count.As Palworld's 24-hour concurrent Steam count peaks at around 535,000 players – a fair fall from the 2.1 million simultaneous players Pocketpair secured the weekend Palworld launched – community manager "Bucky" stated in a statement on Twitter that the "Palworld has lost X per cent of its player base discourse is lazy", insisting that it was "fine" for players to take a break and play
     

"Palworld has lost X per cent of its player base discourse is lazy," says developer Pocketpair

17. Únor 2024 v 19:31

Palworld developer Pocketpair insists it has no reason to be alarmed about the hit game's dwindling player count.

As Palworld's 24-hour concurrent Steam count peaks at around 535,000 players – a fair fall from the 2.1 million simultaneous players Pocketpair secured the weekend Palworld launched – community manager "Bucky" stated in a statement on Twitter that the "Palworld has lost X per cent of its player base discourse is lazy", insisting that it was "fine" for players to take a break and play other games in between content updates.

"This emerging 'Palworld has lost X per cent of its player base' discourse is lazy, but it's probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games," Bucky said.

Read more

  • ✇Eurogamer.net
  • Palworld studio admits it can't "keep up" with cheaters, says anti-cheat solution on the wayMatt Wales
    Palworld developer Pocketpair has acknowledged the significant impact "cheating and the influence of fraudulent activities" is having on rule-abiding players of its hugely popular survival game, and has outlined some of the steps it'll be taking - including the introduction of an "external anti-cheat solution" - to tackle the problem. Writing in a post shared on Steam, Pocketpair admitted that, while the studio has been "dealing with each issue on a daily basis and taking measures", there are
     

Palworld studio admits it can't "keep up" with cheaters, says anti-cheat solution on the way

16. Únor 2024 v 18:33

Palworld developer Pocketpair has acknowledged the significant impact "cheating and the influence of fraudulent activities" is having on rule-abiding players of its hugely popular survival game, and has outlined some of the steps it'll be taking - including the introduction of an "external anti-cheat solution" - to tackle the problem.

Writing in a post shared on Steam, Pocketpair admitted that, while the studio has been "dealing with each issue on a daily basis and taking measures", there are "many cases where we are not able to keep up" with cheating and fraudulent activities - leading, it acknowledged, to "some players [being] unable to play the game properly."

Pocketpair apologised for "any inconvenience this may cause" and - expanding on a recent tweet promising a cheating-related patch "soon" - revealed it's currently working on a number of specific measures to deal with cheating and fraudulent activity "strictly and as a priority".

Read more

  • ✇Eurogamer.net
  • "Every screen is an Xbox" Microsoft reportedly tells staffVictoria Kennedy
    Xbox president Sarah Bond reportedly told staff that "every screen is an Xbox". These words come ahead of Microsoft's business update later today, in which the company is expected to lay out its plans to publish some Xbox games on PlayStation and Nintendo platforms. Bond was speaking at an internal town hall meeting, with several sources telling Inverse the exec went on to discuss Xbox's strategy of existing on multiple devices. She also spoke more on the company's ambitions to become the num
     

"Every screen is an Xbox" Microsoft reportedly tells staff

15. Únor 2024 v 12:33

Xbox president Sarah Bond reportedly told staff that "every screen is an Xbox". These words come ahead of Microsoft's business update later today, in which the company is expected to lay out its plans to publish some Xbox games on PlayStation and Nintendo platforms.

Bond was speaking at an internal town hall meeting, with several sources telling Inverse the exec went on to discuss Xbox's strategy of existing on multiple devices. She also spoke more on the company's ambitions to become the number one cross-platform gaming company, the sources said.

To illustrate this point, staff were shown images of this year's breakout hit Palworld across multiple screens. This included "tablets, TV screens, monitors, and handheld devices", the publication said.

Read more

  • ✇PC Archives - Siliconera
  • Palworld Devs to Add Player Lists, Anti-Cheat, to Combat CheatingElliot Gostick
    Pocketpair, developer of Survival-Crafting-Creature-RPG Palworld, announced plans to implement anti-cheat features to game, beginning with Player Lists set to arrive in a February 2024 update. These are intended to combat cheating on official servers, but will be optional additions for solo and community-run worlds. In the statement, Pocketpair reported that it confirmed some connection issues with official servers, which it attributed to the influence of cheaters. The company also affirmed
     

Palworld Devs to Add Player Lists, Anti-Cheat, to Combat Cheating

16. Únor 2024 v 20:30

Palworld Anti-cheat

Pocketpair, developer of Survival-Crafting-Creature-RPG Palworld, announced plans to implement anti-cheat features to game, beginning with Player Lists set to arrive in a February 2024 update. These are intended to combat cheating on official servers, but will be optional additions for solo and community-run worlds.

In the statement, Pocketpair reported that it confirmed some connection issues with official servers, which it attributed to the influence of cheaters. The company also affirmed its zero-tolerance policy towards such activities, and it said it is working on dealing with it as a priority.

As part of these countermeasures, the company noted it plans to add player lists and anti-cheat software to Palworld. The player lists feature, which is intended to help identify and ban cheaters, is set to arrive sometime during February 2024, but there is currently no date for the addition of the anti-cheat software.

You can find the full statement from Pocketpair in the tweet below:

https://twitter.com/Palworld_EN/status/1758485035517374815

The success of Palworld has led to developers Pocketpair seeking to take on new staff members to support its plans for the game. Meanwhile, modders have been busy adding their own spins to the game, including an Ironman-style Nuzlocke mode.

Palworld is available in Early Access for Xbox One, Xbox Series X, and PC, as well as on Xbox Game Pass. An update including a Player List function is planned for the end of February, 2024.

The post Palworld Devs to Add Player Lists, Anti-Cheat, to Combat Cheating appeared first on Siliconera.

Palworld outlines anti-cheat measures as players struggle to connect to servers due to “fraudulent activities”

Palworld is stepping up its efforts against cheats and hackers in the coming weeks, with the developers of the hugely popular Pokémon-a-like survival game saying they are focusing on stamping out ne’er-do-wells on its official servers.

Read more

Palworld's community manager reminds people impatient for updates that playing other games is fine

If you told me at the start of the year that Palworld would break Steam records, I would've done a hearty "no no" chuckle. But here we are, with the survival game exceeding 19 million players and Pocketpair probably wondering how they managed such a feat. With its success has come the inevitable slew of impatient people saying the game's dead because it's not received updates fast enough, or folks saying it's lost a hefty percentage of its player base, and others saying its viewership numbers over on streaming services have plummeted. Palworld's community manager Bucky has gently reminded folks that not only is this discourse "lazy", but to play other games instead.

Read more

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