FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál
  • ✇Techdirt
  • Disney CFO Says Company ‘Earned’ Right To Relentless Price Hikes. Piracy Might Have Something To Say About That.Karl Bode
    Now that streaming subscriber growth has slowed, we’ve noted repeatedly how the streaming TV sector is falling into all of the bad habits that ultimately doomed traditional cable TV. That has involved chasing pointless “growth of growth’s sake” megamergers and imposing bottomless price hikes and new annoying restrictions — all while simultaneously cutting corners on product quality and staff in a bid to give Wall Street that sweet, impossible, unlimited, quarterly growth it demands. Executives a
     

Disney CFO Says Company ‘Earned’ Right To Relentless Price Hikes. Piracy Might Have Something To Say About That.

Od: Karl Bode
20. Srpen 2024 v 14:31

Now that streaming subscriber growth has slowed, we’ve noted repeatedly how the streaming TV sector is falling into all of the bad habits that ultimately doomed traditional cable TV.

That has involved chasing pointless “growth of growth’s sake” megamergers and imposing bottomless price hikes and new annoying restrictions — all while simultaneously cutting corners on product quality and staff in a bid to give Wall Street that sweet, impossible, unlimited, quarterly growth it demands.

Executives are not being particularly sensitive about it despite some hard lessons learned during the cord cutting years. On the heels of yet another recent price hike across Disney’s Disney+, Hulu, and ESPN streaming services (some as high as 25 percent), Disney CFO Hugh Johnston proudly declared that the company had “earned” the right to increasingly saddle consumers with price hikes:

“We do feel like we’ve earned that pricing in the marketplace, and we feel positively about that. With that will come scale benefits. The product improvements also should reduce churn and keep our consumers with us as they’re evaluating their options.”

We literally just went through this cycle to with traditional cable, yet the execs clearly haven’t learned a thing. When pressed during Disney’s earnings call on whether this might annoy subscribers, Disney CEO Bob Iger brushed aside those concerns:

“We’re not concerned. The goal is to grow engagement on the platform. And what I mean by that is obviously offering a wider variety of programming.”

The problem is the price hikes aren’t generally running parallel with service improvements. Prices are not only increasing; but product streaming catalogs are in many instances getting worse (see: both Marvel and Star Wars properties recent sag in quality and critical acclaim).

At the same time, users are facing more technical restrictions than ever in the forms of device restrictions or password sharing crackdowns. Staff are simultaneously being cut or asked to do more, with less.

Wall Street and the traditional business press laud this behavior because executives are simply looking to maximize shareholder value over the short term. The price hikes helped Disney streaming efforts reach slight profitability for the first time ever, helping convince execs that they’re somehow inherently owed massive profits now that they’ve staked out a beachhead in the streaming wars.

Of course nobody is owed anything. And there’s something these folks really don’t want to talk about: namely that, just like a traditional television industry destroyed by this exact same behavior by the extraction class, none of this is sustainable.

Wall Street’s need for improved quarterly returns at any cost inevitably leads to a sort of auto-cannibalization of product quality. You can’t deliver improved returns through subscriber growth anymore, so executives start looking at restrictions (fewer simultaneous streams, more ads, surcharges for streaming in 4K, etc.), layoffs, price hikes, production cuts, customer service cuts, and pointless, massive mergers that misdirect energy and attention away from improving product quality.

Financial deregulation has ensured there’s no real foundational interest (or financial incentive) in building lasting consumer trust, brand loyalty, or product quality. The focus is short term stock jumps and tax breaks, with the latter repercussions being somebody else’s problem (most immediately consumers and labor, but ultimately execs that have to come in later and restructure everything after the ship runs aground).

Customers might not balk at higher streaming prices immediately. For many (especially compared to traditional TV) streaming still provides a decent value proposition, and Iger was quick to insist they’re not seeing much churn yet in response to hikes. But this isn’t a cycle in which Wall Street can ever be truly satisfied. And streaming is on an accelerated timeline to what traditional cable experienced.

As you saw with traditional cable, product and brand degradation and continues until users ultimately flock to competing, more affordable options, which usually includes piracy. Piracy rates are already rising again in response to executive decisions, and executives seem poised and ready to blame everything but themselves for file sharing’s growing resurgence.

Fight or Kite: Necesse is a cute retro survival game for Minecraft and Terraria fans

Od: Sam Kash
20. Srpen 2024 v 18:00
I’ve never been one to make very good use of Steam wishlists – or any wishlists, for that matter. I’m weird in that way, I suppose. But I’ve been trying to be a more organized adult by making better use of notes and lists and all that jazz, even though it’s a slow process. And […]
  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Latest
  • RFK Jr. Pays Lip Service to the Debt While Pushing Policies That Would Increase ItJohn Stossel
    Robert F. Kennedy Jr. won applause at the Libertarian National Convention by criticizing government lockdowns and deficit spending, and saying America shouldn't police the world. It made me want to interview him. This month, I did. He said intelligent things about America's growing debt: "President Trump said that he was going to balance the budget and instead he (increased the debt more) than every president in United States history—$8 trillion.
     

RFK Jr. Pays Lip Service to the Debt While Pushing Policies That Would Increase It

1. Srpen 2024 v 00:30
Robert F. Kennedy Jr. and John Stossel | Stossel TV

Robert F. Kennedy Jr. won applause at the Libertarian National Convention by criticizing government lockdowns and deficit spending, and saying America shouldn't police the world.

It made me want to interview him. This month, I did.

He said intelligent things about America's growing debt:

"President Trump said that he was going to balance the budget and instead he (increased the debt more) than every president in United States history—$8 trillion. President Biden is on track now to beat him."

It's good to hear a candidate actually talk about our debt.

"When the debt is this large…you have to cut dramatically, and I'm going to do that," he says.

But looking at his campaign promises, I don't see it.

He promises "affordable" housing via a federal program backing 3 percent mortgages.

"Imagine that you had a rich uncle who was willing to cosign your mortgage!" gushes his campaign ad. "I'm going to make Uncle Sam that rich uncle!"

I point out that such giveaways won't reduce our debt.

"That's not a giveaway," Kennedy replies. "Every dollar that I spend as president is going to go toward building our economy."

That's big government nonsense, like his other claim: "Every million dollars we spend on child care creates 22 jobs!"

Give me a break.

When I pressed him about specific cuts, Kennedy says, "I'll cut the military in half…cut it to about $500 billion….We are not the policemen of the world."

"Stop giving any money to Ukraine?" I ask.

"Negotiate a peace," Kennedy replies. "Biden has never talked to Putin about this, and it's criminal."

He never answered whether he'd give money to Ukraine. He did answer about Israel.

"Yes, of course we should,"

"[Since] you don't want to cut this spending, what would you cut?"

"Israel spending is rather minor," he responds. "I'm going to pick the most wasteful programs, put them all in one bill, and send them to Congress with an up and down vote."

Of course, Congress would just vote it down.

Kennedy's proposed cuts would hardly slow down our path to bankruptcy. Especially since he also wants new spending that activists pretend will reduce climate change.

At a concert years ago, he smeared "crisis" skeptics like me, who believe we can adjust to climate change, screaming at the audience, "Next time you see John Stossel and [others]… these flat-earthers, these corporate toadies—lying to you. This is treason, and we need to start treating them now as traitors!"

Now, sitting with him, I ask, "You want to have me executed for treason?"

"That statement," he replies, "it's not a statement that I would make today….Climate is existential. I think it's human-caused climate change. But I don't insist other people believe that. I'm arguing for free markets and then the lowest cost providers should prevail in the marketplace….We should end all subsidies and let the market dictate."

That sounds good: "Let the market dictate."

But wait, Kennedy makes money from solar farms backed by government guaranteed loans. He "leaned on his contacts in the Obama administration to secure a $1.6 billion loan guarantee," wrote The New York Times.

"Why should you get a government subsidy?" I ask.

"If you're creating a new industry," he replies, "you're competing with the Chinese. You want the United States to own pieces of that industry."

I suppose that means his government would subsidize every industry leftists like.

Yet when a wind farm company proposed building one near his family's home, he opposed it.

"Seems hypocritical," I say.

"We're exterminating the right whale in the North Atlantic through these wind farms!" he replies.

I think he was more honest years ago, when he complained that "turbines…would be seen from Cape Cod, Martha's Vineyard… Nantucket….[They] will steal the stars and nighttime views."

Kennedy was once a Democrat, but now Democrats sue to keep him off ballots. Former Clinton Labor Secretary Robert Reich calls him a "dangerous nutcase."

Kennedy complains that Reich won't debate him.

"Nobody will," he says. "They won't have me on any of their networks."

Well, obviously, I will.

I especially wanted to confront him about vaccines.

In a future column, Stossel TV will post more from our hourlong discussion.

COPYRIGHT 2024 BY JFS PRODUCTIONS INC.

The post RFK Jr. Pays Lip Service to the Debt While Pushing Policies That Would Increase It appeared first on Reason.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Techdirt
  • Was There A Trojan Horse Hidden In Section 230 All Along That Could Enable Adversarial Interoperability?Mike Masnick
    There’s a fascinating new lawsuit against Meta that includes a surprisingly novel interpretation of Section 230. If the court buys it, this interpretation could make the open web a lot more open, while chipping away at the centralized control of the biggest tech companies. And, yes, that could mean that the law (Section 230) that is wrongly called “a gift to big tech” might be a tool that undermines the dominance of some of those companies. But the lawsuit could be tripped up for any number of r
     

Was There A Trojan Horse Hidden In Section 230 All Along That Could Enable Adversarial Interoperability?

2. Květen 2024 v 18:23

There’s a fascinating new lawsuit against Meta that includes a surprisingly novel interpretation of Section 230. If the court buys it, this interpretation could make the open web a lot more open, while chipping away at the centralized control of the biggest tech companies. And, yes, that could mean that the law (Section 230) that is wrongly called “a gift to big tech” might be a tool that undermines the dominance of some of those companies. But the lawsuit could be tripped up for any number of reasons, including a potentially consequential typo in the law that has been ignored for years.

Buckle in, this is a bit of a wild ride.

You would think with how much attention has been paid to Section 230 over the last few years (there’s an entire excellent book about it!), and how short the law is, that there would be little happening with the existing law that would take me by surprise. But the new Zuckerman v. Meta case filed on behalf of Ethan Zuckerman by the Knight First Amendment Institute has got my attention.

It’s presenting a fairly novel argument about a part of Section 230 that almost never comes up in lawsuits, but could create an interesting opportunity to enable all kinds of adversarial interoperability and middleware to do interesting (and hopefully useful) things that the big platforms have been using legal threats to shut down.

If the argument works, it may reveal a surprising and fascinating trojan horse for a more open internet, hidden in Section 230 for the past 28 years without anyone noticing.

Of course, it could also have much wider ramifications that a bunch of folks need to start thinking through. This is the kind of thing that happens when someone discovers something new in a law that no one really noticed before.

But there’s also a very good chance this lawsuit flops for a variety of other reasons without ever really exploring the nature of this possible trojan horse. There are a wide variety of possible outcomes here.

But first, some background.

For years, we’ve talked about the importance of tools and systems that give end users more control over their own experiences online, rather than leaving it entirely up to the centralized website owners. This has come up in a variety of different contexts in different ways, from “Protocols, not Platforms” to “adversarial interoperability,” to “magic APIs” to “middleware.” These are not all exactly the same thing, but they’re all directionally strongly related, and conceivably could work well together in interesting ways.

But there are always questions about how to get there, and what might stand in the way. One of the biggest things standing in the way over the last decade or so has been interpretations of various laws that effectively allow social media companies to threaten and/or bring lawsuits against companies trying to provide these kinds of additional services. This can take the form of a DMCA 1201 claim for “circumventing” a technological block. Or, more commonly, it has taken the form of a civil (Computer Fraud & Abuse Act) CFAA claim.

The most representative example of where this goes wrong is when Facebook sued Power Ventures years ago. Power was trying to build a unified dashboard across multiple social media properties. Users could provide Power with their own logins to social media sites. This would allow Power to log in to retrieve and post data, so that someone could interact with their Facebook community without having to personally go into Facebook.

This was a potentially powerful tool in limiting Facebook’s ability to become a walled-off garden with too much power. And Facebook realized that too. That’s why it sued Power, claiming that it violated the CFAA’s prohibition on “unauthorized access.”

The CFAA was designed (poorly and vaguely) as an “anti-hacking” law. And you can see where “unauthorized access” could happen as a result of hacking. But Facebook (and others) have claimed that “unauthorized access” can also be “because we don’t want you to do that with your own login.”

And the courts have agreed to Facebook’s interpretation, with a few limitations (that don’t make that big of a difference).

I still believe that this ability to block interoperability/middleware with law has been a major (perhaps the most major) reason “big tech” is so big. They’re able to use these laws to block out the kinds of companies who would make the market more competitive and pull down some the walls of walled gardens.

That brings us to this lawsuit.

Ethan Zuckerman has spent years trying to make the internet a better, more open space (partially, I think, in penance for creating the world’s first pop-up internet ad). He’s been doing some amazing work on reimagining the digital public infrastructure, which I keep meaning to write about, but never quite find the time to get to.

According to the lawsuit, he wants to build a tool called “Unfollow Everything 2.0.” The tool is based on a similar tool, also called Unfollow Everything, that was built by Louis Barclay a few years ago and did what it says on the tin: let you automatically unfollow everything on Facebook. Facebook sent Barclay a legal threat letter and banned him for life from the site.

Zuckerman wants to recreate the tool with some added features enabling users to opt-in to provide some data to researchers about the impact of not following anyone on social media. But he’s concerned that he’d face legal threats from Meta, given what happened with Barclay.

Using Unfollow Everything 2.0, Professor Zuckerman plans to conduct an academic research study of how turning off the newsfeed affects users’ Facebook experience. The study is opt-in—users may use the tool without participating in the study. Those who choose to participate will donate limited and anonymized data about their Facebook usage. The purpose of the study is to generate insights into the impact of the newsfeed on user behavior and well-being: for example, how does accessing Facebook without the newsfeed change users’ experience? Do users experience Facebook as less “addictive”? Do they spend less time on the platform? Do they encounter a greater variety of other users on the platform? Answering these questions will help Professor Zuckerman, his team, and the public better understand user behavior online and the influence that platform design has on that behavior

The tool and study are nearly ready to launch. But Professor Zuckerman has not launched them because of the near certainty that Meta will pursue legal action against him for doing so.

So he’s suing for declaratory judgment that he’s not violating any laws. If he were just suing for declaratory judgment over the CFAA, that would (maybe?) be somewhat understandable or conventional. But, while that argument is in the lawsuit, the main claim in the case is something very, very different. It’s using a part of Section 230, section (c)(2)(B), that almost never gets mentioned, let alone tested.

Most Section 230 lawsuits involve (c)(1): the famed “26 words” that state “No provider or user of an interactive computer service shall be treated as the publisher or speaker of any information provided by another information content provider.”

Some Section 230 cases involve (c)(2)(A) which states that “No provider or user of an interactive computer service shall be held liable on account of any action voluntarily taken in good faith to restrict access to or availability of material that the provider or user considers to be obscene, lewd, lascivious, filthy, excessively violent, harassing, or otherwise objectionable, whether or not such material is constitutionally protected.” Many people incorrectly think that Section 230 cases turn on this part of the law, when really, much of those cases are already cut off by (c)(1) because they try to treat a service as a speaker or publisher.

But then there’s (c)(2)(B), which says:

No provider or user of an interactive computer service shall be held liable on account of any action taken to enable or make available to information content providers or others the technical means to restrict access to material described in paragraph (1)

As noted, this basically never comes up in cases. But the argument being made here is that this creates some sort of proactive immunity from lawsuits for middleware creators who are building tools (“technical means”) to “restrict access.” In short: does Section 230 protect “Unfollow Everything” from basically any legal threats from Meta, because it’s building a tool to restrict access to content on Meta platforms?

Or, according to the lawsuit:

This provision would immunize Professor Zuckerman from civil liability for designing, releasing, and operating Unfollow Everything 2.0

First, in operating Unfollow Everything 2.0, Professor Zuckerman would qualify as a “provider . . . of an interactive computer service.” The CDA defines the term “interactive computer service” to include, among other things, an “access software provider that provides or enables computer access by multiple users to a computer server,” id. § 230(f)(2), and it defines the term “access software provider” to include providers of software and tools used to “filter, screen, allow, or disallow content.” Professor Zuckerman would qualify as an “access software provider” because Unfollow Everything 2.0 enables the filtering of Facebook content—namely, posts that would otherwise appear in the feed on a user’s homepage. And he would “provide[] or enable[] computer access by multiple users to a computer server” by allowing users who download Unfollow Everything 2.0 to automatically unfollow and re-follow friends, groups, and pages; by allowing users who opt into the research study to voluntarily donate certain data for research purposes; and by offering online updates to the tool.

Second, Unfollow Everything 2.0 would enable Facebook users who download it to restrict access to material they (and Zuckerman) find “objectionable.” Id. § 230(c)(2)(A). The purpose of the tool is to allow users who find the newsfeed objectionable, or who find the specific sequencing of posts within their newsfeed objectionable, to effectively turn off the feed.

I’ve been talking to a pretty long list of lawyers about this and I’m somewhat amazed at how this seems to have taken everyone by surprise. Normally, when new lawsuits come out, I’ll gut check my take on it with a few lawyers and they’ll all agree with each other whether I’m heading in the right direction or the totally wrong direction. But here… the reactions were all over the map, and not in any discernible pattern. More than one person I spoke to started by suggesting that this was a totally crazy legal theory, only to later come back and say “well, maybe it actually makes some sense.”

It could be a trojan horse that no one noticed in Section 230 that effectively bars websites from taking legal action against middleware providers who are providing technical means for people to filter or screen content on their feed. Now, it’s important to note that it does not bar those companies from putting in place technical measures to block such tools, or just banning accounts or whatever. But that’s very different from threatening or filing civil suits.

If this theory works, it could do a lot to enable these kinds of middleware services and make it significantly harder for big social media companies like Meta to stop them. If you believe in adversarial interoperability, that could be a very big deal. Like, “shift the future of the internet we all use” kind of big.

Now, there are many hurdles before we get to that point. And there are some concerns that if this legal theory succeeds, it could also lead to other problematic results (though I’m less convinced by those).

Let’s start with the legal concerns.

First, as noted, this is a very novel and untested legal theory. Upon reading the case initially, my first reaction was that it felt like one of those slightly wacky academic law journal articles you see law professors write sometimes, with some far-out theory they have that no one’s ever really thought about. This one is in the form of a lawsuit, so at some point we’ll find out how the theory works.

But that alone might make a judge unwilling to go down this path.

Then there are some more practical concerns. Is there even standing here? ¯\_(ツ)_/¯ Zuckerman hasn’t released his tool. Meta hasn’t threatened him. He makes a credible claim that given Meta’s past actions, they’re likely to react unfavorably, but is that enough to get standing?

Then there’s the question of whether or not you can even make use of 230 in an affirmative way like this. 230 is used as a defense to get cases thrown out, not proactively for declaratory judgment.

Also, this is not my area of expertise by any stretch of the imagination, but I remember hearing in the past that outside of IP law, courts (and especially courts in the 9th Circuit) absolutely disfavor lawsuits for declaratory judgment (i.e., a lawsuit before there’s any controversy, where you ask the court “hey, can you just check and make sure I’m on the right side of the law here…”). So I could totally see the judge saying “sorry, this is not a proper use of our time” and tossing it. In fact, that might be the most likely result.

Then there’s this kinda funny but possibly consequential issue: there’s a typo in Section 230 that almost everyone has ignored for years. Because it’s never really mattered. Except it matters in this case. Jeff Kosseff, the author of the book on Section 230, always likes to highlight that in (c)(2)(B), it says that the immunity is for using “the technical means to restrict access to material described in paragraph (1).”

But they don’t mean “paragraph (1).” They mean “paragraph (A).” Paragraph (1) is the “26 words” and does not describe any material, so it would make no sense to say “material described in paragraph (1).” It almost certainly means “paragraph (A),” which is the “good faith to restrict access to or availability of material that the provider or user considers to be obscene, lewd, lascivious, filthy, excessively violent, harassing, or otherwise objectionable” section. That’s the one that describes material.

I know that, at times, Jeff has joked when people ask him how 230 should be reformed he suggests they fix the typo. But Congress has never listened.

And now it might matter?

The lawsuit basically pretends that the typo isn’t there. Its language inserts the language from “paragraph (A)” where the law says “paragraph (1).”

I don’t know how that gets handled. Perhaps it gets ignored like every time Jeff points out the typo? Perhaps it becomes consequential? Who knows!

There are a few other oddities here, but this article is getting long enough and has mostly covered the important points. However, I will conclude on one other point that one of the people I spoke to raised. As discussed above, Meta has spent most of the past dozen or so years going legally ballistic about anyone trying to scrape or data mine its properties in anyway.

Yet, earlier this year, it somewhat surprisingly bailed out on a case where it had sued Bright Data for scraping/data mining. Lawyer Kieran McCarthy (who follows data scraping lawsuits like no one else) speculated that Meta’s surprising about-face may be because it suddenly realized that for all of its AI efforts, it’s been scraping everyone else. And maybe someone high up at Meta suddenly realized how it was going to look in court when it got sued for all the AI training scraping, if the plaintiffs point out that at the very same time it was suing others for scraping its properties.

For me, I suspect the decision not to appeal might be more about a shift in philosophy by Meta and perhaps some of the other big platforms than it is about their confidence in their ability to win this case. Today, perhaps more important to Meta than keeping others off their public data is having access to everyone else’s public data. Meta is concerned that their perceived hypocrisy on these issues might just work against them. Just last month, Meta had its success in prior scraping cases thrown back in their face in a trespass to chattels case. Perhaps they were worried here that success on appeal might do them more harm than good.

In short, I think Meta cares more about access to large volumes of data and AI than it does about outsiders scraping their public data now. My hunch is that they know that any success in anti-scraping cases can be thrown back at them in their own attempts to build AI training databases and LLMs. And they care more about the latter than the former.

I’ve separately spoken to a few experts who were worried about the consequences if Zuckerman succeeded here. They were worried that it might simultaneously immunize potential bad actors. Specifically, you could see a kind of Cambridge Analytica or Clearview AI situation, where companies trying to get access to data for malign purposes convince people to install their middleware app. This could lead to a massive expropriation of data, and possibly some very sketchy services as a result.

But I’m less worried about that, mainly because it’s the sketchy eventuality of how that data is being used that would still (hopefully?) violate certain laws, not the access to the data itself. Still, there are at least some questions being raised about how this type of more proactive immunity might result in immunizing bad actors that is at least worth thinking about.

Either way, this is going to be a case worth following.

  • ✇Latest
  • No One Can Make Government WorkJohn Stossel
    President Joe Biden says, "I know how to make government work!" You'd think he'd know. He's worked in government for 51 years. But the truth is, no one can make government work. Biden hasn't. Look at the chaos at the border, our military's botched withdrawal from Afghanistan, the rising cost of living, our unsustainable record-high debt. In my new video, economist Ed Stringham argues that no government can ever work well, because "even the best p
     

No One Can Make Government Work

1. Květen 2024 v 06:30
John Stossel is seen in front of the U.S. Capitol | Stossel TV

President Joe Biden says, "I know how to make government work!"

You'd think he'd know. He's worked in government for 51 years.

But the truth is, no one can make government work.

Biden hasn't.

Look at the chaos at the border, our military's botched withdrawal from Afghanistan, the rising cost of living, our unsustainable record-high debt.

In my new video, economist Ed Stringham argues that no government can ever work well, because "even the best person can't implement change….The massive bureaucracy gets bigger and slower."

I learned that as a consumer reporter watching bureaucrats regulate business. Their rules usually made life worse for consumers.

Yet politicians want government to do more!

Remember the unveiling of Obamacare's website? Millions tried to sign up. The first day, only six got it to work.

Vice President Joe Biden made excuses: "Neither [Obama] and I are technology geeks."

Stringham points out, "If they can't design a basic simple website, how are they going to manage half the economy?"

While bureaucrats struggled with the Obamacare site, the private sector successfully created Uber and Lyft, platforms like iCloud, apps like Waze, smartwatches, etc.

The private sector creates things that work because it has to. If businesses don't serve customers well, they go out of business.

But government is a monopoly. It never goes out of business. With no competition, there's less pressure to improve.

Often good people join government. Some work as hard as workers in the private sector.

But not for long. Because the bureaucracy's incentives kill initiative.

If a government worker works hard, he might get a small raise. But he sits near others who earn the same pay and, thanks to archaic civil service rules, are unlikely to get fired even if they're late, lazy, or stupid.

Over time, that's demoralizing. Eventually government workers conclude, "Why try?"

In the private sector, workers must strive to make things better. If they don't, competitors will, and you might lose your job.

Governments never go out of business.

"Companies can only stay in business if they always keep their customer happy," Stringham points out. "Competition pushes us to be better. Government has no competition."

I push back.

"Politicians say, 'Voters can vote us out.'"

"With a free market," Stringham replies, "the consumer votes every single day with the dollar. Under politics, we have to wait four years."

It's another reason why, over time, government never works as well as the private sector.

Year after year, the Pentagon fails audits.

If a private company repeatedly does that, they get shut down. But government never gets shut down.

A Pentagon spokeswoman makes excuses: "We're working on improving our process. We certainly are learning each time."

They don't learn much. They still fail audits.

"It's like we're living in Groundhog Day," Stringham jokes.

When COVID-19 hit, politicians handed out almost $2 trillion in "rescue" funds. The Government Accountability Office says more than $100 billion were stolen.

"One woman bought a Bentley," laughs Stringham. "A father and son bought a luxury home."

At least Biden noticed the fraud. He announced, "We're going to make you pay back what you stole!

No. They will not. Biden's Fraud Enforcement Task Force has recovered only 1 percent of what was stolen.

Even without fraud, government makes money vanish. I've reported on my town's $2 million toilet in a park. When I confronted the parks commissioner, he said, "$2 million was a bargain! Today it would cost $3 million."

That's government work.

More recently, Biden proudly announced that government would create "500,000 [electric vehicle] charging stations."

After two years, they've built seven. Not 7,000. Just seven.

Over the same time, greedy, profit-seeking Amazon built 17,000.

"Privatize!" says Stringham. "Whenever we think something's important, question whether government should do it."

In Britain, government-owned Jaguar lost money year after year. Only when Britain sold the company to private investors did Jaguar start turning a profit selling cars people actually like.

When Sweden sold Absolut Vodka, the company increased its profits sixfold.

It's ridiculous for Biden to say, "I know how to make government work."

No one does.

Next week, this column takes on Donald Trump's promise: "We'll drain the Washington swamp!"

COPYRIGHT 2024 BY JFS PRODUCTIONS INC.

The post No One Can Make Government Work appeared first on Reason.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Techdirt
  • Dish Network, The Trump Era ‘Fix’ For The Sprint T-Mobile Merger, Heads Into Its Final Death SpiralKarl Bode
    Aging satellite TV provider Dish Network is supposed to be undergoing a major transformation from tired old satellite TV provider to streaming and wireless juggernaut. It was a cornerstone of a Trump administration FCC and DOJ plan to cobble together a new wireless carrier out of twine and vibes as a counter-balance to the competition-eroding T-Mobile and Sprint merger. It’s… not going well. All of the problems critics of the T-Mobile and Sprint merger predicted (layoffs, price hikes, lest robu
     

Dish Network, The Trump Era ‘Fix’ For The Sprint T-Mobile Merger, Heads Into Its Final Death Spiral

Od: Karl Bode
8. Březen 2024 v 14:23

Aging satellite TV provider Dish Network is supposed to be undergoing a major transformation from tired old satellite TV provider to streaming and wireless juggernaut. It was a cornerstone of a Trump administration FCC and DOJ plan to cobble together a new wireless carrier out of twine and vibes as a counter-balance to the competition-eroding T-Mobile and Sprint merger.

It’s… not going well. All of the problems critics of the T-Mobile and Sprint merger predicted (layoffs, price hikes, lest robust competition) have come true. Meanwhile Dish has been bleeding satellite TV, wireless, and streaming TV subscribers for a while (last quarter the company lost another 314,000 TV subscribers, including 249,000 satellite TV subs and 65,000 Sling TV customers).

Dish’s new 5G network has also generally been received as a sort of half-hearted joke. Dish also lost 123,000 prepaid wireless subscribers last quarter; it can’t pay its debt obligations, can’t afford to buy the spectrum it was supposed to acquire as part of the Sprint/T-Mobile merger arrangement; and expanding its half-cooked 5G network looks tenuous at best.

Last year Dish proposed merging with Echostar in a bid to distract everybody from the company’s ongoing mess. They’ve also tried to goose stock valuations by hinting at an equally doomed merger with DirecTV. But those distractions didn’t help either, and there are increasing worries among belatedly aware analysts that this all ends with bankruptcy and a pile of rubble:

“MoffettNathanson analyst Craig Moffett offered a blunt assessment of the company’s future based on Dish’s deteriorating pay-TV and mobile subscriber customer base: “Dish’s business is spiraling towards bankruptcy. Gradually, then all at once, the declines are gathering speed,” he wrote in a research note.”

From 2019 or so I noted that this whole mess was likely a doomed effort, primarily designed to provide cover for an anti-competitive, job-killing wireless merger. It always seemed likely to me that Dish (which had never built a wireless network) would string FCC regulators along for a few years before selling off its valuable spectrum assets and whatever half-assed 5G network it had managed to construct.

Despite this, trade magazines that cover the telecom industry tried desperately to pretend this was all a very serious adult venture, despite zero indication anyone involved had any idea what they were doing. And the deal rubber stamping and circular logic used to justify it ran in very stark contrast to the ongoing pretense that we supposedly care about “antitrust reform.”

Ultimately Dish will make a killing on spectrum, the FCC will fine them a relative pittance for failing to meet the flimsy build requirements affixed to the merger conditions, and Dish CEO Charlie Ergen will trot off into the sunset on a giant pile of money. Some giant player like Verizon will then swoop in to gobble up what’s left of the wreckage, and the industry will consolidate further (the whole point)

The regulatory impact of approving Sprint/T-Mobile, which consolidated the U.S. wireless market from four to three major providers (jacking up prices and killing off thousands of jobs), will be forgotten, and the regulators and officials behind the entire mess will have long ago moved on to other terrible, short-sighted ideas.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇I, Cringely
  • AI and Moore’s Law: It’s the Chips, StupidRobert X. Cringely
    Sorry I’ve been away: time flies when you are not having fun. But now I’m back. Moore’s Law, which began with a random observation by the late Intel co-founder Gordon Moore that transistor densities on silicon substrates were doubling every 18 months, has over the intervening 60+ years been both borne-out yet also changed from a lithography technical feature to an economic law. It’s getting harder to etch ever-thinner lines, so we’ve taken as a culture to emphasizing the cost part of Moore’s Law
     

AI and Moore’s Law: It’s the Chips, Stupid

15. Červen 2023 v 16:20

Sorry I’ve been away: time flies when you are not having fun. But now I’m back.

Moore’s Law, which began with a random observation by the late Intel co-founder Gordon Moore that transistor densities on silicon substrates were doubling every 18 months, has over the intervening 60+ years been both borne-out yet also changed from a lithography technical feature to an economic law. It’s getting harder to etch ever-thinner lines, so we’ve taken as a culture to emphasizing the cost part of Moore’s Law (chips drop in price by 50 percent on an area basis (dollars per acre of silicon) every 18 months). We can accomplish this economic effect through a variety of techniques including multiple cores, System-On-Chip design, and unified memory — anything to keep prices going-down.

I predict that Generative Artificial Intelligence is going to go a long way toward keeping Moore’s Law in force and the way this is going to happen says a lot about the chip business, global economics, and Artificial Intelligence, itself.

Let’s take these points in reverse order. First, Generative AI products like ChatGPT are astoundingly expensive to build. GPT-4 reportedly cost $100+ million to build, mainly in cloud computing resources. Yes, this was primarily Microsoft paying itself and so maybe the economics are a bit suspect, but the actual calculations took tens of thousands of GPUs running for months and that can’t be denied. Nor can it be denied that building GPT-5 will cost even more.

Some people think this economic argument is wrong, that Large Language Models comparable to ChatGPT can be built using Open Source software for only a few hundred or a few thousand dollars. Yes and no.

Competitive-yet-inexpensive LLMs built at such low cost have nearly all started with Meta’s (Facebook’s)  LLaMA (Large Language Model Meta AI), which has effectively become Open Source now that both the code and the associated parameter weightsa big deal in fine-tuning language models — have been released to the wild.  It’s not clear how much of this Meta actually intended to do, but this genie is out of its bottle to great effect in the AI research community.

But GPT-5 will still cost $1+ billion and even ChatGPT, itself, is costing about $1 million per day just to run. That’s $300+ million per year to run old code.

So the current el cheapo AI research frenzy is likely to subside as LLaMA ages into obsolescence and has to be replaced by something more expensive, putting Google, Microsoft and OpenAI back in control.  Understand, too, that these big, established companies like the idea of LLMs costing so much to build because that makes it harder for startups to disrupt. It’s a form of restraint of trade, though not illegal.

But before then — and even after then in certain vertical markets — there is a lot to learn and a lot of business to be done using these smaller models, which can be used to build true professional language models, which GPT-4 and ChatGPT definitely are not.

GPT-4 and ChatGPT are general purpose models — supposedly useful for pretty much anything. But that means that when you are asking ChatGPT for legal advice, for example, you are asking it to imitate a lawyer. While ChatGPT may be able to pass the bar test, so did my cousin Chad, whom I assure you is an idiot.

If you are reading this I’ll bet you are smarter than your lawyer.

This means there is an opportunity for vertical LLMs trained on different data — real data from industries like medicine and auto mechanics. Whoever owns this data will own these markets.

What will make these models both better and cheaper is they can be built from a LLaMA base because most of that data doesn’t have to change over time to still fix your car, and the added Machine Learning won’t be from crap found on the Internet, but rather from the service manuals actually used to train mechanics and fix cars.

We are approaching a time when LLMs won’t have to imitate mechanics and nurses because they will be trained like mechanics and nurses.

Bloomberg has already done this for investment advice using its unique database of historical financial information.

With an average of 50 billion nodes, these vertical models will cost only five percent as much to run as OpenAI’s one billion node GPT-4.

But what does this have to do with semiconductors and Moore’s Law? Chip design is very similar to fixing cars in that there is a very limited amount of Machine Learning data required (think of logic cells as language words). It’s a small vocabulary (the auto repair section at the public library is just a few shelves of books). And EVEN BETTER THAN AUTO REPAIR, the semiconductor industry has well-developed simulation tools for testing logic before it is actually built.

So it ought to be pretty simple to apply AI to chip design, building custom chip design models to iterate into existing simulators and refine new designs that actually have a pretty good chance of being novel.

And who will be the first to leverage this chip AI? China.

The USA is doing its best to freeze China out of semiconductor development, denying access to advanced manufacturing tools, for example. But China is arguably the world’s #2 country for AI research and can use that advantage to make up some of the difference.

Look for fabless AI chip startups to spring-up around Chinese universities and for the Chinese Communist Party to put lots of money into this very cost-effective work. Because even if it’s used just to slim-down and improve existing designs, that’s another generation of chips China might otherwise not have had at all.

The post AI and Moore’s Law: It’s the Chips, Stupid first appeared on I, Cringely.






Digital Branding
Web Design Marketing

  • ✇I, Cringely
  • What about the layoffs at Meta and Twitter? Elon is crazy! WTF???Robert X. Cringely
    I first arrived in Silicon Valley in 1977 — 45 years ago. I was 24 years old and had accepted a Stanford fellowship paying $2,575 for the academic year. My on-campus apartment rent was $175 per month and a year later I’d buy my first Palo Alto house for $57,000 (sold 21 years later for $990,000). It was an exciting time to be living and working in Silicon Valley. And it still is. We’re right now in a period of economic confusion and reflection when many of the loudest voices have little to no se
     

What about the layoffs at Meta and Twitter? Elon is crazy! WTF???

21. Listopad 2022 v 19:26

I first arrived in Silicon Valley in 1977 — 45 years ago. I was 24 years old and had accepted a Stanford fellowship paying $2,575 for the academic year. My on-campus apartment rent was $175 per month and a year later I’d buy my first Palo Alto house for $57,000 (sold 21 years later for $990,000). It was an exciting time to be living and working in Silicon Valley. And it still is. We’re right now in a period of economic confusion and reflection when many of the loudest voices have little to no sense of history. Well my old brain is crammed with history and I’m here to tell you that the current situation — despite the news coverage — is no big deal. This, too, shall pass.

But what about the layoffs at Meta and Twitter? Elon is crazy! WTF???

On February 25, 1981, Apple Computer CEO Mike Scott fired 40 percent of the company’s engineering staff at a time when sales were doubling month-over-month and the company had no budgets because there was no way they could spend money fast enough to need budgets. Scott, who left Apple, himself, two months later, said he fired all those engineers and support staff because he feared four year-old Apple was becoming “complacent.” People were gone by the end of the day, when Scott held a companywide beer bust.

Cataclysmic change is par for the course in both startup culture and high tech. If there is going to be a next wave the previous wave has to die. Above is a chart I found from 2015 that shows the Silicon Valley economy starting in 1976. If we were to update this chart there would be a more recent boom, post social media, that I would label Artificial Intelligence, not to be confused with the late-1980s Artificial Intelligence bust that we’ve all forgotten about.

That original AI debacle is significant because it was caused by over-enthusiasm. The idea of AI made perfect sense in 1987 — the exact same sense it makes today — but nobody really understood how much computing power would be required to make those dreams come true. If AI was impractical in 1987 but is practical today thanks to Moore’s Law, how bad was our aim, exactly?

Our aim was pathetic and fortunes were lost on that pathos.

Let’s do the math. The original AI funding boom began in the late 1980s. Implicit in the VC model at the time was it taking no more than two Moore’s Law cycles from initiating the wave to launching real products. If VCs were funding companies in 1987, they expected big things from one or more of those startups by 1990. Moore’s Law said the cost of computing drops by 50 percent every 18 months so that implies that VCs in 1987 and the founders who were pitching to those VCs thought that AI would be technically practical by 1990 at which point a basic unit of computing power that cost one 1987 dollar would cost 25 cents in 1990.

IF AI is indeed economically practical today (some people still aren’t convinced that it is) mid-2021 marked 23 complete Moore’s Law cycles, meaning the computing power that cost $1 in 1987 had been reduced to $0.00000006.

Venture capitalists who bet several hundred million 1987 dollars that AI would have some chance of being economically practical at $0.25, were wrong by 48 million X.

It’s easy to look back, make these calculations, and feel smug, but that’s not even close to my point. My point is that the very VCs who lost all that money are generally zillionaires today. They kept betting on what was, for the most part, a growing tech economy.

The most important part of being a successful venture capitalist in the last 40 years has been maintaining some dry powder for future investments and staying in the game.

I could easily argue that AI in 1987 looks very similar to the metaverse in 2021. Meta (formerly Facebook) is losing $10 billion per year betting on its metaverse strategy. Recent layoffs suggest that Meta CEO Mark Zuckerberg is reevaluating his expected timeline for success.

How long can Zuckerberg afford to continue dumping billions into metaverse development? Given Meta’s corporate structure giving Zuckerberg personal voting control of the company, that question comes down to how long Meta will have enough excess cashflow to cover the costs. IF Meta is cutting its burn rate in half with these layoffs (a good argument I think) Zuckerberg can continue spending at this rate… forever. This assumes Meta continues to make lots of money with current products, but it also identifies Zuck as probably the only person in the history of tech who could make this bet pay off IF the meta verse actually becomes the next big thing.

It will be interesting to see what happens with Meta. Zuck might just run out of energy or — more likely — some competing next big thing may come along to distract him. I’m not sure it really matters much.

What does matter is that in high tech change is the norm, flux is nearly constant, and what we are seeing in the current weakness is probably change that should have happened years ago but for all the cheap money.

Silicon Valley relies on startups for ideas and growth. Startups require cheap office space and engineers looking for work. Boom and bust is not a bad thing for Silicon Valley it’s how Silicon Valley evolves.

This too shall pass.

The post What about the layoffs at Meta and Twitter? Elon is crazy! WTF??? first appeared on I, Cringely.






Digital Branding
Web Design Marketing

  • ✇Free Gamer - Open Source Games (Free/Libre)
  • OpenGameArt Summer Game Jam #3 has begunHythlodaeus
    One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, alon
     

OpenGameArt Summer Game Jam #3 has begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

  • ✇Rock Paper Shotgun Latest Articles Feed
  • Happy Valentine's, you can win a huge and official Cosmic Wheel Sisterhood dildoAlice Bell
    We've eschewed any Valentine's theming this year, but Edwin put this in our news queue last night as a sort of dare for our evening shift, and let the record show I am less of a coward than Graham Smith. The Cosmic Wheel Sisterhood, a visual novel Tarot-themed card game from perennial (perhaps perineal, in this case) favourites Deconstructeam, was praised by Edwin in his review, and I was going to use the same strapline for this news post had he not got there first. Because now, in time for the
     

Happy Valentine's, you can win a huge and official Cosmic Wheel Sisterhood dildo

We've eschewed any Valentine's theming this year, but Edwin put this in our news queue last night as a sort of dare for our evening shift, and let the record show I am less of a coward than Graham Smith. The Cosmic Wheel Sisterhood, a visual novel Tarot-themed card game from perennial (perhaps perineal, in this case) favourites Deconstructeam, was praised by Edwin in his review, and I was going to use the same strapline for this news post had he not got there first. Because now, in time for the season of romance, they've teamed up with sex toy purveyors Uberrime to create a frankly prohibitively massive dildo as an official tie-in for the game, which can be won in a free competition by three lucky people living in either the UK, EU, US or Canada (as in, they each win their own dildo; they don't have to time share).

I mean I say "prohibitively", but I don't know your life.

Read more

❌
❌