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Received before yesterday

FPS Quest turns the perpetual battle for a good frame-rate into an emergent shadow war between rival geeks

I'm a bit tantalised by FPS Quest, but I do worry that it has already defanged its most interesting ideas. Developed by Farlight Games Industry, it's a dungeon crawler in which your frame-rate "is your health", with mistakes and damage causing slowness and stuttering.

To regain health/frame-rate, you must do what you do when running any game on a potato PC - fiddle with the settings like you're bargaining with an especially recalcitrant devil. This extends from lowering the quality of wall textures and characters, to plucking out whole pieces of environment. The more you do this, of course, the stranger the world becomes and the harder it is to navigate. The killer line from the Steam page: "optimizing is risky". You'll also have to keep a lid on a simulation of your PC's temperature, and there are faux-prototype off-map areas to explore via noclip-style abilities.

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Deep Rock Galactic unearths its season 6 update as Rogue Core spinoff gets delayed

"Season...6..." I gasp through a parched throat and unwashed beard. "Need...season 6...of popular subterranean co-op shooter Deep Rock Galactic, developed by Ghost Ship Games..."

Mr. Ghost Ship himself stands over my skeletal body, knees and elbows shredded to the sinew from nearly a year and a half of crawling through the update desert. "How about Deep Rock Galactic: Survivor’s recent 1.0 release, or our upcoming, if sadly delayed, roguelike spin-off Deep Rock Galactic: Rogue Core?"

"I mean...they’re alright," I croak. "But season...siiiiiiiiiix..."

"Okay, okay," he concedes. "It’s called Relics of Hoxxes and it’s out in Q1 2026, which in English is between January and March."

"Ah...nice."

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