FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál

Sorry, I only drink wine that was aged listening to the Nier Automata soundtrack now

Well, it’s been a long hard road, but since I vowed to only consume alcohol matured while having game soundtracks forcibly blasted into its molecules, giving up drinking has been a lot easier. Now, to take the final gulp of my Snake Eater-theme-reared IPA, and open up my web browser….

Read more

  • ✇Eurogamer.net
  • NieR developers join forces for new project that "might be NieR, it might not be NieR"Ed Nightingale
    NieR series producer Yosuke Saito has joined NieR series director Yoko Taro on a new project, along with series composer Keiichi Okabe. Saito revealed the news in an interview with former Capcom producer Hiroyuki Kobayashi in the latest Famitsu magazine (thanks Gematsu). "I've been talking about wanting to do something with Yoko and Okabe for some time now," said Saito. "I'll have something a bit more put-together to say in the not-too-distant future, so please stay tuned. It might be NieR,
     

NieR developers join forces for new project that "might be NieR, it might not be NieR"

15. Květen 2024 v 12:34

NieR series producer Yosuke Saito has joined NieR series director Yoko Taro on a new project, along with series composer Keiichi Okabe.

Saito revealed the news in an interview with former Capcom producer Hiroyuki Kobayashi in the latest Famitsu magazine (thanks Gematsu).

"I've been talking about wanting to do something with Yoko and Okabe for some time now," said Saito. "I'll have something a bit more put-together to say in the not-too-distant future, so please stay tuned. It might be NieR, it might not be NieR. [Laughs] That's about all I can say for now."

Read more

Big cool weirdo Yoko Taro may or may not be working on something that may or may not be Nier

Fans of odd games with multiple endings and themes of identity and oppression, rejoice! Or, maybe, not rejoice. Time will tell. In the latest issue of Japanese gaming magazine Famitsu, Yosuke Saito, the series producer for Nier, teased that he might be working on something new with Yoko Taro and Keiichi Okabe, the director and composer for the Nier series, respectively.

Via Gematsu and PCGamer, Saito said, “I’ve been talking about wanting to do something with Yoko and Okabe for some time now. I’ll have something a bit more put-together to say in the not-too-distant future, so please stay tuned. It might be NieR, it might not be NieR. (Laughs.) That’s about all I can say for now.” Thanks for the clarity, Saito.

Read more

  • ✇Eurogamer.net
  • Stellar Blade is superior to NieR: Automata, says Yoko TaroEd Nightingale
    Stellar Blade is better than NieR: Automata, according to the latter's esteemed director Yoko Taro. Shift Up's forthcoming action game has been compared to Taro's work since its reveal and now IGN Japan has put the two together in an interview between Taro and Stellar Blade creative director Hyung-Tae Kim. So why does Taro think Stellar Blade is superior? The "next-gen quality" graphics and "cute female characters", among other reasons as the pair pat each other on the back. Read more
     

Stellar Blade is superior to NieR: Automata, says Yoko Taro

16. Duben 2024 v 12:01

Stellar Blade is better than NieR: Automata, according to the latter's esteemed director Yoko Taro.

Shift Up's forthcoming action game has been compared to Taro's work since its reveal and now IGN Japan has put the two together in an interview between Taro and Stellar Blade creative director Hyung-Tae Kim.

So why does Taro think Stellar Blade is superior? The "next-gen quality" graphics and "cute female characters", among other reasons as the pair pat each other on the back.

Read more

  • ✇Eurogamer.net
  • Yoko Taro teases Nier 3Vikki Blake
    UPDATE 27/2/24: Yoko Taro has dropped another hint towards the future of Nier.Taro posted a single word, written similarly to "REP3NT", on social media platform X earlier today: "r3incarnation".There's already a game called Nier Reincarnation, albeit a free-to-play mobile one which is shutting down service this April. Could Reincarnation be making a return either as or via Nier 3? Read more
     

Yoko Taro teases Nier 3

25. Únor 2024 v 17:02

UPDATE 27/2/24: Yoko Taro has dropped another hint towards the future of Nier.

Taro posted a single word, written similarly to "REP3NT", on social media platform X earlier today: "r3incarnation".

There's already a game called Nier Reincarnation, albeit a free-to-play mobile one which is shutting down service this April. Could Reincarnation be making a return either as or via Nier 3?

Read more

  • ✇Eurogamer.net
  • Granblue Fantasy: Relink is a striking, impressive cross-gen fantasy RPGOliver Mackenzie
    After a protracted production, a developer swap and several delays, Granblue Fantasy: Relink has finally been released, some eight years after its initial announcement. This is a bold, colourful action RPG that combines compelling storytelling with a bombastic and exciting combat system. It's one of the more original RPG efforts I've seen in a while, but its protacted development raises questions about its visual quality and performance on PS4 and PS5 systems. Right out of the gate, it's clear
     

Granblue Fantasy: Relink is a striking, impressive cross-gen fantasy RPG

15. Únor 2024 v 16:53

After a protracted production, a developer swap and several delays, Granblue Fantasy: Relink has finally been released, some eight years after its initial announcement. This is a bold, colourful action RPG that combines compelling storytelling with a bombastic and exciting combat system. It's one of the more original RPG efforts I've seen in a while, but its protacted development raises questions about its visual quality and performance on PS4 and PS5 systems.

Right out of the gate, it's clear that Granblue Fantasy: Relink looks excellent, with beautiful and well-animated cutscenes that are interspersed generously throughout the title. Some of these scenes are more sedate, but many depict grand battles with plenty of pyrotechnics and carefully-animated swordfights. These are some of the best cinematics I've viewed in a while, and the game looks absolutely lavish here. Because Relink is a relatively modest adventure by RPG standards - clocking in at ~15 hours to complete the story and another ~20 to complete optional content - the game takes a liberal approach to cinematic density that few other RPG efforts in recent memory can match.

We also see a good workout for some of the game's key rendering tech here as well. Of particular note is the post-processing, namely the motion blur and depth of field. Relink has extremely high-quality motion blur that makes the game look very smooth in its default performance mode. Even when you examine the motion blur closely, it holds up remarkably well, without the kinds of sampling artifacts that often characterise motion blur techniques. The bokeh depth of field is also used frequently, with an attractive appearance and blurring patterns that suggest a circular aperture.

Read more

  • ✇Kotaku
  • 11 Years Later, The Most Memeworthy Metal Gear Game Still Holds UpLevi Winslow
    2013 was a great year for games, with groundbreaking titles that pushed the medium forward and helped define an era. There was the post-apocalyptic narrative adventure The Last of Us, which spawned a huge sequel and a hit TV show. There were exciting sequels, like the pirate RPG Assassin’s Creed IV: Black Flag, and…Read more...
     

11 Years Later, The Most Memeworthy Metal Gear Game Still Holds Up

21. Únor 2024 v 18:45

2013 was a great year for games, with groundbreaking titles that pushed the medium forward and helped define an era. There was the post-apocalyptic narrative adventure The Last of Us, which spawned a huge sequel and a hit TV show. There were exciting sequels, like the pirate RPG Assassin’s Creed IV: Black Flag, and…

Read more...

  • ✇Eurogamer.net
  • Granblue Fantasy: Relink is a striking, impressive cross-gen fantasy RPGOliver Mackenzie
    After a protracted production, a developer swap and several delays, Granblue Fantasy: Relink has finally been released, some eight years after its initial announcement. This is a bold, colourful action RPG that combines compelling storytelling with a bombastic and exciting combat system. It's one of the more original RPG efforts I've seen in a while, but its protacted development raises questions about its visual quality and performance on PS4 and PS5 systems. Right out of the gate, it's clear
     

Granblue Fantasy: Relink is a striking, impressive cross-gen fantasy RPG

15. Únor 2024 v 16:53

After a protracted production, a developer swap and several delays, Granblue Fantasy: Relink has finally been released, some eight years after its initial announcement. This is a bold, colourful action RPG that combines compelling storytelling with a bombastic and exciting combat system. It's one of the more original RPG efforts I've seen in a while, but its protacted development raises questions about its visual quality and performance on PS4 and PS5 systems.

Right out of the gate, it's clear that Granblue Fantasy: Relink looks excellent, with beautiful and well-animated cutscenes that are interspersed generously throughout the title. Some of these scenes are more sedate, but many depict grand battles with plenty of pyrotechnics and carefully-animated swordfights. These are some of the best cinematics I've viewed in a while, and the game looks absolutely lavish here. Because Relink is a relatively modest adventure by RPG standards - clocking in at ~15 hours to complete the story and another ~20 to complete optional content - the game takes a liberal approach to cinematic density that few other RPG efforts in recent memory can match.

We also see a good workout for some of the game's key rendering tech here as well. Of particular note is the post-processing, namely the motion blur and depth of field. Relink has extremely high-quality motion blur that makes the game look very smooth in its default performance mode. Even when you examine the motion blur closely, it holds up remarkably well, without the kinds of sampling artifacts that often characterise motion blur techniques. The bokeh depth of field is also used frequently, with an attractive appearance and blurring patterns that suggest a circular aperture.

Read more

  • ✇Rock Paper Shotgun Latest Articles Feed
  • Granblue Fantasy: Relink review: a slick JRPG wedded to the rule of coolAlice Bell
    Granblue Fantasy: Relink is a JRPG that is ticking off many of the action RPG tropes. It would be in danger of becoming workmanlike, such are the number of things you can tick off on your fingers like a plumber ordering parts: boss fights against improbably huge glowing monsters, an evil god, catboys, numbers popping off enemies, women who appreciate the combat applications of a thigh-high split skirt, anachronistic sunglasses, horned giants carrying halberds of the same approximate size as a
     

Granblue Fantasy: Relink review: a slick JRPG wedded to the rule of cool

Granblue Fantasy: Relink is a JRPG that is ticking off many of the action RPG tropes. It would be in danger of becoming workmanlike, such are the number of things you can tick off on your fingers like a plumber ordering parts: boss fights against improbably huge glowing monsters, an evil god, catboys, numbers popping off enemies, women who appreciate the combat applications of a thigh-high split skirt, anachronistic sunglasses, horned giants carrying halberds of the same approximate size as a caravan.

In practice, though, you sort of can't be mad at Granblue Fantasy: Relink. It's built around a layered combat system that seems impenetrable if you don't take some time to understand it. But really, Granblue Fantasy: Relink is just a game so committed to the rule of cool that the entire setting is physically impossible, and every battle is a disorientating Panic! At The Firework Factory that flirts with being a photosensitivity nightmare. I'm not selling it as such, but it's actually charming.

Read more

❌
❌