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  • ✇NintendoFuse
  • E3 is Officially Gone for GoodSteve Cullum
    In an official post on E3 ‘s social media, they have confirmed what many suspected—the end of an era. The Electronic Entertainment Expo, hosted by the Entertainment Software Association, began in 1995 as a trade event to show off the latest and upcoming video game software and hardware. While it had some hiccups ups over the years, it was viewed by many as THE place to debut a game or console. At its height, the event brought in over 70,000 in attendance. In 2020, due to the COVID-19 pand
     

E3 is Officially Gone for Good

12. Prosinec 2023 v 15:59

In an official post on E3 ‘s social media, they have confirmed what many suspected—the end of an era.

The Electronic Entertainment Expo, hosted by the Entertainment Software Association, began in 1995 as a trade event to show off the latest and upcoming video game software and hardware. While it had some hiccups ups over the years, it was viewed by many as THE place to debut a game or console. At its height, the event brought in over 70,000 in attendance.

In 2020, due to the COVID-19 pandemic, E3 was canceled for the first time. The following year, the ESA took it online, but it was not the same, and the industry clamored for a return to form. Unfortunately, the event failed to return in 2022 and 2023, causing many to wonder if the end was near.

On December 12, 2023, the ESA and E3 put out a public statement that E3 is officially over.

Thanks for all the great memories, E3. We will miss you.

  • ✇ISK Mogul Adventures
  • E3’s corpse has finally been laid to rest
    We’ve finally seen these ‘E3 canceled’ headlines for the last time. The ESA has announced today that owing to a challenging media landscape, they’re done... The post E3’s corpse has finally been laid to rest appeared first on ISK Mogul Adventures. Written by .
     

E3’s corpse has finally been laid to rest

12. Prosinec 2023 v 20:00

We’ve finally seen these ‘E3 canceled’ headlines for the last time. The ESA has announced today that owing to a challenging media landscape, they’re done...

The post E3’s corpse has finally been laid to rest appeared first on ISK Mogul Adventures. Written by .

  • ✇Kotaku
  • Geoff Keighley: Big Companies Have To Treat Their Developers RightEthan Gach
    The host of E3 replacement Summer Game Fest, Geoff Keighley, kicked off the showcase’s fourth year by doing what many have called on the veteran industry insider to do for months: use his biggest platform to acknowledge the current state of mass layoffs, cuts, and cancellations at some of gaming’s biggest publishers…Read more...
     

Geoff Keighley: Big Companies Have To Treat Their Developers Right

7. Červen 2024 v 23:25

The host of E3 replacement Summer Game Fest, Geoff Keighley, kicked off the showcase’s fourth year by doing what many have called on the veteran industry insider to do for months: use his biggest platform to acknowledge the current state of mass layoffs, cuts, and cancellations at some of gaming’s biggest publishers…

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How can I efficiently make a delta snapshot that accounts for entities/components that have been added/removed?

In reference to the snapshot and delta compression approach popularized by Quake 3, but with ECS.

Understand the delta should only contain changes — makes sense.

However, if a snapshot delta no longer contains some component x, how does the client know if it’s because there is no state change or because the server removed the component? Same for entities, an entity may just not have any state change over the last few ticks, or, it may have been destroyed on the server, perhaps it was killed but we missed that state update.

Now, I could:

  1. Encode this into the actual diff as proposed in the comments, e.g. component x from previous snapshot no longer exists in latest snapshot. This of course would not be compatible with how my deltas are currently being auto generated by XORing two snapshots.
  2. Include ALL — in view — entity IDs and component types in a given snapshot delta packet even if the corresponding components are zero'd out (no change). Packet size concerns here as we’re no longer sending ‘only changes’ — e.g. if entity ID is 1 byte, component tag is 1 byte; 100 entities each with 5 networked components is already 600 bytes uncompressed even if the component data is unchanged and zeroed out (such as XOR).
  3. Use a separate command system to relay key entity or component events e.g. entity x destroyed/spawned, etc., but that seems like overkill since it could be handled implicitly via state updates.

Example: P2 -- standing in view of P1 -- goes AFK for a few seconds and so the last x snapshots for P1 didn't contain the P2 entity. P1 doesn't know if P2 is dead and so it’s entity needs destroying, or it's actually just doing nothing. The reverse is also true, i.e. P2 could have been killed and the server destroyed that entity, but P1 missed the state update that indicated the death.

A somewhat related note but please feel free to stop reading: Quake 3 as far as I can see here will include all entities in the snapshot including an indicator if the entity is null (destroyed I assume). In the ECS world where we don’t have one struct representing an entity, but instead have many (components), if the same approach were to be followed for an entity’s components it could lead to a bulky delta — as per my original concern. Whilst not related to my question, diff is also much easier with the single struct approach since it would have many fields and you could simply XOR with a previous version and RLE out the zeros — also doesn’t work for components which would defeat the RLE.

Every Video Game Showcase Happening During Not-E3 And Summer Game Fest 2024

30. Květen 2024 v 19:26

What’s dead may never die. E3 may finally be gone for good but its spirit lives on in Summer Game Fest. Hosted by The Game Awards creator Geoff Keighley, the event kicks off in June and promises teases, trailers, and world premieres for the biggest games of tomorrow and beyond. Here’s every gaming conference,…

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For The First Time Since 2014, Assassin's Creed Is Skipping PS4/Xbox One

15. Květen 2024 v 21:15

Earlier today, Ubisoft officially unveiled Assassin’s Creed Shadows, the next big, main entry in the long-running stealth-action franchise featuring sneaky assassins and evil Templars running amok throughout history. And for the first time in a decade, Ubisoft’s popular series is skipping the PS4 and Xbox One.

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  • ✇Kotaku
  • February’s Xbox Game Pass Offerings End Month With A BangLevi Winslow
    Microsoft has announced the final set of games that will close out February for Xbox Game Pass subscribers. This crop of titles offers a variety of genres, from anime-ass RPGs to open-world shark adventures to sports simulators. As usual, there’s a little something for everyone.Read more...
     

February’s Xbox Game Pass Offerings End Month With A Bang

20. Únor 2024 v 16:45

Microsoft has announced the final set of games that will close out February for Xbox Game Pass subscribers. This crop of titles offers a variety of genres, from anime-ass RPGs to open-world shark adventures to sports simulators. As usual, there’s a little something for everyone.

Read more...

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