Larian Explains Why Baldur’s Gate 3’s Most Underserved Companion Felt Shortchanged
The post Larian Explains Why <em>Baldur’s Gate 3’s</em> Most Underserved Companion Felt Shortchanged appeared first on Kotaku.


Vince Zampella, known for co-creating the Call of Duty series, among many other roles, has died. Zampella, 55, died in a car crash in Los Angeles on Sunday. The fatal crash killed him, along with the occupant of his car.

The post Pathologic 3 Walkthrough – Day 1 appeared first on Into Indie Games.

Hello and Happy New Year - is it okay to say that now? I'm not sure where the cut-off point is. Some people still have their Christmas trees up. We had ours out before New Year. Welcome back to What We've Been Playing! Or as I like to call this particular edition of it: What We Played Over Christmas, because it's been a couple of weeks since we've talked.

Clair Obscur: Expedition 33 developer Sandfall underestimated just how much players would engage with the game's various sidequests and optional content, and as a result of this extra grinding would find the final boss fight a tad underwhelming.

The top five games played on the PlayStation in 2025 by US players were exactly the same as in 2024, according to Circana's Player Engagement Tracker.

Troy Baker, one of the most well known actors working in video games, believes generative AI could have a positive effect overall on performing arts. Baker thinks it'll cause a reaction whereby people will seek out "authentic" experiences more - live shows, live theatre - and turn away from "gruel that gets distilled to me through a black mirror".

Toshiyuki Itahana, character artist for the Final Fantasy series, including games like Final Fantasy 9, Final Fantasy Crystal Chronicles, and Final Fantasy 14: Dawntrail, has left Square Enix.

Clair Obscur: Expedition 33 developer Sandfall will focus on what those at the studio personally think is "cool" for its next game, rather than feel any pressure to focus on what anyone else thinks it should do.

43.8 million player votes later, the winners of the 2025 Steam Awards have been announced, with Hollow Knight: Silksong securing top prize, Game of the Year.

It's a big year for gaming anniversaries. There are five massive series that turn 40 years old in 2026 - The Legend of Zelda, Metroid, Dragon Quest, Kid Icarus, and Castlevania - whilst Sonic the Hedgehog turns 35, and Persona and Pokémon both turn 30. There's probably a lot of celebratory stuff coming over the next 12 months, but let's start with a franchise we know is getting some attention this year before anything else: Persona.

It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.

Former Rockstar technical director, Obbe Vermeij, has commended Baldur's Gate 3 developer Larian Studios for walking away from the hugely successful Dungeons & Dragons series, calling it a "bold move".

2025 has gone by in a flash, hasn't it? Well, apart from the days I've spent tabulating all your Game of the Year votes and presenting the results here - that has felt like an eternity and I think has given me permanent neck pain. But, let's not worry about that. I'm sure you'll agree it was worth the sacrifice.

Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week it's not about what we've been playing, but what we hope to be playing on Christmas Day (you're reading this now, but we wrote this back in June or something as we plan ahead).

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Clair Obscur: Expedition 33 didn’t win any awards for best plot twist, likely because they don’t exist. So we’ll have to talk about it because it deserves it, yes, but also because of how it reminds me of a game I’d expect to have nothing in common with it. Deep spoilers follow for both games.
I’m talking about Link’s Awakening from 1993, the first Zelda game to come out for the Game Boy. It takes place in Koholint Island, one of the few locations outside of Hyrule seen in the entire series, and with good reason. It's a really neat place, filled with likeable inhabitants, but over the course of the game, appearances of characters such as Yoshi, Kirby, and even some from Sim City hint at how this place is the strangest place ever visited in the series.
Still, no matter, as Link just needs to go back home anyway. To do so, he has to wake a mystical creature named the Wind Fish. Before doing so, however, Link discovers that the reason for all the wackiness is not a regular pre-Smash Bros. attempt at a multiverse, but rather that he’s not experiencing his waking reality. The dream of this fish fabricated the entire island, and incidentally absorbed Link as he crashed into it.
Most of Expedition 33 also doesn't take place in its world's base reality. Though its real world also features fantastical elements, such as people of various artistic backgrounds possessing magical powers, it's much closer to our 19th-century Paris than to the overly magical world we see surrounding the city of Lumiere. Learning that likely came as a shock during your playthrough. Even tougher, probably, was learning after you'd have to choose between staying in that reality at the expense of your own family and of your own health, or escaping, but in a manner that would kill every living being in that small world.
Similarly, Link’s Awakening requires Link to wake the Wind Fish from his slumber to be set free, even though that will also abruptly end that small pocket of reality, immediately ending all life on it. Worse yet, that game never gives players the choice to spare anyone.
Under normal circumstances, players would be able to excuse their actions, arguing that it was possibly all just a dream and that nobody was really harmed, since they never really existed in the first place. But the Zelda game's secret ending shows that one of the "fish's creations" actually managed to somehow break through and be materialized into this world after the destruction of their own. So, even though the secret ending is there to leave players on a more hopeful note, it actually confirms that a load of people and fun creatures actually died because Link would only get good at sailing in Wind Waker.
I don't know whether Expedition 33 was inspired by Link's Awakening, but it doesn't really matter. What earns E33’s plot a place among the greats is not really the surprise value or the originality. Most who are gushing about E33 were already familiar with The Matrix, The Truman Show, or even Dream-Zanarkand in Final Fantasy X. What truly makes the big reveal at the end of E33’s second act is the emotional weight it puts on our backs and has us carrying until the end.
That’s not the case with Link’s Awakening, which spends absolutely no time disentangling the complexities put forth by the game’s own plot. Link’s Awakening carelessly plays the whole dream scenario as just a cool idea, one that gets way too dark for a Zelda title upon even surface-level inquiry. Whatever the case may be, it’s always cool to see another thing that E33 did better than the big guys.
The original version of Link’s Awakening only ever came out for the Game Boy, Game Boy Color, and the Virtual Console, but you can now also play the Switch version. Alternatively, you can also play this game called Clair Obscur: Expedition 33 on your PlayStation 5, Xbox Series X|S, or PC.
The post This obscure Zelda title asked Expedition 33’s big existential question first, in a much darker way appeared first on Destructoid.