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Code Vein II Interview: world building, player choice, weaponry, and more

8. Leden 2026 v 14:00

Code Vein II, launching for PlayStation 5 on January 30, is the newest entry in the dramatic exploration action RPG series, Code Vein. Set in a post-apocalyptic future, it depicts the drama of Revenants and humans who fight to defy their doomed fate. Players confront relentless foes and treacherous locations alongside a trusted partner, while their choices rewrite history and shape the destinies of both the world and its characters.

We recently got a chance to go hands-on with the upcoming title and have a chat with the game’s producer, Keita Iizuka, and the director, Hiroshi Yoshimura.

Keita Iizuka, Producer, Bandai Namco Entertainment (left) & Hiroshi Yoshimura, Director, Bandai Namco Entertainment (right)

Follow a hero’s journey that transcends time to rewrite fate and history

PlayStation Blog: Your studio has worked on action RPGs like the God Eater series, the Tales series, and Scarlet Nexus. What aspects did you focus on to set this title apart from those games?

Yoshimura: I think one of Code Vein’s defining features is its challenging difficulty.

Iizuka: Another crucial aspect of Code Vein is that you can only bring one companion on your journey. Even when facing deadly environments or powerful enemies where a single mistake could mean death, it’s just the two of you. That may feel isolating at times, but the unique bond and trust that form between you and your partner is unique to Code Vein.

Yoshimura: Code Vein also places a strong emphasis on creating a world grounded in realistic backgrounds. The team made thoughtful design choices to blend anime-style characters naturally into these detailed environments. This commitment to a distinctive visual style is another hallmark of the game.

Yoshimura-san, back when you were developing God Eater 2, you talked about how you organized your ideas by carefully putting them into words. Did that approach carry over or influence your work on this project?

Yoshimura: The “verbalization method” I used during God Eater 2 has been applied not only to this title, but also to the previous Code Vein. It involves the enormous task of writing out every game element and clarifying how they connect to one another. We repeatedly iterated on the core action systems from the prototype stage. As projects grow in scope and development periods stretch, the market and player expectations keep evolving. If the team does not continually update its mindset during development, the game risks feeling outdated by the time it launches. The action in this title is the result of extensive iteration; while respecting and carrying forward the sense of camaraderie with your buddy that was so well received in the previous game, we rebuilt the system around two new strategic concepts – “Summoning,” where you fight alongside your partner, and “Assimilation,” where you become one with them. We hope players will enjoy this new approach.

When it comes to the game’s worldbuilding, were there any elements you carried over from the previous title or specific aspects you chose to emphasize?

Yoshimura: Code Vein II establishes a new setting while still retaining core elements from the previous game. Because this title is built around the idea of rewriting history, directly linking it to the previous game’s world would risk overturning the established history and player experiences. That said, it’s not an entirely separate world either; fans will notice familiar items, weapons, gifts, and other small callbacks scattered throughout the game.

During the hands-on demo, the design differences between Josée as your Revenant buddy and as a boss really stood out. What’s the concept behind the Revenant’s boss transformations?

Yoshimura: Those design differences are intended to make players wonder what happened to the character. While their appearance changes drastically, there are still subtle elements shared between the two forms. You might miss them during battle, but as the story unfolds, you’ll begin to understand the reasoning behind the transformations. We’d love for players to look back at the character designs after those revelations.

Ensuring narrative integrity amid history-altering changes

Player choices play a big role in this game. Does altering history result in multiple endings?

Iizuka: The core gameplay revolves around traveling between the present and past to progress the story. When you intervene in the past and return to the present, relationships with characters or the world itself will change. The game has multiple endings, so even after reaching one ending, you can go back in time to alter it.

Yoshimura: It’s a pretty unique structure. There are multiple endings, but the way players approach them is different. What really defines this game is how players actively shape the story through their own choices.

Iizuka: There’s also New Game+ that lets you carry over your levels and certain progress for those who want to revisit the story from the beginning.

The history-altering system must be challenging to maintain story consistency. What were your key focuses or struggles when crafting the narrative for this title?

Yoshimura: I took it on myself, but it was far more challenging than expected. As I built out the narrative, I found myself wanting to push the boundaries further. I want to create living, breathing characters, so I refused to make them act like puppets that were convenient to the game’s system. Maintaining narrative consistency was tough, but character integrity mattered even more. My core rule was ensuring that player experiences were reflected without any contradictions. The complexity made it difficult to convey my vision clearly to the team, so I just powered through it myself (laughs).

Iizuka: The story went through extensive rewrites. However, the final version achieves solid consistency and a smooth flow, making the history alterations feel seamless without any sense of disconnect.

Character creation has expanded with adjustable body types, new hair options and broader gradient options. You can mix-and-match outfits with on/off toggles to unlock even more variety. Cloaks and hoods are separate parts of vampire gear, and there are no longer accessory cost limits.

What are the standout features of the new Rune Blade and Twin Blades? Are there any changes to weapons carried over from the previous game?

Yoshimura: The Rune Blade is a tricky weapon that leverages formae power to levitate swords. With specific formae, you and the blade can move independently to attack, pulling off solo coordinated assaults. Twin Blades, held in both hands, prioritize speed and spin. It was highly requested by fans of the previous game, so we’re excited for the new addition. In Code Vein II, you can stack wounds with every hit to maximize Ichor from blood drains, so hit count is key.

It’s difficult to pinpoint changes to the five returning weapon types, but the animations have seen a major quality upgrade, so nothing feels exactly like the previous game. Every move, from weighted swings to combos, has been fully rebuilt to match the elevated animation standards.

Iizuka: This game now lets you equip formae directly onto weapons, with many more type-specific options. This makes  tailoring builds to each weapon’s strengths far more intuitive than in the previous title.

Code Vein II launches on PS5 January 30. For more gameplay details, check out the latest hands-on report.

Code Vein II hands-on report

5. Leden 2026 v 15:01

Code Vein II maintains the core elements of its predecessor, but it feels more like a standalone action-RPG than a sequel. That’s because it greatly expands on the series’ combat systems and ideas to offer a huge amount of customization, while telling an all-new story about vampiric characters called Revenants that’s not linked to the original Code Vein.

Code Vein II hands-on report

I recently got a chance to go hands-on with Code Vein II to check out its new systems, its time-traveling story, and its tough-as-nails bosses. Here’s everything I saw along the way.

A host of combat options

At first blush, Code Vein II feels similar to other Souls-like games, as well as to its predecessor. You can fight with a host of weapons ranging from huge greatswords to fast, gun-mounted bayonets and, new to the sequel, dual blades. Hitting Square gives you a fast, weak attack, while Triangle fires off a stronger, slower one. You can also dodge with Circle and block attacks with L1 to lessen the damage you take, or parry blows completely if you hit L1 just as an attack lands.

Where Code Vein II sets itself apart is in all its combat options. For starters, for each weapon, you can equip four special abilities called Formae; one for each of the face buttons. Holding R1 and hitting one of those buttons activates the Forma equipped to it.

Formae come in three different categories — Combat, Magic, and Support — and they all have different uses in battle. One might give you a powerful attack, while another can help you dodge out of the way of an enemy before striking back when there’s an opening, and another might cover a patch of ground with flames.

Draining your foes

Powering your Formae attacks takes Ichor, and like in the first Code Vein, you only have so much. You steal Ichor from enemies by activating slow but powerful Drain Attacks when you hit or hold R2. These strikes use special weapons, Jails, and, like the Formae, each is useful in its own specific way.

Jails can be equipped like other weapons in Code Vein II, and I tried several to see how they mix with different builds and abilities. The Ogre Jail is a huge claw that slashes away at enemies, while the Hound is a pair of dog-headed gauntlets that latch onto and bite enemies.

Another Jail fires off like a scorpion tail, giving you lots of range, while another lets you send a horde of tiny bats to tear at enemies. Each Jail has particular attributes that fit different Blood Codes, the central aspects of a build that determine your character’s fighting style.

Between weapons, Formae, Jails, and Blood Codes, there’s a huge amount of customization in Code Vein II’s combat.

An adventure through time

The world of Code Vein II lies on the brink of destruction. The only way to save it is for you, the protagonist, to team up with a Revenant named Lou with the ability to travel through time. The plan is to head 100 years into the past to just before an event called the Upheaval, where you can hopefully alter history to stop a world-ending force called the Resurgence.

My preview started on MagMell Island in the present, where humans and Revenants were holed up, fighting to survive. But in the past, the place was under attack from bandits, forcing me to fight my way through its corridors and join other characters as they worked to defend it.

The second level, a dungeon called the Sunken Pylon, was ruined, flooded mall into the ground — a place now overrun by Horrors, the corrupted former humans and Revenants created by the Resurgence. In both levels, there are often side paths with tough, optional fights and hidden rewards to find. Often, you’ll loop back to an earlier checkpoint by unlocking shortcuts and elevators in classic Souls-like style.

Gaining Partners

Time travel also lets you meet characters from the past and team up with them. Partners are a major part of the series, but Code Vein II adds new aspects to the system. Your computer-controlled ally will fight by your side, making them great for taking on multiple enemies or distracting a boss so you can heal. But you can also “assimilate” your partner, fusing the two of you together to give yourself a stat boost while your partner is off the field.

You can activate assimilation whenever you want, making it a handy part of your strategy, assimilating to pull off a few high-power moves before releasing your partner back into the fight.

Partners are also something of an extra life. When your health runs out, your partner will revive you and briefly disappear. If you can stay alive long enough, a timer will run down, bringing your partner back into the fight.

Code Vein II’s story hinges on your partners, with the Sunken Pylon focusing on Josée, a Revenant hero wracked with guilt over the death of her twin sister. After channeling Josée’s memories to unlock her past, the dungeon culminated in a battle with the vicious Horror responsible for her sister’s death.

Battling the Metagen Remnant

At the bottom of the Pylon was the Metagen Remnant, a colossal creature that showed how brutally tough Code Vein II’s massive bosses can be. The trick to the fight was to get in close, dodging the Remnant’s enormous, burly arms, and then hitting it in the face whenever there was an opening — while also being careful not to over-commit and get pummeled.

Even once I had the hang of what the Metagen Remnant could throw at me, it was an arduous battle. Bosses have huge health pools and lots of deadly tricks up their sleeves. But if you can hammer them hard enough, you can stagger bosses just like other enemies, allowing you to perform Special Drain Attacks to do massive damage.

Taking on Josée

The last part of the preview, and the final boss fight, saw Lou and me returning to the present to complete our true goal. During the Upheaval, several heroic Revenants used their life force to seal the Resurgence, but the calamity facing the world is a result of those seals weakening. In order to stop it, we need to release the heroes — now corrupted into horrible monsters — and defeat them.

Josée wasn’t exactly as we remembered her; she was now a towering, katana-wielding, armored warrior. Her fighting style is all about fast, sweeping attacks, and using a status effect that can root you to the ground and leave you open to strikes. I had the most success battling Josée with speed, pummeling her with fast attacks and staying light on our feet to dodge her strikes. But like the Metagen Remnant, Josée puts up a serious fight, making it clear that Souls-like fans are going to need to hone their skills to defeat Code Vein II’s toughest challenges.

Altering history

The boss fight is a tragic addendum to Josée’s tale. But as Director Hiroshi Yoshimura mentioned during the event, after beating Josée, you’ll potentially have the option to return to the past and change her fate. That might give you the chance to save her, but it could put your overall mission at risk, too. While I didn’t get to see how the timeline might change in Code Vein II, it’s clear time travel is a big part of how its deep story will unfold.

Code Vein II has added a lot to its predecessor’s foundations, offering versatility in playstyles and plenty of options with your partner, your weapons, and your Formae. But the most interesting part might be its time-hopping story, with the chance to get close to Code Vein II’s characters and, ultimately, change history.

You can see how it all comes together when Code Vein II launches for PS5 on January 30. 

A Code Vein II Character Creator Demo will be available January 23 on PlayStation Store, letting you explore the game’s central hub, MagMell Institute, experiment with Photo Mode and try the game’s character customization options. Your custom character can be transferred to the full game.

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Our New Year 2026 gaming resolutions - "I want to see how close I can get to 100 percenting the game in 24 hours"

January is the month that, where I live, in the south of England, everyone gets serious again. All the paraphernalia of Christmas - all the merriment and cheer and colourful lighting - is cleared away in favour of sobering goals for the year ahead. It's never something that's appealed strongly to me, making goals, but I do feel the allure of wiping a slate clean and starting again. It's like a run in a roguelike game, I like to think. Time for a new me.

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"We don't need to demonise it" - actor Troy Baker believes gen-AI could drive people to seek out "authentic" experiences

Troy Baker, one of the most well known actors working in video games, believes generative AI could have a positive effect overall on performing arts. Baker thinks it'll cause a reaction whereby people will seek out "authentic" experiences more - live shows, live theatre - and turn away from "gruel that gets distilled to me through a black mirror".

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The 50 best games of 2025, ranked

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FF7 Director Speaks Out On Final Fantasy 6 Remake

10. Leden 2026 v 03:45

Square Enix's remake of Final Fantasy 7 has been one of the most ambitious gaming projects of the last decade. While the upcoming Part 3 of the re-imagining of the most popular Final Fantasytitle of all time is still garnering significant attention, longtime fans of the premier JRPG franchise are also curious about a potential remake of FF7's nearly as beloved big sister.

The Darkest Files

7. Leden 2026 v 20:00

Dire Evidence

HIGH A one-handed mode and strong accessibility options.

LOW Lack of visible body/feet in first-person view.

WTF Witness testimonies reimagined as interactive, playable memories.


Courtroom drama is criminally underrepresented in gaming, and The Darkest files does its part to change that, bringing a rare mix of historical gravity, narrative agency, and emotional nuance to the table.

Set in post-WWII Germany, The Darkest Files follows a young prosecutor working under the stern eye of Fritz Bauer (a real historical figure) as they sift through evidence, interview witnesses, and try to untangle the lingering moral wreckage of a nation trying to rebuild.

The setting alone is enough to grab attention, but it’s the small touches that elevate the experience — picking dialogue responses, interrupting witness testimonies to present evidence mid-conversation, and risking rejection when submitting proof to the court. Unlike other titles where success is often telegraphed, The Darkest Files isn’t afraid to let players fail – reinforcing the idea that justice, like memory and life itself, are fragile.

Played from a first-person perspective, the hook to The Darkest Files lies in its approach to investigation. Witness interviews feel dynamic because players aren’t just passively listening — the memories described are fully playable scenes that players can explore, adjust, and challenge.

For example, in one moment an elderly woman describes a fleeting glimpse of a suspect, and within seconds, the player’s view shifts into a surreal reconstruction where one can move about, examine evidence, and try to piece together a credible timeline. However, in a move harkening back to the developers’ bravery via presenting opportunities to fail, certain parts of the reconstruction trigger the end of the investigation opportunity, whether or not the player has investigated all points of interest — and missing some could lead to a weaker case and a potential loss in court.

The gameplay is smooth and largely intuitive, and accessibility is clearly a high priority – one-handed mode being just one of many thoughtful options. Reconstructing events and organizing evidence flows naturally, with stakes added by the fact that even a seemingly complete compilation of proof can be rejected by the court. There is no hand-holding here — players are asked to think critically and advocate fiercely.

Not everything hits the mark, though. While the court scenes are engaging, they tend to resolve quickly, leaving little room for the kind of strategic maneuvering seen in other legal dramas. The inability to lay traps for the defense – such as baiting a lie and then revealing contradictory evidence – feels like a missed opportunity to add extra layers of tactical satisfaction.

Still, The Darkest Files manages to do something special. Its neo-noir art style – heavy on blues, whites, and yellows – beautifully complements the somber tone of its story, evoking a blend of 1960s comics and classic detective cinema. Meanwhile, characters like Simon Petere — an old rival initially rooting for the player’s failure — inject a sharp tension that prevents the narrative from sinking into being a dry historical rehash. Some of its best moments come from small, human details – things like retail stores half-heartedly justifying their wartime behavior, and citizens wrestling with guilt and denial – that paint a complicated portrait of post-war Germany that is rarely seen in games.

The Darkest Files doesn’t simply retread expected courtroom cliché — it asks hard questions, demands patience, and treats its players with the respect they deserve. Putting a few minor mechanical shortcomings aside, The Darkest Files succeeds by refusing to sanitize history and doesn’t oversimplify the complexities of justice and the human spirit.

Rating: 8 out of 10

— Patricio do Rosario


Disclosures: This game is developed and published by Paintbucket Games. It is available on PC. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 8 hours of play were devoted to the single-player mode, and the game was not completed.

Parents: This game is Not Rated by the ESRB. There are depictions of Violence. A description about the game reads: Germany, 1956. The war is over, but justice is not served. Former Nazis walk free, while their victims lie in unmarked graves. As a prosecutor, you’ll unearth long-buried evidence, confront witnesses and hunt down perpetrators. Will you have the courage to bring these “ordinary men” to court? It’s not meant for children.

Colorblind Modes: Colorblind modes are not available.

Deaf & Hard of Hearing Gamers: The Darkest Files offers no options for audio accessibility other than subtitles, but there are no necessary audio cues and the game is playable without sound. This game is fully accessible. There are options to resize texts and subtitles. (See examples above.)

Remappable Controls: All controls are fully remappable.

The post The Darkest Files appeared first on Gamecritics.com.

Maybe the Real Code Vein II is the Friends We Make Along the Way

5. Leden 2026 v 15:00

Maybe the Real Code Vein II is the Friends We Make Along the Way

Code Vein II

Summary

  • Code Vein II arrives on Xbox Series X|S on January 30.
  • Building on the first game’s rich combat, Code Vein II remixes its themes and imagery into an original story and setting.
  • The partner system of NPC companions returns as well, reworked and expanded as a central pillar of both the gameplay and narrative.

The monstrous Metagen Remnant really had me on the ropes, crushing me repeatedly with a swipe of its tail, but that stoic, pink-haired woman just wouldn’t let me forget the power of duty, friendship, and anime.

Code Vein II

I recently attended a closed preview event for Code Vein II, upcoming sequel to Bandai Namco’s 2019 3rd-person action game with anime aesthetics and narrative. Hosted at a dramatic cathedral church in Los Angeles, I played several hours of a curated demo and took part in a group interview with series director Hiroshi Yoshimura and producer Keita Iizuka, both of whom are returning from the first game to make a bigger and better sequel.

One of the original Code Vein’s main mechanical hooks was the variety of NPC partner characters that you could team up with to overcome the game’s challenges, and Code Vein II has doubled down on that. Yoshimura summed it up well that what he “think[s] defines Code Vein and its identity is really traversing these difficult dungeons and encounters with your partner, and that sense of achievement you get from overcoming them together. So that’s one [piece of positive feedback] we got from Code Vein, one that we’re definitely leaning into more in Code Vein II.”

Same but Different

If, like me, you never got around to the original Code Vein, you don’t need to worry about missing the story. Code Vein II remixes much of the first game’s imagery—powerful, vampiric beings called Revenants in a post-apocalyptic world—into an original setting and story. Fans of the first will no doubt find plenty of rhymes and resonance, but new players need not worry about studying up on the lore to understand what’s going on.

That’s not to say that everyone will easily follow along with everything. A big part of Code Vein’s appeal is that it’s anime as all hell, with a plot that’s as melodramatic as it is convoluted and laden with proper nouns. This time around it’s a time travel story, no less. According to Iizuka that’s why they decided to have it be unrelated to the first game: “If we had done this as continuation of the previous world/character/game, then that could possibly mean players would affect and change events that have already happened in [the original] Code Vein. And we didn’t want to take away from that, because what players experience in Code Vein, we think, belongs to the players.”

Code Vein II

Josée and the Pussycats

Code Vein II takes place in a world on the brink of collapse. Humans now live together with Revenants (vampiric beings that had long existed in the shadows). 100 years ago, Revenants worked together to try and defeat a cataclysmic force called The Resurgence but failed to seal it, creating a new entity known as Luna Rapacis. The result was that the Resurgence was only delayed, and Luna Rapacis is turning Revenants into mindless horrors that accelerate its progress.

You play as a Revenant Hunter tasked with saving the world. In order to do that, you have to defeat Fallen Heroes of the Resurgence—the Revenants from 100 years ago that tried and failed to seal it away, and have since been corrupted into monsters and sealed into cocoons. With the help of another Revenant with a unique time travel ability, you must first go back into the past, meet these heroes in their prime, and help them out in their personal quests before returning to the present and defeating them in their monstrous form. According to Yoshimura, “the overarching mission is going to be to defeat all of these heroes, the order of which is up to the players themselves,” so in a very real way, the gameplay and story are structured entirely around these partner characters.

Code Vein II

For the demo session we played parts of the section for Josée Anjou, a short, fierce Revenant with a giant sword, pink hair, and an eyepatch. She’s a stoic protector, burdened by guilt from her past. In her present we were helping her cleanse polluted water from the Sunken City, a flooded urban ruin, by fighting our way down to defeat an enormous, sphinxlike beast called the Metagen Remnant. Our exploration down towards the boss was punctuated by flashback scenes in which I’d run past tableaus from Josée and her sister’s past, learning more about her personal story. Eventually I returned to the present to do battle with a monstrous (and monstrously difficult) Josée, burdened by the full pathos of knowing this creature’s tragic backstory as she pounds me into the tile over and over again.

Code Vein II

Formae and Function

Combat is the real star of the show. Code Vein II comprises an intricate lattice of interconnected systems that I could only begin to wrap my head around in a few hours of play, but I imagine they’d be engrossing when built up over an extended game. The foundation of stamina management, light/heavy attacks, and dodging should be familiar to anyone who’s dabbled in the Soulslike genre. Code Vein II then heaps on layers and layers of customization.

Rather than committing to fixed stats, Blood Codes return from the first game, acting as hot-swappable classes to rescale your stats for different builds. In addition to a variety of one- and two-handed weapons with different base move sets, Formae (a rework and expansion of the first games Gifts) are powerful special moves that you can find over the course of the game and slot into compatible weapons. These cost a resource called Ichor to use, which you replenish by landing special drain attacks.

The resource for using your special abilities being generated by attacking adds a risk/reward dynamic to combat, and keeps it aggressive. In all ways, Code Vein II wants to empower you to experiment and play in your own style, with Formae and Blood Codes allowing you to completely rebuild your strengths and moveset at any time.

Code Vein II

And my Greatsword!

Partners take a prominent role in that combat customization, each offering unique passive bonuses to you that improve as your relationship deepens. You can either Summon them to have them fight side by side with you as normal (and as any Elden Ring player knows, just having a summon pulling enemy aggro can make all the difference in a tough fight), or you can Assimilate them into you, absorbing additional power and stats. This enables proud players that want to Let Them Solo Her still engage with the partner system, as it’s so central to the game’s narrative.

One of the biggest benefits I drew from my partner was the Restorative Offering, where they would sacrifice themselves to bring me back when my HP hit zero, before respawning soon thereafter to continue the fight. This brought me back from the brink countless times during the two extremely challenging boss fights in the preview, and can serve as a great buffer to keep you in the fight a little bit longer.

Code Vein II

When I asked about mitigating difficulty, Yoshimura emphasized the role partners played here too. When faced with a difficulty spike, you can explore to level up and find more equipment, Formae, and Blood Codes to experiment with. The leeway given by partners pulling attention and reviving you “increase[s] this trial and error cycle, [and] I think that will keep the difficulty balance in check in a way that the players won’t hit this wall or feel this huge level of frustration, because the partner opens up that window for different ways of exploring encounters.”

The difficulty spike between exploration and bosses was enormous, and it’s clear that they will demand a lot, but Code Vein II provides so many different tools and levers for you to tweak that it will really feel like your own victory when you finally do overcome them, even if you did have a helping hand.

You can meet and defeat Josée and all the other partner characters yourself on January 30 when Code Vein II arrives on Xbox Series X|S, available for pre-order now. A character creator demo also releases on January 23.

Code Vein II character creator demo

CODE VEIN II Pre-Order

Bandai Namco Entertainment America Inc.

21
$69.99
Pre-order now to receive the following bonuses: • Stylized Forma Set – Forma Face Paint: A cosmetic item which applies a forma design to the corner of your eyes. – Twin Fangs of the Lone Wolf (Weapon): Twin blades engraved with a special forma. Cut through your enemies like a wolf sinking its teeth into its prey with a powerful, lunging slice attack. In a future world where humans and Revenants coexist… Due to the sudden appearance of the Luna Rapacis, Revenants have transformed into mindless monsters called Horrors. As a Revenant hunter, the player shall halt the world's inevitable collapse by traveling to the past with a girl called Lou who possesses the power to manipulate time. An epic adventure awaits, where you and your chosen partners explore a post-apocalyptic world, face fierce battles against powerful enemies, and uncover an epic story that transcends time. • A Tale Across Time Embark on a journey that spans both the present and the past as you search for clues to prevent the world’s destruction. Alter the fates of key Revenant characters you encounter in the past, while uncovering lost histories and the hidden truths of the world. • Intense and Satisfying Combat Dive into adrenaline-fueled battles where reading enemy moves and mastering your arsenal are key to survival. Unleash powerful skills, adapt on the fly, and conquer relentless foes in fights that deliver both intensity and triumph. • Unique Battle System Experience Code Vein II’s unique gameplay mechanic, where the player drains and acquires blood from enemies to unleash a variety of skills. With the series' new build system, you can freely customize weapons and skills to suit your own battle styles. • Powerful Partner Characters Explore the world with trusted and powerful allies who can fight alongside you or enhance your abilities. Each partner brings unique abilities and deep connections that shape your journey. *Other editions are also available. Be careful of duplicate purchases.

CODE VEIN II Deluxe Edition Pre-Order

Bandai Namco Entertainment America Inc.

21
$89.99
Pre-order now to receive the following bonuses: • Stylized Forma Set – Forma Face Paint: A cosmetic item which applies a forma design to the corner of your eyes. – Twin Fangs of the Lone Wolf (Weapon): Twin blades engraved with a special forma. Cut through your enemies like a wolf sinking its teeth into its prey with a powerful, lunging slice attack. • Early Access (Deluxe/Ultimate Bonus) – Experience CODE VEIN II 72 hours* ahead of launch! The Deluxe Edition includes: • CODE VEIN II • Custom Outfit Pack: Contains 3 costume sets and 1 weapon • Expansion DLC: Mask of Idris In a future world where humans and Revenants coexist… Due to the sudden appearance of the Luna Rapacis, Revenants have transformed into mindless monsters called Horrors. As a Revenant hunter, the player shall halt the world's inevitable collapse by traveling to the past with a girl called Lou who possesses the power to manipulate time. An epic adventure awaits, where you and your chosen partners explore a post-apocalyptic world, face fierce battles against powerful enemies, and uncover an epic story that transcends time. • A Tale Across Time Embark on a journey that spans both the present and the past as you search for clues to prevent the world’s destruction. Alter the fates of key Revenant characters you encounter in the past, while uncovering lost histories and the hidden truths of the world. • Intense and Satisfying Combat Dive into adrenaline-fueled battles where reading enemy moves and mastering your arsenal are key to survival. Unleash powerful skills, adapt on the fly, and conquer relentless foes in fights that deliver both intensity and triumph. • Unique Battle System Experience Code Vein II’s unique gameplay mechanic, where the player drains and acquires blood from enemies to unleash a variety of skills. With the series' new build system, you can freely customize weapons and skills to suit your own battle styles. • Powerful Partner Characters Explore the world with trusted and powerful allies who can fight alongside you or enhance your abilities. Each partner brings unique abilities and deep connections that shape your journey. *Other editions are also available. Be careful of duplicate purchases. *Expansion DLC: Mask of Idris will be available by January 2027.

CODE VEIN II Ultimate Edition Pre-Order

Bandai Namco Entertainment America Inc.

21
$99.99
Pre-order now to receive the following bonuses: • Stylized Forma Set – Forma Face Paint: A cosmetic item which applies a forma design to the corner of your eyes. – Twin Fangs of the Lone Wolf (Weapon): Twin blades engraved with a special forma. Cut through your enemies like a wolf sinking its teeth into its prey with a powerful, lunging slice attack. • Early Access (Deluxe/Ultimate Bonus) – Experience CODE VEIN II 72 hours* ahead of launch! The Ultimate Edition includes: • CODE VEIN II • Custom Outfit Pack: Contains 3 costume sets and 1 weapon • Expansion DLC: Mask of Idris • CODE VEIN Character Costume Set: Contains 6 costumes based on characters from the original game, CODE VEIN • CODE VEIN II Digital Mini Artbook & Soundtrack In a future world where humans and Revenants coexist… Due to the sudden appearance of the Luna Rapacis, Revenants have transformed into mindless monsters called Horrors. As a Revenant hunter, the player shall halt the world's inevitable collapse by traveling to the past with a girl called Lou who possesses the power to manipulate time. An epic adventure awaits, where you and your chosen partners explore a post-apocalyptic world, face fierce battles against powerful enemies, and uncover an epic story that transcends time. • A Tale Across Time Embark on a journey that spans both the present and the past as you search for clues to prevent the world’s destruction. Alter the fates of key Revenant characters you encounter in the past, while uncovering lost histories and the hidden truths of the world. • Intense and Satisfying Combat Dive into adrenaline-fueled battles where reading enemy moves and mastering your arsenal are key to survival. Unleash powerful skills, adapt on the fly, and conquer relentless foes in fights that deliver both intensity and triumph. • Unique Battle System Experience Code Vein II’s unique gameplay mechanic, where the player drains and acquires blood from enemies to unleash a variety of skills. With the series' new build system, you can freely customize weapons and skills to suit your own battle styles. • Powerful Partner Characters Explore the world with trusted and powerful allies who can fight alongside you or enhance your abilities. Each partner brings unique abilities and deep connections that shape your journey. *Other editions are also available. Be careful of duplicate purchases. *Expansion DLC: Mask of Idris will be available by January 2027.

The post Maybe the Real Code Vein II is the Friends We Make Along the Way appeared first on Xbox Wire.

Final Fantasy VII Remake director says younger employees state that Final Fantasy 13 is their favourite

9. Leden 2026 v 17:44
Final Fantasy VII Remake Director Naoki Hamaguchi has stated in a new interview that newcomers to Square Enix tell him that Final Fantasy XIII is their favourite Final Fantasy game and this is causing him to feel slightly old. Final Fantasy XIII launched back in 2009 for Xbox 360 and PlayStation 3 and was a… Read More »Final Fantasy VII Remake director says younger employees state that Final Fantasy 13 is their favourite

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