2025 Steam Award winners announced, and the player-voted results are a little surprising
43.8 million player votes later, the winners of the 2025 Steam Awards have been announced, with Hollow Knight: Silksong securing top prize, Game of the Year.

43.8 million player votes later, the winners of the 2025 Steam Awards have been announced, with Hollow Knight: Silksong securing top prize, Game of the Year.
It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.

2025 has gone by in a flash, hasn't it? Well, apart from the days I've spent tabulating all your Game of the Year votes and presenting the results here - that has felt like an eternity and I think has given me permanent neck pain. But, let's not worry about that. I'm sure you'll agree it was worth the sacrifice.
Sometimes, on my better days, I think I know the answer to what keeps me up at night. Or that I have it in me to figure it out. I like those days because even though they start with a problem, I know where to go, what to do, or who to ask to solve it. That's a pretty good day. Not too many of those lately.
Perhaps this is why, when considering the year that was, mysteries – particularly video game mysteries – come to mind. Of all the entertainment released in 2025, I was drawn to these the most: I know the dirty secret of the Roottree family. I know why Evelyn Deane disappeared from Blake Manor. I know the truth about Mt. Holly Estate. Some questions wormed into my head, and I answered them. I had problems, and I solved them.
When executed well, sleuthing suits video games even more naturally than violence, a contest between the programming logic of video games and the human ability to think laterally. One of the first things you learn about coding is that computers are literal to a degree that is, frankly, madness-inducing. The genius of any particular application, including video games, lies in how elegantly it hides the fact that it is reducing your every input into a cascade of simple binary decisions. However, even with a program designed to do all of the heavy lifting for you, even with all the cumulative experience of the internet at your disposal, sometimes the thing that lies between you and your goal is the wildly frustrating task of figuring out how to ask the right question.
This also happens to be the engine that drives a good mystery.
On a basic level, a video game mystery narrativizes one of the most fundamental computational functions: Querying a database. (The narrative designer Bruno Dias has called games expressly built around that function "database thrillers" for this reason, going so far as to jam out his own – quite good! – text parser version of one, Kinophobia.) Defining the right parameters that will separate the endless sea of useless data from the precious and narrow set of information you can actually use, perhaps to form another query in turn, rendering previously useless data into something vital. Once again: Asking the right questions.

The Roottrees Are Dead, Jeremy Johnston and Robin Ward's 2025 remake of Johnston's browser game of the same name, operates on this fundamental level. It casts the player as an amateur genealogist, asked by a mysterious client to trace the family tree of the Roottree sisters. Recently deceased in a private plane crash just before the start of the game, the sisters are heirs to a massive family fortune, and their untimely demise means a significant windfall for the extended family.
The pleasures of The Roottrees Are Dead lie in doing the task it sets out for you in its simulated tactility. The game is set in 1998, and in researching the Roottree family, the player bounces between a table with relevant documents and photographs to examine, a corkboard where they lay out the family tree, and a desktop computer with a blistering 56k modem for surfing the information superhighway. A notebook, available at the push of a button, allows you to type notes or collect highlighted passages from your research materials. Using all these tools, a family's history becomes a giant jigsaw puzzle, a deductive riddle that feels impossible until you just buckle down and do the work. One good lead yields another, and then another, and finally you have names and faces and the puzzle begins to take shape.
But these aren't just puzzle pieces: They're people. The connections and if/then questions that determine where they fit in the Roottree pedigree are just part of the story. What makes The Roottrees Are Dead such an exceptional game is in the way it tells you from the start that one branch of the family tree is off-limits until the end, an optional question where the answer isn't so much there to be found as it is inferred. In laying out the endgame this way, Johnston and Ward provoke the player: Were you merely solving the puzzle? Or were you paying attention to the story it told? You know the what – how about why? Can you see the people hidden between the data points?

In the twilight of the 19th century, the massive disruption of the industrial revolution left European high society in a state of unease, as the edges of a carefully-constructed social order began to crumble. Literacy spread among the middle class, the world shrank as steamships sent people all over the globe, new customs and experiences shook the once–strong foundations of Christian institutions. For many people of means and those who aspired to such status, the church was insufficient at addressing their moment of malcontent. The occult took root.
Set in the final three days of October 1897, The Seance of Blake Manor follows Declan Ward, a detective from Dublin, after he receives a mysterious commission to investigate the disappearance of Evelyn Deane. Deane was one of a number of mystics and magic-curious from all over the world invited to Blake Manor, a hotel in Western Ireland, for a Grand Seance to take place on Samhain, the day when the veil between the mortal world and the spirit realm is thinnest. Assuming the role of Ward, the player wanders the eponymous manor, snooping through rooms and asking guests questions, each exchange or observation deepening the mystery of Ms. Deane's disappearance.
The Seance of Blake Manor is a work of folk horror, which means that history has something to say here, whether the story's characters are able to hear it or not. (They will pay if they don't.) While a far more traditional narrative than The Roottrees Are Dead, Blake Manor is similarly powerful in its subtext. Every character is haunted by some private thing that has brought them to the seance; each is fleeing something or in denial or mourning or desperation. It causes them to be cruel, selfish, reckless. You can piece these backstories together for as many characters as you wish – the game encourages you to solve them all – but what lingers for me is the weight of all that history.
In the search for Evelyn Deane, Declan Ward must repeatedly contend with the beliefs of others. He learns much about Irish folklore, of the fae and the Other World and the Tuatha Dé Danann, the pagan deities worshipped in Gaelic Ireland before Christianity arrived in the country. He sees evidence of the ways both Catholics and Protestants have incorporated those pagan traditions, turning them into saints or holy days. He meets people from around the world who have their own version of those same saints and gods.
Blake Manor requires you to note all this, and think about it some. Learning the faith of each character you meet is integral to solving its mystery. But in this story, Christ and Allah are both just characters in books. The pagan deities, however, are very much real.
I don't believe this is the game choosing a side, asserting that the pagans had it right and everything else is just a fairytale. Rather, I think The Seance of Blake Manor's choice to slowly, deliberately communicate that, in its fiction, the folkloric deities are real is meant to underline the ways in which the indigenous beliefs and cultures of a place are never really gone, even after waves of colonization, industry, and plunder. The spirits are real in Blake Manor because we have fooled ourselves into thinking that wealthy men who build monuments to their fortunes and family name are the only ones who get to write their stories upon the land, forgetting that the land might have stories of its own. Will you seek them out, even if you don't have to? Will you carry that history within you, and keep it alive just a little while longer?

Like many others this year, I have lost countless nights in search of the secret 46th room in the Mt. Holly Estate, and for the bewildering number of mysteries Room 46 is but a mere prelude to. I have many of the answers I set out to find, but I still have further questions beyond them. I also know that the point here may very well be learning to quit.
It's remarkable that Tonda Ros' Blue Prince is structured as a roguelike, a genre defined by its endlessness and infinite possibility. This brings the game in conflict with its narrative setup, which casts the player as Simon P. Jones, a young boy who has learned his wealthy uncle has willed his entire estate to him – provided he can find the hidden 46th room in the logic-defying 45-room mansion that changes its layout every day. Such an explicit goal implies an ending, and upon achieving it, credits do roll. But as anyone who has played Blue Prince knows, that ending is merely an ending. It is also not a solution. Simon's strange quest, the magical nature of the house – which, after enough excursions, is clearly diegetic and not just an allowance for gameplay – are the first of many whys that are left unsaid by that initial ending.
Thus the real mystery of Blue Prince begins, but what that mystery is largely depends on the player. What about this house and the family who built it did you notice, or care about? What in its many possible configurations, its hidden foundations, its many scrawled notes that double back and recontextualize previous findings, bedevils you? Is the game truly endless, like its genre structure implies? Can you be at peace with that? Or do you refuse to accept it?
Consider again how well-suited games are for mystery, how they can present players with impossible enigmas but also guide and nudge them towards asking the right questions. Games can assure players that the world is knowable. We talk about power fantasies, and perhaps this is the most seductive one, even more so than those that give us guns or impossible abilities or great destinies. The fantasy of a world that fits together.
I find that fantasy alluring. Justice has been lacking in my lifetime, and it may not be my lot to see it win the day. I like the idea that asking the right question is the first step to making sense of the world. And if I ask the right question and then answer it skillfully, I can find some kind of peace. Or at least, know what it is that will give me a direction to walk until I find it.
This is a delusion, but a useful one. Answers aren't what make questions worth asking, but go long enough without finding your way to one and, well. That's a lot of sleepless nights. Sometimes you need a ballast.
If there is a reason these games are the mysteries that have resonated with me most strongly this year, this is why: because while they provide all the pleasures of a solvable problem, of crimes answered for, they also present me with so much I cannot know. Of how much escapes the record of material evidence in the gaps of a family tree or a nigh-forgotten folkloric tradition or the inscrutable patterns of an ever-shifting mansion. There is tragedy in this, but also grace, and humility. In grappling with them, solving a mystery takes on another, more durable purpose: making peace with what I don't know, so I can be brave with what I do know. Every day I'm able to do that would make for a good day. Every year I strive for that goal would be a good year.

With another stellar year of gaming squarely in the rearview mirror, the staff here at PlayStation Lifestyle decided to take a trip down memory lane, tally up what new games we played over the past 12 months, and see which ones got enough votes to land a spot on our coveted list of best games from 2025.
Interestingly, in what might be an all-time record low, only five Sony first-party titles launched this year (discounting ports and rereleases), so a vast majority of our list is comprised of indie and AAA titles from other publishers. Chances are, you’ve heard of or played most of the games that made the cut, but a couple of our inclusions might take you by surprise.
And without further ado… the list!

Showing just how loaded this year with great games, Clair Obscur: Expedition 33 barely managed to lay claim to the number 10 spot. However, there’s no denying the sheer artistry on display with Sandfall Interactive’s debut title. Most RPG fans worth their salt are at the very least familiar with Clair Obscure, but if this one passed you by entirely, we’d love to know what rock you find yourself living under.

We wouldn’t blame you if you forgot that Kingdom Come: Deliverance II even came out in 2025, seeing as how it launched at the very beginning of February. This is the second, and final, European-developed RPG to make it onto our list, but unlike Clair Obscur, Kingdom Come: Deliverance II trades in the linear, dark fantasy Belle Époque setting for a truly stunning recreation of 15th-century Bohemia. If an unrivaled sense of freedom, a vast open-world that’s begging to be explored, and the unforgiving, harsh realities of medieval life and warfare pique your interest, you shouldn’t pass this one up.

With a handful of Metal Gear fans on staff, it’s no surprise that Metal Gear Solid Delta: Snake Eater has slithered its way onto our list. Even though series creator Hideo Kojima parted ways with Konami a decade ago and had zero involvement with the development of this remake, the original PS2 version was (or rather, still is) such a remarkable game, that its success was all but guaranteed. With a handful of quality of life improvements, a modernized control scheme, and a next-gen coat of ray-traced paint, Metal Gear Solid Delta: Snake Eater looks and plays like a proper remake; anyone claiming that it’s a simple, by-the-numbers cash grab is woefully mistaken.

Much like the previous entry on our list, Lumines: Arise doesn’t exactly reinvent the wheel when it comes to its moment-to-moment action. In fact, aside from the newly-added Burst mechanic, Lumines: Arise’s gameplay is almost identical to the original PSP version that launched over 20 years ago. Of course, if you know anything about the series, the gameplay is only a part of the magic. From its entrenching, mesmerizing visuals to its stellar soundtrack, Lumines: Arise is a feast for the eyes and ears, and is also a sight to behold when playing in VR.

Having laid out the foundation with A Way Out and upping the ante with It Takes Two, it’s hardly a surprise that Split Fiction was a smash hit right out of the gates. Developer Hazelight Studios has perfected its craft of creating compelling co-operative gaming experiences, and with Split Fiction, it has even managed to upend our expectations once again. Whether you’re taking to the skies on the back of a dragon or fending off cyber-ninjas, there’s plenty of fun to be had here. If we were to make one suggestion, if you give this one a go, try to find a co-op buddy who can play on the couch next to you if that’s at all possible.

Like a few other titles on this list, Blue Prince sort of took us by surprise when it launched, and once it sank its roguelike hooks into us, we couldn’t get enough of it. Granted, some of its puzzles border on cruelly obscure, and at least one writer on our team lost hours of progress to the dreaded (and thankfully, fixed) save bug, but Blue Prince successfully wormed its way into the inner recesses of our brains, keeping us hooked on its addictive loop of drafting new rooms, uncovering more lore, and peeling back more layers of its seemingly never-ending puzzle. It’s an onion lover’s dream! Or, parfaits, if you prefer.

After a string of middling releases and years of losing ground to its competitors, Battlefield is finally back, and baby, it’s as good as it’s ever been. Sure, there are dozens of other shooters, competitive and casual alike, that are constantly vying for our attention, but Battlefield 6’s objective-focused, squad-centric flavor of running and gunning offers an experience that few other games come close to matching. The environmental destruction and sheer number of vehicles and weapons to master are just the icing on the cake.

Even though its story is a rather conventional revenge tale that doesn’t exactly break the mold, Ghost of Yotei is still a top-tier experience from start to finish. Building off the foundation laid out in Ghost of Tsushima, developer Sucker Punch is firing on all cylinders this time around and pushes the PS5 (and PS5 Pro, for that matter) to its limit. It’s one of the most gorgeous games we’ve seen to date, and with a handful of visual filters and audio mixes to choose from, it’s almost begging to be replayed a second (or even third) time.

2025 saw the launch of a handful of different skating games, but none of them came close to matching the sense of wonder and awe that Sword of the Sea manages to evoke. It strikes an amazing balance between offering up platforming challenges and puzzles, and letting you explore a beautiful world that’s chock-full of surprises that are just waiting to be discovered and experienced firsthand. If you enjoyed Journey, or either of developer Giant Squid’s previous titles (Abzû, The Pathless), this one’s a no-brainer.

Sure, its detractors will be quick to label it as a glorified walking simulator, but Death Stranding 2: On The Beach is so much more than that. It’s a reflection on our current society, a world in which everyone is more connected than ever, but simultaneously, more isolated and alone. It’s a stunning achievement on a technical level, serving up some of the best visuals and most lovingly crafted cutscenes we’ve seen to date. And, for a handful of us staffers and contributors, it’s another opportunity to take a peek into the mind of Hideo Kojima, an absolute juggernaut of a game developer who’s been reinventing genres and subverting expectations for four decades at this point. But, above all, it’s a game about sticks. And ropes. Oh, and chiral networks. And don’t forget Timefall. Plate gates too!
The post PlayStation LifeStyle’s 10 Best PS5 Games of 2025 appeared first on PlayStation LifeStyle.
We're back with a brand new Now Playing! Indies and retro titles have dominated the holidays for our team to wrap up 2025. No matter what we're playing, we want to share with you and maybe send you down the path to try something new. Let us know in the comments what you're playing and what news has you excited for the future!
I've been spending my end-of-year leave falling in love with all things Metroid (a series I had wanted to love for so long but could never really get into). After completing Metroid Prime 4: Beyond and Metroid Prime Remastered, I decided to go back to the beginning and check out Metroid Zero Mission on GBA.
For the uninitiated, Metroid Zero Mission is a remake of the original Metroid, which was released on the NES. I've been playing it on the glorious Analogue Pocket, which has been an utter delight.

Metroid Zero Mission takes the original game's concept and overall design and brings modern quality of life elements to it (including a highly functional map, massively updated/modernised controls, an entirely new art design, updated soundtrack, and a combination of completely new and "remixed" levels). These changes are great for me, because I don't really have the patience to play the original game without a guide (there's no in-game map, for example, so you'd have to draw your own as you go). Zero Mission not only adds a map, but it also injects far more save rooms into the game, so if you save frequently, you're never really spending a lot of time retracing your steps when you die. While this could be considered an over-correction, I think it's worth bearing in mind that Zero Mission is a handheld experience (unlike the original), which means it's geared towards smaller bite-sized play sessions and a faster overall pace.
Having just beaten Kraid - and several other newly-added mini-boss style combat encounters - I've completely fallen in love, and I feel that I finally "get" Metroid. I've had Zero Mission in my collection for a long time, but never played it. Now I'm really wondering why I waited so long; a combination of super sharp controls, lovely art and sound design, and incredible environmental/navigation puzzles make Zero Mission an unmissable classic. I can't wait to continue my Metroid journey!
I’ve been firing my way through the newly released Neon Inferno on Switch recently, Zenovia Interactive’s latest pixel-art run ’n’ gun. I covered their previous title, Steel Assault, for our Hidden Gems series back in October, so diving in has felt instantly comfortable. Zenovia's clear love of big, bold pixels is front and centre again, but Neon Inferno pushes past that mid-’90s look, back when Neo Geo cabinets were the vanguard of graphical wizardry. With its liberal use of coloured lighting, dense crowds of sprites, and dynamic shadow work, this title feels like something genuinely “retro next-gen,” like a classic 24-bit arcade machine supercharged with a modern GPU.

Gameplay-wise, the big hook is the two-layered combat, which plays out like Huntdown mashed with the gallery shooting of Wild Guns. You’re constantly shifting focus between the enemies directly in your face and those lurking in the background. It’s a continual back-and-forth between the two modes, and once you get the hang of it, everything just works. It definitely adds a level of depth and challenge you won't find in most platforming shooters. Zenovia’s magnificent boss design is still their signature party trick. Every stage builds toward huge, ridiculous showdowns, the kind that take dozens of attempts as you start memorising every dodge, jump, and attack.

The setting is great, too. It’s NYC in 2055, a cyberpunk sprawl where every street corner is soaked in neon, and the noir-leaning story throws in branching paths and light RPG elements to avoid a straight-line slog. With punchy sound effects, a killer soundtrack, and gorgeous design, the whole experience is loud, stylish, and gloriously over-the-top. If you love Metal Slug and Contra-style run ’n’ guns, miss that era of pixel-art excess, and you want something with a fresh mechanical twist, Neon Inferno is absolutely worth a squiz.
After hearing about it for ages, I finally started playing Tiny Bookshop...and oh my goodness, why did I wait so long?! This adorable game about running - what else? - a tiny bookshop from a trailer in a little English coastal town is everything you need from a cozy game. It's got cute animals, lovable characters, and hours you can sink into managing your inventory, recommending books, and exploring all of the fun little side quests that come up as you set up shop around town.
You can decorate your shop, painting it cute colors and setting up little trinkets to make it exactly the right cozy spot for you. The best hidden gem in this game, though? You can adopt a bookshop dog! I named mine Buddy after a real-life bookshop dog in my town.
After many people recommended it, I decided to give Blue Prince a try. While doing some research, I was particularly intrigued by the fact that the developers were inspired by Raymond Smullyan’s logic puzzles. During my philosophy degree, I had a lot of fun solving his puzzles in Alice in Puzzle-Land: A Carrollian Tale for Children Under Eighty. Nowadays, I often recommend the book to students interested in logic.

I confess that, as a puzzle enthusiast, I was initially disappointed by how easy the logic puzzles in the game are. It didn’t take long, however, to realize that this difficulty is only the most superficial layer of Blue Prince’s puzzle-adventure design. The game is less about mechanical deduction and more about investigation and puzzle-adventure; at times, it strongly reminds me of Myst. I don’t enjoy roguelikes as much as I enjoy puzzles, so it annoys me slightly to rely on luck or repetition to solve “puzzles within puzzles.” Still, this design choice ultimately makes the solutions more rewarding, and each day spent inside the abandoned mansion makes the search for the mysterious forty-sixth room feel more concrete.
I’m currently on Day 36 and still haven’t reached it. I recently discovered underground areas that significantly expand the scope of exploration, and there are also many narrative mysteries yet to be solved. When I finish the game, I might write an essay about the layered puzzle-adventure design of Blue Prince, which is the aspect that has intrigued me the most.

My gaming over the last few years has been all about the off-ramp alternatives and supporting after-market releases for legacy hardware. Retro is cool again, and maybe it's due to the popularity of 90s media and shows like Stranger Things, but the kids are into Game Boys and Ataris. In 2025, I ordered homebrew releases from Atari Age, a community and publisher that gives homebrew projects the full retail treatment, like it was the 1970s all over again: cardboard box case and full instruction manuals, a true labor of love.
I was particularly excited for Kovi Kovi, which is a Puyo Puyo-style puzzle game, and oh so very addictive and nuanced. It's amazing to see programmers still squeezing new life out of the Atari 2600 console, and this dedicated (global!) homebrew scene only seems to be gaining more momentum.
I recently purchased an Xbox Series X and have been spending my time playing through some games that I had tried on my PC, but moved on from due to poor performance. One such game is the remaster of The Elder Scrolls IV: Oblivion.
While I played the original a few years back, I never really got very far into anything outside of the Dark Brotherhood questline. This time, however, I have found myself quite engrossed with the storyline quests, the guild quests, and the side quests. Skyrim was the only other Elder Scrolls game in which I've invested a serious amount of time. Still, I have been pleasantly surprised at the length, complexity, and variety of quests, particularly those within the Dark Brotherhood questline.

From a technical aspect, I have also been awe-struck with just how good the game looks and plays in relation to the original. Graphically, the game is beautiful and continues to impress me with the fluidity of the lighting and the depth it adds to the game. The updated UI, particularly the HUD, makes much better use of the screen by decluttering it and adding some much-needed space between the various HUD elements. These changes, in addition to the already rock-solid gameplay that has been largely preserved from the 2006 original, make it feel like a faithful remaster of an already great game. I'm excited to continue my current playthrough and the countless playthroughs I’ll surely do in the future.
Since we last talked, I've finished my time with Ghost of Yotei, and the final act was even better than the rest of the game. I thought Sucker Punch did a great job with Lord Saito's villain arc, and even though a lot of the lore around him was buried in notes and letters, the performance really sold the anger and cold savagery under the surface. I liked it a bit better overall than the original game, and I'm excited to see where the series goes from here.
I spent the rest of the month with Pacific Drive, a game that caught my eye as soon as it was revealed at the September 2022 Sony State of Play event. The early reviews were underwhelming, so I waited for a sale, and happily, it came to PS Plus in November. Very quickly, I realized this was going to be one of my favorite games of the year, as it is quite unlike anything I've ever played.

At its heart, Pacific Drive is a mix of survival horror and extraction-type gameplay. You find yourself mysteriously transported into the Olympic Exclusion Zone, the unfortunate epicenter of a government experiment gone wrong. There are all kinds of scary environmental dangers (radiation, crazy storms, exploding mannequins, etc) you must escape, with no way to fight back. What you do have is an ancient station wagon that becomes your protector and friend across 20+ missions.
Your job is to take your car into the Zone, collect all kinds of loot from the remains of the government experiments and various flora and fauna they created, and get out with your car and your body intact. Whatever you bring out with you goes toward souping up your car (and maybe some new threads for you, too); new gear, like lead-lined doors and armored bumpers, will help you survive as you delve deeper into the zone. It gets crazier and scarier as you go, and there's a compelling story to keep you pushing forward.

The action is fantastic, with really compelling discoverability and great driving mechanics. The extraction parts at the end of each level can be incredibly tense, and I routinely found I was holding my breath until I made it safely out. I really enjoyed the voice acting performances as well; they make you feel a little less lonely in this desolate wasteland. There's a ton of replayability here, with a vast area to explore, tons of loot to power dozens of upgrade possibilities, and even challenge runs to enjoy once the story is done. I hope a lot of folks play this through PS Plus, because I'd love to see what developer Ironwood Studios can pull off with their next game.
A big thank you to our writers for dropping by and to all our loyal fans for being here to check it out! Be sure to tell us what you're playing in the comments, and check back next month for more of what our team is getting into.

Valve launched its first-ever official Black Friday sale in 2025, marking a historic shift in the company’s seasonal sales strategy. The Steam Black Friday Sale 2025 runs until December 1, giving gamers a full week to score incredible deals on thousands of titles across every genre imaginable.
Whether you’re hunting for AAA blockbusters like Battlefield 6, indie gems like Blue Prince, or looking to snag hardware discounts on the Steam Deck, this year’s event delivers unprecedented value for PC gamers. From massive publisher sales to deep cuts on 2025’s biggest releases, we’re breaking down everything you need to maximize your savings during this limited-time shopping extravaganza.
What Makes the Steam Black Friday 2025 Sale Special
The sale features a large list of games across basically every genre and sub-genre you can imagine, with a lot of the discounted games including titles that launched in 2025. This year’s event represents a significant milestone for Valve’s digital distribution platform, as it’s the first time the company has specifically branded a sale around the Black Friday shopping holiday.
The 2025 Steam Autumn Sale shifted earlier than usual, separated from the Winter Sale by several weeks, creating space for this new Black Friday event. Gamers can expect discounts ranging from modest 15-20% cuts on recent November releases to jaw-dropping 80-95% price slashes on classic titles and beloved franchises.
Top Publisher Deals During the Steam Black Friday Sale 2025
SEGA Black Friday Gaming Deals
SEGA is offering up to 80% off select games, with franchises like Sonic, Yakuza, Total War, and Persona all receiving substantial markdowns. Persona 5 Royal sits at 65% off, while the tactical spin-off Persona 5 Tactica drops 70%. Soul Hackers 2 reaches its lowest-ever Steam price at just $11.99.
PlayStation PC Exclusives on Steam

Several former PlayStation exclusives have received never-before-seen prices, with games available at up to 80% off. Marvel’s Spider-Man Remastered and Miles Morales both hit 60% off for the first time directly on Steam. Horizon Zero Dawn Remastered offers another excellent entry point into Sony’s acclaimed franchises at competitive pricing.
Xbox Black Friday 2025 Sale
Popular Microsoft games are now up to 80% off. Gears of War: Reloaded drops to $25.99 despite launching just three months ago, while Halo: The Master Chief Collection hits $9.99. Senua’s Saga: Hellblade II is available for $17.49, and ReCore: Definitive Edition costs just $3.99.
Warhammer, EA, and Other Major Publishers
Warhammer 40,000: Space Marine 2 is available for $23.99 with a 60% discount, representing the lowest price the game has ever been on Steam. Electronic Arts titles continue offering deep discounts, while Bethesda features more than 150 games and DLC at reduced prices. CD Projekt Red’s catalog, including Cyberpunk 2077 and The Witcher series, sees discounts up to 90% off.
Best Steam Deck Black Friday Deals 2025
Valve has marked down the Steam Deck, with the base LCD model getting $80 less than usual. The LCD 256GB version drops to just $319.20, the lowest price ever recorded, with this deal beating any previous sale by $50.
While the premium Steam Deck OLED models aren’t receiving Black Friday discounts, the LCD versions still offer incredible value for gamers looking to enter the handheld PC gaming space. The Steam Deck remains one of the most affordable ways to access your entire Steam library on the go, with performance capable of running most indie games and smaller titles smoothly in 2025.
For those seeking alternatives, competing handhelds like the Lenovo Legion Go S with SteamOS have dropped to $449 for the Ryzen Z2 Go model at Best Buy, making handheld gaming more accessible than ever.
Top Steam Black Friday Game Deals You Can’t Miss
2025’s Biggest Releases on Sale
Battlefield 6 is on sale for $59.49, which is 15% off the regular price, notable given that it’s one of the biggest games of 2025 and has only been out for a little more than a month. Other major 2025 releases seeing discounts include Arc Raiders, which maintains its reputation as one of the best games you can buy for $40.

The Oblivion remaster is currently on sale for its lowest-ever price on Steam at 33% off, letting Elder Scrolls fans return to Cyrodiil with enhanced graphics and updated mechanics. Tales of the Shire, the cozy Lord of the Rings game, hits 30% off, making it the cheapest it’s ever been.
Deep Discount Gaming Recommendations
Blue Prince, this year’s roguelite mystery game hit, is reaching its lowest-ever price on Steam at 34% off, blending strategy, mystery, and puzzles for a unique gameplay experience. Dave the Diver sits at 45% off, combining restaurant management with light RPG mechanics and achieving an Overwhelmingly Positive rating on Steam.
Red Dead Redemption 2 is down 75% from its original price of $59.99 to only $14.99, representing one of the best deals during the entire sale. Resident Evil Village Gold Edition drops 70%, taking it from $49.99 to $14.99, including the base game, Winters’ Expansion, and Trauma Pack DLC.
Budget-Friendly Gaming Under $15
Games under specific price points make browsing for affordable deals easier during the Steam Black Friday Sale 2025. Smart shoppers should explore:
When Does the Steam Black Friday Sale 2025 End?
The first-ever Steam Black Friday Sale runs until December 1, providing gamers with a full week to browse thousands of discounts. Individual publisher promotions may end on different dates, so don’t wait until the final hours to make your purchases.
Black Friday Steam Deck deals sell out quickly, with the LCD 20% discount typically disappearing by Friday afternoon. Set notifications for wishlist items to catch price drops before they expire.
Steam Sale Shopping Tips and Strategies for 2025
Wishlist Management: Add games to your Steam wishlist before the sale begins. Steam will notify you when wishlist items go on discount, helping you track price drops across your most-wanted titles without missing opportunities.
Compare Prices Across Retailers: While Steam offers great deals, authorized key retailers like Humble Bundle, Fanatical, and Green Man Gaming sometimes beat Steam’s official pricing. Many competing PC game stores are running Black Friday sales on Steam codes, meaning you can still add games to your Steam library while spending even less.
Check Review Scores: Don’t let deep discounts blind you to mediocre games. Filter searches by positive review ratings to ensure quality purchases. Games with Overwhelmingly Positive or Very Positive ratings generally indicate solid experiences worth your money.
Refund Policy Awareness: Steam offers refunds on games with less than 2 hours of playtime within 14 days of purchase. If a game doesn’t meet expectations, you’re covered, making it safer to take chances on discounted titles.
Consider Multi-Game Bundles: Complete editions and multi-game collections often provide the best value during major sales. Look for Gold Editions, Ultimate Editions, and franchise bundles that package DLC, expansions, and multiple games together at steep discounts.
Hardware Price Warnings for December 2025
Memory prices have surged by 500% and SSD prices have risen by 100%, with retailers warning that prices on gaming PCs, GPUs, laptops, and SSDs will increase after December 7, 2025. This makes the Black Friday sale potentially the last opportunity for affordable gaming hardware purchases before significant price increases take effect.
If you’re considering upgrading your gaming PC, buying additional RAM, or adding storage capacity, act before early December. The Black Friday window represents a critical opportunity to lock in current pricing before the hardware market shifts dramatically.
Alternative Steam Key Retailers During Black Friday 2025
Many competing PC game stores are running Black Friday sales featuring Steam activation codes. Legitimate third-party sellers offering additional discounts include:
Always verify you’re buying from authorized retailers to avoid key revocation issues. Stick with well-known, reputable sellers that have established relationships with game publishers.
Upcoming Steam Sales After Black Friday 2025
The Steam Winter Sale 2025 kicks off on December 18, giving budget-conscious gamers another opportunity to score deals before the year ends. The Winter Sale typically runs for approximately two weeks, often featuring similar discount percentages to the Black Friday event.
Steam also hosts seasonal sales throughout the year, including Spring Sale, Summer Sale, and genre-specific “Fest” events focusing on RPGs, strategy games, horror titles, racing sims, and more. These focused events often highlight indie developers and niche genres that might get overlooked during major seasonal sales.
Frequently Asked Questions About Steam Black Friday Sale 2025
Q: Is this really Steam’s first official Black Friday sale?
A: Yes, this is the first time Valve has specifically branded and marketed a sale as a “Black Friday” event. Previously, the Steam Autumn Sale served as an unofficial Black Friday alternative, but the company has now embraced the shopping holiday directly.
Q: Can I use coupons or promo codes during the Steam Black Friday sale?
A: Steam does not allow stacking coupons on already-discounted products. Sale prices are final, with no additional promotional codes accepted during major seasonal events. However, third-party retailers may offer their own promo codes on Steam keys.
Q: Will newer 2025 releases like Battlefield 6 be on sale?
A: Yes, many games released throughout 2025 are receiving discounts. However, the newest November releases may only receive modest 10-20% discounts, while games from earlier in the year see deeper cuts of 30-70% off.
Q: Are Steam Deck OLED models on sale for Black Friday 2025?
A: No, only the LCD Steam Deck models received Black Friday discounts in 2025. The OLED versions maintain their standard pricing, making the LCD models an even better value proposition for budget-conscious buyers.
Q: How long does the Steam Black Friday sale 2025 last?
A: The sale runs from November 25 through December 1, 2025, giving you a full week to make purchasing decisions. Individual publisher sales may have different end dates, so check specific game pages for exact timing.
Q: Should I wait for the Winter Sale or buy during Black Friday?
A: Discounts during Black Friday and Winter Sales are typically similar, though not identical. If you see a game at a historical low price during Black Friday, there’s no guarantee it will match or beat that price during the Winter Sale. Buy what you want now if the price feels right.
Q: What’s the biggest discount available during the Steam Black Friday 2025 sale?
A: Discounts reach up to 95% off on select titles, with many classic games and complete editions seeing 80-90% price reductions. The deepest discounts typically apply to older titles and complete franchise collections.
Maximizing Your Steam Wallet During Black Friday 2025
Consider purchasing Steam gift cards from retailers offering their own promotions. While Steam itself doesn’t discount wallet funds, some third-party sellers provide bonus value or cashback rewards when buying Steam credit during the holiday shopping season.
Budget-conscious gamers should prioritize building their wishlist with deliberate intent. Focus on games you’ll actually play rather than accumulating a massive backlog of unplayed titles. The average Steam user owns hundreds of games they’ve never launched, a common pitfall during major sales events when everything seems like an irresistible bargain.
Set spending limits before browsing the sale. It’s easy to justify multiple small purchases that add up to significant money. Decide your budget in advance and stick to it, prioritizing your most-wanted titles over impulse buys that might sit unplayed for years.
Final Thoughts on the Steam Black Friday 2025 Sale
This year’s Steam Black Friday sale represents exceptional value across every gaming category. Whether you’re a hardcore enthusiast with a massive library or a newcomer exploring PC gaming for the first time, the combination of deep discounts, hardware deals, and publisher participation creates a perfect storm for savvy shoppers.
The week-long duration eliminates FOMO pressure, allowing you to research purchases, read reviews, compare prices across retailers, and make informed decisions. Take advantage of Steam’s generous refund policy to test games risk-free, and don’t hesitate to explore alternative retailers for even better pricing on Steam keys.
With thousands of titles discounted across every genre, playstyle, and budget level, and hardware prices set to increase dramatically in December, the Steam Black Friday sale 2025 delivers gaming’s best value proposition before the holiday season shifts into high gear. Whether you’re clearing your wishlist or discovering new favorites, this historic first-ever Steam Black Friday event won’t disappoint.
Happy hunting, gamers. Your backlog is about to get a whole lot bigger, and your wallet might actually thank you for waiting until this sale to make your moves.
Despite decades of technological advancements and creative innovation in the video game industry, I can't help but be amazed by its ability to keep introducing novelty year after year.


Video games don't have mysteries any more. There are too many people and too much internet to allow for such a thing, anything without an answer can, must, and will be solved by someone, often in a timeframe faster than developers expect. So I appreciate when developers refuse to divulge details, or indulge individuals in their desire to know exactly how much they have on their checklist, one such developer being Tonda Ros of Blue Prince developer Dogubomb.

Celebrated indie gem Blue Prince won't be getting a localisation or a direct sequel, as its creator wants all his projects "to be able to stand up on their own and be unique things".
Everybody loved Blue Prince, and at this point it feels like everybody has finished (or, “finished”) Blue Prince, but I’m still here thinking “boy, I really should get back to Blue Prince” while knowing there’s a good chance I won’t. As much as I liked what I played, it just didn’t get its hooks in my brain the way it did with others, and it’s the kind of game that needs passion to see it through. But I have finally found my sicko mode, “can’t stop thinking about it and need to talk to everyone about it” puzzle game: The Seance of Blake Manor.
The Seance of Blake Manor casts you as Declan Ward, a detective in 1890s Ireland who’s been called to a mysterious manor hotel to investigate the disappearance of a woman named Evelyn Deane. A diverse crew of guests has gathered at the manor to attend a seance, and it quickly becomes clear that they all have their reasons to wish Deane harm. You have the weekend to figure out what happened to Deane and who’s responsible before the seance occurs on Sunday night.
The time limit can feel pressuring, but time only passes when you undertake certain clearly-marked actions, such as examining objects, questioning guests, and attending events like meals and lectures. An important first step in solving the mystery is filling your timetable with the weekend’s activities and guests’ schedules, so you’ll know who will or won’t be where every hour. The latter is particularly helpful; one fruitful avenue of investigation is to break into everyone’s rooms and go through their stuff, and you definitely don’t want to get caught. Ask me how I know.

Every guest and staff of the hotel has a backstory, motive, and relationships with other characters. And they’re not just cursory stuff for atmosphere; I almost immediately forgot about the game’s central mystery as I dug into secret love affairs, thwarted career ambitions, cryptic plots, mystical societies, class and race tensions, failed romances, and people struggling to square their faiths with a changing Ireland and with the popularity of Spiritualism, a 19th and early 20th century movement to communicate with the dead that threatened much of society’s status quo. (Spiritualism is one of my top niche interests, and I’m also currently learning the Irish language; the fact that there’s a game about both is very exciting for me specifically.) To add to the plot stuff, the game is also full of things to learn about the history of the manor, Chrisitian gnosticism, and Irish folklore, politics, and history–a lot of this information is kept in the manor’s library, where you can research plot-essential stuff, but also browse the shelves for more detail on a topic. I’ve spent way more time doing this than I have actually trying to figure out what happened to Deane; I’m currently just before Saturday dinner and feel like I have no hope of solving her mystery and preventing whatever horrors it’s hinted will happen at Sunday night’s seance. With over 20 characters to learn about and whose problems to solve, I’m constantly panicking about the time limit, though players who’ve beaten the game tell me not to worry and that they ended things with time to spare.

The game has a robust set of menus to help you keep track of all this and figure out what to do next. When you talk to characters, available topics are represented by icons to choose from, and while characters will only talk about certain topics so you don’t fritter away your time too badly, not all of them are essential for your investigations. Discovering more about the topics that are important places those topics on a mind map/ conspiracy board that shows how they’re connected and paints an overall picture of a character and their story. (I’d show you images, but they would be full of spoilers; you can see a glimpse of this in the trailer above.) When you’ve connected enough bits of information, you’re given a Mad Libs-style screen in which to create a hypothesis by filling in words from your conspiracy board, and then you can confront that particular character about it. I found these Mad Libs a little fiddly on occasion to express my hypothesis exactly how the game wanted me to, but it’s a fun mechanic with a lot of guardrails to make sure you know what’s going on. So far, some of my confrontations have wrapped up a character’s story, while others have introduced actions I need to take to fully resolve things, which means more investigating.
The game menus do their best to keep everything organized for you and to nudge you about where to go next, but I haven’t always found it to be quite enough, so I also keep a notebook beside me while I play. Occasionally I’ve been frustrated when I feel like I know enough to confront a character but haven’t discovered all the things to let the game know I know them, but those instances have been pretty rare. My main problem is that everything is so interesting that I’m constantly getting off track, suddenly remembering that time is ticking down and I’m no closer to putting my top priorities to bed.

For me, The Seance of Blake Manor echoes Blue Prince’s interlocking mysteries and sense of place without having to contend with its life-eating RNG and open-endedness (I’ve also seen some players compare the two game’s art styles.). There’s some Lorelei and the Laser Eyes vibes too (a game I actually did finish!), and I’ve wrestled with wanting to start again to introduce the game to the friend I played Lorelei with, and not wanting anything to come between me and seeing its end. But at the same time, I’m tempted to start again just so there’ll be more game to play, even though I have a full in-game day and evening left; like a good book, I both want to know what happens in the end and to never be done with it.
It sucks to be writing about Blake Manor on a Monday morning because now I want to be playing it but a whole work day stands in the way. There is just so much in this game, all of it given so much detail and attention that I’m thoroughly lost in it, while still providing enough guidance to keep me from getting totally washed away. It’s captured the obsession and passion of all those puzzle games I couldn’t get into this year, while still being a constrained experience I can actually tackle, with that time limit bringing a tension that feels essential to the game’s story and atmosphere. There’s a free demo on Steam if you want to get a feel for it first; you should do this not just because the game is good, but because then I’ll have more people playing alongside me to talk about it with.

It’s that time of year again, a full year has passed. Normally, I publish these articles a lot sooner, but I took full advantage of my Christmas break… And after that, I had some problems with my internet connection. But now I’m back. And it’s about time I talk about my top 10 games I have played in 2024. The rules of this list state I don’t have to have beaten the game. Yet, I must have played the game for the first time from January 1st, 2024. This means that games released before 2024, but I have only started to play in 2024 are fair game. This list is my personal opinion, and I’m open to hear your opinion on my picks. Feel free to also add your own list down in the comment section. So, here we go, the big list. A list that I always have trouble in creating at the end of the year. As an editorial note, the listed platform in this article is the platform I played the game on. Not all the platforms the game released on. The date after it, is the release date for said platform.
#10 – Persona 5 – Tactica (PlayStation 4 – November 2023)

I have played Persona 5 Royal and Persona 5 Strikers and I fell in love with the cast of Persona 5. And then, a new game got released with the Persona 5 cast and I jumped for joy.
The gameplay might not be my most favorite style of playing, but the game is quite addictive. It’s basically Persona in a Fire Emblem jacket. I’m now mid-way through the game but got distracted by other games. I can’t wait to finish this game in 2025. The story is quite well written. It is an amazing spin-off story for Joker and the gang.
Now, I won’t go too much in depth since I’m planning to write an article about this game. So, I’ll talk more in depth about this game soon. But, now… it’s time to save Joker from his forced wedding.
#9 – Slay the Princess – The Pristine Cut (Nintendo Switch – October 2024)

How do I explain this game without spoiling it too much? Slay the Princess is a game where you almost Groundhog Day your way through the same story. You walk up to a cabin, where you go to the basement to Slay the Princess.
According to the narrator, the Princess is a danger to the existence of the world. So, you have been sent to slay her. But, depending on the questions you ask, the decisions you take and even the order of your actions… The ending is different.
The story is just insane. It keeps you on edge what will be different in the next round. And the humor and writing in this game is just amazing. The voice action is just amazing. It brings the black, gray and white art to live and pulls you in the atmosphere quite well.
So, if you enjoy narrative games that mess with your head and expectations, give this game a try. Since, it’s a really good one.
#8 – Another Code – Recollection (Nintendo Switch – January 2024)

Cing was an amazing developer that sadly went bankrupt. They developed amazing games on the Nintendo DS and Wii like Another Code – R & Little King Story. But to me, the Another Code set of games is one of their best work.
When we got a total remake in 2024, I wanted to play it right away. I convinced my streaming friend Klamath to play this game with me live on stream. I have to tell you, they did the two games justice. I’m so glad that these two games saw the light of day again.
While I have beaten the originals, the new and improved version is just amazing. It has a strong message and is a blast to play through. Although it sounds like a boring setup, it’s a game full of surprises. It is a more relaxing and charming game. It is more grounded and keeps things realistic. The characters are well written and set in a charming world.
#7 – Hypnospace Outlaw (PC – March 2019)

Trying to manage a community isn’t an easy task to do. It’s a fun challenge to do in a game. That’s why management simulators are so popular.
But, combine that with the old school internet from the time I was a young kid, I am beyond intrigued. So, we have to report and clean up personal websites and projects? As a creative, I have my own place on the internet. I can share my opinions there. This hits close to home.
I wrote my opinion on this game in my review. If you want to know more about this game, I highly recommend that you give my review a read.
Now, there is a sequel in development called DreamSettler. If that’s created with the same love and care for that time period, and it matches the devotion this game has for its time period, it will be thrilling. We are going to be in for a wild ride.
#6 – Palworld (PC – January 2024)

Sometimes, all that I need is a good open world game with unique mechanics. A world where you have to survive and explore. This year, Palworld brought that to me.
At first, I was skeptical. I thought: “This is going to be a monster catching game and nothing too much more.” But the more this game got developed, this more things got added that gave more depth to the game. More fun things to do, more polish to the game.
I have lost countless hours during this summer playing this game. It was an amazing time sink for the base game that is already here. A lot more is coming in the future. I wonder what the final game will be.
#5 – The Legend of Zelda – Echoes of Wisdom (Nintendo Switch – September 2024)

Okay, this might be an upset. Usually, I place new Zelda games quite high on my list. But, this time I place it right in the middle. This year had a lot of amazing games. I had a lot of fun with this title in 2024.
I dropped it for now. I got distracted by other games and I forgot that I was playing through this game. I have placed it on my top 10 list. It rightfully deserves a spot on that list. I want to finish this game for real.
Since, the concept of Echoes of Wisdom is just amazing. What I love most is that this is a totally new 2.5D Zelda game like the classic games. I hope that the reception of this game is enough for Nintendo to still make 2.5D and 3D Zelda titles. Since, both have their place in the market and with this amazing title.
#4 – Spirit Hunter Chapter 3: Death Mark II (Nintendo Switch – February 2024)

The Spirit Hunter series is one of the best horror visual novel series. This game ensures you don’t need to have played the original Death Mark. It’s excellent because you can still understand what’s happening in the story.
The game takes a lot of steps forward and makes the game have more meat around its bones. Walking around in the locations is a lot more fun in this title.
Some game mechanics are underused. For example, the jumpscares and the padding aren’t always present in this game. Things like the Soul Health are barely used. But, the battles with the actual spirits are even more amazing in this title. Especially with the randomness of your attack failing. It gives a more tense and realistic spin on battles.
Now, I’m hoping so hard that a 4th chapter will be released. Since the concept of this game is just beyond amazing. The writing is always great and the overall mystery is built up so nice. So, if anyone of Experience Inc, would be reading this… We want more!
#3 – Moescape (PC, 2022)

I love writing small stories as a hobby. Since the summer of 2024, I wanted to give those AI roleplay apps a chance. And I’m happy that I did. MoeScape AI is a platform that really clicked with me and with the amazing community around it… I just feel in love.
My brain often gets creative. When this happens, there is a fun bot waiting for me. I can play around with the idea. And if there isn’t a bot that fits the idea, it’s easy to make one. The control that Moescape gives you is beyond amazing. You can easily make a knowledge base. There are various AI models to choose from. With each update, it gets better.
Something I really like is how open the staff is on the Discord. Like, they tell you when things are down. Or when certain decisions need to be taken. Like filtering certain things on the platform due to restrictions from Apple or Google. But, they have a less filtered platform as well. So, they have Moescape and Yodayo. If you go premium, your account is premium on both platforms, and it’s amazing.
#2 – Indiana Jones and the Great Circle (PC – December 2024)

Okay, now. This is going to ruffle some feathers. I am a giant Indiana Jones fan. I placed one of the best Indiana Jones games in 2nd place on my game of the year list?
Now, that’s not because this game is bad or didn’t impress me enough. But, it wasn’t the game that made my year. Sadly enough, it released too late in the year for that.
I know it’s a strange reason. However, I feel like there is one game that pushed the boundaries more within its respective genre.
This game is a blast to play through. I feel that it deserves all the accolades it’s getting. It’s an amazing piece in the Indiana Jones franchise. It’s a love letter to the fans. I’m just thankful that the game turned out this amazing.
When I have beaten the game, I’ll for sure write an article about it. Since on the streams, a lot of random and enjoyable banter is happening. And truly, if you want to see amazing speedruns of this game, check out the_Kovic on his Twitch channel. He has deep knowledge of the game’s inner workings. He shares a lot of interesting insights during the streams.
Now, prepare yourself for an article on this game in the future. Since, I have a lot of things I still want to say and I’m keeping them all for the article.
Honorable mentions
This list wouldn’t be complete if I shout out various other games I have played in the past year. Not every game made the cut. I still wanted to mention those games that made the long list but didn’t survive the selection process.
Cave Digger 2 (PC), Buckshot Roulette (PC), Refind self (Nintendo Switch), Castlevania Dominus Collection (Nintendo Switch), Death Trick: DoubleBlind (Nintendo Switch), Dragon Quest Monsters – The Dark Prince (Nintendo Switch), Eiyuden Chronicle: Rising (Nintendo Switch), Ciel Fledge -A Daughter Raising Simulator- (Nintendo Switch), New Super Lucky’s Tale (Nintendo Switch), CrisTales (Nintendo Switch), One More Dungeon 2 (Nintendo Switch), Monster Hunter Rise (Nintendo Switch), This is not my Neighbor (PC) and Tomb Raider I-III Remastered (Nintendo Switch), Everloop (PC)
#1 – Shadow Gambit: The Cursed Crew (PC – August 2023)

If there was one game that blew me away, that’s Shadow Gambit – The Cursed Crew. The way how it’s built and is the final swansong of the amazing development studio Minimi, it’s just fantastic.
The voice acting is top-notch. The story is excellent. Several game mechanics are seamlessly worked into the game world and the story. But that’s not all, this game has a mindblowing modding tool.
The little attention to detail this game does and the balancing is just mindblowing. The freedom you have to tackle each mission, and it just works. It’s balanced and doesn’t feel unfair. It also doesn’t feel like you made it too difficult by choosing the wrong characters. It also never becomes too easy, where one character makes sure you automatically win the game or the mission. Every character has their use. And you have 8 characters in the base game and 2 get added via the DLC.
I can gush for a long time about this game. If you are interested in a more in-depth article, I highly advise you to read my review linked higher.
This was 2024

I might have written fewer articles in 2024 because a lot of personal things where going on. I have written only 19 articles in 2024. One of the biggest reasons is that I’m just putting more time into finding the right writing style. This has a lot to do with it.
I have been dedicating more time to various other projects. These include contributing to open source projects, translating open source projects, and streaming with Klamath. I am also working on projects for my local acting group. It takes time and effort and I’m enjoying those things quite a lot.
Outside of that, I turned 31 years old in 2024 and life just gets busier with various things. And because of that, I’m also playing less games. At first, I felt guilty that I’m publishing so few articles… But after two years of writing fewer articles, I now dedicate more time to each one. I feel a lot more content with the content I’m placing on my blog here.
I feel that my content only improved over the years. Not only that, I feel more content with my writing. It doesn’t feel like I’m pressuring myself to play a new game every week or two to write about. I can take my time to play the games I want. I also write about the topics I find interesting.
I think I’m finally finding the right rhythm for everything and that’s what I felt that 2024 was for me. Now, this year 2025 is going to be the year I’m writing for 15 years. Before I rebranded in 2013 to this blog, I write a personal life blog that started mid 2010. So, I’m going to celebrate this year with a few special articles. And I have been preparing and brainstorming idea’s for that in 2024.
But thank you everybody for the amazing support in 2024. It was a blast to see how people interacted with my articles and the new friends I made. I can’t wait to see what’s going to happen next. Like I said earlier, I feel prouder of the things I have been putting out. I hope you are enjoying things as well. Thank you for the support this year and I hope to see you in the future. So, for now, have a great rest of your day and take care.
