Normální zobrazení
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Gematsu
- Juufuutei Raden’s Guide for Pixel Museum coming to PS4 on December 10, Xbox Series and Xbox One later
The Seance Of Blake Manor Is My Blue Prince
Everybody loved Blue Prince, and at this point it feels like everybody has finished (or, “finished”) Blue Prince, but I’m still here thinking “boy, I really should get back to Blue Prince” while knowing there’s a good chance I won’t. As much as I liked what I played, it just didn’t get its hooks in my brain the way it did with others, and it’s the kind of game that needs passion to see it through. But I have finally found my sicko mode, “can’t stop thinking about it and need to talk to everyone about it” puzzle game: The Seance of Blake Manor.
The Seance of Blake Manor casts you as Declan Ward, a detective in 1890s Ireland who’s been called to a mysterious manor hotel to investigate the disappearance of a woman named Evelyn Deane. A diverse crew of guests has gathered at the manor to attend a seance, and it quickly becomes clear that they all have their reasons to wish Deane harm. You have the weekend to figure out what happened to Deane and who’s responsible before the seance occurs on Sunday night.
The time limit can feel pressuring, but time only passes when you undertake certain clearly-marked actions, such as examining objects, questioning guests, and attending events like meals and lectures. An important first step in solving the mystery is filling your timetable with the weekend’s activities and guests’ schedules, so you’ll know who will or won’t be where every hour. The latter is particularly helpful; one fruitful avenue of investigation is to break into everyone’s rooms and go through their stuff, and you definitely don’t want to get caught. Ask me how I know.

Every guest and staff of the hotel has a backstory, motive, and relationships with other characters. And they’re not just cursory stuff for atmosphere; I almost immediately forgot about the game’s central mystery as I dug into secret love affairs, thwarted career ambitions, cryptic plots, mystical societies, class and race tensions, failed romances, and people struggling to square their faiths with a changing Ireland and with the popularity of Spiritualism, a 19th and early 20th century movement to communicate with the dead that threatened much of society’s status quo. (Spiritualism is one of my top niche interests, and I’m also currently learning the Irish language; the fact that there’s a game about both is very exciting for me specifically.) To add to the plot stuff, the game is also full of things to learn about the history of the manor, Chrisitian gnosticism, and Irish folklore, politics, and history–a lot of this information is kept in the manor’s library, where you can research plot-essential stuff, but also browse the shelves for more detail on a topic. I’ve spent way more time doing this than I have actually trying to figure out what happened to Deane; I’m currently just before Saturday dinner and feel like I have no hope of solving her mystery and preventing whatever horrors it’s hinted will happen at Sunday night’s seance. With over 20 characters to learn about and whose problems to solve, I’m constantly panicking about the time limit, though players who’ve beaten the game tell me not to worry and that they ended things with time to spare.

The game has a robust set of menus to help you keep track of all this and figure out what to do next. When you talk to characters, available topics are represented by icons to choose from, and while characters will only talk about certain topics so you don’t fritter away your time too badly, not all of them are essential for your investigations. Discovering more about the topics that are important places those topics on a mind map/ conspiracy board that shows how they’re connected and paints an overall picture of a character and their story. (I’d show you images, but they would be full of spoilers; you can see a glimpse of this in the trailer above.) When you’ve connected enough bits of information, you’re given a Mad Libs-style screen in which to create a hypothesis by filling in words from your conspiracy board, and then you can confront that particular character about it. I found these Mad Libs a little fiddly on occasion to express my hypothesis exactly how the game wanted me to, but it’s a fun mechanic with a lot of guardrails to make sure you know what’s going on. So far, some of my confrontations have wrapped up a character’s story, while others have introduced actions I need to take to fully resolve things, which means more investigating.
The game menus do their best to keep everything organized for you and to nudge you about where to go next, but I haven’t always found it to be quite enough, so I also keep a notebook beside me while I play. Occasionally I’ve been frustrated when I feel like I know enough to confront a character but haven’t discovered all the things to let the game know I know them, but those instances have been pretty rare. My main problem is that everything is so interesting that I’m constantly getting off track, suddenly remembering that time is ticking down and I’m no closer to putting my top priorities to bed.

For me, The Seance of Blake Manor echoes Blue Prince’s interlocking mysteries and sense of place without having to contend with its life-eating RNG and open-endedness (I’ve also seen some players compare the two game’s art styles.). There’s some Lorelei and the Laser Eyes vibes too (a game I actually did finish!), and I’ve wrestled with wanting to start again to introduce the game to the friend I played Lorelei with, and not wanting anything to come between me and seeing its end. But at the same time, I’m tempted to start again just so there’ll be more game to play, even though I have a full in-game day and evening left; like a good book, I both want to know what happens in the end and to never be done with it.
It sucks to be writing about Blake Manor on a Monday morning because now I want to be playing it but a whole work day stands in the way. There is just so much in this game, all of it given so much detail and attention that I’m thoroughly lost in it, while still providing enough guidance to keep me from getting totally washed away. It’s captured the obsession and passion of all those puzzle games I couldn’t get into this year, while still being a constrained experience I can actually tackle, with that time limit bringing a tension that feels essential to the game’s story and atmosphere. There’s a free demo on Steam if you want to get a feel for it first; you should do this not just because the game is good, but because then I’ll have more people playing alongside me to talk about it with.
Casual Game Banaza – Tropix, Sally Salon, Fiber Twig & Shopmania

Sometimes I enjoy playing games that are just perfect to relax. And since I was a bit under the weather lately, I needed an amazing casual game to play. So, in today’s article, I’m going to give a quick overview of some casual games I played during my time under the weather. Maybe I’ll do a more in depth review of these games later, but now… I quickly want to touch upon them. If you know any great casual games I should try, give me a comment on this article, and who knows… Maybe in the next article, they will appear. But, you can also leave a comment with your thoughts and/or opinions on the content of this article and/or the games.
Tropix … Your Island Getaway

In Tropix… Your Island Getaway, you have to play several classic mini-games like a bubble popper, mahjong, blowing, a word making game, Sudoku…

You earn sand dollars to decorate your island. If you fill up the fun, comfort and food bars, you can go on the next island and unlock more mini-games.
I used to play this game quite a lot when I was a child, and I enjoyed it quite a lot. My sister and I tried to be the fastest to finish a mini-game set or get the highest score.
I recently rediscovered this game. It’s a great one to quickly play a few rounds of the mini-games and the theming of your island getaway is very nicely done.
While writing this article, I have discovered there is a sequel to this game. I’ll for sure try out that game and maybe mention it in another article. But, if you enjoy solid mini-game collections that are quite relaxing and charmingly made, I’d highly recommend to give Tropix … Your Island Getaway a try. I recently also bought a Nintendo DS copy, and I’m comparing it to the PC version. And that sounds like a fun future article so hold tight.
Sally Salon

Gamehouse wiki – Bigfish games
A big subgenre in the casual game scene are the time management games. One of my favorite time management games is Sally’s Salon. In this game, you run your own beauty salon, and you have to make your clicks matter. Since, the order matters.
It’s both a management sim and a puzzle. The further you get in this game, the more hectic this game becomes.

This screenshot explains quite a lot of the basic mechanics of the game. You have to move your clients to the right stations and preform the action at the set station. The faster you guide them through the salon, the higher their pay at the end will be.
Also, you can earn back hearts by choosing the things they like. You lose them, by choosing the things they dislike or letting wait for too long. Also, you can hire staff with your profit to automate some tasks since otherwise it really get hectic in the later levels.
This game can become a bit repetitive in long play sessions. The PC version can also be very picky with hitboxes. But overall, it’s pretty fun. The sequels are a lot of fun too. I have played Sally’s Spa and Sally’s Studio. The other games in the series I haven’t played.
Fiber Twig

There are a lot of casual games where you need to fill in a certain shape and don’t let the conveyor belt at the bottom get filled. But Fiber Twig does a unique twist on the genre. In this game, you have to connect tree branches, and you can only continue if the light energy doesn’t escape.

This game is a true puzzle game. It’s also a high risk/reward game. Since, you can’t see the rest of the level. So, is it wise to save certain pieces, or should you use them right now?
Also, power ups are quite rare. So, undoing mistakes or filling in dead ends… Use your power ups wisely.
It’s a game that looks boring if you only judge it on the screenshots, but it gets quite intense and enjoyable to play. The charming theming and lore give this game a unique quirk that gets my hooked very time I boot the game up.
Shopmania

Shopmania is also a game like Fiber Twig, where you have to place all the items from the belt to the playing field. But the twist in this game is that you have to keep things like color, shapes and other things in mind.
The idea is, that you work for a super mega store to buy medicine for your sick hamster. And in this store, the employees shop for you. So, you have to fill the customers their carts.

If you fill the cart with the item that the customer is thinking off, you get bonus cash. If you fully fill the cart, bonus cash. All items the same color? Well, bonus cash of course.
The more profit a certain line brings, the more you can upgrade for a bigger cart. This brings in more money but also more risk. Since, it gets tricker to get those combos and bonuses going to reach the higher and higher quota. Oh, and three items going into the shredder, and it’s game over for that level.
The story is quite silly and I love the theming. Even just writing about this, I hear the sound effects of this game in my head.
Final thoughts
Honestly, playing these casual games while I was under the weather felt like reconnecting with a simpler time. Whether it was racing my sister in Tropix, strategizing my way through Sally’s Salon, getting absorbed in the puzzles of Fiber Twig, or smiling at the quirky humor in Shopmania, each game brought back a small but meaningful spark. It reminded me that sometimes, it’s okay to slow down and just enjoy a bit of playful chaos or quiet thinking.
I could go on for quite a while about other relaxing games I’ve discovered over the years—but I’ll save that for another article. Who knows, maybe the sequel to Tropix will make an appearance next time. Thank you for reading and spending this little slice of time with me. If you have your own favorite casual games or thoughts to share, feel free to leave a comment. I always enjoy hearing what others are playing.
Until next time—take care, and may your sand dollars stack high and your cart combos never break.
And with that said, thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I look forward to welcoming you back in a future article. Until then, have a wonderful rest of your day, and take care.

