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  • ✇Gamecritics.com
  • Monster Hunter Stories 2: Wings Of Ruin ReviewStephen Cook
    A Friend To All Monsties HIGH Sublime creature designs. LOW The age of the target audience. WTF Stealing monster babies. For 20 years, Monster Hunter has been one of Capcom’s most successful and enduring franchises. Yet for all its star power, the games themselves have done little to change up the central action role-playing mechanics of hunting kaiju and other beasts in its lush, feudal world. Little, that is, until Monster Hunter Stories took it into the arena of monster
     

Monster Hunter Stories 2: Wings Of Ruin Review

7. Srpen 2024 v 13:00

A Friend To All Monsties

HIGH Sublime creature designs.

LOW The age of the target audience.

WTF Stealing monster babies.


For 20 years, Monster Hunter has been one of Capcom’s most successful and enduring franchises. Yet for all its star power, the games themselves have done little to change up the central action role-playing mechanics of hunting kaiju and other beasts in its lush, feudal world.

Little, that is, until Monster Hunter Stories took it into the arena of monster-taming turn-based RPGs, ala Pokemon or Shin Megami Tensei. Having put some time into Monster Hunter Stories 2: Wings of Ruin, I can say it doesn’t take the genre to any new heights, but it does make for a solid entry into an overly saturated genre with just enough of its own character to stand out. 

For starters, MHS2 does a commendable job of replicating the core cycle of the mainline series — gear up and murder monsters using a wide array of tricks in the hope of harvesting some drops to forge or upgrade weapons and armor. Rinse and repeat with increasingly threatening beasts. 

Although mainline Monster Hunter is hardly blood-soaked, this one’s also more family friendly — the protagonist’s talking cat sidekick is only too willing to give the ol’ “Believe in yourself!” between bouts of pining for donuts. Given the genre, it’s clear this title was targeted towards a younger audience with an appropriately-attuned difficulty (AKA, pretty easy.)

The jovial tone carries through the rather serious — although not particularly grim — storyline. A mysterious evil is driving monsters to unnatural rage amid a prophecy foretelling destruction across the world. The player’s avatar must collect monsters and advance their skill as a Monster Rider to save their idyllic island home from these treacherous threats.

It’s not a particularly compelling plot, and characters lack the kind of depth that could give it more oomph, but as is the case with this genre especially, the story and questlines really aren’t important — what matters is the collecting and battling. In this, Wings of Ruin makes a strong case for itself.

Pulling from decades of material, it features some of the series’ iconic, sublime and oftentimes just badass creatures as potential partners — delightfully referred to as “Monsties.” Part of the franchise’s success is due to its memorable designs, here re-imagined in a more cartoony and vibrant graphic style. Rathalos, Tigrex, Nargacuga and more are here, along with weapons and armors that mirror them. 

Then there’s the manner in which they’re “caught.” Players enter dens — sometimes spawned when a monster fought in the wild retreats — and steal eggs to raise as their own. There is something intrinsically funny (and awful) about pulling an egg from a nest and watching the player goofily carry it out with both hands to go hatch and fight with — or, in another dark turn that never reaches the tonal surface, sacrifice it to boost the stats of another Monstie.

Stat lines are relatively straightforward — speed, crit rate, attack, defense — with some elemental flavor. There’s a neat gene mechanic where monsters try to line up certain attributes to make a bingo but this isn’t a system that needs a complex Excel spreadsheet to min-max a build. 

Similarly, combat is simple without ever being dull. It boils down to a rock-paper-scissors system of power, speed or technical attacks coupled with choice of the type of weapon (slash, pierce, or blunt). Correctly guessing which type to use against a wild monster will yield bigger rewards in damage and charging up a kinship meter, used for flashy skills and eventually to ride the player’s Monstie for a big damage finisher

On the technical side, I never ran into any issues. This release is a port of a previous Switch version, and the while graphics are nothing to particularly herald, Capcom has followed the original hardware’s limitations (and Nintendo’s ethos) in crafting an enjoyable experience, rather than anything particularly pretty.

Monster Hunter Stories 2: Wings of Ruin isn’t a shining exemplar of the monster taming genre, but it does successfully mesh the iconic aesthetics of its mainline counterpart with no-fat collect and battle systems that are as easy to approach as they are satisfying to master.

Rating: 7.5 out of 10


Disclosures: This game is developed by Capcom and Marvelous and published by Capcom. It is currently available on PS4, PC and Switch. This copy of the game was obtained via publisher and reviewed on the PS5. Approximately 12 hours of play were devoted to the single-player mode, and the game was not completed.

Parents: According to the ESRB, this game is rated E and contains Crude Humor, Fantasy Violence and Mild Language. The official description reads as follows: This is a role-playing game in which players assume the role of a monster rider on a quest to protect a mysterious egg. Players explore a fantasy world, complete quests, interact with characters, and battle fantastical creatures (e.g., dragons, dinosaurs, giant insects) in turn-based combat. Players can select various weapon attacks (e.g., sword slashes, arrow strikes, oversized-pistol shots) and monster attacks (e.g., flame breathe, dash attack) from a menu to defeat enemy creatures. Battles can be frenetic, accompanied by explosions and screen-shaking effects. During monster tracking, players can collect monster dung; players also encounter a creature that emits a brown flatulence attack. The word “hell” appears in the game.

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: This game offers subtitles. The subtitles cannot be altered and/or resized.  Audio cues for NPCs and enemies do not have a visual component onscreen. This game is not fully accessible.

Remappable Controls: Yes, this game offers partially remappable controls. Action mapping for buttons on the controller can be changed.

Monster Hunter Wilds highlights new moves and features of its 14 classic weapons

20. Srpen 2024 v 00:00
If you’re a fan of Monster Hunter, then you’ve no doubt been watching the various weapon preview vignettes that have been coming out of Monster Hunter Wilds over the past two weeks. But maybe you haven’t been keeping up or you just want to watch them all again. In that case, there’s now a video […]

Monster Hunter Now teases new weapon, more monsters, and first anniversary for Season 3

19. Srpen 2024 v 20:30
Time flies when you’re looking at your cell phone swinging your finger at giant beasts in Monster Hunter Now. Before you know it, you’ll look up from your screen and see that the autumn season has arrived. But then you can look back at your screen because that will also mark the start of Season […]

Three Hours With Kingdom Come: Deliverance 2 Has Me Thinking It Might Be A Great Immersive RPG

21. Srpen 2024 v 09:00

There’s a fine line between medieval gameplay that’s historically accurate and medieval gameplay that’s fun. The overall reception to Kingdom Come: Deliverance indicates Warhorse Studios struck that balance well in 2018, but as noted in Kotaku’s review, plenty could be improved. After playing (the recently delayed) Kin…

Read more...

Star Wars: Bounty Hunter Review – Classic Action Returns with Jango Fett

1. Srpen 2024 v 18:00
Star Wars: Bounty Hunter is a somewhat forgotten classic Star Wars game that has made its return in a mostly great manner. Some issues of the original game persist along with a couple of technical hiccups, but for the most part, it’s good to see this explosive title strike back. Star Wars: Bounty Hunter Developer: […]

Hunt Your Way Through the Galaxy in the Revamped Star Wars: Bounty Hunter

1. Srpen 2024 v 10:33

Bringing a classic up-to-date after two decades, is a rebooted, reworked, revamped STAR WARS: Bounty Hunter on Xbox, PlayStation, Switch, PC.

The post Hunt Your Way Through the Galaxy in the Revamped Star Wars: Bounty Hunter appeared first on TheXboxHub.

Monster Hunter Wilds debuts video previews of game mechanics and the great sword weapon in action

5. Srpen 2024 v 17:00
Early this morning saw a little surprise land in the YouTube subscription feeds of voracious Monster Hunter Wilds fans: a series of three new videos that provide some of the first sneak peeks at specific gameplay elements of the multiplayer RPG. The first video takes a look at the focus mode feature of Wilds, which […]
  • ✇Attack of the Fanboy
  • Hunter x Hunter Is Making a Huge Comeback – Here’s What We KnowAnna Williams
    Yoshihiro Togashi’s Hunter x Hunter is a staple shonen series, with both the manga and 2011 anime adaptation having a huge impact on the industry. Due to the original creator’s health, though, the series has struggled to continue, but it looks as though Gon and his troupe of friends will finally be making a comeback. With frequent updates from Togashi, an upcoming 3v3 fighting game, and a brand-new tankoban release confirmed by Shueisha, Hunter x Hunter is making a huge comeback in 2024.
     

Hunter x Hunter Is Making a Huge Comeback – Here’s What We Know

22. Červenec 2024 v 21:56

Yoshihiro Togashi’s Hunter x Hunter is a staple shonen series, with both the manga and 2011 anime adaptation having a huge impact on the industry. Due to the original creator’s health, though, the series has struggled to continue, but it looks as though Gon and his troupe of friends will finally be making a comeback.

With frequent updates from Togashi, an upcoming 3v3 fighting game, and a brand-new tankoban release confirmed by Shueisha, Hunter x Hunter is making a huge comeback in 2024.

Hunter x Hunter’s Indefinite Hiatus May Finally Be Coming To an End

Hunter-x-Hunter-official-manga-artwork-full-color-featuring-Killua-Gon-Kurapika-and-Leorio
Image; Yoshihiro Togashi

With a record of taking multiple breaks due to his health, Togashi placed Hunter x Hunter on an indefinite hiatus in early 2023 due to his ongoing health and personal issues after the release of chapter 400. Though saddening to many fans, they’ve regained hope that the series could potentially begin serializing again after Togashi’s X (formerly Twitter) account had begun putting out multiple updates from the end of 2023.

pic.twitter.com/hAMV71EHdM

— 冨樫義博 (@Un4v5s8bgsVk9Xp) July 22, 2024

These increasingly frequent updates have featured page numbers, and even fully-colored artwork. His most recent post at time of writing is a full color illustration of Chrollo from the Phantom Troupe.

No.410、背景指定書作成完了。 pic.twitter.com/wrzcDYC6vr

— 冨樫義博 (@Un4v5s8bgsVk9Xp) July 22, 2024

In addition to this, Shueisha recently volume 38 of the manga for a Fall release on September 4, 2024. Togashi has also made posts stating that the new chapters are ready to hand off chapters 409 and 410 to his assistants, and has teased progress all the way through hapter 416. Despite the long break Togashi has taken, fans are elated for any potential updates, and are rooting for the mangaka to continue monitoring his health while working hard on the upcoming chapters.

The Upcoming Nen x Impact Game Has a Lot of Promise

Gon-in-Hunter-x-Hunter-Nen-Impact-and-Feitan-official-artwork-spliced-together-in-a-collage-style-image

While anime fighting games are often hit or miss with critics, the upcoming Hunter x Hunter video game project, Nen x Impact, looks incredibly promising, and the promotional videos showing of the game’s roster have been anything but bland.

From Arc System Works and Bushiroad Games, Hunter x Hunter: Nen x Impact features a variety of iconic characters from the series, including the core protagonists, and most recently announced the addition of Feitan and Meruem to the roster. While anime tie-in fighters often have lower budgets, it’s still interesting to see the amount of marketing Nen x Impact is receiving, so hopefully the project will have something for hardcore Hunter x Hunter fans to enjoy.

Hunter x Hunter‘s anime adaptation can be streamed on Netflix, the official manga can be purchased from retailers like Amazon.

  • ✇Xbox's Major Nelson
  • Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the HunterDanielle Partis
    Unleash your inner superstar, join a bullet-riddled quest, or become the ultimate hunter with Free Play Days! WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday August 1 at 12:01 a.m. PDT until Sunday, August 4 at 11:59 p.m. PDT. Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the
     

Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter

1. Srpen 2024 v 17:00

Unleash your inner superstar, join a bullet-riddled quest, or become the ultimate hunter with Free Play Days! WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday August 1 at 12:01 a.m. PDT until Sunday, August 4 at 11:59 p.m. PDT.

Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire


How To Start Playing


Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.


Keep The Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


Free Play Days (Game Pass Core or Game Pass Ultimate Required)


Xbox Live

WWE 2K24 Cross-Gen Digital Edition

2K

742
$69.99 $46.19

WWE 2K24
Optimized for Xbox Series X|S
Experience a gripping retelling of WrestleMania’s greatest moments in 2K Showcase of the Immortals in WWE 2K24, where you can relive a collection of some of the most unforgettable, career-defining matches.




Xbox Live

SWORD ART ONLINE: FATAL BULLET

BANDAI NAMCO Entertainment

287
$39.99 $3.99
Xbox One X Enhanced
Free Trial

Sword Art Online: Fatal Bullet
Step into the versatile landscapes and environments of Gun Gale Online. In Sword Art Online: Fatal Bullet, players can experience an original story that unfolds and changes based on the players’ choices and interaction. Play as the protagonist, battle against opponents using new weapons and further customize gameplay by creating skills and abilities. 

Fans of the franchise will also get a chance to unlock special items in the upcoming Sword Art Online Fractured Daydream when you have save data from Sword Art Online: Fatal Bullet and own Sword Art Online Fractured Daydream. Full dive into Sword Art Online: Fatal Bullet!


Xbox Live

Way of the Hunter

THQ Nordic

247
$39.99

Way of the Hunter
Optimized for Xbox Series X|S
Become the new owner of a hunting lodge nestled among gorgeous habitats and rich animal populations. Explore vast open world environments and hunt with a premium selection of firearms. Enjoy the perfect hunt on your own or with friends in co-op.


Don’t miss out on these exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.

The post Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter appeared first on Xbox Wire.

  • ✇PC Archives - Siliconera
  • New Monster Hunter Wilds Videos show the Greatsword and Focus ModeElliot Gostick
    Capcom started releasing overview videos showing off the new features and returning weapons in Monster Hunter Wilds. The first two to drop include a look at how the Greatsword will play in this entry alongside a video on the new Focus Mode mechanic. The Monster Hunter Wilds trailer about Focus Mode outlines its use as a precision tool for hunters looking to target the weak spots that emerge as you strike the same monster part repeatedly. It locks the player character onto the monster to make
     

New Monster Hunter Wilds Videos show the Greatsword and Focus Mode

5. Srpen 2024 v 17:00

Monster Hunter Wilds Greatsword

Capcom started releasing overview videos showing off the new features and returning weapons in Monster Hunter Wilds. The first two to drop include a look at how the Greatsword will play in this entry alongside a video on the new Focus Mode mechanic.

The Monster Hunter Wilds trailer about Focus Mode outlines its use as a precision tool for hunters looking to target the weak spots that emerge as you strike the same monster part repeatedly. It locks the player character onto the monster to make aiming and guarding easier. It also highlights weak spots and enables special Focus Strikes, which appear unique to different weapons.

You can see the video on Focus Mode here:

https://www.youtube.com/watch?v=_v3lnXyNFhI

While Focus Mode is an entirely new addition, the Greatsword is a returning weapon in Monster Hunter Wilds. The trailer goes over the traditional big, but slow, style of the sword that is able to knock monsters out of their attack animations if timed right. However, the video also shows an increased focus on guarding and a possible new counter attack, as well as how the special Focus Strike can target multiple weak spots with a lengthy slash.

You can watch the Monster Hunter Wilds Greatsword Overview video below:

https://www.youtube.com/watch?v=t2h3Uxj7nNg

In July 2024, Capcom and Urakita celebrated Monster Hunter's 20th anniversary by unveiling wooden tankards based on those seen in the game. In June 2024, Capcom released a new trailer for Wilds that featured a winding, snake-like monster called the Balahara.

Monster Hunter Wilds is expected to launch for PC, PS5, and Xbox Series X/S sometime in 2025.

The post New Monster Hunter Wilds Videos show the Greatsword and Focus Mode appeared first on Siliconera.

  • ✇Kotaku
  • Monster Hunter Wilds Gets Three New Trailers And Fans Love The MinimapEthan Gach
    Monster Hunter Wilds arrives at an interesting time, one when the franchise is caught between the popular Monster Hunter Worlds and the more recent Monster Hunter Rise, with players wondering where the newest entry will fall when it comes to old and new features. A bevy of new trailer deep-dives is starting to answer…Read more...
     

Monster Hunter Wilds Gets Three New Trailers And Fans Love The Minimap

5. Srpen 2024 v 22:55

Monster Hunter Wilds arrives at an interesting time, one when the franchise is caught between the popular Monster Hunter Worlds and the more recent Monster Hunter Rise, with players wondering where the newest entry will fall when it comes to old and new features. A bevy of new trailer deep-dives is starting to answer…

Read more...

  • ✇Xbox's Major Nelson
  • Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the HunterDanielle Partis
    Unleash your inner superstar, join a bullet-riddled quest, or become the ultimate hunter with Free Play Days! WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday August 1 at 12:01 a.m. PDT until Sunday, August 4 at 11:59 p.m. PDT. Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the
     

Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter

1. Srpen 2024 v 17:00

Unleash your inner superstar, join a bullet-riddled quest, or become the ultimate hunter with Free Play Days! WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday August 1 at 12:01 a.m. PDT until Sunday, August 4 at 11:59 p.m. PDT.

Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire


How To Start Playing


Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.


Keep The Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


Free Play Days (Game Pass Core or Game Pass Ultimate Required)


Xbox Live

WWE 2K24 Cross-Gen Digital Edition

2K

725
$69.99 $46.19

WWE 2K24
Optimized for Xbox Series X|S
Experience a gripping retelling of WrestleMania’s greatest moments in 2K Showcase of the Immortals in WWE 2K24, where you can relive a collection of some of the most unforgettable, career-defining matches.




Xbox Live

SWORD ART ONLINE: FATAL BULLET

BANDAI NAMCO Entertainment

287
$39.99 $3.99
Xbox One X Enhanced
Free Trial

Sword Art Online: Fatal Bullet
Step into the versatile landscapes and environments of Gun Gale Online. In Sword Art Online: Fatal Bullet, players can experience an original story that unfolds and changes based on the players’ choices and interaction. Play as the protagonist, battle against opponents using new weapons and further customize gameplay by creating skills and abilities. 

Fans of the franchise will also get a chance to unlock special items in the upcoming Sword Art Online Fractured Daydream when you have save data from Sword Art Online: Fatal Bullet and own Sword Art Online Fractured Daydream. Full dive into Sword Art Online: Fatal Bullet!


Xbox Live

Way of the Hunter

THQ Nordic

248
$39.99

Way of the Hunter
Optimized for Xbox Series X|S
Become the new owner of a hunting lodge nestled among gorgeous habitats and rich animal populations. Explore vast open world environments and hunt with a premium selection of firearms. Enjoy the perfect hunt on your own or with friends in co-op.


Don’t miss out on these exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.

The post Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter appeared first on Xbox Wire.

  • ✇Kotaku
  • Star Wars: Bounty Hunter Is A Good Remaster Of A Meh GameZack Zwiezen
    In 2002, Star Wars: Bounty Hunter launched on PS2 and GameCube. The third-person action-adventure game let players hop into the bounty-hunting boots of Jango Fett aka Boba Fett’s clone dad from Attack of The Clones. It wasn’t great, but was a fun prequel to Episode II. Now, 20 years later, it’s been remastered,…Read more...
     

Star Wars: Bounty Hunter Is A Good Remaster Of A Meh Game

1. Srpen 2024 v 18:30

In 2002, Star Wars: Bounty Hunter launched on PS2 and GameCube. The third-person action-adventure game let players hop into the bounty-hunting boots of Jango Fett aka Boba Fett’s clone dad from Attack of The Clones. It wasn’t great, but was a fun prequel to Episode II. Now, 20 years later, it’s been remastered,…

Read more...

  • ✇IGN India Pc
  • Way of the Hunter - Official Mobile Announcement TrailerIGN India
    Way of the Hunter is a first-person adventure exploration hunting game developed by Nine Rocks Games. Players will use a variety of firearms to explore diverse environments and hunt wildlife. Way of the Hunter is coming soon to mobile alongside the release on PlayStation 5 (PS5), Xbox Series X|S, and PC.
     

Way of the Hunter - Official Mobile Announcement Trailer

Od: IGN India
2. Srpen 2024 v 22:46
Way of the Hunter is a first-person adventure exploration hunting game developed by Nine Rocks Games. Players will use a variety of firearms to explore diverse environments and hunt wildlife. Way of the Hunter is coming soon to mobile alongside the release on PlayStation 5 (PS5), Xbox Series X|S, and PC.

Way of the Hunter: Lintukoto Reserve - Official Launch Trailer | THQ Nordic Digital Showcase 2024

Od: IGN India
2. Srpen 2024 v 21:21
Explore the Lintukoto Reserve, a new hunting ground set in the Scandinavian wilderness, available now in Way of the Hunter. Watch the Way of the Hunter: Lintukoto Reserve DLC launch trailer for a peek at this new hunting ground and various animals you'll find, like the Eurasian moose, northern lynx, Arctic fox, and mountain reindeer. Way of the Hunter is available now on PC, PS5 (PlayStation 5), and Xbox Series X/S.

  • ✇PlayStation.Blog
  • Monster Hunter Wilds interview: How Capcom is evolving its apex franchiseBrett Elston
    Back in 2018, Monster Hunter World’s immediate success propelled the game, and the Monster Hunter franchise, into the global spotlight. Its lush maps, deep combat, and memorable monsters helped it become one of Capcom’s most successful projects ever. Today, millions of players now eagerly await 2025’s follow-up, Monster Hunter Wilds.New footage from State of Play and Summer Game Fest has given players lots to dissect, from new monsters and abilities to harsh, dynamic weather. But a recent hands-
     

Monster Hunter Wilds interview: How Capcom is evolving its apex franchise

13. Červen 2024 v 18:00

Back in 2018, Monster Hunter World’s immediate success propelled the game, and the Monster Hunter franchise, into the global spotlight. Its lush maps, deep combat, and memorable monsters helped it become one of Capcom’s most successful projects ever. Today, millions of players now eagerly await 2025’s follow-up, Monster Hunter Wilds.

New footage from State of Play and Summer Game Fest has given players lots to dissect, from new monsters and abilities to harsh, dynamic weather. But a recent hands-off presentation during Summer Game Fest allowed me to see live gameplay, and crucially how the game’s new features impact the experience.

Monster Hunter Wilds interview: How Capcom is evolving its apex franchise

In just those 30 minutes of demo gameplay, I saw several things that got me stoked for Wilds. The new map is much more detailed, particularly regarding verticality. Some maps in World were pretty dense and could overlap or even turn back on themselves. Perfect for a monster’s den, but sometimes confusing for players. This time around, between the map and new UI elements that tell you which direction the target monster is (and how far away they are), it’s much easier to keep track of your targets.

The target monster was the Doshaguma, new to Monster Hunter Wilds. In Wilds, players can select a monster on their map and begin a quest by engaging that monster in combat out in the field (Capcom did not confirm other ways players can begin quests, or other quest types in the game). Upon that first hit, an incredible piece of music swells to usher in the quest with full orchestral might and a driving, dramatic sense of conflict. As the hunt goes on, the sand leviathan Balahara appears with a deep pit that pulled Doshaguma down. They brawl in a classic Turf War scrap, with smaller monsters scurrying all around. Chaotic and intense, and about to escalate even further.

Not long into the battle, an imposing wall of dust and sand forms on the horizon. It soon blankets the area with a blue/black darkness, illuminated by stray lightning strikes. These weather events change which monsters may appear on the map, including a mysterious new Apex creature that fires lightning right out of its head.

Immediately following the demo, I was able to speak with the game’s leadership trio for more on what I just saw: Series Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Art Director/Executive Director Kaname Fujioka.

PlayStation Blog: Monster Hunter World was a huge success when it launched in 2018. How did its unprecedented success inform your approach to Monster Hunter Wilds?

Ryozo Tsujimoto: What we did for World, both the base game and the expansion, really impacted Monster Hunter Wilds. Our approach to keeping players continuously interested in World helped us learn what players wanted to see in the future. That doesn’t just mean things we wanted to improve within the game, but also how we release information to players, and how to ease them into the game as well.

Speaking of easing players into the game, Monster Hunter Wilds features a lot of quality-of-life improvements. For example, the map seemed much more detailed and useful to navigate. Things like tracking quests and monsters, where items are located, and the great sense of verticality to the map. Any other new things that returning players could look forward to?

Yuya Tokuda: You’ve picked up on how much easier it is now to get to monsters, and finding monsters on the map. We received feedback that they were kind of difficult to get to sometimes, especially in maps that are very vertical where you have lots of different geographical elements. And, with the introduction of the Seikret, it’s easier for players to figure out where to go, and where to find monsters on the field.

In terms of things we improved on, one example is that it’s much easier now to select items. We really put an eye to giving more options for players with different kinds of item preferences, because selecting and navigating through items was something that can be difficult in the moment of a hunt. But hopefully, by giving players more options and more customization, we’ve improved this experience for returning players.

The phrase “living breathing ecosystem” was used to describe Monster Hunter World. The maps were large and full of life, you could get monsters tangled in vines, creatures would interact with each other, and so on. How are you expanding on that idea, and make it feel even bigger and more interactive? 

Kaname Fujioka: We’re focusing on designing monster herd behaviors that are really tuned to each environment and their ecology. So, we want to have well designed, detailed monster behavior as they move in these larger packs. How the player interacts with them during their hunt is our first little step there toward enhancing the livable, beautiful environment.

I noticed in the demo, the hunter used both the Great Sword and Heavy Bowgun. So you’re able to take two weapons into a quest now. Previously a player would have to commit to a weapon, take it into a quest, that’s your weapon. How did this change come about for Wilds?

Yuya Tokuda:  One of the big things about Wilds is that the environments themselves are so much more dynamic and adaptable. Things are changing so often, and even the monsters that are available to hunt can change moment to moment. It was important for us to give players the ability to adapt to that, and switch their own kind of playstyles. So they can carry different weapons, or the same weapons but with different elements for those kinds of situations. We’re really designing the game around allowing players to adapt to the environment.

Focus Mode and wounds are new for Wilds. Can you talk a bit about how these work, and how / when a player might want to engage with these systems?

Yuya Tokuda: So, you don’t need to be in Focus Mode to create wounds. Attacking the monster naturally causes damage or wounds to happen. As long as you’re attacking the wounds, you’ll be doing more damage to the monster.

Entering Focus Mode does highlight monster wounds so you can target them a lot easier, and there are special attacks you can perform in Focus Mode that do more damage to wounds. But, Focus Mode isn’t really just for targeting wounds.

A cursor that appears on the screen allows you to aim your attacks and also to aim your other moves like guarding and blocking attacks. The real merit of Focus Mode is to help players in their positioning and their distancing from monsters, so that even players who are maybe not as experienced with action games, or games similar to Monster Hunter, have an easier time honing in their attacks.

To wrap, if you could say anything to Monster Hunter World players who were really into it, but maybe they fell off years ago and they’re curious about Wilds, what would that be?

Ryozo Tsujimoto: We’re really just trying to make an amazing game for everyone. We hope Wilds is going to be the experience that tops anything before in the Monster Hunter series, and really gaming in general.

Yuya Tokuda: For players that didn’t gel with the action [of World], we’re planning a really thorough support system for players to learn about the game and play it from start to finish. We’re hoping that allows players to experience the best that Wilds has to offer.


The hunt begins when Monster Hunter Wilds comes to PS5 next year.

  • ✇PlayStation.Blog
  • Monster Hunter Wilds interview: How Capcom is evolving its apex franchiseBrett Elston
    Back in 2018, Monster Hunter World’s immediate success propelled the game, and the Monster Hunter franchise, into the global spotlight. Its lush maps, deep combat, and memorable monsters helped it become one of Capcom’s most successful projects ever. Today, millions of players now eagerly await 2025’s follow-up, Monster Hunter Wilds.New footage from State of Play and Summer Game Fest has given players lots to dissect, from new monsters and abilities to harsh, dynamic weather. But a recent hands-
     

Monster Hunter Wilds interview: How Capcom is evolving its apex franchise

13. Červen 2024 v 18:00

Back in 2018, Monster Hunter World’s immediate success propelled the game, and the Monster Hunter franchise, into the global spotlight. Its lush maps, deep combat, and memorable monsters helped it become one of Capcom’s most successful projects ever. Today, millions of players now eagerly await 2025’s follow-up, Monster Hunter Wilds.

New footage from State of Play and Summer Game Fest has given players lots to dissect, from new monsters and abilities to harsh, dynamic weather. But a recent hands-off presentation during Summer Game Fest allowed me to see live gameplay, and crucially how the game’s new features impact the experience.

Monster Hunter Wilds interview: How Capcom is evolving its apex franchise

In just those 30 minutes of demo gameplay, I saw several things that got me stoked for Wilds. The new map is much more detailed, particularly regarding verticality. Some maps in World were pretty dense and could overlap or even turn back on themselves. Perfect for a monster’s den, but sometimes confusing for players. This time around, between the map and new UI elements that tell you which direction the target monster is (and how far away they are), it’s much easier to keep track of your targets.

The target monster was the Doshaguma, new to Monster Hunter Wilds. In Wilds, players can select a monster on their map and begin a quest by engaging that monster in combat out in the field (Capcom did not confirm other ways players can begin quests, or other quest types in the game). Upon that first hit, an incredible piece of music swells to usher in the quest with full orchestral might and a driving, dramatic sense of conflict. As the hunt goes on, the sand leviathan Balahara appears with a deep pit that pulled Doshaguma down. They brawl in a classic Turf War scrap, with smaller monsters scurrying all around. Chaotic and intense, and about to escalate even further.

Not long into the battle, an imposing wall of dust and sand forms on the horizon. It soon blankets the area with a blue/black darkness, illuminated by stray lightning strikes. These weather events change which monsters may appear on the map, including a mysterious new Apex creature that fires lightning right out of its head.

Immediately following the demo, I was able to speak with the game’s leadership trio for more on what I just saw: Series Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Art Director/Executive Director Kaname Fujioka.

PlayStation Blog: Monster Hunter World was a huge success when it launched in 2018. How did its unprecedented success inform your approach to Monster Hunter Wilds?

Ryozo Tsujimoto: What we did for World, both the base game and the expansion, really impacted Monster Hunter Wilds. Our approach to keeping players continuously interested in World helped us learn what players wanted to see in the future. That doesn’t just mean things we wanted to improve within the game, but also how we release information to players, and how to ease them into the game as well.

Speaking of easing players into the game, Monster Hunter Wilds features a lot of quality-of-life improvements. For example, the map seemed much more detailed and useful to navigate. Things like tracking quests and monsters, where items are located, and the great sense of verticality to the map. Any other new things that returning players could look forward to?

Yuya Tokuda: You’ve picked up on how much easier it is now to get to monsters, and finding monsters on the map. We received feedback that they were kind of difficult to get to sometimes, especially in maps that are very vertical where you have lots of different geographical elements. And, with the introduction of the Seikret, it’s easier for players to figure out where to go, and where to find monsters on the field.

In terms of things we improved on, one example is that it’s much easier now to select items. We really put an eye to giving more options for players with different kinds of item preferences, because selecting and navigating through items was something that can be difficult in the moment of a hunt. But hopefully, by giving players more options and more customization, we’ve improved this experience for returning players.

The phrase “living breathing ecosystem” was used to describe Monster Hunter World. The maps were large and full of life, you could get monsters tangled in vines, creatures would interact with each other, and so on. How are you expanding on that idea, and make it feel even bigger and more interactive? 

Kaname Fujioka: We’re focusing on designing monster herd behaviors that are really tuned to each environment and their ecology. So, we want to have well designed, detailed monster behavior as they move in these larger packs. How the player interacts with them during their hunt is our first little step there toward enhancing the livable, beautiful environment.

I noticed in the demo, the hunter used both the Great Sword and Heavy Bowgun. So you’re able to take two weapons into a quest now. Previously a player would have to commit to a weapon, take it into a quest, that’s your weapon. How did this change come about for Wilds?

Yuya Tokuda:  One of the big things about Wilds is that the environments themselves are so much more dynamic and adaptable. Things are changing so often, and even the monsters that are available to hunt can change moment to moment. It was important for us to give players the ability to adapt to that, and switch their own kind of playstyles. So they can carry different weapons, or the same weapons but with different elements for those kinds of situations. We’re really designing the game around allowing players to adapt to the environment.

Focus Mode and wounds are new for Wilds. Can you talk a bit about how these work, and how / when a player might want to engage with these systems?

Yuya Tokuda: So, you don’t need to be in Focus Mode to create wounds. Attacking the monster naturally causes damage or wounds to happen. As long as you’re attacking the wounds, you’ll be doing more damage to the monster.

Entering Focus Mode does highlight monster wounds so you can target them a lot easier, and there are special attacks you can perform in Focus Mode that do more damage to wounds. But, Focus Mode isn’t really just for targeting wounds.

A cursor that appears on the screen allows you to aim your attacks and also to aim your other moves like guarding and blocking attacks. The real merit of Focus Mode is to help players in their positioning and their distancing from monsters, so that even players who are maybe not as experienced with action games, or games similar to Monster Hunter, have an easier time honing in their attacks.

To wrap, if you could say anything to Monster Hunter World players who were really into it, but maybe they fell off years ago and they’re curious about Wilds, what would that be?

Ryozo Tsujimoto: We’re really just trying to make an amazing game for everyone. We hope Wilds is going to be the experience that tops anything before in the Monster Hunter series, and really gaming in general.

Yuya Tokuda: For players that didn’t gel with the action [of World], we’re planning a really thorough support system for players to learn about the game and play it from start to finish. We’re hoping that allows players to experience the best that Wilds has to offer.


The hunt begins when Monster Hunter Wilds comes to PS5 next year.

  • ✇PC Archives - Siliconera
  • First FFVII Ever Crisis Monster Hunter Banner Gives Cloud and Zack ArmorJenni Lada
    Square Enix and Applibot announced the first FFVII Ever Crisis Monster Hunter banner is live in-game alongside the event, with Cloud and Zack being the first characters featured. We can get Glavenus and Zinogre equipment from them, if RNG is on our sides, until July 2, 2024. In the case of Cloud, people can get the Monster Hunter Glavenus Sword and Armor in FFVII Ever Crisis. The sword features the Fierce Charged Slash C. Ability that deals non-elemental physical dmaage to one enemy, reduces
     

First FFVII Ever Crisis Monster Hunter Banner Gives Cloud and Zack Armor

31. Květen 2024 v 22:30

First FFVII Ever Crisis Monster Hunter Banner Gives Cloud and Zack Armor

Square Enix and Applibot announced the first FFVII Ever Crisis Monster Hunter banner is live in-game alongside the event, with Cloud and Zack being the first characters featured. We can get Glavenus and Zinogre equipment from them, if RNG is on our sides, until July 2, 2024.

In the case of Cloud, people can get the Monster Hunter Glavenus Sword and Armor in FFVII Ever Crisis. The sword features the Fierce Charged Slash C. Ability that deals non-elemental physical dmaage to one enemy, reduces their physical defense, and increases Cloud’s physical attack if his HP is over 50%. The armor boosts his PATK and has the Physical Ability Mastery that increases his physical ability power when his command gauge is maxed out.

As for Zack, his Monster Hunter FFVII Ever Crisis equipment items are the Zinogre Sword and Armor. The sword has the Lightning Edge C. Ability. That deals lightning physical damage and multiplies that when Zack’s health is over 70%. His armor boosts lightning damage with Levinblade Arcanum and has the Boost Phys. Ability Pot. ability that increases damage when the command gauge is maxed out. 

Here are the official images for both the weapons and the armor:

Image via Square Enix

FFVII Ever Crisis is available for the PC and mobile devices, and the Cloud and Zack Monster Hunter banner will appear until July 2, 2024. Square Enix also noted these items will only ever be in this banner, but reruns could happen. 

The post First FFVII Ever Crisis Monster Hunter Banner Gives Cloud and Zack Armor appeared first on Siliconera.

  • ✇Kotaku
  • Monster Hunter Wilds Shown Off At PlayStation State Of PlayMoises Taveras
    The next highly anticipated title in Capcom’s Monster Hunter series has finally reappeared at PlayStation’s recent State of Play showcase. The upcoming RPG, called Monster Hunter Wilds, appears to borrow elements from both Monster Hunter: World and Monster Hunter Rise, melding them into an even greater, and more…Read more...
     

Monster Hunter Wilds Shown Off At PlayStation State Of Play

31. Květen 2024 v 00:50

The next highly anticipated title in Capcom’s Monster Hunter series has finally reappeared at PlayStation’s recent State of Play showcase. The upcoming RPG, called Monster Hunter Wilds, appears to borrow elements from both Monster Hunter: World and Monster Hunter Rise, melding them into an even greater, and more…

Read more...

Kotaku's Weekend Guide: 9 Incredible Games We Can’t Stop Thinking About

10. Květen 2024 v 22:45

Whether you have a bunch of free time or hardly any at all, whether you’re playing on console or PC, there are plenty of great games to obsess over right now. Our recommendations for what to play this weekend include everything from sci-fi thrillers and loot-driven action-RPGs to esoteric puzzle games and action…

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  • ✇Kotaku
  • Stellar Blade's 'Secret Request' Side Quest, ExplainedLevi Winslow
    There are over 30 side missions for you to accept in Stellar Blade, the new PS5-exclusive character action game from South Korean developer Shift Up, each with their own outcomes and rewards. Some are simple fetch quests, while others are multi-part affairs that see Eve impacting the lives of other characters. One,…Read more...
     

Stellar Blade's 'Secret Request' Side Quest, Explained

30. Duben 2024 v 20:50

There are over 30 side missions for you to accept in Stellar Blade, the new PS5-exclusive character action game from South Korean developer Shift Up, each with their own outcomes and rewards. Some are simple fetch quests, while others are multi-part affairs that see Eve impacting the lives of other characters. One,…

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  • ✇PC Archives - Siliconera
  • Monster Hunter Anniversary Program Announced, Won’t Include WildsElliot Gostick
    As part of the ongoing celebration of the 20th anniversary of Monster Hunter, Capcom announced an Anniversary Program will air on March 12, 2024. However, fans expecting news about the upcoming Monster Hunter Wilds will be disappointed, as the company confirmed there will be no news or announcements on the game. While not a new game like many may have been hoping, the announcement did state that the program will reveal the top 10 winners of the 20th Anniversary Hunter's Choice vote which too
     

Monster Hunter Anniversary Program Announced, Won’t Include Wilds

1. Březen 2024 v 16:00

Monster Hunter Wilds

As part of the ongoing celebration of the 20th anniversary of Monster Hunter, Capcom announced an Anniversary Program will air on March 12, 2024. However, fans expecting news about the upcoming Monster Hunter Wilds will be disappointed, as the company confirmed there will be no news or announcements on the game.

While not a new game like many may have been hoping, the announcement did state that the program will reveal the top 10 winners of the 20th Anniversary Hunter's Choice vote which took place in 2023. The monsters that ranked 11-20 will be revealed gradually on Twitter in the days leading up to the event, beginning with the Crimson Glow Valstrax that placed 20th in the poll.

You can find the announcement and statement tweets below:

https://twitter.com/monsterhunter/status/1763474852760240606

Recently, Capcom and Pasela announced the permanent opening of a Monster Hunter-themed bar in Osaka, while Monster Hunter and Resident Evil themed shirts also appeared via Amazon's Merch on Demand website.

Meanwhile, Monster Hunter Wilds was announced during the The Game Awards ceremony in December 2023. However, new Capcom hasn't fully revealed the title.

The Monster Hunter Anniversary Program will air on Tusday, March 12, 2024, at 4am PDT, 6am EST or 11am GMT. Monster Hunter Wilds is scheduled for release in 2025 for PC, Xbox Series X, and PS5.

The post Monster Hunter Anniversary Program Announced, Won’t Include Wilds appeared first on Siliconera.

  • ✇Kotaku
  • Helldivers 2's Success Is Making Everyone Watch This Misunderstood MovieJohn Walker
    It’s fair to say that Helldivers 2 is having a good week. Beating GTA V’s concurrent Steam players records, the extraction shooter is outdoing everyone’s expectations, including its own, and it seems this success is spilling over. Because if there’s one source that Helldivers owes the most to, it’s Starship Troopers,…Read more...
     

Helldivers 2's Success Is Making Everyone Watch This Misunderstood Movie

19. Únor 2024 v 22:15

It’s fair to say that Helldivers 2 is having a good week. Beating GTA V’s concurrent Steam players records, the extraction shooter is outdoing everyone’s expectations, including its own, and it seems this success is spilling over. Because if there’s one source that Helldivers owes the most to, it’s Starship Troopers,…

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  • ✇Kotaku
  • New Star Wars Bounty Hunter Game Coming From Respawn, Says ReportWilla Rowe
    After developing two of the best Star Wars games in recent memory with 2019’s Jedi: Fallen Order and its sequel, 2023’s Survivor, Respawn Entertainment is reportedly working on another title set in a galaxy far, far away. Insider Gaming reports that the title will be a first-person game focused on a Mandalorian bounty…Read more...
     

New Star Wars Bounty Hunter Game Coming From Respawn, Says Report

16. Únor 2024 v 20:45

After developing two of the best Star Wars games in recent memory with 2019’s Jedi: Fallen Order and its sequel, 2023’s Survivor, Respawn Entertainment is reportedly working on another title set in a galaxy far, far away. Insider Gaming reports that the title will be a first-person game focused on a Mandalorian bounty…

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