Trailer – Steam store page
Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game t
Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game today. Let’s take a look at the demo together, shall we? And I have a small surprise in store later.
Demo review
In this demo, you get an introduction to the gameplay. If you ever played a game like My Brother Rabbit, you will feel right at home in this game. This is a point and click game where you go from screen to screen. Each screen has a small puzzle or hidden object moment for you to take part in.
This game feels like playing through a children book. The voice of the narrator sounds like a (grand)father telling a story to their children. It’s extremely charming, and the story book art style really helps to sell this story.
Overall, there is no real tutorial in this game. Yet, the gameplay is quite simple. You learn quite quickly that this game is controlled with only the mouse. The menu system exists out of icons that make the game a lot easier to localize.
The demo is rather short but gives a very good impression of the full game. This game looks like it’s something I’m going to play. It’s a charming point-and-click game with hidden objects that feels nostalgic. Since the demo is so short, I don’t have a lot to talk about in terms of feedback.
The art style, voice acting, animation is all pretty well done. I only have a few minor complaints. The first complaint is that clicking to unmute the music or sound effects can’t be done right away. It doesn’t always register right away. And the second complaint is the in some rare spots, like with the red crystal at the end of the demo, the hitbox of placing it in the crusher is too tiny.
So, the game describes itself as:
Cave Hikers is a relaxing and humorous 2D interactive cartoon mockumentary that follows three characters through a cavernous world, on a quest to find the mystical “cave with an infinite ceiling”.
And I think it fits the game pretty well. Like I have been saying, the humor and charm of this game is there, and it’s pretty clear that maybe from some very minor things, this game is going to be an extremely charming game.
Now, how interesting would it be if I asked some questions to the developers of this game? Well, I had a few interesting questions in mind, so I went and asked them. Here are their replies.
Interview with the developers
– What games inspired you take to make this one?
It was mostly HOPA style games, which are usually made by much larger companies with inexpensive artists and a pseudo-realistic and kitsch-y style. So we went more in line with our own kind of art style, with some inspiration from Amanita games.
– What’s your process in creating puzzles?
It’s a strange process. As we started making the game in our free time for fun between odd jobs and more “serious” projects, we made a number of locations, creatures and simple mechanics. First we take a look at what already exists on the screen, then we intertwine the narrative with some clicking and potential puzzle elements. Then we play around with it until we are happy with the amount of “work” the player needs to do before accomplishing the goal.
Sometimes it includes a bit of moon logic. First, we make it clearer through conversation clouds and drawings. Then, whatever is unclear or hard to find for testers, we explain further through the Narrator.
– What are the funniest bugs or whoopies that happened during development?
For a while, we had a splash screen that looked exactly like the main menu, which created a lot of confusion! That was because the engine was upgraded, and also we started working with a much better programmer, we consolidated it into a coherent menu.
As for actually funny bugs, at one point we had Valeriano’s secret twin showing up at the cutscene. It took a while to realize we accidentally put two Valerianos of which one was outside the camera view.
– What engine did you use and why?
It’s Construct 3. At first, we made this project for fun and the Animator wasn’t exactly a programmer, so he used a really simple engine. (Un)fortunately, the project got out of hand and got some funding. Now we have a real programmer, but he had to learn Construct with all its limitations, but it’s also a really simple engine so we can still make a lot of the game without much hassle.
– What are some things you learned during developing this game?
Something that we re-learned time and time again… a game is easier to build if you have the whole team and a proper plan. Because otherwise you leave a lot of work and frustration for “future you”. We also learned that Construct can be a lot stronger than we initially thought… but also that it can be really stubborn in some areas.
– How many people worked on this game?
It first started with Sven the illustrator and Zvonimir the animator. At first, we were building a completely wordless game. But some testers were a bit confused at what the characters are really doing. So we hired Tom Bennet as the narrator and also Lea Konjetić to compose original music for the game. In the last six months, Fabjan the programmer also joined the team and superpowered our development process. All in all, five people, excluding all the translators.
Final thoughts
I’m very happy that games like these are getting more attention. Hidden object games have a strange reputation of being “too casual” or “boring”. Yet, I dare to argue there is something to love in these games. Especially when a game is created with this much passion and love.
I want to apologize to the developers again for taking such a long time in creating and article about the demo. But, I’m happy I did today. Since, if you have any interest in playing this game after reading this article, go and play the demo. Or share this article with somebody you think will enjoy playing this game. The demo takes roughly 15 minutes to finish.
I wish the developers a lot of luck and success with their game and when it’s fully released, I’m going to play this game and most likely review it on my blog. And with that said, I have said everything I wanted to say about this game for now. Thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed making it. I hope to welcome you in another article, but until then, have a great rest of your day and take care.
Credit: Ryan Haines / Android Authority
A recent report suggests that Fitbit will no longer produce new smartwatches, focusing instead on fitness trackers.
Google responded by affirming its commitment to Fitbit but didn’t directly deny the smartwatch phase-out.
Google has just rolled out the Pixel Watch 3, and it’s already being hailed as the company’s best smartwatch yet. The Pixel Watch now offers a unique blend of Google’s top-tier software and Fitbit’s legendary fitness tracking, ma
A recent report suggests that Fitbit will no longer produce new smartwatches, focusing instead on fitness trackers.
Google responded by affirming its commitment to Fitbit but didn’t directly deny the smartwatch phase-out.
Google has just rolled out the Pixel Watch 3, and it’s already being hailed as the company’s best smartwatch yet. The Pixel Watch now offers a unique blend of Google’s top-tier software and Fitbit’s legendary fitness tracking, making it one of the most well-rounded smartwatches to date. But here’s the kicker: it might be the only smartwatch you’ll be seeing from Fitbit moving forward.
In an interview with Engadget, Sandeep Waraich, senior director of product management for Pixel Wearables, hinted at the future of Fitbit’s smartwatch lineup. When questioned about the potential for new Fitbit smartwatches, Waraich stated, “Pixel Watch is our smartwatch part of the portfolio.”
Before you gasp, Fitbit isn’t disappearing altogether. The report notes that while the Fitbit brand will stick around, its focus will be solely on fitness trackers like the Inspire, Luxe, and Charge series, leaving the smartwatch game to the Pixel Watch line.
We reached out to Google for a comment, and the company had this to say:
“We are very committed to Fitbit, and even more importantly to the customers that use and depend on those products and technology. It’s also worth noting that many of the health and fitness features we launched in Pixel Watch 3 were because of Fitbit’s innovation and ground-breaking fitness advancements. In addition, we just launched Fitbit Ace LTE, and you’ll continue to see new products and innovation from Fitbit.”
Now, while this statement shows Google’s love for Fitbit, it doesn’t really address the elephant in the room. The statement keeps things vague about whether we’ll actually see any new Fitbit *smartwatches*. Instead, it talks up Fitbit’s fitness features being integrated into the Pixel Watch — a detail that, while true, leaves the original report’s assertion basically unchallenged.
When you look at what Google's been doing with Fitbit recently, it kind of makes sense.
The company never explicitly announced any plans to phase out the brand. However, there have been clear signs, like the Fitbit Sense 2 being an objective downgrade from the original Sense. Ever since the Pixel Watch came along, it felt like Fitbit smartwatches were being nudged out of the spotlight. The older Fitbit Versa 3 and Sense models boasted features like third-party app support, Wi-Fi connectivity, and Google Assistant integration, which are absent in the newer Versa 4 and Sense 2.
Given these developments, one could argue that rather than continuing to release diluted versions of Fitbit smartwatches, Google might be better off retiring the Fitbit smartwatch line entirely. This would preserve the brand’s reputation rather than risking it with subpar offerings. For fans of Fitbit, there is still hope that the brand’s legacy will continue through its fitness trackers, like the Fitbit Charge 7.
It was December 2006. Twenty-nine-year-old entrepreneur James Park had just purchased a Wii game system. It included the Wii Nunchuk, a US $29 handheld controller with motion sensors that let game players interact by moving their bodies—swinging at a baseball, say, or boxing with a virtual partner.
Park became obsessed with his Wii.
“I was a tech-gadget geek,” he says. “Anyone holding that nunchuk was fascinated by how it worked. It was the first time that I had seen a compelling consumer u
It was December 2006. Twenty-nine-year-old entrepreneur James Park had just purchased a Wii game system. It included the Wii Nunchuk, a US $29 handheld controller with motion sensors that let game players interact by moving their bodies—swinging at a baseball, say, or boxing with a virtual partner.
Park became obsessed with his Wii.
“I was a tech-gadget geek,” he says. “Anyone holding that nunchuk was fascinated by how it worked. It was the first time that I had seen a compelling consumer use for accelerometers.”
After a while, though, Park spotted a flaw in the Wii: It got you moving, sure, but it trapped you in your living room. What if, he thought, you could take what was cool about the Wii and use it in a gadget that got you out of the house?
The first generation of Fitbit trackers shipped in this package in 2009. NewDealDesign
“That,” says Park, “was the aha moment.” His idea became Fitbit, an activity tracker that has racked up sales of more than 136 million units since its first iteration hit the market in late 2009.
But back to that “aha moment.” Park quickly called his friend and colleague Eric Friedman. In 2002, the two, both computer scientists by training, had started a photo-sharing company called HeyPix, which they sold to CNET in 2005. They were still working for CNET in 2006, but it wasn’t a bad time to think about doing something different.
Friedman loved Park’s idea.
“My mother was an active walker,” Friedman says. “She had a walking group and always had a pedometer with her. And my father worked with augmentative engineering [assistive technology] for the elderly and handicapped. We’d played with accelerometer tech before. So it immediately made sense. We just had to refine it.”
The two left CNET, and in April 2007 they incorporated the startup with Park as CEO and Friedman as chief technology officer. Park and Friedman weren’t trying to build the first step counter—mechanical pedometers date back to the 1960s. They weren’t inventing the first smart activity tracker—
BodyMedia, a medical device manufacturer, had in 1999 included accelerometers with other sensors in an armband designed to measure calories burned. And Park and Friedman didn’t get a smart consumer tracker to market first. In 2006, Nike had worked with Apple to launch the Nike+ for runners, a motion-tracking system that required a special shoe and a receiver that plugged into an iPod
Fitbit’s founders James Park [left] and Eric Friedman released their first product in 2009, when this photo was taken. Peter DaSilva/The New York Times/Redux
Park wasn’t aware of any of this when he thought about getting fitness out of the living room, but the two quickly did their research and figured out what they did and didn’t want to do.
“We didn’t want to create something expensive, targeted at athletes,” he says. “Or something that was dumb and not connected to software. And we wanted something that could provide social connection, like photo sharing did.”
That something had to be comfortable to wear all day, be easy to use, upload its data seamlessly so the data could be tracked and shared with friends, and rarely need charging. Not an easy combination of requirements.
“It’s one of those things where the simpler you get, the harder it becomes to design something well,” Park says.
The first Fitbit was designed for women
The first design decision was the biggest one. Where on the body did they expect people to put this wearable? They weren’t going to ask people to buy special shoes, like the Nike+, or wear a thick band on their upper arms, like BodyMedia’s tracker.
They hired
NewDealDesign to figure out some of these details.
“In our first two weeks, after multiple discussions with Eric and James, we decided that the project was going to be geared to women,” says Gadi Amit, president and principal designer of NewDealDesign. “That decision was the driver of the form factor.”
“We wanted to start with something familiar to people,” Park says, “and people tended to clip pedometers to their belts.” So a clip-on device made sense. But women generally don’t wear belts.
To do what it needed to do, the clip-on gadget would have to contain a roughly 2.5-by-2.5-centimeter (1-by-1-inch) printed circuit board, Amit recalls. The big breakthrough came when the team decided to separate the electronics and the battery, which in most devices are stacked. “By doing that, and elongating it a bit, we found that women could put it anywhere,” Amit says. “Many would put it in their bras, so we targeted the design to fit a bra in the center front, purchasing dozens of bras for testing.”
The decision to design for women also drove the overall look, to “subdue the user interface,” as Amit puts it. They hid a low-resolution monochrome OLED display behind a continuous plastic cover, with the display lighting up only when you asked it to. This choice helped give the device an impressive battery life.
The earliest Fitbit devices used an animated flower as a progress indicator. NewDealDesign
They also came up with the idea of a flower as a progress indicator—inspired, Park says, by the
Tamagotchi, one of the biggest toy fads of the late 1990s. “So we had a little animated flower that would shrink or grow based on how active you were,” Park explains.
And after much discussion over controls, the group gave the original Fitbit just one button.
Hiring an EE—from Dad—to design Fitbit’s circuitry
Park and Friedman knew enough about electronics to build a crude prototype, “stuffing electronics into a box made of cut-up balsam wood,” Park says. But they also knew that they needed to bring in a real electrical engineer to develop the hardware.
Fortunately, they knew just whom to call. Friedman’s father, Mark, had for years been working to develop a device for use in nursing homes, to remotely monitor the position of bed-bound patients. Mark’s partner in this effort was Randy Casciola, an electronics engineer and currently president of Morewood Design Labs.
Eric called his dad, told him about the gadget he and Park envisioned, and asked if he and Casciola could build a prototype.
“Mark and I thought we’d build a quick-and-dirty prototype, something they could get sensor data from and use for developing software. And then they’d go off to Asia and get it miniaturized there,” Casciola recalls. “But one revision led to another.” Casciola ended up working on circuit designs for Fitbits virtually full time until the sale of the company to Google, announced in 2019 and completed in early 2021.
“We saw some pretty scary manufacturers. Dirty facilities, flash marks on their injection-molded plastics, very low precision.”
—James Park
“We were just two little guys in a little office in Pittsburgh,” Casciola says. “Before Fitbit came along, we had realized that our nursing-home thing wasn’t likely to ever be a product and had started taking on some consulting work. I had no idea Fitbit would become a household name. I just like working on anything, whether I think it’s a good idea or not, or even whether someone is paying me or not.”
The earliest prototypes were pretty large, about 10 by 15 cm, Casciola says. They were big enough to easily hook up to test equipment, yet small enough to strap on to a willing test subject.
After that, Park and Eric Friedman—along with Casciola, two contracted software engineers, and a mechanical design firm—struggled with turning the bulky prototype into a small and sleek device that counted steps, stored data until it could be uploaded and then transmitted it seamlessly, had a simple user interface, and didn’t need daily charging.
“Figuring out the right balance of battery life, size, and capability kept us occupied for about a year,” Park says.
The Fitbit prototype, sitting on its charger, booted up for the first time in December 2008. James Park
After deciding to include a radio transmitter, they made a big move: They turned away from the Bluetooth standard for wireless communications in favor of
the ANT protocol, a technology developed by Garmin that used far less power. That meant the Fitbit wouldn’t be able to upload to computers directly. Instead, the team designed their own base station, which could be left plugged into a computer and would grab data anytime the Fitbit wearer passed within range.
Casciola didn’t have expertise in radio-frequency engineering, so he relied on the supplier of the ANT radio chips:
Nordic Semiconductor, in Trondheim, Norway.
“They would do a design review of the circuit board layout,” he explains. “Then we would send our hardware to Norway. They would do RF measurements on it and tell me how to tweak the values of the capacitors and conductors in the RF chain, and I would update the schematic. It’s half engineering and half black magic to get this RF stuff working.”
Another standard they didn’t use was the ubiquitous USB charging connection.
“We couldn’t use USB,” Park says. “It just took up too much volume. Somebody actually said to us, ‘Whatever you do, don’t design a custom charging system because it’ll be a pain, it’ll be super expensive.’ But we went ahead and built one. And it was a pain and super expensive, but I think it added a level of magic. You just plopped your device on [the charger]. It looked beautiful, and it worked consistently.”
Most of the electronics they used were off the shelf, including a 16-bit Texas Instruments MSP430 microprocessor, and 92 kilobytes of flash memory and 4 kb of RAM to hold the operating system, the rest of the code, all the graphics, and at least seven days’ worth of collected data.
The Fitbit was designed to resist sweat, and they generally survived showers and quick dips, says Friedman. “But hot tubs were the bane of our existence. People clipped it to their swimsuits and forgot they had it on when they jumped into the hot tub.”
Fitbit’s demo or die moment
Up to this point, the company was surviving on $400,000 invested by Park, Friedman, and a few people who had backed their previous company. But more money would be needed to ramp up manufacturing. And so a critical next step would be a live public demo, which they scheduled for the TechCrunch conference in San Francisco in September 2008.
Live demonstrations of new technologies are always risky, and this one walked right up to the edge of disaster. The plan was to ask an audience member to call out a number, and then Park, wearing the prototype in its balsa-wood box, would walk that number of steps. The count would sync wirelessly to a laptop projecting to a screen on stage. When Friedman hit refresh on the browser, the step count would appear on the screen. What could go wrong?
A lot. Friedman explains: “You think counting steps is easy, but let’s say you do three steps. One, two, three. When you bring your feet together, is that a step or is that the end? It’s much easier to count 1,000 steps than it is to do 10 steps. If I walk 10 steps and am off by one, that’s a glaring error. With 1,000, that variance becomes noise.”
The first semi-assembled Fitbit records its inaugural step count.
James Park
After a lot of practice, the two thought they could pull it off. Then came the demo. “While I was walking, the laptop crashed,” Park says. “I wasn’t aware of that. I was just walking happily. Eric had to reboot everything while I was still walking. But the numbers showed up; I don’t think anyone except Eric realized what had happened.”
That day, some 2,000 preorders poured in. And Fitbit closed a $2 million round of venture investment the next month.
Though Park and Friedman had hoped to get Fitbits into users’ hands—or clipped onto their bras—by Christmas of 2008, they missed that deadline by a year.
The algorithms that determine Fitbit’s count
Part of Fitbit’s challenge of getting from prototype to shippable product was software development. They couldn’t expect users to walk as precisely as Park did for the demo. Instead, the device’s algorithms needed to determine what a step was and what was a different kind of motion—say, someone scratching their nose.
“Data collection was difficult,” Park says. “Initially, it was a lot of us wearing prototype devices doing a variety of different activities. Our head of research, Shelten Yuen, would follow, videotaping so we could go back and count the exact number of steps taken. We would wear multiple devices simultaneously, to compare the data collects against each other.”
Friedman remembers one such outing. “James was tethered to the computer, and he was pretending to walk his dog around the Haight [in San Francisco], narrating this little play that he’s putting on: ‘OK, I’m going to stop. The dog is going to pee on this tree. And now he’s going over there.’ The great thing about San Francisco is that nobody looks strangely at two guys tethered together walking around talking to themselves.”
“Older people tend to have an irregular cadence—to the device, older people look a lot like buses going over potholes.”
–James Park
“Pushing baby strollers was an issue,” because the wearer’s arms aren’t swinging, Park says. “So one of our guys put an ET doll in a baby stroller and walked all over the city with it.”
Road noise was another big issue. “Yuen, who was working on the algorithms, was based in Cambridge, Mass.,” Park says. “They have more potholes than we do. When he took the bus, the bus would hit the potholes and [the device would] be bouncing along, registering steps.” They couldn’t just fix the issue by looking for a regular cadence to count steps, he adds, because not everyone has a regular cadence. “Older people tend to have an irregular cadence—to the device, older people look a lot like buses going over potholes.”
Fitbit’s founders enter the world of manufacturing
A consumer gadget means mass manufacturing, potentially in huge quantities. They talked to a lot of contract-manufacturing firms, Park recalls. They realized that as a startup with an unclear future market, they wouldn’t be of interest to the top tier of manufacturers. But they couldn’t go with the lowest-budget operations, because they needed a reasonable level of quality.
“We saw some pretty scary manufacturers,” Park said. “Dirty facilities, flash marks on their injection-molded plastics [a sign of a bad seal or other errors], very low precision.” They eventually found a small manufacturer that was “pretty good but still hungry for business.” The manufacturer was headquartered in Singapore, while their surface-mount supplier, which put components directly onto printed circuit boards, was in Batam, Indonesia.
Workers assemble Fitbits by hand in October of 2008. James Park
Working with that manufacturer, Park and Friedman made some tweaks in the design of the circuitry and the shape of the case. They struggled over how to keep water—and sweat—out of the device, settling on ultrasonic welding for the case and adding a spray-on coating for the circuitry after some devices were returned with corrosion on the electronics. That required tweaking the layout to make sure the coating would get between the chips. The coating on each circuit board had to be checked and touched up by hand. When they realized that the coating increased the height of the chips, they had to tweak the layout some more.
In December 2009, just a week before the ship date, Fitbits began rolling off the production line.
“I was in a hotel room in Singapore testing one of the first fully integrated devices,” Park says. “And it wasn’t syncing to my computer. Then I put the device right next to the base station, and it started to sync. Okay, that’s good, but what was the maximum distance it could sync? And that turned out to be literally just a few inches. In every other test we had done, it was fine. It could sync from 15 or 20 feet [5 or 6 meters] away.”
The problem, Park eventually figured out, occurred when the two halves of the Fitbit case were ultrasonically welded together. In previous syncing tests, the cases had been left unsealed. The sealing process pushed the halves closer together, so that the cable for the display touched or nearly touched the antenna printed on the circuit board, which affected the radio signal. Park tried squeezing the halves together on an unsealed unit and reproduced the problem.
Getting the first generation of Fitbits into mass production required some last-minute troubleshooting. Fitbit cofounder James Park [top, standing in center] helps debug a device at the manufacturer shortly before the product’s 2009 launch. Early units from the production line are shown partially assembled [bottom]. James Park
“I thought, if we could just push that cable away from the antenna, we’d be okay,” Park said. “The only thing I could find in my hotel room to do that was toilet paper. So I rolled up some toilet paper really tight and shoved it in between the cable and the antenna. That seemed to work, though I wasn’t really confident.”
Park went to the factory the next day to discuss the problem—and his solution—with the manufacturing team. They refined his fix—replacing the toilet paper with a tiny slice of foam—and that’s how the first generation of Fitbits shipped.
Fitbit’s fast evolution
The company sold about 5,000 of those $99 first-generation units in 2009, and more than 10 times that number in 2010. The rollout wasn’t entirely smooth. Casciola recalls that Fitbit’s logistics center was sending him a surprising number of corroded devices that had been returned by customers. Casciola’s task was to tear them down and diagnose the problem.
“One of the contacts on the device, over time, was growing a green corrosion,” Casciola says. “But the other two contacts were not.” It turned out the problem came from Casciola’s design of the system-reset trigger, which allowed users to reset the device without a reset button or a removable battery. “Inevitably,” Casciola says, “firmware is going to crash. When you can’t take the battery out, you have to have another way of forcing a reset; you don’t want to have someone waiting six days for the battery to run out before restarting.”
The reset that Casciola designed was “a button on the charging station that you could poke with a paper clip. If you did this with the tracker sitting on the charger, it would reset. Of course, we had to have a way for the tracker to see that signal. When I designed the circuit to allow for that, I ended up with a nominal voltage on one pin.” This low voltage was causing the corrosion.
“If you clipped the tracker onto sweaty clothing—remember, sweat has a high salt content—a very tiny current would flow,” says Casciola. “It was just fractions of a microamp, not enough to cause a reset, but enough, over time, to cause greenish corrosion.”
Cofounders Eric Friedman [left] and James Park visit Fitbit’s manufacturer in December of 2008. James Park
On the 2012 generation of the Fitbit, called the Fitbit One, Casciola added a new type of chip, one that hadn’t been available when he was working on the original design. It allowed the single button to trigger a reset when it was held down for some seconds while the device was sitting on the charger. That eliminated the need for the active pin.
The charging interface was the source of another early problem. In the initial design, the trim of the Fitbit’s plastic casing was painted with chrome. “We originally wanted an actual metal trim,” Friedman says, “but that interfered with the radio signal.”
Chrome wasn’t a great choice either. “It caused problems with the charger interface,” Park adds. “We had to do a lot of work to prevent shorting there.”
They dropped the chrome after some tens of thousands of units were shipped—and then got compliments from purchasers about the new, chrome-less look.
Evolution happened quickly, particularly in the way the device transmitted data. In 2012, when Bluetooth LE became widely available as a new low-power communications standard, the base station was replaced by a small Bluetooth communications dongle. And eventually the dongles disappeared altogether.
“We had a huge debate about whether or not to keep shipping that dongle,” Park says. “Its cost was significant, and if you had a recent iPhone, you didn’t need it. But we didn’t want someone buying the device and then returning it because their cellphone couldn’t connect.” The team closely tracked the penetration rate of Bluetooth LE in cellphones; when they felt that number was high enough, they killed off the dongle.
Fitbit’s wrist-ward migration
After several iterations of the original Fitbit design, sometimes called the “clip” for its shape, the fitness tracker moved to the wrist. This wasn’t a matter of simply redesigning the way the device attached to the body but a rethinking of algorithms.
The impetus came from some users’ desire to better track their sleep. The Fitbit’s algorithms allowed it to identify sleep patterns, a design choice that, Park says, “was pivotal, because it changed the device from being just an activity tracker to an all-day wellness tracker.” But nightclothes didn’t offer obvious spots for attachment. So the Fitbit shipped with a thin fabric wristband intended for use just at night. Users began asking customer support if they could keep the wristband on around the clock. The answer was no; Fitbit’s step-counting algorithms at the time didn’t support that.
“My father, who turned 80 on July 5, is fixated on his step count. From 11 at night until midnight, he’s in the parking garage, going up flights of stairs. And he is in better shape than I ever remember him.”
—Eric Friedman
Meanwhile, a cultural phenomenon was underway. In the mid-2000s, yellow
Livestrong bracelets, made out of silicone and sold to support cancer research, were suddenly everywhere. Other causes and movements jumped on the trend with their own brightly colored wristbands. By early 2013, Fitbit and its competitors Nike and Jawbone had launched wrist-worn fitness trackers in roughly the same style as those trendy bracelets. Fitbit’s version was called the Flex, once again designed by NewDealDesign.
A no-button user interface for the Fitbit Flex
The Flex’s interface was even simpler than the original Fitbit’s one button and OLED screen: It had no buttons and no screen, just five LEDs arranged in a row and a vibrating motor. To change modes, you tapped on the surface.
“We didn’t want to replace people’s watches,” Park says. The technology wasn’t yet ready to “build a compelling device—one that had a big screen and the compute power to drive really amazing interactions on the wrist that would be worthy of that screen. The technology trends didn’t converge to make that possible until 2014 or 2015.”
The Fitbit Flex [right], the first Fitbit designed to be worn on the wrist, was released in 2013. It had no buttons and no screen. Users controlled it by tapping; five LEDs indicated progress toward a step count selected via an app [left]. iStock
“The amount of stuff the team was able to convey with just the LEDs was amazing,” Friedman recalls. “The status of where you are towards reaching your [step] goal, that’s obvious. But [also] the lights cycling to show that it’s searching for something, the vibrating when you hit your step goal, things like that.”
The tap part of the interface, though, was “possibly something we didn’t get entirely right,” Park concedes. It took much fine-tuning of algorithms after the launch to better sort out what was
not tapping—like applauding. Even more important, some users couldn’t quite intuit the right way to tap.
“If it works for 98 percent of your users, but you’re growing to millions of users, 2 percent really starts adding up,” Park says. They brought the button back for the next generation of Fitbit devices.
And the rest is history
In 2010, its first full year on the market, the Fitbit sold some 50,000 units. Fitbit sales peaked in 2015, with almost 23 million devices sold that year, according to
Statista. Since then, there’s been a bit of a drop-off, as multifunctional smart watches have come down in price and grown in popularity and Fitbit knockoffs entered the market. In 2021, Fitbit still boasted more than 31 million active users, according to Market.us.Media. And Fitbit may now be riding the trend back to simplicity, as people find themselves wanting to get rid of distractions and move back to simpler devices. I see this happening in my own family: My smartwatch-wearing daughter traded in that wearable for a Fitbit Charge 6 earlier this year.
Fitbit went public in 2015 at a valuation of $4.1 billion. In 2021 Google completed its $2.1 billion purchase of the company and absorbed it into its hardware division. In April of this year, Park and Friedman left Google. Early retirement? Hardly. The two, now age 47, have started a new company that’s currently in stealth mode.
The idea of encouraging people to be active by electronically tracking steps has had staying power.
“My father, who turned 80 on July 5, is fixated on his step count,” Friedman says. “From 11 at night until midnight, he’s in the parking garage, going up flights of stairs. And he is in better shape than I ever remember him.”
What could be a better reward than that?
This article appears in the September 2024 print issue.
Steam store – Official website – Wikipedia entry
Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero
Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero has unique abilities. They must get through big groups of enemies. They do this one by one to progress the group’s goals. The game I want to talk about today is called Shadow Gambit: The Cursed Crew. This was the last game by the studio Mimimi. Is this game the swansong to close down this studio, or is it a game that’s better left forgotten? Before that, I invite you to leave a comment in the comment section down below. A comment with your thoughts and/or opinions on the game and/or the content of the article.
Promises of amazing treasure
In this game, you play as the crew of a special pirate ship named the Red Marley. Each main member of the crew has a black pearl in their chest, granting them unique supernatural abilities. These unique abilities come at a cost of being cursed to a sort of undead status.
The Red Marley’s captain fell in battle, and now the Inquisition is after the biggest treasure of the ship. Now, the Red Marley’s crew doesn’t want this to happen. So they do everything in their power to avoid this from happening.
The story in this game doesn’t take itself too seriously. The story is written like it’s a Saturday morning cartoon. A story arc can be contained in one or a handful of episodes, but always has an ending. While almost everything in the story ends well for the main cast, the story and writing never looses its charm. I felt like I was transported back into the time I woke up for the weekly Pokémon episode. I knew that the main problem of that week’s episode would resolve by the end. Still, I kept rooting for the heroes.
One of the biggest reasons I kept rooting for the main characters is because of the voice actors. Their performances are extremely well done. They bring a lot of personality and life to each character. They make the characters stand out like real, actual people. This script must have been immense, since the characters sometimes react on the actions you preform with other characters. There are 8 main characters, and more if you buy the DLC packs. If you start counting how many unique voice lines that bring to the table… And that’s the tip of the iceberg. The enemies for example, when they come together also have unique dialogue between them.
It’s possible to write an article by itself about the world building, story and voice acting in this game. I can also assure you that when I write this article, I’ll keep gushing about it all. A great example is how the save & load function fits into the story. It enhances the world of this game. Yes, you read that correctly. When you save, you store a memory in the Red Marley. When you load one of your saves, the Red Marley uses its powers to restore that memory. Your characters also respond to your saving and loading action and this brings even more charm to this game.
In these types of games, the replay value is quite high. Especially since you tackle all missions in various ways and each playthrough is going to be different. In this game, it’s taken even a step further. You can choose the order to revive your crew. You can also choose the order to finish the missions of that chapter. I can assure you that your playthrough will look nothing like mine.
The main quest is quite enjoyable to play through. I actually became really immersed in the world of this game. At the moment, I’m playing through the final missions of the game and the DLC missions. I’m having a blast. Thankfully, I can easily start a new playthrough of this game. Then I can experience it all of it over again and take a totally different route. And maybe I can do the little side quests and pirate tales as well. Since, that’s content, I haven’t gone into too much yet.
Your playthrough of this game will take you somewhere between 27 to 37 hours. That is, if you want to beat the main story and DLC’s. But, if you want to fully finish this game… Oh boy, then you’ll have a game that’s close to 80 hours on your hands. I already mentioned the crew tales. But there are also mini-challenges you can go for during the missions to earn badges. Let’s not forget the achievements you can earn. Well, most of the achievements are related to the main campaign.
Now, I have one complaint about the badges in this game. Earning some of these badges is extremely tricky. Sometimes, you don’t get all the information you expect to. For example, there is a badge on each map for using all the landing spots of that map. But guess what, there is no easy way to see if you already used a landing spot or not. It’s a shame that some badges work like that. Especially since some of these badges make you go out of your way to play in an unique way. A more challenging way to spice up your normal routine.
Apart from bragging trophies, these medals don’t really add up to much. But, I honestly don’t really mind that. Since, it’s fun to gather these medals and have some bonus challanges during my playthrough. It keeps me on my toes and it’s really enjoyable.
Mindblowing abilities
I’m still quite impressed at how balanced this game is. Each character has their own unique abilities. It’s best that you always have a character with an ability that can move guards from their position. If you don’t have that, the game will actually warn you. You are going to make it extremely challenging for yourself.
Personally, I’m playing through this game on the normal difficulty setting and your decisions actually matter. Before starting each mission, study the map well. Try to remember each map as well as you can. Since you are going to revisit each map at least once or twice. It’s extremely important to choose the correct landing position.
You would think that the game will be a bit boring if you always bring the same crew into missions. But, the game rewards you using different characters for missions. You gain more vigor if you play with certain crew members during certain missions. If you earned enough vigor, you can upgrade one of the unique abilities of your characters. This upgrade will give you more and better tools in your arsenal. Now, these upgrades can make the game much easier. You can always turn off the upgrades while on the Red Marley.
In the introduction paragraph of this article, I quickly explained how this game works. So, let me tell you the gist of it. In this game, you go from mission to mission, completing various goals in each one. These goals can range for example from rescuing an informant or stealing an artifact. In each mission, there are various enemies patrolling the area. Your goal is to find the weakspots in their patrols and dispose of the enemies without getting spotted.
Now, getting spotted isn’t the end of the world in this game. Depending on where you are spotted, it’s possible to escape and hide somewhere. You just have to avoid taking damage, since your health is limited, and you can’t heal during the mission. If you aren’t careful, it’s easy to get swamped or overwhelmed with guards. Especially when a guard with a bell spots you, the traces you leave behind or sees a dead body. When this happens, you have a limited amount of time to kill that guard before the bell is rung. When the bell is rung, more guards will emerge from nearby barracks and swarm to the location.
On top of that, there are also some unique enemy types outside your regular patrol goons. The first type I want to talk are the Kindred. These annoying buggers bring something quite unique to the table in this genre. Kindred are always connected with each other. If you don’t kill these all at the same time, they will revive each other. But, this is only the start of your troubles.
You also have Prognosticar. And let me tell you, these are even more challenging. To defeat these enemies, you need to have two units ready. One unit needs to be spotted or attack the Prognosticar. Since as soon as that happens, your unit gets trapped. This trap will go on and damage your unit until the unit either dies or is rescued. When the Prognosticar is using his trap, he can be attacked and killed. But do it quick. The trap is damaging your unit. You are also stuck in place. This situation is dangerous.
It also matters if the mission is taking place during day or night. The big difference is that in the daytime, the enemies have a bigger field of view. During the nighttime, some enemies will carry a torch on their patrol. This gives more light to other units. They can spot you sneaking by if you aren’t careful. There are also various torches dotted around the map, and you can put them out. The enemies can’t stand torches that are put out and will go out of their way to light them again.
It’s also important to know if an enemy stops in their patrol to talk to another enemy. Since if you kill one of them, the other enemy will start looking for them. They will start running around and if you weren’t careful, will find your tracks and spot you.
Learning those little mechanics is essential in this game. Never forget the tools you have in this game! This ranges from the abilities of each character to how for example view cones work. There is something called view cone surfing. If you want to dash to another place past some enemies… Understand that a full color in the view cone means they will spot you right away. Stripped sections of the view cone will cause you to be unseen if you crawl by. Also, it takes a few moments of you being spotted and the alarm being raised. You can run quickly enough past an enemy. Alternatively, you can run from view cone to view cone. It’s possible to get past unseen.
If you are afraid that you will get overwhelmed by all the information of all the little mechanics, don’t worry. The difficulty curve in this game is perfect. This game also has solid character tutorials. Each character tutorial guides you through 2–3 rooms, teaching you the abilities of each ability and their unique use cases. At the end of each character tutorial, you get a puzzle room. Putting to the test if you can use that character correctly. During the game, you can always open your logbook from the pause menu, where all tutorials can be watched again.
This brings me to the abilities of your characters in this game. If you have played similar games, you’ll recognize certain abilities and others will be quite new and unique. Now, some of these abilities will have a unique spin to it. For example, your sniper only has one shot. But, when you retrieve your sniper bolt… Your sniper can shoot again.
There are also extremely unique mechanics, like your Canoness has very fun abilities. She can pick up dead bodies in her canon to launch them at enemies to knock them out. But, you can also pick up allies. You can fling them over a group of enemies. This will give them a better hiding spot. Or your Ship Doctor, she can create one hiding spot out of thin air. Or your navigator, she can stop time for one enemy, allowing you to easy sneak by. And your ship cook can throw a special doll. This doll allows him to teleport to that location. He does this as soon as you click the button. Oh, and if you place that doll on an enemy, it sticks to that enemy.
You might be annoyed that I somewhat spoiled things in the above paragraph. But I have only told the tip of the iceberg here. I have left out several characters in that little summary and they have mindblowing abilities as well. Each map is created in such a way that it doesn’t really matter which characters you take into battle. Since you can finish it using any of your characters.
The Swansong of Mimimi
When Klamath and I started streaming Commandos, I wanted to play a similar game. One I haven’t played through. Since I first started playing through Desperados III again, and that was beaten in a few days. Since, I really enjoyed Desperados III, I bought the next game from the studio.
As somebody who enjoyed Desperados III quite a lot, I was happy to see things return in this game. I can’t tell you how much I love the speed up button. While I wish you can adjust the speed of it… The slow wait can be annoying. Sometimes, you have to get an enemy right where you want them. On top of that, you also have the showdown mode. With the press of a button, you can stop time and plan out your units their next move. Once you press the enter key, either still in showdown mode or not, the actions will be executed. It still feels amazing when you execute a well timed attack to take out difficult set of enemies.
Something that’s extremely useful is how you can rotate the camera in this game. Sometimes an enemy walks behind a building or some rocks… So, if you can’t rotate the camera, you wonder from where you are taking damage. Also, the ability of outlining the enemies, ladders and hiding spots help with that as well. As you can see from my screenshots, I always play with that feature enabled.
Sadly, there are a few ladders that don’t get an outline. Most likely since the developers forgot to put a certain tag on them. I remember one in Angler’s Grave, at the top right. It’s not too far from one of the mission objectives, the informant. Thankfully, these very minor oversights rarely happen. Overall, this game is extremely solid and blast to play through.
The controls are extremely solid. I had to get used to one thing. To execute certain actions, I had to hold the left mouse button instead of just clicking. This sometimes tripped me up but a quick reload fixed that problem. I only have one minor complaint about the controls. Depending on the camera angle, there were rare moments where your character refused to go to a location. I suspect it has to do with where you click. Your unit always wants to look for the shortest way to reach where you click. Sadly, this trips something up in the pathfinding and your unti refuses to go to their destination. Thankfully, a quick camera movement can fix these moments. And also, I’m glad that these moments are quite rare.
Something that’s even more rare are some minor visual bugs that can happen sometimes. Sometimes an UI-element refuses to dissapear. I had that happen twice, when I shot an enemy holding down an exit rift with the Canoness. The stars indicated that the enemy was dizzy. They hovered above the enemy’s head after the rift opened. Even after I killed the enemy, these stars remained visible. There are sometimes minor visual bugs happening like that. Thankfully, they are extremely rare and sometimes are quite funny. One time, one of my units was standing perpendicular on a ladder when I stopped it going up the ladder. The only annoying bug was that I couldn’t retrieve two bodies. They lay in a remote part of Angler’s Grave. It was almost impossible to get rid of two bodies. Maybe, it’s possible. I don’t know, I honestly gave up and earned the badge of hiding bodies on a later revist.
In such a big game it’s to be expected that sometimes things can go wrong. But it surprises me how little goes wrong and how polished the overall game is. Scrolling through the patch notes of this game, I noticed that the developers fixed many issues. They also added a lot of new content to the game. The last update to the game was even a modding tool for this game. These mods go from chaging your character models to adding new maps. I think I’ll play around with the mods after I have fully beaten the game. I’m extremely close, since I’m in the final missions of the game.
Now, earlier I talked about the UI. The UI is quite easy and helpful. There are several unique icons to inform you where certain things are. For example, where you left the paper doll when using the ship cook. There is only one thing in the UI I dislike. And that’s the list of save games. You get a little screenshot of the location of the save and a time stamp. And that’s it. You can’t give a special name or note to them. So if you are looking for a certain save… you either need to make notes OR just go through all them until you het it.
It’s the only real complaint I can give about this game. There is just a lot that this game does right. Like how you can scroll to zoom in or out. When you scroll again at the max zoom level, you see a live map. This map shows where all the enemies are. The only minor complaint I have about the map is that ammo chests aren’t marked on there. Also, quick note on the ammo chests… Almost every character has the same visual for their gun. Now, if another visual appears above the ammo chest, it doesn’t matter. The ammo chests are never character specific.
Visually, this game looks breathtaking. The attention to detail in this world gets a big thumbs up from me. The world really feels alive and somewhat real. The little animation details for example when an enemy stops at a prison cell to talk to inmates… This is just amazing. The immersion level is even higher with that.
The soundtrack is very catchy and a joy to listen to. It made certain moments in the game even more thrilling. The music has been created by Filippo Beck Peccoz, he also created the music for Desperados III. The soundtrack really fits the game like a glove. I’m so glad I bought the soundtrack DLC,. Now I can add the music to my music library to play while I’m at my dayjob.
This brings me to the sound design of this game. The sound design of this game is amazing. I’m playing this game with a good headset and I don’t think this game is playable without sound effects. A great example is, when you get spotted. You not only get a great visual hint of a yellow line turning red of the enemy spotting you… You also get some sound effects informing you that things are about to go down. On top of that, the sound effects add so much extra impact on taking down enemies. This makes it even more rewarding when you finally take down that one pesky enemy.
One thing I haven’t talked about yet is how flexible this game is. I have touched upon that by talking about how you can only choose three out of 8 characters per mission. And you are encouraged to experiment with different combinations. Now, when you open the options menu, you’ll be blown away. You can change almost everything. The controls like the shortcuts for abilities can be tweaked to your liking. You have quite a lot of control to tweak the volumes, the controls, the visuals… Even tweak certain game mechanics to your liking. Don’t like the save reminder? You can turn that off.
There is still another thing that boggles my mind that was added in this game. You can create a custom difficulty. The only complaint I have there is that the UI fails to explain the differences. I find it challenging to understand all the settings. You get a short explaination about the setting, and then you have a slider you can set. But, what’s the difference between 1 and 2 on the slider? That’s something the UI doesn’t really tell.
When I was writing this article, I kept looking at my notes and thought: “Oh, I forgot about that.”. There are just so many things in this game. The fact that in some missions, you must kill enemies in unique ways. In one mission, you have to lure enemies to a certain location. You need to do this 4 times. You do this instead of killing them. It’s a breath of fresh air. You’d think that having only a handful of maps would make this game boring and repetitive, but no. The maps are not only large but also used in extremely interesting ways. Revisits of a map make it easier to start, but each area is used in a mission. So, there is still a lot of challenge in the revisits.
Oh, there is one more thing. The question if you should buy the DLC’s or not. Let me just tell you this, I bought the game on sale with the DLC’s included. I’m so happy I did! Since the additional content in the DLC’s adds so much more to this game. They come highly recommended.
Now, I have left out a few things for you all to find while playing this game. This article is already getting quite long. I want to leave some things as a surprise for people interested in playing this game. I think it’s high time to wrap up this review and give my conclusion and final thoughts on this game.
Conclusion of this treasure hunt
The negatives:
-Unable to add notes to quick saves. -Some minor (visual) glitches can happen. Thankfully, they are rare and rarely/never gamebreaking. -The UI of custom difficulty could have been executed better.
The positives:
+ A masterclass in it’s genre in terms of gameplay. + Extremely flexible with options. + A modding tool. + A love-able cartoony story. + Amazing voice over work. + Superb soundtrack. + …
Final thoughts:
When I started playing Shadow Gambit: The Cursed Crew, I had extremely high expectations. Mimimi blew me away with the amazing Desperados III. With this swansong of a game, they not only met my expectations, they blew them out of the water. This game showcases the achievements of passionate people. These individuals are dedicated to creating the game they love.
It didn’t take long before I fell in love with the cast of this game. The charm drew me into the world of this game. Apart from some minor things, it’s hard to find things to critique about this game. The only thing I can critique are small bugs that barely impact the gameplay of this game. This game really feels like a finished product and it’s a thrill ride from start to finish.
If you really want to find things this game does wrong… You’ll either need to be extremely nitpicky or just have the game not clicking with you. If you find this game too easy or too difficult, just tweak the setttings to your playstyle and voila.
If you enjoy games like Commandos or Desperados… You’d do yourself a disservice to not check out this game. Give the demo of this game a try, and see what you think. I wouldn’t be surprised that this game sinks it’s hook into you like it did with me.
It’s a shame to see that this game studio closes. Thank you to everybody who worked on this amazing title and I hope to meet your work in other games. This final game you all created together is a real piece of art. It’s a masterclass in game development and shows how well you know the community for games like this. I’m so happy that this game exists. Since it wouldn’t surprise me that I’ll play through this game several times now.
Before I ramble on and on about this game, I think it’s high time I wrap up this article. Otherwise, I’ll keep praising this game to high heavens and back. So, with that said, I have said close to everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care!
Wikipedia page – Official site – Official microsite
I love how the store credit system works on the Nintendo eShop. When you purchase games, you get golden coins that you can use as a discount for other games. If you have enough coins, you can even buy the game outright. One of the games I have bought with this system is Trinity Trigger. From the description, it sounded like an interesting and unique action JRPG, and I’m always interested to play new and unique games. Especially since key
I love how the store credit system works on the Nintendo eShop. When you purchase games, you get golden coins that you can use as a discount for other games. If you have enough coins, you can even buy the game outright. One of the games I have bought with this system is Trinity Trigger. From the description, it sounded like an interesting and unique action JRPG, and I’m always interested to play new and unique games. Especially since key staff on this game worked on amazing games like Chrono Cross and the Mana series. Now, is it any good and should you pick up this game, or is it a game that you should skip? Well, in this first impression I have after playing 1/4th of the game, I want to tell you my opinion so far. I’m also curious to hear your opinion on the game and/or the content of this article in the comment section down below. And with that said, let’s dive right into Trinity Trigger.
Just A Bit More
In this game, we take on the role of Cyan. Cyan is an average boy from a small village. He is also a treasure hunter that one day learns he is chosen by the God of Chaos as his Warrior of Chaos.
In the fantasy world of Trinitia, there are two main Gods. The God of Order and the God of Chaos. In ancient times, they used to wage war for control of the lands. Now, they chose a warrior each to represent them and fight the other warrior to the death for dominance. Cyan doesn’t know what that even means, but it might explain why he has amnesia, those weird dreams and that special glowing mark in his eye. In search for answers, he sets out on a journey, and that’s how this game starts.
When this game was originally teased, the main setup for this game was to create a game and story that was nostalgic to those who played old school JRPG’s. A lot of talent who worked on other big titles like Xenoblade, Pokémon and Bravely Default II were working on this game as well. I always find it dangerous to mention these things, since it might set the expectations of players way too high. What if this isn’t going to work out or when the story just doesn’t hit the mark?
You can never predict how the chemistry is between people, and it’s possible that they are unable to work together. But, it’s also possible they hit it off big and make something extremely unique and special. I remember how a game like World’s End Club could have been so much more with two amazing directors behind it, Kazutake Kodaka from Danganronpa fame and Kotaro Uchikoshi from the Zero Escape fame. Yet, that game was decent but could have been so much more if it had more depth and polish.
If I’m honest with myself, Trinity Trigger falls into the same boat then World’s End Club. Take the story, for example. When I started playing this game, an amazing world was being setup and I started to get interested and immersed in this new world. But, it didn’t take long before I noticed that this game hits all the familiar story beats you expect from a JRPG. But the biggest issue in this story is that it doesn’t do anything special during its journey. I have already visited a couple of towns and each time it’s the exact same basic premise that happens.
The best way I can describe the story is that it’s unoffensively bland. It does what it’s supposed to do, but nothing more. It’s a shame, since the amazing voice cast behind this game brought this game to live so much. I have nothing to critique there. The only thing that can be a bit annoying is hearing the same grunts over and over again while you are fighting in the dungeons, but that’s part of the course in JRPG’s.
Playing it safe
For some people, having a bland story in a JRPG’s is a dealbreaker. But, I can handle that if the main gameplay loop is enjoyable. In this game, you go from town to town and explore the town dungeon to become stronger and get new unique abilities.
The battles in this game aren’t turn based like in other JRPG’s. This is an action JRPG, after all, so you have to dodge and time your attacks well. You can even choose to ignore battles if you want to, apart from scripted fights or boss battles, that is. The combat system is decent and does the job. The only complaint I have is that your stamina drains a bit too fast, making your attacks quite weak against enemies. So, you have to use other mechanics like having better damage when you dodge roll an attack in time.
After each dungeon, you unlock a new weapon that has a slightly different playstyle. You can choose between which weapon you use on the fly with a weapon wheel. It works quite well, and it’s fun to figure out which enemies are weak against which weapons. Especially the bosses, since hitting them with the right weapon creates even more damage.
During your exploration, you can find hidden chests with items. Underneath the mini-map, you can find a counter with how many hidden treasures are still left in the area. I find it quite enjoyable to explore the whole map to find these hidden treasures. Some of the hidden passages are hidden away extremely well, and finding them was a blast.
Something I also really enjoy is that you can easily choose between which character you control. Some characters have unique skills and being able to quickly switch between them is amazing. Since, some enemies have a long range attack, and then it’s a blast being able to switch to a character that can use a bow to take them out more easily.
Enemies also drop various items that you can use to craft items in shops or at special stations. And crafting these items actually cost in game money. The amount you have to spend for crafting is a lot lower, but this is a mechanic I’m hesitant about. It would have been quite a lot of fun to be able to craft healing items during your exploration. Maybe these healing items were less effective than the potions you can buy in the shops. But then again, it might break the balance of the game and make you a bit overpowered.
You can only carry so many potions and to be very honest, I never really had problems with a boss battle or a dungeon when I was stocked up on potions. When you don’t do anything crazy and keep your stock high and manage your stat boosting items well, this game becomes quite easy. So easy in fact that boss battles become an endurance test and extremely repetitive.
Each boss battle has the same basic premise. You have to dodge their attacks and use the right weapon to break the shield of the boss. In most cases, this is the newly unlocked weapon. After you have broken the shield, you can damage the boss. If you have broken the shield 4 to 5 times, and kept hitting the boss, you have beaten the fight.
Now, the dungeons play like your typical The Legend of Zelda dungeon to a degree. There is one main theme and puzzle mechanic for you to solve. Once you reached the final room of the dungeon, you fight a final boss and progress in the game. When I think about it, the structure of this game resembles 2D Zelda games here and there. And maybe, the structure of a Zelda game would have fit the game better than an action JRPG. Since, I wouldn’t be surprised if players drop this game and call it repetitive. Since, it really is. I tried to play this game in longer sessions, but I started to feel bored after playing it for an hour or two. Yet, I kept enjoying myself with the game while playing it on my 30-minute train ride from and to work.
Middle of the Road
The more I play this game, the more I feel like this game could have been so much more. The basic foundation of this game is rock solid, and I barely have anything to critique there. Like the controls and the UI for example. The controls are extremely responsive and a blast to work with.
Now, the other characters are AI controlled. Overall, the AI does an okay job following you and aiding you in combat, but it can do some brain-dead actions as well. One of the dungeons where it frustrated me to no end was the ice dungeon, where your AI allies slid into the spikes every single time.
Visually, this game looks pretty decent. There is quite a lot of detail put into this world and the underused area exclusive mechanics are quite a lot of fun to play with. For example, I love how in the forest area the mushrooms can have different effects depending on the color. Especially the one that allows you to light up the area.
But then you have moments where some textures are bland and look like they are from an earlier generation, creating a mismatch. And on top of that, some battle animations can’t be canceled. And the final attack of the bow is just silly. Yet, if a certain attack is in progress, you can’t switch weapons. This is something that annoyed me quite a lot as well.
The soundtrack of this game is quite enjoyable. It fits the atmosphere of the game like a glove. Overall, this orchestral soundtrack is a joy to listen too. But, there are some tracks that are a bit too short and the rather repetitive melody isn’t it doing any favors. Thankfully, these tracks don’t appear to often so I don’t mind it too hard.
The sound effects are pretty good too. I’d recommend that you use the option menu to tweak the sound balancing to your liking, since the basic sound balancing is a bit off when it comes to the balance between sound effects and music. I had to lower the music a little bit so I could hear the important sound effects better during battles.
This game really feels like it’s walking the middle of the road here. My biggest complaint with this game is that it lacks depth in almost every aspect of the game. And it’s just that lack of depth that’s hurting this game. This game has a lot of great idea’s like how easy to read the UI is, but it barely does anything with the stat boosting items.
The game also has local co-op, but I don’t see a reason why to play this game in co-op. There aren’t enough elements to justify for me to have a friend over and play this game. It’s just too bland for that. It’s a shame, since if the combat system was more in depth, it would have been an amazing feature. Now, it’s just another ticked box of features this game has.
Just like how some of the monster design is amazing and sometimes even looks somewhat creepy. They also telegraph their attacks quite well, so you can easily dodge them. Dodging attacks in time is quite important, since you can do special attacks or even more damage. Now, you also have your typical enemies like your slimes and bees, but they look unique and fit their setting quite well.
To be honest, this game is the perfect entry game for young childern to get into roleplaying games. I think that if you have played other more expansive JRPG’s, you will notice the cracks this game has and feel mixed about the game like the whole reception is for this game.
This brings me to the price. To be honest, I wouldn’t pay the full price for this game. The asking price for this game is 40€. And if you want all the DLC, it’s even more. Around 50€. Now, I don’t recommend buying all the DLC apart from the one that comes with the Deluxe edition. The other DLC is just a one time booster pack you can buy to make the game even easier than it already is.
The asking price is too high for this game and it’s length. This game can be beaten in 15 hours and it doesn’t really have replay value. I personally feel that 25€ would have been a better price for the base game and Deluxe edition should have been 40€. If you are interested by this game, I’d buy it if it were on sale. While this game isn’t doing anything new or innovate, it still manages to be enjoyable.
I’m happy that I gave this game a chance. While I expected a lot more from it, I don’t think it’s a bad game. I can totally understand why people don’t like this game or drop it. Since, it’s a very basic middle of the road JRPG that could do something unique but doesn’t. Now, the Japanese publishers of this game FuRyu have developed a game that became the basis for another larger game (The Legend of Legacy feels like the basis for The Alliance Alive). Maybe this game is creating the basis for another larger and better game.
If that’s the case, I’d love to see more unique puzzles in the dungeons for a start. The dungeons were so easy to beat and didn’t provide too much challenge. Maybe some puzzles were only the unique dungeon weapon has to be used to progress or even exit the dungeon.
I’d also love to see more expansion on the armor and stat items. I felt they barely had any impact in this game and I often forgot you could change the stones in your equipement to increase the damage output in certain cases or decrease the taken damage in certain cases.
The biggest thing I’d love to see improved is more depth in the game. Develop the town more and make them more memorable, instead of just a stop to stock up on supplies to go to the next dungeon. The side quests were introduced too late into the game.
I could go on for a while giving examples of what they can expand or improve, but I want to avoid that you get the impression that this game is bad. This game is decent, but not great. That’s the best way to describe this game. I’d recommend it to younger players who want to give an action JRPG a try. If you are in love with the action JRPG games, I’d highly advice you to lower your expecations. I’d compare to that animated summer blockbuster movie that everybody forgets about in a few months. It didn’t do anything memorable but it a fun time while it lasted. It’s a great snack inbetween games for me and I’m curious to see what the developer does next. Since, the potential is there.
With that said, I have said everything I wanted to say about the game for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then have a great rest of your day and take care.
Here at Monstervine, we usually handle writing about games on a volunteer basis, but Grit and Valor 1949 was…well, let’s say “a real-time tactics roguelite in an alt-history World War 2 dieselpunk setting with mechs” was so me it was basically a “you are previewing this.” Fine, guys, twist my arms. Axis forces destroyed and/or […]
Here at Monstervine, we usually handle writing about games on a volunteer basis, but Grit and Valor 1949 was…well, let’s say “a real-time tactics roguelite in an alt-history World War 2 dieselpunk setting with mechs” was so me it was basically a “you are previewing this.” Fine, guys, twist my arms. Axis forces destroyed and/or […]
I got my first Fitbit nearly a decade ago. Back then, you could argue that Fitbit was a proprietary eponym — a brand name that inadvertently became synonymous with similar products due to its success or popularity. This couldn’t be further from the case in 2024. The company’s decline started well before Google’s acquisition three years ago, but stalwart Fitbit fans will argue that Mountain View’s influence is the reason for its continued downfall. I’d argue that it’s a little more complicated t
I got my first Fitbit nearly a decade ago. Back then, you could argue that Fitbit was a proprietary eponym — a brand name that inadvertently became synonymous with similar products due to its success or popularity. This couldn’t be further from the case in 2024. The company’s decline started well before Google’s acquisition three years ago, but stalwart Fitbit fans will argue that Mountain View’s influence is the reason for its continued downfall. I’d argue that it’s a little more complicated than that.
When Fitbit was founded in the late 2000s, it was one of a few companies that seriously considered the fitness tracker space a budding technology segment. Initial products weren’t feature-packed, but the brand built a loyal following by introducing heart rate tracking technology at a time when few other consumer products did. Following its growing success, Fitbit listed publicly in 2015, making it one of the year’s hottest IPOs. However, that initial searing heat would dissipate rapidly in the coming years due to low sales, encroaching competition from Apple and others, and a series of troubled launches.
Understandably, when Google came knocking at the end of 2019, a wounded Fitbit was more than happy to listen. I’m sure that plenty of Fitbit users were, too. The company was faltering; financial and developmental backing from a tech giant would be a big shot in the arm. The deal was completed in January 2021, ushering in the Google Fitbit era.
The Google-Fitbit era
Credit: Kaitlyn Cimino / Android Authority
In reality, Google hasn’t been the greatest custodian of the fitness marque. Its priority has been implementing Fitbit’s smarts into its own refreshed health push rather than accommodating those already part of the ecosystem. Since it changed hands to Mountain View in 2021, Fitbit users have seen sweeping changes to the platform. While Google has integrated the Fitbit platform and technology with its Pixel Watch series, it has gutted other aspects of the overall experience to align with its vision.
It killed the popular Challenges, Adventures, Trophies, and Open Groups — fan-favorite gamification and social features. A few months later, it introduced a divisive app update with Google’s design language, lots of white space, and a layout that makes quick glances at key metrics a challenge.
Google's priority has been consuming Fitbit's smarts into its own health push rather than accommodating existing users.
Despite a loud and incessant user outcry, Google’s changes didn’t stop there. At the end of 2023, Google announced Fitbit’s exit from over 30 markets, more than halving its regional availability, to align the brand with Google’s own official product presence. This move was perhaps the most painful of Google’s decisions thus far, at least for me. It stripped the Fitbit brand from regions like South Africa, where it had operated for decades.
More turmoil came this month when the company shut down Fitbit’s online dashboard. It was the only other way users could view their Fitbit stats, input data, and control their devices beyond the app. Google’s forced shutdown and lack of a genuine web-based successor further alienated established users and gave those who explicitly relied on the interface no alternative. The requirement for Fitbit users to migrate to Google accounts is also rapidly approaching, forcing those with legacy Fitbit accounts to merge them with their Google profiles. Many users don’t want to serve Google their medical history.
Once a hardware company
Sense
Credit: Jimmy Westenberg / Android Authority
Sure, these are arguably all fixable issues. Google could always revise its market availability, tinker with the app, or allow Fitbit accounts to remain siloed. These problems are small compared to the real issue: Fitbit’s waning hardware appeal. The devices released since Google’s acquisition make Fitbit’s place in Google’s wearable strategy more apparent.
There have been eight major device launches under the Fitbit banner since 2021, most notably the Charge 5, Versa 4, and Sense 2. The former launched without issue, but the fitness tracker has been plagued by software update issues that left many users’ devices bricked. Fitbit acknowledged the issue by July 2023. A year later, the company has yet to implement a fix.
Google-merger issues are small compared to Fitbit’s waning hardware appeal.
In 2023, the flagship Fitbit Sense 2 and second-string Versa 4 were the first smartwatches to debut under Google’s wing; however, they were a shadow of their predecessors. While the Sense 2 gained all-day stress monitoring and the Versa 4 a cleaner design, their support for third-party apps, smartphone media controls, and Google Assistant were stripped from the devices to artificially set the Pixel Watch apart as the range’s flagship.
With the Pixel Watch 2 following on in 2023 and no new Sense or Versa model released since, Google’s wearable strategy is pretty clear — Fitbit is no longer a serious hardware company. There’s a clear lack of vision at the top end of Fitbit’s range. While the Charge series is likely to continue, the Sense and Versa lines’ future is bleak.
Glimpses of the old Fitbit
Credit: Kaitlyn Cimino / Android Authority
There’s no doubt that Fitbit has changed under Google’s leadership. However, it’s worth noting that Fitbit has had some successes during this period, too.
Fitbit’s last significant device, the Charge 6, is among its best launches in years. Instead of stripping features from the troubled Charge 5, it took users’ issues to heart, replaced the idiotic touch-sensitive button with a physical pusher, updated its core health tracking accuracy, and introduced Google apps that were previously limited to smartwatches. This launch gave us a glimmer of hope — it proved that Fitbit under Google is still willing to build on its core tenets.
Since then, Google also rolled out the Ace LTE, not only Fitbit’s first connected smartwatch, but one that injects a fun new take on fitness tracking that would be great on adult devices, too. A Fitbit device with a personality in 2024? Is this really Google’s Fitbit?
To be contrarian for a moment, Fitbit's app redesign is growing on me.
Google has since rolled out more of its apps to the Sense 2 and Versa 4. Yes, it’s slow progress, but progress nonetheless.
To be contrarian for a moment, Fitbit’s app redesign is growing on me. It’s lacking compared to Samsung Health and Garmin Connect, but it’s zippy, easier to navigate, and more pleasant to look at. Last week, I strapped on the Sense 2 in preparation for this piece, and in terms of fit and comfort, I often forgot I was even wearing it. Stuck in bed with a bout of flu, the watch kept me up to speed with my sleep quality, rising resting heart rate, and spiking temperature. As a Galaxy Watch user for the past few years, I missed these intricate insights. Anecdotally, Fitbit offers more nuance when tracking and transcribing these metrics. It’s clear that Fitbit still excels in core areas that once made me a fan.
Fitbit isn’t ruined, yet
Google Pixel Watch 2
Credit: Kaitlyn Cimino / Android Authority
We’re quick to judge Google, and who can blame us? The list of properties the company has spawned or bought and then culled is lengthy and lengthening annually. Naturally, Fitbit users are wondering if it will soon join the pile, and there’s evidence that Google prefers to cut features rather than transform them. There’s no ignoring the building chorus of users taking to Reddit and other forums to air their displeasure at Google’s influence over Fitbit. And yes, Google’s interest in Fitbit is more aligned with its eponymous products, molding it into a platform for its smartwatches and neglecting the users it adopted. Still, I don’t believe it’s binning Fitbit any time soon.
Google continues to update Fitbit’s devices. This month, it rolled out Versa 4 and Sense 2 updates, including reworked heart rate tracking and GPS accuracy, YouTube Music control support, and other quality-of-life updates. Even the Inspire 3, the company’s cheapest tracker, saw some love. Google is also planning broader generative AI updates within the Fitbit app, providing users with data-based insights.
So, to answer my initial question: no. Google hasn't ruined Fitbit, but it's well on its way.
All this suggests that Google is trying to keep Fitbit alive, but it’s obvious that the brand, its legacy users, and new Fitbit-branded hardware are not the priority. That is understandable. Google’s Pixel Watch series has proved successful, while Wear OS is stronger than ever. However, the more Google focuses on future Pixel Watch buyers, the more this approach will push the users it inherited away from the platform it’s trying to build. Fitbit remains a popular brand with swathes of users globally. Google risks alienating and losing the trust of these users in the long run for short-term gain with its Pixel Watch series. There aren’t many Fitbit alternatives in the $100 to $250 segment, and if Google remains parsimonious, it may relinquish this market to the likes of Garmin and Xiaomi.
So, to answer my initial question: no. Google hasn’t ruined Fitbit, but it’s well on its way. Fitbit is the company that got me into wearables, but I will likely never buy another device from the brand. Judging by Fitbit forums and other online communities, many users feel the same way.
Some fantastic Mickey Mouse storytelling lives in "Epic Mickey," this new version looks fantastic!
Epic Mickey, released in 2010, was only available on the Wii. While the story and characters were fantastic, the gameplay was what I'd describe as "puke-tastic," with the camera swinging all over space. — Read the rest
The post I'm excited to play "Epic Mickey: Rebrushed" appeared first on Boing Boing.
Epic Mickey, released in 2010, was only available on the Wii. While the story and characters were fantastic, the gameplay was what I'd describe as "puke-tastic," with the camera swinging all over space. — Read the rest
We’ve mentioned a few times that there are more than $42 billion in broadband subsides about to drop in the laps of state leaders thanks to the 2021 infrastructure bill. Since the bill gives individual states leeway on how this money is spent, a lot of states (like Pennsylvania) are simply throwing the money in the laps of giant telecom monopolies with long histories of subsidy fraud and abuse.
Some states, like California and New York, are, thankfully, doing things a little differently. Hopefu
We’ve mentioned a few times that there are more than $42 billion in broadband subsides about to drop in the laps of state leaders thanks to the 2021 infrastructure bill. Since the bill gives individual states leeway on how this money is spent, a lot of states (like Pennsylvania) are simply throwing the money in the laps of giant telecom monopolies with long histories of subsidy fraud and abuse.
Some states, like California and New York, are, thankfully, doing things a little differently. Hopefully.
New York, meanwhile, is directing a lot of its COVID relief and infrastructure bill funding to community owned and operated broadband networks, which saw a massive surge in popularity during the home education broadband headaches during COVID lockdowns. Said lockdowns illustrated that broadband is an essential utility, and that widespread monopolization has clearly led to market failure.
New York just announced that $70 million of a broader $228 million program will be headed to community-owned broadband networks. Like the one being built in Dryden, New York, which is offering locals previously stuck under a Charter cable broadband monopoly symmetrical 400 Mbps, 700 Mbps, and 1 Gbps connections for $45, $75, and $90 a month, respectively.
According to a New York state announcement, many of these areas will be getting affordable fiber broadband for the first time ever:
“These awards through the Municipal Infrastructure Grant Program will connect tens of thousands of homes and businesses across Upstate New York and deliver reliable high-speed internet service to areas of the state that are unserved and underserved while addressing ConnectALL’s mandate to develop a robust, equitable broadband marketplace across New York State.”
A good chunk of the funding is being spent on “open access” fiber networks, which effectively provide multiple providers — municipally owned or private –the low cost ability to provide service. That boosts competition, and in most places where it’s implemented, results in cheaper, better service (I wrote a report on this phenomenon for the Copia Institute last year in case you missed it).
Contrary to what big telecom and its assorted mouthpieces like to claim, community broadband is an organic, grass roots response to monopoly power and market failure, and sees broad, bipartisan support. Which is why telecom giants like AT&T and Comcast tried to have House Republicans impose a national ban in the middle of a national health emergency that was busy highlighting its importance.
Community broadband isn’t magic. It needs to be implemented and funded intelligently. It can take on many forms, from an extension of your local power utility or a cooperative, to a municipally owned network or a hybrid public-private partnership. These creative, popular, local solutions are again a direct result of decades of apathy by regional telecom monopolies that have lobbied many leaders into apathy.
I got my first Fitbit nearly a decade ago. Back then, you could argue that Fitbit was a proprietary eponym — a brand name that inadvertently became synonymous with similar products due to its success or popularity. This couldn’t be further from the case in 2024. The company’s decline started well before Google’s acquisition three years ago, but stalwart Fitbit fans will argue that Mountain View’s influence is the reason for its continued downfall. I’d argue that it’s a little more complicated t
I got my first Fitbit nearly a decade ago. Back then, you could argue that Fitbit was a proprietary eponym — a brand name that inadvertently became synonymous with similar products due to its success or popularity. This couldn’t be further from the case in 2024. The company’s decline started well before Google’s acquisition three years ago, but stalwart Fitbit fans will argue that Mountain View’s influence is the reason for its continued downfall. I’d argue that it’s a little more complicated than that.
When Fitbit was founded in the late 2000s, it was one of a few companies that seriously considered the fitness tracker space a budding technology segment. Initial products weren’t feature-packed, but the brand built a loyal following by introducing heart rate tracking technology at a time when few other consumer products did. Following its growing success, Fitbit listed publicly in 2015, making it one of the year’s hottest IPOs. However, that initial searing heat would dissipate rapidly in the coming years due to low sales, encroaching competition from Apple and others, and a series of troubled launches.
Understandably, when Google came knocking at the end of 2019, a wounded Fitbit was more than happy to listen. I’m sure that plenty of Fitbit users were, too. The company was faltering; financial and developmental backing from a tech giant would be a big shot in the arm. The deal was completed in January 2021, ushering in the Google Fitbit era.
The Google-Fitbit era
Credit: Kaitlyn Cimino / Android Authority
In reality, Google hasn’t been the greatest custodian of the fitness marque. Its priority has been implementing Fitbit’s smarts into its own refreshed health push rather than accommodating those already part of the ecosystem. Since it changed hands to Mountain View in 2021, Fitbit users have seen sweeping changes to the platform. While Google has integrated the Fitbit platform and technology with its Pixel Watch series, it has gutted other aspects of the overall experience to align with its vision.
It killed the popular Challenges, Adventures, Trophies, and Open Groups — fan-favorite gamification and social features. A few months later, it introduced a divisive app update with Google’s design language, lots of white space, and a layout that makes quick glances at key metrics a challenge.
Google's priority has been consuming Fitbit's smarts into its own health push rather than accommodating existing users.
Despite a loud and incessant user outcry, Google’s changes didn’t stop there. At the end of 2023, Google announced Fitbit’s exit from over 30 markets, more than halving its regional availability, to align the brand with Google’s own official product presence. This move was perhaps the most painful of Google’s decisions thus far, at least for me. It stripped the Fitbit brand from regions like South Africa, where it had operated for decades.
More turmoil came this month when the company shut down Fitbit’s online dashboard. It was the only other way users could view their Fitbit stats, input data, and control their devices beyond the app. Google’s forced shutdown and lack of a genuine web-based successor further alienated established users and gave those who explicitly relied on the interface no alternative. The requirement for Fitbit users to migrate to Google accounts is also rapidly approaching, forcing those with legacy Fitbit accounts to merge them with their Google profiles. Many users don’t want to serve Google their medical history.
Once a hardware company
Sense
Credit: Jimmy Westenberg / Android Authority
Sure, these are arguably all fixable issues. Google could always revise its market availability, tinker with the app, or allow Fitbit accounts to remain siloed. These problems are small compared to the real issue: Fitbit’s waning hardware appeal. The devices released since Google’s acquisition make Fitbit’s place in Google’s wearable strategy more apparent.
There have been eight major device launches under the Fitbit banner since 2021, most notably the Charge 5, Versa 4, and Sense 2. The former launched without issue, but the fitness tracker has been plagued by software update issues that left many users’ devices bricked. Fitbit acknowledged the issue by July 2023. A year later, the company has yet to implement a fix.
Google-merger issues are small compared to Fitbit’s waning hardware appeal.
In 2023, the flagship Fitbit Sense 2 and second-string Versa 4 were the first smartwatches to debut under Google’s wing; however, they were a shadow of their predecessors. While the Sense 2 gained all-day stress monitoring and the Versa 4 a cleaner design, their support for third-party apps, smartphone media controls, and Google Assistant were stripped from the devices to artificially set the Pixel Watch apart as the range’s flagship.
With the Pixel Watch 2 following on in 2023 and no new Sense or Versa model released since, Google’s wearable strategy is pretty clear — Fitbit is no longer a serious hardware company. There’s a clear lack of vision at the top end of Fitbit’s range. While the Charge series is likely to continue, the Sense and Versa lines’ future is bleak.
Glimpses of the old Fitbit
Credit: Kaitlyn Cimino / Android Authority
There’s no doubt that Fitbit has changed under Google’s leadership. However, it’s worth noting that Fitbit has had some successes during this period, too.
Fitbit’s last significant device, the Charge 6, is among its best launches in years. Instead of stripping features from the troubled Charge 5, it took users’ issues to heart, replaced the idiotic touch-sensitive button with a physical pusher, updated its core health tracking accuracy, and introduced Google apps that were previously limited to smartwatches. This launch gave us a glimmer of hope — it proved that Fitbit under Google is still willing to build on its core tenets.
Since then, Google also rolled out the Ace LTE, not only Fitbit’s first connected smartwatch, but one that injects a fun new take on fitness tracking that would be great on adult devices, too. A Fitbit device with a personality in 2024? Is this really Google’s Fitbit?
To be contrarian for a moment, Fitbit's app redesign is growing on me.
Google has since rolled out more of its apps to the Sense 2 and Versa 4. Yes, it’s slow progress, but progress nonetheless.
To be contrarian for a moment, Fitbit’s app redesign is growing on me. It’s lacking compared to Samsung Health and Garmin Connect, but it’s zippy, easier to navigate, and more pleasant to look at. Last week, I strapped on the Sense 2 in preparation for this piece, and in terms of fit and comfort, I often forgot I was even wearing it. Stuck in bed with a bout of flu, the watch kept me up to speed with my sleep quality, rising resting heart rate, and spiking temperature. As a Galaxy Watch user for the past few years, I missed these intricate insights. Anecdotally, Fitbit offers more nuance when tracking and transcribing these metrics. It’s clear that Fitbit still excels in core areas that once made me a fan.
Fitbit isn’t ruined, yet
Google Pixel Watch 2
Credit: Kaitlyn Cimino / Android Authority
We’re quick to judge Google, and who can blame us? The list of properties the company has spawned or bought and then culled is lengthy and lengthening annually. Naturally, Fitbit users are wondering if it will soon join the pile, and there’s evidence that Google prefers to cut features rather than transform them. There’s no ignoring the building chorus of users taking to Reddit and other forums to air their displeasure at Google’s influence over Fitbit. And yes, Google’s interest in Fitbit is more aligned with its eponymous products, molding it into a platform for its smartwatches and neglecting the users it adopted. Still, I don’t believe it’s binning Fitbit any time soon.
Google continues to update Fitbit’s devices. This month, it rolled out Versa 4 and Sense 2 updates, including reworked heart rate tracking and GPS accuracy, YouTube Music control support, and other quality-of-life updates. Even the Inspire 3, the company’s cheapest tracker, saw some love. Google is also planning broader generative AI updates within the Fitbit app, providing users with data-based insights.
So, to answer my initial question: no. Google hasn't ruined Fitbit, but it's well on its way.
All this suggests that Google is trying to keep Fitbit alive, but it’s obvious that the brand, its legacy users, and new Fitbit-branded hardware are not the priority. That is understandable. Google’s Pixel Watch series has proved successful, while Wear OS is stronger than ever. However, the more Google focuses on future Pixel Watch buyers, the more this approach will push the users it inherited away from the platform it’s trying to build. Fitbit remains a popular brand with swathes of users globally. Google risks alienating and losing the trust of these users in the long run for short-term gain with its Pixel Watch series. There aren’t many Fitbit alternatives in the $100 to $250 segment, and if Google remains parsimonious, it may relinquish this market to the likes of Garmin and Xiaomi.
So, to answer my initial question: no. Google hasn’t ruined Fitbit, but it’s well on its way. Fitbit is the company that got me into wearables, but I will likely never buy another device from the brand. Judging by Fitbit forums and other online communities, many users feel the same way.
We’ve mentioned a few times that there are more than $42 billion in broadband subsides about to drop in the laps of state leaders thanks to the 2021 infrastructure bill. Since the bill gives individual states leeway on how this money is spent, a lot of states (like Pennsylvania) are simply throwing the money in the laps of giant telecom monopolies with long histories of subsidy fraud and abuse.
Some states, like California and New York, are, thankfully, doing things a little differently. Hopefu
We’ve mentioned a few times that there are more than $42 billion in broadband subsides about to drop in the laps of state leaders thanks to the 2021 infrastructure bill. Since the bill gives individual states leeway on how this money is spent, a lot of states (like Pennsylvania) are simply throwing the money in the laps of giant telecom monopolies with long histories of subsidy fraud and abuse.
Some states, like California and New York, are, thankfully, doing things a little differently. Hopefully.
New York, meanwhile, is directing a lot of its COVID relief and infrastructure bill funding to community owned and operated broadband networks, which saw a massive surge in popularity during the home education broadband headaches during COVID lockdowns. Said lockdowns illustrated that broadband is an essential utility, and that widespread monopolization has clearly led to market failure.
New York just announced that $70 million of a broader $228 million program will be headed to community-owned broadband networks. Like the one being built in Dryden, New York, which is offering locals previously stuck under a Charter cable broadband monopoly symmetrical 400 Mbps, 700 Mbps, and 1 Gbps connections for $45, $75, and $90 a month, respectively.
According to a New York state announcement, many of these areas will be getting affordable fiber broadband for the first time ever:
“These awards through the Municipal Infrastructure Grant Program will connect tens of thousands of homes and businesses across Upstate New York and deliver reliable high-speed internet service to areas of the state that are unserved and underserved while addressing ConnectALL’s mandate to develop a robust, equitable broadband marketplace across New York State.”
A good chunk of the funding is being spent on “open access” fiber networks, which effectively provide multiple providers — municipally owned or private –the low cost ability to provide service. That boosts competition, and in most places where it’s implemented, results in cheaper, better service (I wrote a report on this phenomenon for the Copia Institute last year in case you missed it).
Contrary to what big telecom and its assorted mouthpieces like to claim, community broadband is an organic, grass roots response to monopoly power and market failure, and sees broad, bipartisan support. Which is why telecom giants like AT&T and Comcast tried to have House Republicans impose a national ban in the middle of a national health emergency that was busy highlighting its importance.
Community broadband isn’t magic. It needs to be implemented and funded intelligently. It can take on many forms, from an extension of your local power utility or a cooperative, to a municipally owned network or a hybrid public-private partnership. These creative, popular, local solutions are again a direct result of decades of apathy by regional telecom monopolies that have lobbied many leaders into apathy.
Credit: Fitbit
Fitbit announced the Fitbit Ace LTE, a connected smartwatch designed for kids seven and older.
The device features 3D games, virtual friends, and collectible bands to help motivate young users to stay active, plus connectivity for parents, including location tracking.
The Fitbit Ace LTE is listed at $229.99 and is available for preorder starting May 29, with general availability starting June 5.
Today, Fitbit announced its newest smartwatch for kids, the Fitbit Ace LTE,
Fitbit announced the Fitbit Ace LTE, a connected smartwatch designed for kids seven and older.
The device features 3D games, virtual friends, and collectible bands to help motivate young users to stay active, plus connectivity for parents, including location tracking.
The Fitbit Ace LTE is listed at $229.99 and is available for preorder starting May 29, with general availability starting June 5.
Today, Fitbit announced its newest smartwatch for kids, the Fitbit Ace LTE, offering little ones motivation and independence while also providing parents the comfort of connectivity. As expected, the device features a handful of useful tracking tools and a gamified experience to help kids stay active. However, it also boasts LTE support for phone calls, messaging, and location tracking.
First and foremost, the new Fitbit device is designed to get kids moving. With a variety of sensors, including an accelerometer, heart rate sensor, and built-in GPS, the device tracks basic activity, steps, and floors. Rather than delivering detailed fitness tracking stats, Fitbit focuses on “activity as play,” rewarding users for their efforts with gameplay and other kid-friendly goals.
The first motivational feature is Noodle, an animated activity ring kids (and parents) will see on the Fitbit Ace home screen. The second method is via interval-based gaming, which unlocks in response to real-life movement. According to Fitbit, about 60 to 90 minutes of real-life movement will earn users up to 15 minutes of virtual gameplay.
Finally, the device also features a virtual best friend, called an eejie, for users to take care of (similar to your favorite 90s Tamagotchi keychain). Kids can “purchase” items for their virtual pal in a virtual store with currency earned via movement throughout the day. Kids can also connect with real friends also wearing a Fitbit Ace LTE and see their eejies meet in virtual rooms. At this time, the app does not allow communication or messaging between friends in the virtual rooms.
To stand up to the wear and tear of the playground, the device is made from plastic and stainless steel with woven bands of recycled polyester yarn. The display is protected by scratch-resistant Corning Gorilla Glass 3, and the watch is water-resistant to 50m. It offers a reported 16 hours of battery life between charges and takes about 70 minutes to charge from 0 to 100% when needed. Since the device does not offer sleep tracking, the expectation is that each user will charge their watch overnight.
Credit: Fitbit
As mentioned, the device isn’t just for kids; it also offers parents useful safety features thanks to LTE connectivity. The Ace LTE allows parents to view their child’s real-time location and features a microphone and speaker for on-wrist phone calls with trusted contacts. The device can also send and receive text and voice messages, and Tap to Pay will be added in the coming months. It is also compatible with both iOS and Android phones for easy setup from a parent’s smartphone.
Though the Ace LTE is listed at $229.99, its cost does not stop there. To utilize the device’s connectivity, users are required to sign up for Ace Pass, a subscription service that will run shoppers $9.99 per month or $119.99 annually. Though pricey, the pass covers all data needed for phone calls, messaging, games, and updates, meaning no additional cell phone plan is needed. For a limited time, the purchase of the annual pass comes with a free band and is currently on sale for 50% off. The device is available in Spicy Pebble or Mild Pebble, with interchangeable collectible bands available for $34.99. Each of the six bands unlocks unique features and items within the user gaming experience.
Buying a good Father’s Day gift can be tough if you’re on a budget, especially if your dad is already on the tech-savvy side. Sometimes they may claim they don’t want anything, other times they might buy the thing you’re looking to gift without telling anyone. If you need help jogging your brain, we’ve rounded up a few of the better gadgets we’ve tested that cost less than $50. From mechanical keyboards and security cameras to luggage trackers and power banks, each has the potential to make your
Buying a good Father’s Day gift can be tough if you’re on a budget, especially if your dad is already on the tech-savvy side. Sometimes they may claim they don’t want anything, other times they might buy the thing you’re looking to gift without telling anyone. If you need help jogging your brain, we’ve rounded up a few of the better gadgets we’ve tested that cost less than $50. From mechanical keyboards and security cameras to luggage trackers and power banks, each has the potential to make your dad’s day-to-day life a little more convenient.
This article originally appeared on Engadget at https://www.engadget.com/best-gifts-for-dad-under-50-113033738.html?src=rss
A recent Bluetooth connection between a device on Earth and a satellite in orbit signals a potential new space race—this time, for global location-tracking networks.Seattle-based startup Hubble Network announced today that it had a letter of understanding with San Francisco-based startup Life360 to develop a global, satellite-based Internet of Things (IoT) tracking system. The announcement follows on the heels of a 29 April announcement from Hubble Network that it had established the first Bluet
A recent Bluetooth connection between a device on Earth and a satellite in orbit signals a potential new space race—this time, for global location-tracking networks.
Bluetooth, the wireless technology that connects home speakers and earbuds to phones, typically traverses meters, not hundreds of kilometers (520 km, in the case of Hubble Network’s two orbiting satellites). The trick to extending the tech’s range, Hubble Network says, lies in the startup’s patented, high-sensitivity signal detection system on a LEO satellite.
“We believe this is comparable to when GPS was first made available for public use.” —Alex Haro, Hubble Network
The caveat, however, is that the connection is device-to-satellite only. The satellite can’t ping devices back on Earth to say “signal received,” for example. This is because location-tracking tags operate on tiny energy budgets—often powered by button-sized batteries and running on a single charge for months or even years at a stretch. Tags are also able to perform only minimal signal processing. That means that tracking devices cannot include the sensitive phased-array antennas and digital beamforming needed to tease out a vanishingly tiny Bluetooth signal racing through the stratosphere.
“There is a massive enterprise and industrial market for ‘send only’ applications,” says Alex Haro, CEO of Hubble Network. “Once deployed, these sensors and devices don’t need Internet connectivity except to send out their location and telemetry data, such as temperature, humidity, shock, and moisture. Hubble enables sensors and asset trackers to be deployed globally in a very battery- and cost-efficient manner.”
Other applications for the company’s technologies, Haro says, include asset tracking, environmental monitoring, container and pallet tracking, predictive maintenance, smart agriculture applications, fleet management, smart buildings, and electrical grid monitoring.
“To give you a sense of how much better Hubble Network is compared to existing satellite providers like Globalstar,” Haro says, “We are 50 times cheaper and have 20 times longer battery life. For example, we can build a Tile device that is locatable anywhere in the world without any cellular reception and lasts for years on a single coin cell battery. This will be a game-changer in the AirTag market for consumers.”
Hubble Network chief space officer John Kim (left) and two company engineers perform tests on the company’s signal-sensing satellite technology. Hubble Network
The Hubble Network system—and presumably the enhanced Life360 Tags that should follow today’s announcement—use a lower energy iteration of the familiar Bluetooth wireless protocol.
Like its more famous cousin, Bluetooth Low-Energy (BLE) uses the 2.4 gigahertz band—a globally unlicensed spectrum band that many Wi-Fi routers, microwave ovens, baby monitors, wireless microphones, and other consumer devices also use.
Haro says BLE offered the most compelling, supposedly “short-range” wireless standard for Hubble Network’s purposes. By contrast, he says, the long-range, wide-area network LoRaWAN operates on a communications band, 900 megahertz, that some countries and regions regulate differently from others—making a potentially global standard around it that much more difficult to establish and maintain. Plus, he says, 2.4 GHz antennas can be roughly one-third the size of a standard LoRaWAN antenna, which makes a difference when launching material into space, when every gram matters.
Haro says that Hubble Network’s technology does require changing the sending device’s software in order to communicate with a BLE receiver satellite in orbit. And it doesn’t require any hardware modifications of the device, save one—adding a standard BLE antenna. “This is the first time that a Bluetooth chip can send data from the ground to a satellite in orbit,” Haro says. “We require the Hubble software stack loaded onto the chip to make this possible, but no physical modifications are needed. Off-the-shelf BLE chips are now capable of communicating directly with LEO satellites.”
“We believe this is comparable to when GPS was first made available for public use,” Haro adds. “It was a groundbreaking moment in technology history that significantly impacted everyday users in ways previously unavailable.”
What remains, of course, is the next hardest part: Launching all of the satellites needed to create a globally available tracking network. As to whether other companies or countries will be developing their own competitor technologies, now that Bluetooth has been revealed to have long-range communication capabilities, Haro did not speculate beyond what he envisions for his own company’s LEO ambitions.
“We currently have our first two satellites in orbit as of 4 March,” Haro says. “We plan to continue launching more satellites, aiming to have 32 in orbit by early 2026. Our pilot customers are already updating and testing their devices on our network, and we will continue to scale our constellation over the next 3 to 5 years.”
I have a monster (boss) that spawns a minion (m1) which orbits the boss. m1 can spawn its own minion (m2) which orbits m1. This creates a situation where m2 is orbiting m1 and m1 is orbiting the boss.
This results in m2 having an elliptical orbit. I'm wondering if there is some way to make it such that m2s orbit is always circular just like how m1 orbits the boss.
the orbital movement calculation is done as such, and each frame the monsters are updated about where their origin is (ex, m2 knows e
I have a monster (boss) that spawns a minion (m1) which orbits the boss. m1 can spawn its own minion (m2) which orbits m1. This creates a situation where m2 is orbiting m1 and m1 is orbiting the boss.
This results in m2 having an elliptical orbit. I'm wondering if there is some way to make it such that m2s orbit is always circular just like how m1 orbits the boss.
the orbital movement calculation is done as such, and each frame the monsters are updated about where their origin is (ex, m2 knows each frame where m1 is, and that is assigned as m2's origin to revolve about):
By now, you’ve probably seen the Rabbit R1 — the $199, bright orange, AI-powered companion gadget — all over the internet. It’s been making waves for its retro-inspired design, reasonably approachable price tag (with one colossal asterisk), and its vaunted ability to quickly answer straightforward questions. Unfortunately, you’ve probably also seen almost every reviewer under the sun roasting the Teenage Engineering-designed companion for its limited set of day-one features, app integrations
By now, you’ve probably seen the Rabbit R1 — the $199, bright orange, AI-powered companion gadget — all over the internet. It’s been making waves for its retro-inspired design, reasonably approachable price tag (with one colossal asterisk), and its vaunted ability to quickly answer straightforward questions. Unfortunately, you’ve probably also seen almost every reviewer under the sun roasting the Teenage Engineering-designed companion for its limited set of day-one features, app integrations that only work with a healthy dose of luck, and its tendency to get the more complicated queries completely wrong.
So, which version of the Rabbit R1 is real, and which would vanish when put into a magician’s hat? Is it a capable AI companion powered by a cloud-based “Large Action Model,” or is it just specialized hardware for a platform that should be an app (and, in some ways, provably already is)? Let’s find out!
Credit: Ryan Haines / Android Authority
A trio of developers have claimed that the Rabbit R1 isn’t really powered by a so-called Large Action Model (LAM).
This contradicts Rabbit’s claims that it’s using an AI model on its servers to facilitate interactions on the gadget.
The developers also got Doom and Minecraft running on the Rabbit R1’s servers.
We’ve uncovered some pretty interesting information about the Rabbit R1 in recent days, such as the fact that it’s actually an Android app
A trio of developers have claimed that the Rabbit R1 isn’t really powered by a so-called Large Action Model (LAM).
This contradicts Rabbit’s claims that it’s using an AI model on its servers to facilitate interactions on the gadget.
The developers also got Doom and Minecraft running on the Rabbit R1’s servers.
We’ve uncovered some pretty interesting information about the Rabbit R1 in recent days, such as the fact that it’s actually an Android app that can run on a standard Android phone. We were also able to confirm that the AI gadget runs Android.
Now, software developers @xyz3va, @schlizzawg, and @MarcelD505 have dug into the servers powering the Rabbit R1. One of the key findings is that the servers running the AI gadget’s interactions apparently aren’t running a Large Action Model (LAM) as previously claimed.
Smartphones may be incredibly useful gadgets that let you do everything from banking to gaming to keeping up with friends. But they’re also incredibly distracting devices that can eat up way more of your time than you’d like, which is why we’ve seen a growing number of attempts to bring back “dumb phones” that just […]
The post Lilbits: Cake wants to turn your Apple Watch into a phone, Dillo returns from the dead, and removing ads from Windows 11 appeared first on Liliputing.
Smartphones may be incredibly useful gadgets that let you do everything from banking to gaming to keeping up with friends. But they’re also incredibly distracting devices that can eat up way more of your time than you’d like, which is why we’ve seen a growing number of attempts to bring back “dumb phones” that just […]
By now, you’ve probably seen the Rabbit R1 — the $199, bright orange, AI-powered companion gadget — all over the internet. It’s been making waves for its retro-inspired design, reasonably approachable price tag (with one colossal asterisk), and its vaunted ability to quickly answer straightforward questions. Unfortunately, you’ve probably also seen almost every reviewer under the sun roasting the Teenage Engineering-designed companion for its limited set of day-one features, app integrations
By now, you’ve probably seen the Rabbit R1 — the $199, bright orange, AI-powered companion gadget — all over the internet. It’s been making waves for its retro-inspired design, reasonably approachable price tag (with one colossal asterisk), and its vaunted ability to quickly answer straightforward questions. Unfortunately, you’ve probably also seen almost every reviewer under the sun roasting the Teenage Engineering-designed companion for its limited set of day-one features, app integrations that only work with a healthy dose of luck, and its tendency to get the more complicated queries completely wrong.
So, which version of the Rabbit R1 is real, and which would vanish when put into a magician’s hat? Is it a capable AI companion powered by a cloud-based “Large Action Model,” or is it just specialized hardware for a platform that should be an app (and, in some ways, provably already is)? Let’s find out!
Credit: Ryan Haines / Android Authority
A trio of developers have claimed that the Rabbit R1 isn’t really powered by a so-called Large Action Model (LAM).
This contradicts Rabbit’s claims that it’s using an AI model on its servers to facilitate interactions on the gadget.
The developers also got Doom and Minecraft running on the Rabbit R1’s servers.
We’ve uncovered some pretty interesting information about the Rabbit R1 in recent days, such as the fact that it’s actually an Android app
A trio of developers have claimed that the Rabbit R1 isn’t really powered by a so-called Large Action Model (LAM).
This contradicts Rabbit’s claims that it’s using an AI model on its servers to facilitate interactions on the gadget.
The developers also got Doom and Minecraft running on the Rabbit R1’s servers.
We’ve uncovered some pretty interesting information about the Rabbit R1 in recent days, such as the fact that it’s actually an Android app that can run on a standard Android phone. We were also able to confirm that the AI gadget runs Android.
Now, software developers @xyz3va, @schlizzawg, and @MarcelD505 have dug into the servers powering the Rabbit R1. One of the key findings is that the servers running the AI gadget’s interactions apparently aren’t running a Large Action Model (LAM) as previously claimed.
By now, you’ve probably seen the Rabbit R1 — the $199, bright orange, AI-powered companion gadget — all over the internet. It’s been making waves for its retro-inspired design, reasonably approachable price tag (with one colossal asterisk), and its vaunted ability to quickly answer straightforward questions. Unfortunately, you’ve probably also seen almost every reviewer under the sun roasting the Teenage Engineering-designed companion for its limited set of day-one features, app integrations
By now, you’ve probably seen the Rabbit R1 — the $199, bright orange, AI-powered companion gadget — all over the internet. It’s been making waves for its retro-inspired design, reasonably approachable price tag (with one colossal asterisk), and its vaunted ability to quickly answer straightforward questions. Unfortunately, you’ve probably also seen almost every reviewer under the sun roasting the Teenage Engineering-designed companion for its limited set of day-one features, app integrations that only work with a healthy dose of luck, and its tendency to get the more complicated queries completely wrong.
So, which version of the Rabbit R1 is real, and which would vanish when put into a magician’s hat? Is it a capable AI companion powered by a cloud-based “Large Action Model,” or is it just specialized hardware for a platform that should be an app (and, in some ways, provably already is)? Let’s find out!
Credit: Ryan Haines / Android Authority
A trio of developers have claimed that the Rabbit R1 isn’t really powered by a so-called Large Action Model (LAM).
This contradicts Rabbit’s claims that it’s using an AI model on its servers to facilitate interactions on the gadget.
The developers also got Doom and Minecraft running on the Rabbit R1’s servers.
We’ve uncovered some pretty interesting information about the Rabbit R1 in recent days, such as the fact that it’s actually an Android app
A trio of developers have claimed that the Rabbit R1 isn’t really powered by a so-called Large Action Model (LAM).
This contradicts Rabbit’s claims that it’s using an AI model on its servers to facilitate interactions on the gadget.
The developers also got Doom and Minecraft running on the Rabbit R1’s servers.
We’ve uncovered some pretty interesting information about the Rabbit R1 in recent days, such as the fact that it’s actually an Android app that can run on a standard Android phone. We were also able to confirm that the AI gadget runs Android.
Now, software developers @xyz3va, @schlizzawg, and @MarcelD505 have dug into the servers powering the Rabbit R1. One of the key findings is that the servers running the AI gadget’s interactions apparently aren’t running a Large Action Model (LAM) as previously claimed.
A changing of the guard in space stations is on the horizon as private companies work toward providing new opportunities for science, commerce, and tourism in outer space.Blue Origin is one of a number of private-sector actors aiming to harbor commercial activities in low Earth orbit (LEO) as the creaking and leaking International Space Station (ISS) approaches its drawdown. Partners in Blue Origin’s Orbital Reef program, including firms Redwire, Sierra Space, and Boeing, are each reporting prog
A changing of the guard in space stations is on the horizon as private companies work toward providing new opportunities for science, commerce, and tourism in outer space.
Blue Origin is one of a number of private-sector actors aiming to harbor commercial activities in low Earth orbit (LEO) as the creaking and leaking International Space Station (ISS) approaches its drawdown. Partners in Blue Origin’s Orbital Reef program, including firms Redwire, Sierra Space, and Boeing, are each reporting progress in their respective components of the program. The collaboration itself may not be on such strong ground. Such endeavors may also end up slowed and controlled by regulation so far absent from many new, commercial areas of space.
Orbital Reef recently aced testing milestones for its critical life support system, with assistance from NASA. These included hitting targets for trace contaminant control, water contaminant oxidation, urine water recovery, and water tank tests—all of which are required to operate effectively and efficiently to enable finite resources to keep delicate human beings alive in orbit for long timeframes.
Blue Origin, founded by Jeff Bezos, is characteristically tight-lipped on its progress and challenges and declined to provide further comment on progress beyond NASA’s life-support press statement.
The initiative is backed by NASA’s Commercial LEO Destinations (CLD) program, through which the agency is providing funding to encourage the private sector to build space habitats. NASA may also be the main client starting out, although the wider goal is to foster a sustainable commercial presence in LEO.
The Space-Based Road Ahead
The challenge Orbital Reef faces is considerable: reimagining successful earthbound technologies—such as regenerative life-support systems, expandable habitats and 3D printing—but now in orbit, on a commercially viable platform. The technologies must also adhere to unforgiving constraints of getting mass and volume to space, and operating on a significantly reduced budget compared to earlier national space station programs.
Add to that autonomy and redundancy that so many mission-critical functions will demand, as well as high-bandwidth communications required to return data and allow streaming and connectivity for visitors.
In one recent step forward for Orbital Reef, Sierra Space, headquartered in Louisville, Colo., performed an Ultimate Burst Pressure (UBP) test on its architecture in January. This involved inflating, to the point of failure, the woven fabric pressure shell—including Vectran, a fabric that becomes rigid and stronger than steel when pressurized on orbit—for its Large Integrated Flexible Environment (LIFE) habitat. Sierra’s test reached 530,000 pascals (77 pounds per square inch) before it burst—marking a successful failure that far surpassed NASA’s recommended safety level of 419,200 Pa (60.8 psi).
Notably, the test article was 300 cubic meters in volume, or one-third the volume of ISS—a megaproject constructed by some 15 countries over more than 30 launches. LIFE will contain 10 crew cabins along with living, galley, and gym areas. This is expected to form part of the modular Orbital Reef complex. The company stated last year it aimed to launch a pathfinder version of LIFE around the end of 2026.
Inflating and Expanding Expectations
Whereas the size of ISS modules and those of China’s new, three-module Tiangong space station, constructed in 2021–22, was dependent on the size of the payload bay or fairing of the shuttle or rocket doing the launching, using expandable quarters allows Orbital Reef to offer habitable areas multiples (in this case five times) greater than the volume of the 5-meter rocket fairing to be used to transport the system to orbit.
Other modules will include Node, with an airlock and docking facilities, also developed by Sierra Space, as well as a spherical Core module developed by Blue Origin. Finally, Boeing is developing a research module, which will include a science cupola, akin to that on the ISS, external payload facilities, and a series of laboratories.
Orbital Reef will be relying on some technologies developed for and spun off from the ISS project, which was completed in 2011 at a cost of US $100 billion. The new station will be operating on fractions of such budgets, with Blue Origin awarded $130 million of a total $415.6 million given to three companies in 2021.
“NASA is using a two-phase strategy to, first, support the development of commercial destinations and, secondly, enable the agency to purchase services as one of many customers” says NASA spokesperson Anna Schneider, at NASA’s Johnson Space Center.
For instance, Northrop Grumman is working on its Persistent Platform to provide autonomous and robotic capabilities for commercial science and manufacturing capabilities in LEO.
Such initiatives could face politically constructed hurdles, however. Last year, some industry advocates opposed a White House proposal that would see new commercial space activities such as space stations regulated.
Meanwhile, the European Space Agency (ESA) signed a memorandum of understanding in late 2023 with Airbus and Voyager Space, headquartered in Denver, which would give ESA access to a planned Starlab space station after the ISS is transitioned out. That two-module orbital outpost will also be inflatable and is now expected to be launched in 2028.
China also is exploring opening its Tiangong station to commercial activities, including its own version of NASA’s commercial cargo and extending the station with new modules—and new competition for the world’s emerging space station sector.
A new Lord of the Rings film is officially in the works, and it will feature some key personnel from both the original trilogy and the Hobbit trilogy. However, it won’t be original director Peter Jackson in the chair, but rather Gollum actor Andy Serkis.Read more...
A new Lord of the Rings film is officially in the works, and it will feature some key personnel from both the original trilogy and the Hobbit trilogy. However, it won’t be original director Peter Jackson in the chair, but rather Gollum actor Andy Serkis.
The YouTube channel for iFixit performed a teardown of the Rabbit R1 and Humane AI Pin.
The video shows that both devices make repairability a pain with difficult to remove batteries.
iFixit finds that both devices probably should’ve just been an app.
The first wave of AI devices is here for better or worse depending on your viewpoint of the technology. Regardless of where you stand, the Rabbit R1 and Humane AI Pin do introduce us to a new category of device for the first time in a long
The YouTube channel for iFixit performed a teardown of the Rabbit R1 and Humane AI Pin.
The video shows that both devices make repairability a pain with difficult to remove batteries.
iFixit finds that both devices probably should’ve just been an app.
The first wave of AI devices is here for better or worse depending on your viewpoint of the technology. Regardless of where you stand, the Rabbit R1 and Humane AI Pin do introduce us to a new category of device for the first time in a long time. So you may be wondering just what’s under the hood of this hardware. A new video gives us exactly that answer.
The YouTube channel for iFixit recently released a teardown video of the Rabbit R1 and Humane AI Pin. Just as a bit of background, both devices rely on large language models (LLMs) that run on the cloud for their heavy AI processing. As such, don’t expect to see much inside of these devices outside of what’s needed to make them run.
Credit: Ryan Haines / Android Authority
We now have evidence proving the Rabbit R1 is running Android 13.
This means the device could run other Android apps outside of the “Rabbit OS” app that currently controls the R1.
The weak processor in the R1, though, would prevent it from doing much.
Yesterday, we broke the news that the software that allows you to control the AI-first Rabbit R1 device is actually just an Android APK — essentially a proprietary launcher. We even showed you the ap
We now have evidence proving the Rabbit R1 is running Android 13.
This means the device could run other Android apps outside of the “Rabbit OS” app that currently controls the R1.
The weak processor in the R1, though, would prevent it from doing much.
Yesterday, we broke the news that the software that allows you to control the AI-first Rabbit R1 device is actually just an Android APK — essentially a proprietary launcher. We even showed you the app running on a Pixel with minimal hacking necessary to get it on there. This heavily suggested that the Rabbit R1 is just an Android device running some form of AOSP, but we couldn’t fully prove it at the time.
Today, though, we can confirm that the R1 is specifically running Android 13, the 2022 version of the operating system. We obtained this from Mishaal Rahman, a frequent contributor to Android Authority. Rahman posted the confirmation on his various social channels:
Whether the upcoming summer is going to be more about the fitness journey or the social scene for you, the Fitbit Sense 2 would make a fine wrist adornment. Its $300 retail price puts it beyond a lot of people’s smartwatch budget, but it’s a different prospect today. A $100 price drop on Amazon has taken the wearable back to its all-time low price for the first time in months.
Fitbit Sense 2 for $199.95 ($100 off)
Whether the upcoming summer is going to be more about the fitness journey or the social scene for you, the Fitbit Sense 2 would make a fine wrist adornment. Its $300 retail price puts it beyond a lot of people’s smartwatch budget, but it’s a different prospect today. A $100 price drop on Amazon has taken the wearable back to its all-time low price for the first time in months.
The Rabbit R1 is an AI-powered, handheld gadget that seems to run Android under the hood.
Many reviewers have criticized the utility of AI gadgets like the Rabbit R1, noting that they do little to supplant the smartphone and should just be an app instead.
In fact, the R1’s entire UI seems to be handled by a single Android app.
Update: May 1, 2024 (1:01 AM ET): Rabbit has reached out to Android Authority with a statement from its founder and CEO, Jesse Lyu. The statement argues that the R1’
The Rabbit R1 is an AI-powered, handheld gadget that seems to run Android under the hood.
Many reviewers have criticized the utility of AI gadgets like the Rabbit R1, noting that they do little to supplant the smartphone and should just be an app instead.
In fact, the R1’s entire UI seems to be handled by a single Android app.
Update: May 1, 2024 (1:01 AM ET): Rabbit has reached out to Android Authority with a statement from its founder and CEO, Jesse Lyu. The statement argues that the R1’s interface is not an app. The company explains that the LLM it uses runs on the cloud, which is something we never questioned. We’ll be following up with another article diving deeper into the subject soon. Until then, you can read Rabbit’s complete statement below.
“rabbit r1 is not an Android app. We are aware there are some unofficial rabbit OS app/website emulators out there. We understand the passion that people have to get a taste of our AI and LAM instead of waiting for their r1 to arrive. That being said, to clear any misunderstanding and set the record straight, rabbit OS and LAM run on the cloud with very bespoke AOSP and lower level firmware modifications, therefore a local bootleg APK without the proper OS and Cloud endpoints won’t be able to access our service. rabbit OS is customized for r1 and we do not support third-party clients. Using a bootlegged APK or webclient carries significant risks; malicious actors are known to publish bootlegged apps that steal your data. For this reason, we recommend that users avoid these bootlegged rabbit OS apps.”
Credit: C. Scott Brown / Android Authority
Google is replacing Fitbit Pay with Google Wallet.
Users will be able to continue using existing cards stored in Fitbit Pay until July 29.
New cards can no longer be added to the app.
Contactless payments with Fitbit are about to change. Google plans to shut down Fitbit Pay and replace it with Google Wallet in the coming months.
The Fitbit team has sent out emails (h/t Droid Life) to users notifying them that it is updating its contactless paym
Google is replacing Fitbit Pay with Google Wallet.
Users will be able to continue using existing cards stored in Fitbit Pay until July 29.
New cards can no longer be added to the app.
Contactless payments with Fitbit are about to change. Google plans to shut down Fitbit Pay and replace it with Google Wallet in the coming months.
The Fitbit team has sent out emails (h/t Droid Life) to users notifying them that it is updating its contactless payments feature. After July 29, Fitbit Pay will be replaced by Wallet, which the company says “will increase the number of banks and cards that are available for contactless payments on your Fitbit device.” However, for those who live in Saudi Arabia, Japan, or Taiwan, you’ll be able to continue using Fitbit Pay past July 29.
The Rabbit R1 is a pocketable AI assistant that's arrived alongside questionable reviews at best. Criticized for its slow responses, poor battery life, and an existence that's made defunct by modern smartphone capabilities, many are wondering what the point behind it, and by extension the company, actually is. Things are now going from bad to worse for Rabbit, as it's now been revealed that the company was once an NFT company that pulled the entire project that people had invested th
The Rabbit R1 is a pocketable AI assistant that's arrived alongside questionable reviews at best. Criticized for its slow responses, poor battery life, and an existence that's made defunct by modern smartphone capabilities, many are wondering what the point behind it, and by extension the company, actually is. Things are now going from bad to worse for Rabbit, as it's now been revealed that the company was once an NFT company that pulled the entire project that people had invested thousands of dollars into.
The Rabbit R1 is the second major gadget to launch this year as basically a portable device for interacting with cloud-based AI features. Unlike the Humane Ai Pin, the Rabbit R1 has a display that provides visual information. And with a $200 price tag, it’s a lot easier for forgive its shortcomings than the $699 […]
The post Lilbits: Rabbit R1 handheld AI device runs Android (but its head is in the cloud), LastPass is an independent company again, and other tech news appeared first on Liliputin
The Rabbit R1 is the second major gadget to launch this year as basically a portable device for interacting with cloud-based AI features. Unlike the Humane Ai Pin, the Rabbit R1 has a display that provides visual information. And with a $200 price tag, it’s a lot easier for forgive its shortcomings than the $699 […]
Pre-order Frostpunk 2 Deluxe Edition to join the sandbox Beta.
Part of the new Utopia Builder mode with unique challenges.
Available now on PC now through April 22.
The Frostpunk 2 development team is excited to offer players a chance to return to the unforgiving Frostlands and experience a glimpse of our ambitious sequel, where in addition to the need to survive, you face the new, deadly threat of human nature and its insatiable thirst for power. The Beta features a part of the sandb
Pre-order Frostpunk 2 Deluxe Edition to join the sandbox Beta.
Part of the new Utopia Builder mode with unique challenges.
Available now on PC now through April 22.
The Frostpunk 2 development team is excited to offer players a chance to return to the unforgiving Frostlands and experience a glimpse of our ambitious sequel, where in addition to the need to survive, you face the new, deadly threat of human nature and its insatiable thirst for power. The Beta features a part of the sandbox mode called the Utopia Builder Preview.
While the original Frostpunk launched without a sandbox mode, it quickly became one of the community’s top requests. Hence, we introduced the Endless mode, allowing players to expand endlessly. Witnessing players spend over 500 hours or more in the game has been truly inspiring for us.
From the outset, we knew a variation of the sandbox mode was essential for Frostpunk 2. As we believe Frostpunk 2 represents a significant step forward for the franchise, each aspect of the game needed expansion. For the sandbox experience, we aimed to infuse it with a richer narrative and other unique aspects specific to Frostpunk 2.
Thirty years after the Great Storm, which concluded the first game’s storyline, humanity has partially tamed the weather. So making a blizzard in a sequel even bigger than the one in the first Frostpunk wouldn’t feel satisfying, creative, or exciting for you as a player. It is impossible to tell the story of social change of ambitions without changing the scale. Thus, the time flow in the game transitions from hours and days to weeks, months, and years, and players oversee the creation of entire districts, emphasizing societal survival and shaping. Frostpunk 2 continues an approach to be a society survival type of strategy game but also places greater emphasis on how this society is shaped.
With the absence of immediate survival pressure, citizens began to contemplate a different future, leading to varied visions among factions. As the new Steward, you are tasked with building a council representative of these factions. The ideological conflict is also present in the Utopia Builder Preview mode, demanding players reconcile conflicting interests and navigate societal complexities.
Mismanagement could lead to catastrophe while allowing ambitions to grow unchecked can foster social conflicts. Ultimately, human nature can lead to the city’s downfall, where one’s utopia may become another’s dystopia.
PreorderFrostpunk 2: Deluxe Edition today, and unlock the Utopia Builder mode with sandbox Betafor PC. Explore, create, and survive through April 22!
Purchase the Deluxe Edition to receive the base game along with future access to a time-limited beta, early access to the full game, 3 future DLCs, and some cool additional content.
The beta access and the early access version of the game will be available exclusively for players who pre-ordered the deluxe pack. Beta access will include a limited, 7-day access to a fragment of the game’s sandbox mode (Utopia Builder) in April 2024. Frostpunk 2: Deluxe Edition gives you early access to story mode 72 hours before the game's full release. Owners of this edition of Frostpunk 2 will receive 3 DLCs for the game directly after their releases.
The deluxe pack also includes a digital version of the novella Warm Flesh from the upcoming Frostpunk anthology, as well as access to a digital artbook, the game’s epic soundtrack, and an exclusive in-game item.
Features:
BASE GAME
ACCESS TO UTOPIA BUILDER PREVIEW
(part of the sandbox mode, available 15-22.04)
3 DLCs (PAID POST-RELEASE CONTENT)
PLAY STORY MODE 72H BEFORE RELEASE
EXCLUSIVE IN-GAME ITEM
"WARM FLESH" NOVELLA (DIGITAL VERSION / PART OF THE UPCOMING FROSTPUNK ANTHOLOGY)
DIGITAL ARTBOOK & SOUNDTRACK
Zilog's Z80 was a lynchpin of the home computer revolution. The first two 8-bit machines I owned, the ZX Spectrum and the Amstrad CPC, both had one. The versatile chip was a regular co-processor in the 16-bit era, and enjoyed a long golden afternoon as a low-power CPU with an instruction set everyone and their gran knows by heart. — Read the rest
The post Zilog to stop making classic Z80 8-bit CPU after 50 years appeared first on Boing Boing.
Zilog's Z80 was a lynchpin of the home computer revolution. The first two 8-bit machines I owned, the ZX Spectrum and the Amstrad CPC, both had one. The versatile chip was a regular co-processor in the 16-bit era, and enjoyed a long golden afternoon as a low-power CPU with an instruction set everyone and their gran knows by heart. — Read the rest
I’m going to assume you know what a Bluetooth speaker is and are probably in the market for one and have stumbled across this wondering if the Tribit Stormbox Flow is any good. It appears so.
The Tribit Stormbox Flow is slightly smaller than a brick
tl;dr – decent speaker with no obvious red flags, slightly uninspiring outdoors but perfectly acceptable for personal music outdoors.
I’ve been impressed with Tribit in the past with the Tribit Stormbox Blast taking a spot on my shelf and us
I’m going to assume you know what a Bluetooth speaker is and are probably in the market for one and have stumbled across this wondering if the Tribit Stormbox Flow is any good. It appears so.
tl;dr – decent speaker with no obvious red flags, slightly uninspiring outdoors but perfectly acceptable for personal music outdoors.
I’ve been impressed with Tribit in the past with the Tribit Stormbox Blast taking a spot on my shelf and used in quite a few of my wife’s Girl Scout events as it just works, sounds great, etc. As far as I can tell I’ve kept or kept up with every Stormbox product they’ve sent me with the Stormbox Micro 2 now living with my neighbor who needed a small speaker to play some music for their baby.
The XBass technology sounds remarkably almost like a much more expensive speaker, but you can feel the difference. It does a great job of faking it but you might want to disable this if you’re attempting an entire weekend (waking weekend,) of music. The XBass cranks it to 11 by adding another 10d and sounds pretty decent but drains the battery faster. Unfortunately that even gain gets lost pretty quickly in the open air unless you’re somewhat close.
I did distance tests for Bluetooth range in a fairly corporate hellscape of wiring, and it worked fine. It’s far too loud for an office, not loud enough for a party of more than 8, but pretty good for a few friends and something like a campsite.
You can also charge your phone off of the 4800mAh/3.65v 17.5Wh battery, however you’re limited to the top half of the battery so the max you’re going to be able to charge is about 2400mAh if the unit is fully charged.
Unit can pair with another to create a nice stereo effect. I didn’t test this as I only had one. I have no answer as of publication if this is capable of stereo pairing with another of the Stormbox series although other reviews tend to indicate that’s a negative.
I find myself in a weird area here with this being a fine speaker, but I vastly appreciated the Blast and Micro 2 significantly more. This is a solid entry but doesn’t have quite the oomf to make it the greatest, but that’s ok because it’s solid.
It appears you still have to have an account to access firmware updates, but there are some that come out of the gate and you should grab them to prevent discovering anything obnoxious.
This product was supplied to me by Tribit, and it arrived right before my surgery and the post surgery testing has not involved a lot of real world testing how it works being dropped off a cliff or submerged in a bucket of water, but it’s been an acceptable and pleasing performance.
It’s a solid addition to the Stormbox line, but fails to excite me at the current product pricing. I’d say “wow” if it where in the $50 range, but it feels a bit high right now. Eh, I’m a cheapskate though.
I'm going to assume you know what a Bluetooth speaker is and are probably in the market for one and have stumbled across this wondering if the Tribit Stormbox Flow is any good. It appears so.
Product Currency:
USD
Product Price:
79.99
Product In-Stock:
InStock
Editor's Rating: 4.1
Pros
Loud
Large battery
Water resistance
Cons
App requires registration
30 hours estimation is not at full blast with XBass on
Pre-order Frostpunk 2 Deluxe Edition to join the sandbox Beta.
Part of the new Utopia Builder mode with unique challenges.
Available now on PC now through April 22.
The Frostpunk 2 development team is excited to offer players a chance to return to the unforgiving Frostlands and experience a glimpse of our ambitious sequel, where in addition to the need to survive, you face the new, deadly threat of human nature and its insatiable thirst for power. The Beta features a part of the sandb
Pre-order Frostpunk 2 Deluxe Edition to join the sandbox Beta.
Part of the new Utopia Builder mode with unique challenges.
Available now on PC now through April 22.
The Frostpunk 2 development team is excited to offer players a chance to return to the unforgiving Frostlands and experience a glimpse of our ambitious sequel, where in addition to the need to survive, you face the new, deadly threat of human nature and its insatiable thirst for power. The Beta features a part of the sandbox mode called the Utopia Builder Preview.
While the original Frostpunk launched without a sandbox mode, it quickly became one of the community’s top requests. Hence, we introduced the Endless mode, allowing players to expand endlessly. Witnessing players spend over 500 hours or more in the game has been truly inspiring for us.
From the outset, we knew a variation of the sandbox mode was essential for Frostpunk 2. As we believe Frostpunk 2 represents a significant step forward for the franchise, each aspect of the game needed expansion. For the sandbox experience, we aimed to infuse it with a richer narrative and other unique aspects specific to Frostpunk 2.
Thirty years after the Great Storm, which concluded the first game’s storyline, humanity has partially tamed the weather. So making a blizzard in a sequel even bigger than the one in the first Frostpunk wouldn’t feel satisfying, creative, or exciting for you as a player. It is impossible to tell the story of social change of ambitions without changing the scale. Thus, the time flow in the game transitions from hours and days to weeks, months, and years, and players oversee the creation of entire districts, emphasizing societal survival and shaping. Frostpunk 2 continues an approach to be a society survival type of strategy game but also places greater emphasis on how this society is shaped.
With the absence of immediate survival pressure, citizens began to contemplate a different future, leading to varied visions among factions. As the new Steward, you are tasked with building a council representative of these factions. The ideological conflict is also present in the Utopia Builder Preview mode, demanding players reconcile conflicting interests and navigate societal complexities.
Mismanagement could lead to catastrophe while allowing ambitions to grow unchecked can foster social conflicts. Ultimately, human nature can lead to the city’s downfall, where one’s utopia may become another’s dystopia.
PreorderFrostpunk 2: Deluxe Edition today, and unlock the Utopia Builder mode with sandbox Betafor PC. Explore, create, and survive through April 22!
Purchase the Deluxe Edition to receive the base game along with future access to a time-limited beta, early access to the full game, 3 future DLCs, and some cool additional content.
The beta access and the early access version of the game will be available exclusively for players who pre-ordered the deluxe pack. Beta access will include a limited, 7-day access to a fragment of the game’s sandbox mode (Utopia Builder) in April 2024. Frostpunk 2: Deluxe Edition gives you early access to story mode 72 hours before the game's full release. Owners of this edition of Frostpunk 2 will receive 3 DLCs for the game directly after their releases.
The deluxe pack also includes a digital version of the novella Warm Flesh from the upcoming Frostpunk anthology, as well as access to a digital artbook, the game’s epic soundtrack, and an exclusive in-game item.
Features:
BASE GAME
ACCESS TO UTOPIA BUILDER PREVIEW
(part of the sandbox mode, available 15-22.04)
3 DLCs (PAID POST-RELEASE CONTENT)
PLAY STORY MODE 72H BEFORE RELEASE
EXCLUSIVE IN-GAME ITEM
"WARM FLESH" NOVELLA (DIGITAL VERSION / PART OF THE UPCOMING FROSTPUNK ANTHOLOGY)
DIGITAL ARTBOOK & SOUNDTRACK
I’m going to assume you know what a Bluetooth speaker is and are probably in the market for one and have stumbled across this wondering if the Tribit Stormbox Flow is any good. It appears so.
The Tribit Stormbox Flow is slightly smaller than a brick
tl;dr – decent speaker with no obvious red flags, slightly uninspiring outdoors but perfectly acceptable for personal music outdoors.
I’ve been impressed with Tribit in the past with the Tribit Stormbox Blast taking a spot on my shelf and us
I’m going to assume you know what a Bluetooth speaker is and are probably in the market for one and have stumbled across this wondering if the Tribit Stormbox Flow is any good. It appears so.
tl;dr – decent speaker with no obvious red flags, slightly uninspiring outdoors but perfectly acceptable for personal music outdoors.
I’ve been impressed with Tribit in the past with the Tribit Stormbox Blast taking a spot on my shelf and used in quite a few of my wife’s Girl Scout events as it just works, sounds great, etc. As far as I can tell I’ve kept or kept up with every Stormbox product they’ve sent me with the Stormbox Micro 2 now living with my neighbor who needed a small speaker to play some music for their baby.
The XBass technology sounds remarkably almost like a much more expensive speaker, but you can feel the difference. It does a great job of faking it but you might want to disable this if you’re attempting an entire weekend (waking weekend,) of music. The XBass cranks it to 11 by adding another 10d and sounds pretty decent but drains the battery faster. Unfortunately that even gain gets lost pretty quickly in the open air unless you’re somewhat close.
I did distance tests for Bluetooth range in a fairly corporate hellscape of wiring, and it worked fine. It’s far too loud for an office, not loud enough for a party of more than 8, but pretty good for a few friends and something like a campsite.
You can also charge your phone off of the 4800mAh/3.65v 17.5Wh battery, however you’re limited to the top half of the battery so the max you’re going to be able to charge is about 2400mAh if the unit is fully charged.
Unit can pair with another to create a nice stereo effect. I didn’t test this as I only had one. I have no answer as of publication if this is capable of stereo pairing with another of the Stormbox series although other reviews tend to indicate that’s a negative.
I find myself in a weird area here with this being a fine speaker, but I vastly appreciated the Blast and Micro 2 significantly more. This is a solid entry but doesn’t have quite the oomf to make it the greatest, but that’s ok because it’s solid.
It appears you still have to have an account to access firmware updates, but there are some that come out of the gate and you should grab them to prevent discovering anything obnoxious.
This product was supplied to me by Tribit, and it arrived right before my surgery and the post surgery testing has not involved a lot of real world testing how it works being dropped off a cliff or submerged in a bucket of water, but it’s been an acceptable and pleasing performance.
It’s a solid addition to the Stormbox line, but fails to excite me at the current product pricing. I’d say “wow” if it where in the $50 range, but it feels a bit high right now. Eh, I’m a cheapskate though.
I'm going to assume you know what a Bluetooth speaker is and are probably in the market for one and have stumbled across this wondering if the Tribit Stormbox Flow is any good. It appears so.
Product Currency:
USD
Product Price:
79.99
Product In-Stock:
InStock
Editor's Rating: 4.1
Pros
Loud
Large battery
Water resistance
Cons
App requires registration
30 hours estimation is not at full blast with XBass on
Credit: Edgar Cervantes / Android Authority
Google One is giving customers in the UK two new perks today.
Fitbit Premium and Nest Aware have been included with some Google One subscriptions.
Subscribers will reportedly get the base Nest Aware plan with the ability to get Nest Aware Plus as an add-on.
Update: March 6, 2024 (2:16 PM ET): A Google spokesperson has reached out to Android Authority with the following statement confirming Fitbit Premium and Nest Aware as benefits for subscrib
Google One is giving customers in the UK two new perks today.
Fitbit Premium and Nest Aware have been included with some Google One subscriptions.
Subscribers will reportedly get the base Nest Aware plan with the ability to get Nest Aware Plus as an add-on.
Update: March 6, 2024 (2:16 PM ET): A Google spokesperson has reached out to Android Authority with the following statement confirming Fitbit Premium and Nest Aware as benefits for subscribers in the UK:
Google One Premium plans already offer amazing value, with 2TB of cloud storage, family sharing, premium features in Meet and Calendar, and more benefits that help members get the most out of Google. Fitbit Premium & Nest Aware are currently available with Google One Premium plans in the UK. We don’t have anything else to announce.
If not, here's your chance! In this video, you can see an absolutely adorable rabbit first check out the water, and then jump right in. It immediately starts doing the rabbit version of a doggie paddle—I guess that'd be called a bunny paddle? — Read the rest
The post Have you ever seen a rabbit swim? appeared first on Boing Boing.
If not, here's your chance! In this video, you can see an absolutely adorable rabbit first check out the water, and then jump right in. It immediately starts doing the rabbit version of a doggie paddle—I guess that'd be called a bunny paddle? — Read the rest
This week, after days of swirling rumors and fan speculation, Phil Spencer and other Xbox bigwigs finally pulled back the curtain (a little bit, at least) on what the future holds for the console and the Xbox brand. Sony also hinted at what 2025 will bring for the PlayStation 5 (or at least what it won’t) while Helldiv…Read more...
This week, after days of swirling rumors and fan speculation, Phil Spencer and other Xbox bigwigs finally pulled back the curtain (a little bit, at least) on what the future holds for the console and the Xbox brand. Sony also hinted at what 2025 will bring for the PlayStation 5 (or at least what it won’t) while Helldiv…
Dune: Part Two, the upcoming sequel to Denis Villeneuve’s 2021 sci-fi epic based on the Frank Herbert novels, is releasing in just two weeks, but somehow the team behind it kept one major star’s involvement a total secret. During the February 15 world premiere in London, The Queen’s Gambit actor Anya Taylor-Joy…Read more...
Dune: Part Two, the upcoming sequel to Denis Villeneuve’s 2021 sci-fi epic based on the Frank Herbert novels, is releasing in just two weeks, but somehow the team behind it kept one major star’s involvement a total secret. During the February 15 world premiere in London, The Queen’s Gambit actor Anya Taylor-Joy…
Enlarge (credit: Getty Images)
After years of being outmaneuvered by snarky ransomware criminals who tease and brag about each new victim they claim, international authorities finally got their chance to turn the tables, and they aren't squandering it.
The top-notch trolling came after authorities from the US, UK, and Europol took down most of the infrastructure belonging to LockBit, a ransomware syndicate that has extorted more than $120 million from thousands of victims aro
After years of being outmaneuvered by snarky ransomware criminals who tease and brag about each new victim they claim, international authorities finally got their chance to turn the tables, and they aren't squandering it.
The top-notch trolling came after authorities from the US, UK, and Europol took down most of the infrastructure belonging to LockBit, a ransomware syndicate that has extorted more than $120 million from thousands of victims around the world. On Tuesday, most of the sites LockBit uses to shame its victims for being hacked, pressure them into paying, and brag of their hacking prowess began displaying content announcing the takedown. The seized infrastructure also hosted decryptors victims could use to recover their data.
Authorities didn’t use the seized name-and-shame site solely for informational purposes. One section that appeared prominently gloated over the extraordinary extent of the system access investigators gained. Several images indicated they had control of /etc/shadow, a Linux file that stores cryptographically hashed passwords. This file, among the most security-sensitive ones in Linux, can be accessed only by a user with root, the highest level of system privileges.
Enlarge (credit: Rob Engelaar | Getty Images)
Law enforcement agencies including the FBI and the UK’s National Crime Agency have dealt a crippling blow to LockBit, one of the world’s most prolific cybercrime gangs, whose victims include Royal Mail and Boeing.
The 11 international agencies behind “Operation Cronos” said on Tuesday that the ransomware group—many of whose members are based in Russia—had been “locked out” of its own systems. Several of the group’s key members hav
Law enforcement agencies including the FBI and the UK’s National Crime Agency have dealt a crippling blow to LockBit, one of the world’s most prolific cybercrime gangs, whose victims include Royal Mail and Boeing.
The 11 international agencies behind “Operation Cronos” said on Tuesday that the ransomware group—many of whose members are based in Russia—had been “locked out” of its own systems. Several of the group’s key members have been arrested, indicted, or identified and its core technology seized, including hacking tools and its “dark web” homepage.
Graeme Biggar, NCA director-general, said law enforcement officers had “successfully infiltrated and fundamentally disrupted LockBit.”
Build your first AI project using a micro:bit board and Google's Teachable Machine
The post Anyone Can Use AI appeared first on Make: DIY Projects and Ideas for Makers.