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  • Minami Lane's management is simple but still gently compellingSin Vega
    I like a good management game, but my definition of "good" often includes words like "detailed", "complex", or "dangerously all-consuming". That doesn't mean, though, that I don't appreciate something light and simple now and then. In fact, Minami Lane might barely qualify as a management game by some standards. There's no real pressure, no chance of failure, and its limit of a handful of levels lasting perhaps three or four hours just about taps it out. But sometimes such limitations are inte
     

Minami Lane's management is simple but still gently compelling

I like a good management game, but my definition of "good" often includes words like "detailed", "complex", or "dangerously all-consuming". That doesn't mean, though, that I don't appreciate something light and simple now and then. In fact, Minami Lane might barely qualify as a management game by some standards.

There's no real pressure, no chance of failure, and its limit of a handful of levels lasting perhaps three or four hours just about taps it out. But sometimes such limitations are intentional, and exactly what you want from a game.

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Screenshot Saturday Mondays: Chugging along

Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by handcrafted art, intense fighting game violence, cosy management, and heaps more attractive and interesting indie games. Check these out!

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