Sonar Shock turns retro interface friction into a design strength
Sonar Shock is a reminder that some of the best game concepts or settings seem so obvious as soon as you play them.
System Shock on an unreasonably huge submarine on an equally ludicrous trip around the Northeast Passage via Cape Agulhas? With a satirical Soviet setting that isn't just "lol russia" or "I think Stalker was about machismo and gun attachments"? And a third thing that I'll get to in a minute because this intro is getting out of control? God yes.