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Lost Records Hands-On: The Life Is Strange Devs Explore The Good And Bad Of Nostalgia

20. Srpen 2024 v 22:35

Don’t Nod, the studio behind the original Life is Strange and its (stellar) numbered sequel, has an earnest quality to its writing that still gets me, almost 10 years after Max Caulfield first strode down the halls of Blackwell Academy. So even when Lost Records: Bloom & Rage, the next game from the studio set to…

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  • ✇Kotaku
  • Everything We Saw At Gamescom's Opening Night LiveKenneth Shepard
    It’s time for Gamescom, friendos. Geoff Keighley is back to host another big video game showcase, and this time it’s the Opening Night Live presentation before Gamescom. The German event is taking place from August 21 to 25 in Cologne, but before fans, press, and developers explore the showfloor, we get to see a big…Read more...
     

Everything We Saw At Gamescom's Opening Night Live

20. Srpen 2024 v 22:25

It’s time for Gamescom, friendos. Geoff Keighley is back to host another big video game showcase, and this time it’s the Opening Night Live presentation before Gamescom. The German event is taking place from August 21 to 25 in Cologne, but before fans, press, and developers explore the showfloor, we get to see a big…

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  • ✇Eurogamer.net
  • LucasArts' Loom is a family-friendly classic with lessons for today's gamesCeridwen Millington
    Loom might be one of the most underappreciated games in the LucasArts library. This is a library in which almost every game is considered a classic: Monkey Island is endlessly quotable, Grim Fandango is a noir delight, and even The Dig has plenty of fans. Loom has always struggled for recognition in comparison.That said, I sense a growing appreciation for Loom among people who write about games. You don't have to look far for essays recognising Loom as a succinct, often beautiful experience tha
     

LucasArts' Loom is a family-friendly classic with lessons for today's games

23. Červen 2024 v 11:00

Loom might be one of the most underappreciated games in the LucasArts library. This is a library in which almost every game is considered a classic: Monkey Island is endlessly quotable, Grim Fandango is a noir delight, and even The Dig has plenty of fans. Loom has always struggled for recognition in comparison.

That said, I sense a growing appreciation for Loom among people who write about games. You don't have to look far for essays recognising Loom as a succinct, often beautiful experience that remains singular nearly 35 years after its release. For me, it also provides a bright example of how to create a family-friendly adventure that intrigues adults, doesn't condescend kids, and is driven by a sense of wonder.

The game is the creation of Brian Moriarty, a developer who doesn't have enough credits to his name. His skill is indicated by the fact that Loom was his first foray into graphical adventures following an early career spent working on text-based games such as Wishbringer. Wishbringer was purposefully commissioned by its publisher Infocom to be an accessible introduction to the genre, and the skills needed to strip a genre back and create something streamlined and inviting - not to mention less infuriating than its stablemates - clearly fed into Loom. You can complete Loom in two or three hours without too much in the way of challenge and with no obvious roadblocks. What Loom has instead is atmosphere. It's transporting. It's little wonder that Moriarty was subsequently brought on board to create the story for the Steven Spielberg-produced game The Dig, even if production challenges led to him eventually leaving the project.

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Don’t Nod: Play Our Game For Free And Give Money To Trans Charities For Pride

31. Květen 2024 v 22:10

Don’t Nod, the developers of Life is Strange and the upcoming Lost Records: Bloom and Rage, are putting one of their games out for free as part of Pride Month. Tell Me Why is an episodic adventure game about Tyler Ronan and his twin sister Alyson. Tyler is a trans man and Tell Me Why delves into his life pre and…

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