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Sony removes controversial Neil Druckmann interview after finding "significant errors and inaccuracies"

29. Květen 2024 v 15:59

Sony has scrubbed an interview with Naughty Dog head Neil Druckmann from its website after finding "several significant errors and inaccuracies".

Last week Druckmann took part in an interview with Sony as part of the company's corporate strategy meeting, and at the time, Druckmann was reported to have said that Naughty Dog's next title could "redefine mainstream perceptions of gaming", and that "AI is really going to revolutionise how content is being created".

Soon after it was published, however, Druckmann took to social media to state that what he said had been lost in translation. Or, to quote Druckmann, his "words, context, and intent were unfortunately lost".

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Naughty Dog's Neil Druckmann claims he didn't say his next game "could redefine mainstream perceptions of gaming"

23. Květen 2024 v 16:49

Update Saturday 25th May 2024: Naughty Dog co-studio head, Neil Druckmann, has pushed back on claims he said Naughty Dog's next project "could redefine mainstream perceptions of gaming", saying his "words, context, and intent were unfortunately lost" in an interview with Sony.

In an image appended to his message, Druckmann highlighted the eyebrow-raising phrase, "[Naughty Dog's next game] could redefine mainstream perceptions of gaming", and then appended his original response to the interview question "is there a personal vision or dream you hope to see realised in the realm of entertainment", which I've written out in full below:

"Well, I've been very lucky, in that I've already had that. I got the chance to make several of my dream projects. I am working on a new one right now. And it's maybe the most excited I've been for a project yet. I can't talk about it or our bosses will get very mad at me. And I guess in general, there is something happening now that I think is very cool. Which is there's a new appreciation for gaming that I've never seen before. Like when I was growing up, gaming was more of a kid's thing. Now it's clearly for everyone. But it's like, if you're a gamer, you know about the potential of games, and non-gamers, they don't really know what they're missing out on.

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Sony Deletes Its Controversial Interview With Last Of Us Director Due To ‘Significant Errors’

29. Květen 2024 v 16:20

On May 23, Sony published an interview with The Last of Us director Neil Druckmann as part of a company-wide campaign on the future of technology. The Q&A was extremely controversial, including quotes from Druckmann advocating for the use of artificial intelligence to write dialogue and cut costs, on top of some…

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  • ✇Eurogamer.net
  • PlayStation boss says first-party PC releases will be part of "aggressive" growth planMatt Wales
    Sony president and PlayStation chairman Hiroki Totoki has spoken of the opportunities available in its approach to releasing first-party games on PC, saying it's "proactively [working] on" bringing more titles to other platforms as part of an "aggressive" profit margin growth plan. Totoki made the comments during an investor Q&A coinciding with Sony's latest financial earnings report. When asked how its gaming division might be looking to increase profits, he first discussed the difficul
     

PlayStation boss says first-party PC releases will be part of "aggressive" growth plan

15. Únor 2024 v 00:31

Sony president and PlayStation chairman Hiroki Totoki has spoken of the opportunities available in its approach to releasing first-party games on PC, saying it's "proactively [working] on" bringing more titles to other platforms as part of an "aggressive" profit margin growth plan.

Totoki made the comments during an investor Q&A coinciding with Sony's latest financial earnings report. When asked how its gaming division might be looking to increase profits, he first discussed the difficulty of cost reduction in PlayStation hardware, given component pricing, before highlighting a "multiplatform" approach to its first-party game releases as a potentially more fruitful area of expansion.

"In the past, as you all know," Totoki explained, "we wanted to popularise [our] console, and the first-party title's main purpose was to make the console popular."

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