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  • ✇Recent Questions - Game Development Stack Exchange
  • Trouble getting the right Interp Speed with 'FInterp To' nodeAriya Rivandi
    I was following this course using UE5 version 5.4.2 and building a "Handle Rotation" graph for a door that looks like this: I encountered this problem: setting the Interp Speed to anything but 0 makes the Return Value wrong. I mean that, as I understand FInterp, it should eventually return the Target value, but in my case interp speed just makes the value wrong. For example (Current = 0, Target = 90, Delta Time = World Delta Seconds, Interp Speed = 3) the return value of this is equal to 0.375.
     

Trouble getting the right Interp Speed with 'FInterp To' node

I was following this course using UE5 version 5.4.2 and building a "Handle Rotation" graph for a door that looks like this:

Handle rotation graph

I encountered this problem: setting the Interp Speed to anything but 0 makes the Return Value wrong.

I mean that, as I understand FInterp, it should eventually return the Target value, but in my case interp speed just makes the value wrong.

For example (Current = 0, Target = 90, Delta Time = World Delta Seconds, Interp Speed = 3) the return value of this is equal to 0.375.

I used event tick to set the delta time but it changes nothing.

Just setting the speed to 0 makes it work, but that is the problem, I want smooth rotation for my door.

  • ✇Recent Questions - Game Development Stack Exchange
  • Why is my player not colliding with animated obstacles?Ivan
    I can't figure this out. My obstacles have a basic box collider on them and my player has a rigidbody based controller and collsion detection is set to Continous and when obstacle hits him it just passes trough the player. Belowe is my player rigidbody and collider settings Update: Ok so I found out the following things: Player do seem to react a little when I add a rigidbody to the obstacle, set it to kinematic with continuous collision detection, and I increase player size (this is the most im
     

Why is my player not colliding with animated obstacles?

I can't figure this out. My obstacles have a basic box collider on them and my player has a rigidbody based controller and collsion detection is set to Continous and when obstacle hits him it just passes trough the player. Belowe is my player rigidbody and collider settings

Update:

Ok so I found out the following things: Player do seem to react a little when I add a rigidbody to the obstacle, set it to kinematic with continuous collision detection, and I increase player size (this is the most important change). Still it only moves slightly and obstacle passes trough the player.

enter image description here

How would I make minimap of racing track where dot follows track progress in Unity?

I would like to show race progress in my UI. My minimap is like sketch below: enter image description here

Blue dot represents progress and red dot is finish line. I would like this to work in UI so only blue dot would move. If it was circular or linear I think it wouldn't be much of the problem but I am not sure how to move the dot with this shape.

  • ✇Gamer Queries
  • Medieval Dynasty Cave locationsShivanshu
    In this article, I have provided medieval dynasty cave locations of five caves and a pro tip, which is the location of the bears. So, read carefully and start mining. In the Medieval Dynasty, the caves held valuable materials that a player needed for crafting the caves are limited in the games, there are only […]
     

Medieval Dynasty Cave locations

Od: Shivanshu
22. Září 2023 v 23:18
In this article, I have provided medieval dynasty cave locations of five caves and a pro tip, which is the location of the bears. So, read carefully and start mining. In the Medieval Dynasty, the caves held valuable materials that a player needed for crafting the caves are limited in the games, there are only […]

Top 7 Medieval Dynasty Village Best Locations to Build a Village in (2024)

Od: Shivanshu
3. Září 2023 v 07:00
Choosing the right place for building a village in the medieval dynasty best location was important. It decided whether the village could do well or face difficulties. A good location meant survival, success, and safety, while a bad one might lead to problems and make the village more at risk. Medieval Dynasty best village location […]
  • ✇Gamer Queries
  • How to increase building limit in medieval dynastyShivanshu
    Introduction  If you’re searching for ways to increase the building limit in the Medieval Dynasty, you’ve come to the right website. In this article, you’ll learn simple methods to expand your building capabilities within the game. As a gamer, I understand how frustrating it can be to encounter a building limit. Let’s dive into the […]
     

How to increase building limit in medieval dynasty

Od: Shivanshu
25. Srpen 2023 v 21:06
Introduction  If you’re searching for ways to increase the building limit in the Medieval Dynasty, you’ve come to the right website. In this article, you’ll learn simple methods to expand your building capabilities within the game. As a gamer, I understand how frustrating it can be to encounter a building limit. Let’s dive into the […]
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