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  • ✇SUPERJUMP
  • Has Esports Helped the Game Industry?Josh Bycer
    Esports has come a long way: from high-score chasing, to the Battle By the Bay, the World Cyber Games, and much more. It wasn’t until the 2010s that the legitimacy and ubiquity of esports reached a fevered pitch, with studios chasing after this market and the push to give esports as big of a profile as traditional sports. But as I looked at genres like fighting and RTS, I started to think about whether esports has helped or hurt game development.The Intended EffectEsports and live service have g
     

Has Esports Helped the Game Industry?

19. Srpen 2024 v 17:00
Has Esports Helped the Game Industry?

Esports has come a long way: from high-score chasing, to the Battle By the Bay, the World Cyber Games, and much more. It wasn’t until the 2010s that the legitimacy and ubiquity of esports reached a fevered pitch, with studios chasing after this market and the push to give esports as big of a profile as traditional sports. But as I looked at genres like fighting and RTS, I started to think about whether esports has helped or hurt game development.

The Intended Effect

Esports and live service have gone together since the 2000s and the rise of League of Legends. The idea was that by creating an esport, a game would become popular outside of just playing the game; people would follow the esport and sponsors could sell ad revenue. There has always been this dream in the US to have esports reach the same level of recognition and impact that we saw in South Korea with StarCraft.

By continuing to support a game with more content, it would mean people would spend money on said content, and more support would keep a game going for years. When you look at the big successes — LoL, CS: GO, Rainbow Six: Siege, and so on – it does turn into that. For multiplayer, it has been a godsend in terms of keeping these games relevant and playable for years thanks to people continuing to play for the competitive side. This symbiotic relationship has been the envy of publishers and developers who all tried to make their own take on these games, as we saw with the numerous battle royales, MOBAs, shooters, and so on. And while esports has been good to these games it hasn’t been good to the health of these genres.

The problem is that making an esport and making a marketable game might not be as compatible as you think.

Making an Esport

Esport design is different from the traditional design and mechanics we see in other games. When you are building an esport, you must focus on the competitive side — all map design, all balancing, all future content, must be built around what the competitive people want to see. This has been the driving factor for fighting games for years and was part of what led to the decline of traditional RTS games in the mainstream in favor of MOBAs.

Has Esports Helped the Game Industry?
instead of flashy graphics, I have stats. These are the completion rates for Mortal Kombat 1 on PC and you can see that most of the people who bought it didn’t even finish the story mode, let alone get into the competitive play. Source: Author.

An esport is all about “the match” and everything that isn’t related to it is seen as fluff to the competitive side.

Matches are meant to be as balanced as possible and favor player skill above all else. With every esport game mentioned in this piece, you’ll find very little content outside of that. For the games that do add in single-player or story content, with rare exceptions (that I’ll come back to below), it is kept minimal and seems like something added to check off a list.

Casual vs. Competitive

When we look at games and genres that have gone out of their way to be the next esport, it’s time to face an important truth: esports suck the fun out of those games. From a community standpoint, some of the worst games imaginable, with regard to community management and moderation, are from the esports side. You have those who send horrible messages to other players, players who look down on everyone else, and reports of corruption and cheating from time to time.

From an onboarding and UI/UX point of view, these games are ineffective at providing accommodations and educating new players on how to play competitively. When it comes to the importance of UI/UX design, esports games fail this test time after time, and a lot of it comes down to their player base, specifically the esports side. Just as single-player gamers often fail to understand the difference between complexity and depth, so do a lot of multiplayer fans. Some immediately fume the second someone wants to change a game to make it easier to play or modernize it for audiences today, as we saw with the modern controls debate from Street Fighter 6. The problem is that teaching someone how to play against an AI is not the same as teaching them how to fight another player. For games that introduce new rules and mechanics, onboarding and tutorials may never cover those advanced elements.

In the last section I mentioned that esports players tend to focus on match design and match balancing above all else, however, the “else” in this regard is what attracts people to play these games in the first place. An esports player wants something that is consistent across however many matches they tend to play over the game’s lifespan and this is also why progression, outside elements, or those that don’t fit within the match are viewed as negatives. For everyone else, this kind of stuff is what makes these games appealing. Something I wrote about in my RTS book with unit design is that at the end of the day, cool trumps balance. Are the different factions in the Command & Conquer universe or the races in StarCraft 2 perfectly balanced? Heck no, and any self-respecting fan would say the same.

Has Esports Helped the Game Industry?
There’s a difference in design and thinking between making a game that can be adopted for competitive play, and making a game first and foremost for competitive play, and what led to the downfall of Command & Conquer despite the success of C&C3. Source: Author.

Keeping with StarCraft 2, it's the only game I can think of that came out with a fully supported esports model with its competitive play and a completely original campaign for each faction featuring unique units and progression not seen anywhere else. This is in line with how NetherRealm Studios revitalized the fighting game genre in the late 2000s by focusing on content for people who have no interest in the competitive side.

Esports players, no matter how much money gets thrown at sponsorships and tournaments, represent a fraction, of a fraction, of a fraction, of your consumer base, and it's why only catering to them does not keep a game financially afloat.

Where the Money Comes and Goes

Live service game design is all about money coming in and going out in a continuous cycle. If you’re not creating new content, money stops coming in, which means no more budget to create new content. And if you’re not creating “attractive” content for people to buy, then you are just wasting development time and money.

The issue with catering only to esports players with your game’s content and growth is that it doesn’t leave room for anyone else to keep playing. You’ll see this with any competitively-driven game — the first month or two will have peak player counts with new players trying to learn the game and see if it works for them. And then, without fail, those numbers plummet and the people who stick around are just the competitive side or those trying to be competitive.

Source: Author.

This group only cares about one thing: content that plays into the competitive side of the game. Anything else is not of interest to them, and if you think new cosmetics are going to be enough to bring casual players back, that’s not going to work. To that point, trying to create new game modes, new mechanics, or anything that runs counter to the esports/competitive side will be met with angry esports players, and still may not be enough to get people to come back. Blizzard’s strategy of splitting StarCraft 2 down the middle between the competitive and casual sides with its content was a brilliant move. Conversely, trying to shoehorn competitive and casual together is what doomed Command & Conquer 4.

The problem with trying to cater to an esports market is that instead of being able to grow your game with new content and interest over the months and years, it starts to shrink. Once a game’s audience becomes fixed like this, no one new is going to join, and if they do, chances are they won’t stay long. If players feel like they are just there to be served up to the expert players, they will leave even faster, as Activision’s report on Skill-Based Matchmaking covers in detail.

The Better Live Service

Some of the most popular live service games today come from the mobile space and are as far away from competitive experiences as a game could get. Creating attractive content for a live service game requires making sure that all segments of your audience can experience it. If there are new missions, storylines, etc., then they should be accessible to all groups. For bonus challenges or limited-time events, there needs to be content for each group of players.

Whenever there is content that only one group of players can use or will support, it’s going to push the other ones away; you need as wide of a consumer base as possible if you want your game to keep growing.

What Is the Future of Esports?

Esports is in a very awkward place now; it’s no longer the new thing on the market, and tournaments like the LoL Championship Series and EVO have reached the mainstream, but prospects for continued growth are debatable. Part of the problem is that it’s not about organically making a game an esport, where the process would look like this:

  1. The game comes out
  2. People like to play it
  3. Tournaments are developed
  4. The game becomes an esport

Now, many developers and publishers are chasing the market to will their games to become an esport. The ones that specifically are built for esport players are not finding a market outside of just those players.

Has Esports Helped the Game Industry?
Remember this point: initial sales and word of mouth don’t instantly create longevity of player interest. Even SF6 saw massive churn getting people to try out the multiplayer side. Source: Author.

Just as the RTS genre needs to have a hard talk about modernizing and appealing to more people, the fighting genre needs a similar one.

Despite how many copies Street Fighter 6 sold and how popular it was, less than half the player base on PC tried a multiplayer match. Designing additional content for mainstream and non-competitive players has helped, but it doesn’t fix the inherent problem of trying to get someone who isn’t a pro player interested in playing a game designed around that mindset.

What do you think: Is esports going to keep growing, or has it reached its limits?

If you would like to support what I do and let me do more daily streaming, check out my Patreon. My Discord is now open to everyone for chatting about games and game design.
  • ✇WePlayGames.net: Home for all Gamers
  • Epic Games Freebie: Grab DNF Duel for Free Until August 15, 2024!Cyberez
    Article Reading Time: 4 minGame: DNF Duel I’ve got some killer news that’s gonna make your day – Epic Games Store is hooking us up with DNF Duel for free! Yeah, you read that right, absolutely FREE! I’m stoked to share this amazing deal with you, so listen up! From now until August 15, 2024, we can all grab DNF Duel without spending a single cent. It’s part of Epic’s awesome giveaway program, which blesses us with top-tier games for nothing. How awesome is that? Experience DNF Duel: A F
     

Epic Games Freebie: Grab DNF Duel for Free Until August 15, 2024!

Article Reading Time: 4 min
Game: DNF Duel

I’ve got some killer news that’s gonna make your day – Epic Games Store is hooking us up with DNF Duel for free! Yeah, you read that right, absolutely FREE! I’m stoked to share this amazing deal with you, so listen up!

From now until August 15, 2024, we can all grab DNF Duel without spending a single cent. It’s part of Epic’s awesome giveaway program, which blesses us with top-tier games for nothing. How awesome is that?

Experience DNF Duel: A Fighting Game Masterpiece by Arc System Works

Let me break down DNF Duel for you. It’s this insanely intense fighting game that’s got the whole community buzzing. The masterminds at Arc System Works (the fighting game wizards) teamed up with Nexon to deliver this gem. They’ve taken the Dungeon Fighter Online universe we all know and love and transformed it into a knock-out fighting experience that’ll blow your mind.

Imagine yourself glued to your screen, fingers dancing across the controller, as you throw down a roster of unique characters. The combat system is so deep you could drown in it, the visuals are straight-up gorgeous, and the mechanics are so engaging you’ll forget to eat (don’t do that, though; stay healthy!).

How to Claim Your Free Copy and Save $49.99

  1. Head over to the Epic Games Store and log in (or make an account if you haven’t already).
  2. Search for Apex Legends Season 22 in the store, or follow this link.
  3. Click on the freebie offer and follow the prompts to add it to your account.

When you snag DNF Duel from the Epic Games Store, you’re not getting some half-baked demo. No way! You’re getting the full package, baby! We’re talking the entire character lineup – each fighter bringing their own sick moves and style to the table. You’ll get to dive into all kinds of game modes, from epic story-driven quests to white-knuckle multiplayer battles where you can flex on your friends.

And let’s talk about the eye candy and ear treats for a second. The graphics are so crisp they’ll make your eyes water, and the soundtrack of Word on the Street is so firing that it’ll have you bobbing your head even before the first punch is thrown.

Here’s the kicker – DNF Duel usually costs a whopping $49.99. But right now? It’s all yours for the low price of zero dollars and zero cents! That’s forty buckaroos staying in your wallet, my friends. Talk about a deal of the century!

Don’t Miss Out: Secure Your Free DNF Duel Before the Deadline

Want to jump on this sweet, sweet offer? It’s easier than pulling off a button-mash combo. Just cruise over to the Epic Games Store, hunt down DNF Duel, and smash that ‘claim’ button before August 15, 2024. Once it’s chillin’ in your library, it’s yours to keep forever. No strings are attached, and there is no fine print – just pure gaming goodness.

I’m telling you, sleeping on this offer would be like forfeiting a match before it even starts. Whether you’re a seasoned pro who can pull off frame-perfect combos in your sleep or you’re just looking to dip your toes into the fighting game pool, DNF Duel’s got something for everyone.

So what are you waiting for? The clock’s ticking! Race over to the Epic Games Store and secure your free copy now! Trust me, your future self will thank you when you’re knee-deep in epic battles and mind-blowing combos.

Game on! May your reflexes be quick, your strategies unbeatable, and your victories sweet. See you in the arena!

The post Epic Games Freebie: Grab DNF Duel for Free Until August 15, 2024! appeared first on WePlayGames.net: Home for Top Gamers.

  • ✇Mega Visions
  • Dave Bautista stars in new Mortal Kombat 1 trailerSam Fronsman
    NetherRealm Studios and Warner Bros. just revealed a new trailer for Mortal Kombat 1. Titled, “It’s in Our Blood,” the trailer harkens back to the iconic “Mortal Monday” TV commercial for the first Mortal Kombat game in 1993. However, this time WWE legend, turned Hollywood actor, Dave Bautista leads the charge through the city streets. You can watch the new Mortal Kombat 1 trailer for yourself below. Mortal Kombat 1 “It’s in Our Blood” trailer The trailer opens up with Bautista, playi
     

Dave Bautista stars in new Mortal Kombat 1 trailer

29. Srpen 2023 v 16:01

NetherRealm Studios and Warner Bros. just revealed a new trailer for Mortal Kombat 1.

Titled, “It’s in Our Blood,” the trailer harkens back to the iconic “Mortal Monday” TV commercial for the first Mortal Kombat game in 1993. However, this time WWE legend, turned Hollywood actor, Dave Bautista leads the charge through the city streets. You can watch the new Mortal Kombat 1 trailer for yourself below.

Mortal Kombat 1 “It’s in Our Blood” trailer

The trailer opens up with Bautista, playing the role of an unusually buff librarian, beginning a charge to awaken those with the spirit of Mortal Kombat. As the trailer progresses, Bautista’s army grows larger, with thousands of people swarming the streets chanting the title of the game.

If this sounds like a familiar premise, you aren’t having Deja vu. A very similar television spot ran in 1993 to promote the original Mortal Kombat’s console port. You can also check that video out for yourself below.

Mortal Kombat “Mortal Monday”

Mortal Kombat 1 smashes into your home this September

The rebooted Mortal Kombat 1 hits your PlayStation 5, Xbox Series X/S, Nintendo Switch and PC on September 19. Early Access begins a few days earlier on September 14. You can also pre-order the game now to receive Shang Tsung as a playable character.

Additionally, pre-ordering the Premium Edition will also give you access to six new playable characters, five new Kameo characters, a Jean-Claude Van Damme skin for Johnny Cage, a week of early access to DLC characters and 1250 Dragon Krystals (In-game Premium Currency).

To learn more, be sure to check out our article where we detail everything we know about Mortal Kombat 1 so far. In addition, you can also get caught up on the official announcement trailer below.

Mortal Kombat 1 Announcement Trailer

Are you excited to play the new Mortal Kombat reboot? As always, let us know what you think in the comments!

The post Dave Bautista stars in new Mortal Kombat 1 trailer appeared first on Mega Visions.

Stellar Blade Combat Tips To Become The Best (And Prettiest) Sword Swinger

30. Duben 2024 v 18:05

Stellar Blade, the PS5’s upcoming action game where you get to play as a cute lady (feels good, right?), has had a demo out since March 29. Perhaps you’ve been playing it? Whether you’ve been enjoying it or found it too cumbersome at first, it’s always a good idea to brush up on some basics again.

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