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DICE agrees that some Battlefield 6 vehicles are 'death traps' and is planning a Labs test dedicated to 'vehicle improvements'

Battlefield 6 is pretty awesome, unless you happen to be in a jeep. The LGT (light ground transport), Battlefield 6's most plentiful vehicle, is a failure on every level.

"It is so bad at its one job—safely transporting—that it's not unusual to watch your team ignore a fleet of free jeeps and choose to hoof it across the map instead," I wrote in October 2025. "With four seats, one turret gunner, and absolutely zero protection from bullets or mines, taking a ride in Battlefield 6's sole transport car is like announcing to the entire server that five free kills are vroomin' their way soon."

Over four months later, the LGT remains as useless and undesirable as the day Battlefield 6 released. Nobody bothers using one for its intended purpose, and when the exception that proves the rule decides to brave the danger, they usually get blown to bits or bail within seconds. So when I sat down to speak with two DICE developers about Season 2, I politely demanded to know when jeeps wouldn't suck.

The short answer? DICE is aware that light vehicles are death traps, and now getting around to doing something about it.

"I'm going to take the light vehicle feedback with me to the team from you today," DICE hardware producer Kit Eklöf told PC Gamer. "But I also want to promote that there's a Battlefield Labs test coming up where we're going to test some vehicle improvements around this issue, specifically because we've heard the feedback that vehicles are death traps. We are going to try a package of vehicle improvements on Labs very soon, so keep an eye out for that."

battlefield 6 jeep

(Image credit: EA)

Sounds promising, but it also stings to learn another important improvement for Battlefield 6 is, at minimum, weeks and weeks away. I can live with that, and I'm glad DICE has this Labs platform to thoroughly test stuff, but I'm going to go out on a limb and claim even a half-baked payload of buffs for the LGT pushed live tomorrow would leave it in a better place than it is now.

I hope tank buffs are part of the package too, because armored vehicles across the board behave like they're made of somewhat thick cardboard. The unbelievable number of rockets that engineers lug around these days, and the popularity of the SMG-equipped class in general, has cut the expected lifespan of even a decent tank driver to anywhere between two minutes and "exploded like a July 4th firecracker as soon as you get in."

It's rough out there for vehicles, which is a strange thing to have to say about what are supposed to be vital power weapons in Battlefield 6.

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Arc Raiders player ranks 30 common outfits by how likely they are to shoot you in the back, and I have to admit it's right on the money

Does your choice of fashion say something about your behavior in Arc Raiders?

As I pore over this "Raider Outfit Danger Scale" created by Reddit user abeetabee and marvel at its anecdotal accuracy, it's hard to argue there isn't a correlation. Some threads just scream "this guy is totally going to shoot me when I turn around," and others carry an air of indifference, whimsy, or niceness. It's never polite to judge a book by its cover, and that's not what the author of this list is advocating for, but it sure can come in handy in this game.

"Wanted to make a chart of my experience since I've also noticed patterns in general behavior per outfit, based on this post from earlier," abeetabee wrote. "Obviously this isn't true for everyone that wears one of these outfits."

The tier list only includes outfits that they've personally encountered often enough to assess, but at 30 total outfits judged, it's a decent spread of Arc Raiders' current wardrobe. Here's the list in full:

Arc Raiders

(Image credit: abeetabee on Reddit)

I ran this tier list past our most active Arc players at PC Gamer to get more perspectives. Senior guides writer Sean Martin wears the "Boonie" outfit and confirms he's "defo the person who appears for one second of a Bastion fight." Group editorial director Tim Clark agrees that horns are a sign of someone looking for a fight, but argues that the default jump suit outfit in the "either chill or already dead on the floor" tier is more obnoxious than chill: "I feel like this guy is usually a dickhead with a soundboard."

Spelling out some of the highlights from the tier list:

Most dangerous

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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
  • Leviathan: The deep sea diver one
  • Ryder: The infamous black and orange variant
  • Macrame: Japanese ronin outfit
  • Misthorn: The scary mask with two protruding horns
  • Ombra: Full head wrap and dark pants

Most nice

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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
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Arc Raiders

(Image credit: Embark Studios)
  • Driftcoat: Heroic, stylish pilot cosplay
  • Radio Renegade: Nerdy head coif with an antenna
  • Riot: Dorky shorts, short sleeves. "1000% the helpful person skin. You look like a mailman," according to Sean.

Naturally my eyes darted around looking for where my most-used outfit was placed. I'm almost always rocking the Driftcoat skin (yellow pilot jacket/helmet) at the bottom tier, and at the risk of sounding too proud, "stops what they're doing to help you and is super nice about it" is an accurate description of how I've been enjoying Arc Raiders.

As expected, the orange and black Ryder skin that some players have been insisting cannot be trusted since November ranked top among the "stops what they're doing to shoot you and is a jerk about it" tier. It's not lost on me that the jerkiest skins judged here are also the most aggressive looking—dark colors, face coverings, glasses, and horns. Folks who prefer to play Arc Raiders like a battle royale are dressing for the job.

One ranking we all agree on is that the bottom-tier fella with high-waist shorts and rolled up sleeves is 1000% always helpful, because it's just too dorky of a look to wear with anything but pure intentions.

What do you wear in Arc Raiders, and is this chart accurate to your experience?

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Best RPGs: Grand adventures
Best co-op games: Better together

The Marathon art theft debacle has been 'resolved to my satisfaction,' according to the artist Bungie stole from

The artist whose work was stolen to develop the look of Marathon, Bungie's upcoming extraction shooter, says it's all water under the bridge.

"The Marathon art issue has been resolved with Bungie and Sony Interactive Entertainment to my satisfaction," wrote artist Antireal on X today.

The update comes nearly seven months after Antireal posted on X claiming that their work had been lifted and used as textures in a Marathon playtest in May.

"Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade," Antireal said at the time, "but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution."

Antireal tweet

(Image credit: Antireal on X)

Bungie later confirmed that Antireal's art had been taken without permission, laying the blame on a former artist who turned in a "texture sheet that was ultimately used in-game."

"This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. We take matters like this very seriously," the company said in May. "We have reached out to @4nt1r34l to discuss this issue and are committed to do right by the artist."

1/ Dear @MarathonTheGame graphic design lovers.It is time for me to burn some bridges.Because thanks to @4nt1r34l daily posters stolen and put as textures in the game and many other assets utilized, you have created AntirealTheGame. @Bungie @josephacross

— @billain.bsky.social (@billain.bsky.social.bsky.social) 2025-12-02T19:55:47.055Z

Considering the brevity and formal tone of Antireal's update on the matter, it's a fair guess that "doing right by the artist" in this case involved boardrooms, lawyers, and a fat paycheck. This is, unfortunately, a situation that Bungie has found itself in with confounding regularity—just last year, a piece of fan art somehow ended up on an official Destiny Nerf gun, and in 2023 it had to compensate an artist whose work was 'mistakenly' used in a Destiny 2 cutscene.

We've reached out to Sony for comment on the resolved dispute and will update this story if we receive a reply.

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