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REANIMAL Review

17. Únor 2026 v 20:00

You Won’t Be Alone, But Your Friends Can’t Save You

HIGH Sweet tank vs (REDACTED) action!

LOW Secret-hunting into an absolute chore.

WTF How is a pelican this terrifying?


Would a rose, by any other name, still smell as sweet? From the opening moments of REANIMAL, it’s absolutely clear that the answer is yes as Tarsier, the developers behind Little Nightmares 1 and 2, have done it again.

On offer we have children struggling to explore a hostile world that’s too large for their tiny forms. Foreboding environments convince players that a threat is always just a few feet away. Grotesque body horror enemies challenge the player to keep looking at the screen, even in the middle of hectic chase sequences.

Four months ago I wrote that Little Nightmares does not require Tarsier to develop it. I still believe that’s true, but REANIMAL proves that Tarsier doesn’t need access to the IP in order to make Little Nightmares.

A truly harrowing experience, REANIMAL opens, appropriately enough, with the player controlling a little boy in a small boat, lost in a pitch-black ocean. From developers that seem to pride themselves on their ability to baffle fans, this is a perfect metaphor. Everything is obscured, nothing is safe, and the only thing to do is find something that plausibly looks like a clue and move in that direction. Soon enough the player’s task is clear – a boy and a girl are missing three friends. They’re scattered across a dead world, hiding amongst the wreckage left by a horrible war. Who won the war and who it was against are unimportant – all that matters is that somewhere in the rubble there are children who need help, and that’s motivation enough to drive the action.

One of REANIMAL’s most impactful elements is a tone of overhanging dread. Just as in its spiritual predecessors, the story here is oblique to the point of causing frustration. Why is this orphanage full of petrified children? Why has this flooded town been mined? Are those sloughed-off human skins moving? Yes, they are, and no explanations are offered for any of it. I think I have some idea of what’s going on and the ending certainly has a solid punch to it – but anyone hoping that Tarsier would make a move towards coherence will be disappointed. There is a story being told, but the aesthetics are doing the heavy lifting.

And what aesthetics they are! Every corner of the world is grey and decrepit, as if a layer of dust has settled atop the whole of it. This is a world that covers the player in filth just by interacting with it, making it impossible to come away clean.

As the action moves from the ocean, to a forest, through a city, and finally into an active war zone, the player is constantly faced with new threats, each more horrifying than the last. Nothing good or pure can exist, and it’s no accident that the main characters and their three friends wear tattered clothes and disturbing masks – they may be children, but they’re as corrupted as the world they inhabit.

From a gameplay standpoint, REANIMAL goes out of its way to differentiate itself from Little Nightmares, primarily in the relative paucity of environmental puzzles and chase scenes. They still pop up occasionally of course – including one with a large bird that can be considered an all-time classic – but fewer than I’d expected based on the developers’ previous work. I never found myself searching for fuses or pushing boxes. There are a few doors to unlock and one code to put in a computer, but by and large the action here is about slowly and methodically experiencing the world, one unpleasant step after another.

This means that the experience of REANIMAL ultimately leans on platforming and combat. The leaping is floaty, but fundamentally functional, and combat is mostly random flailing. I won’t say these elements feel good, but in a sense they work towards what the developers are trying to achieve by making the player feel like they’re intruding in a world that has no place for them, controlling characters who are so overmatched that it’s almost pitiable. I honestly don’t know that super-tight controls would have improved the experience they were trying to craft.

REANIMAL is a nightmare that won’t end. After beating the campaign I immediately started it up again, hoping that by finding all of the secrets I’d get some answers to the questions the ending raised. Sadly, it wasn’t to be, and I found myself with too many loose ends while also being unable to get the haunting aesthetic out of my head. This is a grim, nasty experience from the masters of the genre. It’s a singularly nasty journey, and while I can’t recommend it to everyone, anyone looking to take a trip through the dark side won’t find one much better.

Rating: 8.5 out of 10


Disclosures: This game is developed by Tarsier and published by THQ Nordic and Amplifier Studios. It currently available on PC, PS5, XBS/X and SW2. A copy of the game was obtained via publisher and reviewed on the PC. Approximately 12 hours of play were devoted to the single-player mode. The game was completed multiple times. 2 hours were spent in Multiplayer modes.

Parents: This game was rated M by the ESRB, and it features Violence, Blood and Gore, and Partial Nudity. It’s a testament to this game’s bleak subject matter that the ‘partial nudity’ referred to in the ESRB warning is discarded human skins left hanging from shelves and rafters all over one area. Beyond oppressive tone and endless brutality, this game requires a severe trigger warning for self-harm, as one of the levels is made up almost entirely of people blowing themselves up with grenades.

Colorblind Modes: The game contains no colorblind modes.

Deaf & Hard of Hearing Gamers: I played almost the entire game without sound and encountered zero difficulties. All dialogue is subtitled, and there are no audio-only cues for tasks that need to be completed. Subtitles cannot be resized. The game is fully accessible.

Remappable Controls: No, the game’s controls are not remappable while using controllers, but keyboard inputs can be rebound on PC.

The post REANIMAL Review appeared first on Gamecritics.com.

Everything You Need To Know About REANIMAL

27. Leden 2026 v 12:55

From the team that rattled our nerves with Little Nightmares I & II, REANIMAL is shaping up to be Tarsier Studios’ most devastating horror effort yet. The game chronicles a brother and sister’s harrowing journey to rescue their missing friends and escape an island teeming with unspeakable terrors.

Be sure to bookmark this guide, as we cover all the essentials, including the release date, preorder bonuses, deluxe edition details, gameplay mechanics, the latest trailer, and PC specifications.

REANIMAL Release Date

REANIMAL is officially confirmed for a full release on February 13, 2026. It will launch on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC (via Steam and the Epic Games Store). As of this writing, there are no plans for a release on other platforms.

REANIMAL on PC

REANIMAL Pre-order Bonus

Players who choose to preorder REANIMAL can access a selection of bonus items, including the following:

  • Muttonhead Mask: A cosmetic item for the main protagonists that provides a stylish, yet unsettling, sheep-inspired look.
  • Foxhead Mask: A cosmetic item for the main protagonists featuring a distorted fox aesthetic, perfect for blending into the island’s nightmarish atmosphere.

REANIMAL Special Edition

In addition to the regular version of the game, developer Tarsier Studios and publisher THQ Nordic have confirmed that REANIMAL will be available in a Deluxe Edition. This version includes a range of digital bonuses and additional content for players looking to expand their experience beyond the base game.

Deluxe Edition

  • REANIMAL base game
  • Preorder Bonus: Muttonhead & Foxhead Masks
  • Season Pass: Grants access to three paid, story-based DLC expansions (release dates to be announced)

REANIMAL Friend’s Pass

REANIMAL on PC

Tarsier Studios has confirmed that horror is best shared. Much like the system in games like It Takes Two, REANIMAL features a Friend’s Pass that lets you experience the entire nightmarish journey with a partner using only one purchased copy of the game.

Friend’s Pass Features

  • One Copy, Two Players: Only one person needs to own the full game to invite a friend to play the entire campaign online for free.
  • Full Access: Your co-op partner simply downloads the dedicated “Friend’s Pass” client to join your session, eliminating the “buy-in” barrier for your teammate.
  • Solo Flexibility: While the game is built for co-op, you can still play 100% solo with an AI companion if your partner isn’t available.

Note: While the developers are working hard to have this feature ready for day one, they have stated that the Friend’s Pass may arrive shortly after the initial launch on February 13.

REANIMAL Story

The narrative follows two orphaned siblings trapped within a twisted, demonic version of their former island home. Tasked with rescuing three missing friends, the duo must navigate a nightmarish archipelago while avoiding grotesque animal-human hybrids  – horrors birthed from the darkest recesses of their own minds. Heavy stuff, indeed.

REANIMAL Gameplay

If you’ve dipped your toes into the Little Nightmares series, Reanimal’s core mechanics will feel instantly familiar. Built from the ground up for cooperative play, it utilises a single cinematic camera that keeps both players in the frame. This system reinforces a palpable sense of tension and claustrophobia that would be lost in a traditional split-screen view.

REANIMAL on PC

While engineered with a “co-op first” philosophy, solo players aren’t left behind; the second sibling is controlled by AI in the absence of a partner. These characters are more than just aesthetically different; they possess bespoke traits and skills that must be used in tandem to overcome deadly traps and “brain-tickling” environmental puzzles.

Much like Tarsier’s previous hits, the gameplay relies on a three-part loop. Since traditional combat is non-existent – your tormentors are far larger and more dangerous than the children – stealth is the primary focus. You will spend significant time lurking in shadows, crawling under objects, and waiting for the precise moment to move.

When you aren’t playing “hide and seek,” you’ll be navigating physics-based puzzles. These require constant cooperation; for example, one player might need to distract a lurking horror while the other dashes for a lever to unlock a door.

The final pillar of the loop consists of cinematic chase sequences. These require players to outrun pursuing aggressors while reacting quickly to obstacles in their path. Again, anyone with cursory experience in Little Nightmares will have a clear idea of what to expect here.

REANIMAL on PC

However, Reanimal does introduce a major shift: boat travel. This allows the duo to explore the archipelago in full 3D, navigating between islands. It is a stark contrast to the linear, 2.5D side-scrolling perspective that defined Tarsier’s earlier work.

PC Specifications

Leveraging the power of Unreal Engine 5, Reanimal utilises cutting-edge environments, advanced shadow effects, and dynamic lighting to craft the visceral horror and creeping dread that are hallmarks of Tarsier Studios. Despite these high-end visuals, the PC requirements are surprisingly accessible.

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: Windows® 10/11
  • Processor: AMD Ryzen™ 5 2400G / Intel® Core™ i5-9400F
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 480 / NVIDIA® GeForce® GTX 1060
  • DirectX: Version 12
  • Storage: 18 GB available space
  • Additional Notes: Broadband Internet connection required

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: Windows® 10/11
  • Processor: AMD Ryzen™ 5 3600X / Intel® Core™ i7-7700K
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon™ RX 6600XT / NVIDIA® GeForce® RTX 2060
  • DirectX: Version 12
  • Storage: 18 GB available space
  • Additional Notes: Broadband Internet connection required

Where Can I Watch The Latest Trailer?

Brief yet impactful, the latest trailer offers a glimpse into one of February’s most anticipated releases. It showcases the exploration, puzzle-solving, and stealth pillars of the game’s design. The footage also highlights the thick, “cut-it-with-a-knife” atmosphere, anchored by a sinister, WWII-style radio briefing. You can watch the full trailer above.

The post Everything You Need To Know About REANIMAL appeared first on Green Man Gaming Blog.

Little Nightmares 3 Review

17. Listopad 2025 v 20:00

It’s a Big, Scary World Out There

HIGH The last monster is a doozy.

LOW Having to do a boss fight six times because of an AI glitch.

WTF Is that a wading pool full of dentures?


Despite what feelings they might have about a Little Nightmares they didn’t make, the developers at Tarsier should be proud that they created a franchise with vibes so iconic that it’s possible for another studio to make something that is so instantly recognizable as Little Nightmares.

For all of its flaws, no one can make the argument that Little Nightmares 3 doesn’t feel like Little Nightmares. It hits all of the important franchise beats – there are creepily adorable main characters, an oppressive, oversized world, and monstrous entities wholly focused on the heroes’ demise.

What it lacks, by comparison, is a sense that these elements meld together to form a whole — because right now, Little Nightmares 3 feels more like a series of levels than a coherent experience.

Set in a horrible dreamworld recognizable to anyone who’s played any of the others in the franchise, LN3 follows children on a journey through four distinct worlds — a necropolis, a dusty wasteland where birds are slaughtered, a disgusting candy factory and a Dark Carnival where the displays are as upsetting as the attendees. Finally things move to a final level that I won’t reveal, save to say that it is seemingly tied closely to the series’ oblique mythology.

Hopefully one of my major issues is clear based on the list of levels I just outlined – namely that LN3 has no coherent flow to its progression.

While individual levels might have a sense of rising action – players invariably meet that level’s threat about a quarter of the way through and then have to deal with three further encounters before vanquishing it or making good their escape – there’s never a sense that an overall tale is being told. Low, the lead character, has a map that he consults before using his powers to teleport to new areas, but what these areas have to do with one another, or the goal he’s attempting to eventually reach never become clear. At the end of the adventure, I was left with more questions than answers.

To its credit, on a moment-to-moment basis LN3 works well. The puzzles are cleverly designed and clearly laid out, and the AI is good enough so that if a player doesn’t have a live co-op partner, they should have no trouble completing the many two-person objectives. I played most of the campaign in single-player mode, and almost never found myself getting stuck because the computer partner was too slow or confused about what to do.

That said, LN3 really does play better when two live players are involved, and it’s delightful being able to speed things along by having two people working on puzzle elements simultaneously. As such, it makes the lack of single-screen co-op feel like an oversight. There are a few locations when two characters have to separate, but they’re few and far between, and the success of things like It Takes Two and Split Fiction have proven that split-screens work just fine. At least they aren’t forcing players to buy two copies – as long as the host has a copy of LN3, their co-op partner can simply download the demo and play with a Friend’s Pass.

In a large sense, I don’t have many complaints about Little Nightmares 3. Each new area is beautifully realized, the monsters are scary, and the skin-of-the-teeth escapes are as thrilling as one would hope. However, as I closed in on the end, I couldn’t help but feel that it all felt vaguely hollow. It’s definitely a Little Nightmares title, but it never feels like it has anything to say, or that it’s building to something profound. Even the ending was underwhelming, although given that it has to be compared to the sadistic gut punch in Little Nightmares 2, that was probably always going to be the case.

Little Nightmares 3 might be the least of the trilogy so far, but anyone who wants to have a new experience in its horribly bleak and oppressive world will still find this a great opportunity to do so — it just doesn’t come together as darkly perfect as it should.

Rating: 6.5 out of 10


Disclosures: This game is developed by Supermassive Games and published by Bandai Namco. It currently available on PC/PS5/XBS-X/SW. Copies of the game was obtained via publisher and reviewed on the PS5. Approximately 10 hours of play was devoted to the single-player mode. The game was completed. 2 hours were spent in Multiplayer modes.

Parents: This game was rated T by the ESRB, and it features Violence and Blood & Gore. This is a disturbing world full of violent imagery, but it’s presented in such a cartoony and grotesque way that I suspect even younger teens won’t find it excessive. Be prepared to be haunted by some of these creatures, though. That will happen.

Colorblind Modes: The game does contain colorblind modes.

Deaf & Hard of Hearing Gamers: I played almost the entire game without sound and encountered zero difficulties. All information is provided via text, which can be resized. The game is fully accessible.

Remappable Controls: No, the game’s controls are not remappable.

The post Little Nightmares 3 Review appeared first on Gamecritics.com.

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