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Nothing beats putting all my little stuff on my many little shelves in a super cozy shop sim like Thrifty Business

Man I just love a game where I move all my little stuff around on my little shelves. I adored the tactile fiddling about in Potion Craft and sorting my store shelves in Tiny Bookshop—though I did skip Unpacking for some reason—and upcoming funky shop sim Thrifty Business is right at the pinnacle of that compulsive fussing-with-stuff fascination. You don't have to wait for next week's Steam Next Fest because the demo is already live for you to try right now.

The folks behind the cute tat design sim Sticky Business are calling their next brightly colored cozy game a "laid-back management sim" because it really is almost entirely about the pixel pushing. Spellgarden Games says there's no "stressful min-maxing" for the best profit, haggling minigame, or rushing to serve customers before they leave in a huff. It's all about curating your stuff, buying new display shelves, and occasionally helping out your regular customers by stocking an item they're looking for or hosting community events.

It's like Tiny Bookshop in that you're running a shop by purchasing mystery boxes of used stuff to sell, and like Unpacking in that all those bobbles are yours to puzzle over placing exactly where you want. Items have lots of different tags like "kitchen" or "toy" for their purpose, "vintage" or "y2k" for their style, and even tags for colors, giving you a rating for your store's level of organization if things are grouped sensibly.

I spent my few days in the demo nudging around the perfect "vintage kitchen ceramics" shelf and deciding if my growing collection of "y2k" backpacks and pouches should get shelved beside the VHS player or with the other handbags. Do people looking for witchy crystal decorations also want vintage candlesticks? As Spellgarden says, I may be putting more thought in here than Thrifty Business actually demands, but I can't stop myself when my Sims 4 spidey sense for cluttering keeps going off. The only stressful part of Thrifty Business for me is going to be trying to make my shop look as charmingly on-theme as the official screenshots.

The current demo has just a few in-game days to play and a couple events to plan like a grand opening and a queer dating night, but there are already heaps of little items to unbox and sort onto my many shelves.

Coming up next, Spellgarden says, are things like character customization—I know you're all going to ask about that—more stories and events, a photo mode, interactable objects, and more. There's no specific release date for Thrifty Business just yet, but it's planning to launch sometime in 2026.

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Over half of The Sims development team is working on The Sims 4 and 'the next evolution' so I guess it's time to start speculating again

I feel like Bill Murray in Groundhog Day because the year was 2022 when I first watched EA tease the "next generation Sims game" with the codename Project Rene. Two years later it said "actually that's not the Sims 5 though" and spent another year being weird and silent before finally admitting today that yeah, Project Rene is now a mobile game. Simultaneously though, it made sure to mention that a huge portion of the team is working on "the next evolution." Here we go again.

In its start of year blog post today, EA says it is "committed to singleplayer life simulation experiences," and reiterated that it is continuing to work on updates and improvements to The Sims 4. After that, it coyly adds:

"Singleplayer PC and console experiences will always be a part of our future, with more than half of our global development team dedicated to The Sims 4 and the next evolution. More news in the coming months!"

The Sims 4 and "the next evolution," apparently two different things.

The Sims 4 - The Grim Reaper stands in a room that is on fire

(Image credit: Maxis, Electronic Arts)

The recent rumors point to anything from a Sims 4 code base rewrite to a full remake, though the grist for that mill was mostly unsubstantial vague-posting from unconfirmed sources. After all the hubbub about it, well-known Sims 4 modder SimMattically stepped in to put a damper on things by posting, "there’s no Sims 4 remaster."

So it's likely not working on a remaster and likely not working on The Sims 5, but is working on a "next evolution," and crucially one that's singleplayer, not another attempt at taking The Sims online.

The only other hint we have is EA's investor presentation from 2024, during which it announced (and has still never really explained) a platform called The Sims Hub to unify The Sims 4 with Project Rene and other Sims games. During the same presentation, EA entertainment & technology president Laura Miele said that the team would be "updating the core technology foundation" of The Sims 4. The direction for Project Rene seems to have shifted in that time though, so I'd hesitate to put too much stock in any other plans EA announced over a year ago.

This tiny acknowledgement of something else in the Sims team pipeline feels like a bone thrown to keep all us life sim dogs from snarling over the confirmation that Project Rene really is just the mobile game we don't want. At this point though, this tired old Sims hound will take it.

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It's not the news we wanted but it's what we expected: EA has finally admitted Project Rene is a 'mobile-first' game

I'm going to hold your hand when I say this: Project Rene is a mobile game. When EA first teased the next Sims game, we understandably thought the pretty new lighting engine shots it showed off meant we were looking at The Sims 5. After a couple agonizing years of leaks, silence, rumors, and speculation, EA has finally just admitted what we'd all figured out: Project Rene is a "social multiplayer" mobile game.

EA shared a news update about the future of The Sims series today, setting expectations for the new year. After spending a bit more time trying to calm fans down about the EA buyout we're understandably very wary of, it goes on to be, if not what I'd call transparent, then at least more clear than ever before about the relationship between The Sims 4 and Project Rene.

"Thanks to ongoing player feedback, Project Rene has evolved to focus on social multiplayer play, offering a more direct way for friends to share creativity together. It is not the successor to The Sims 4 and is a separate experience from any future deep, singleplayer life simulation experience. It introduces a new way to explore and play together within the growing Sims family of games, welcoming Simmers who want to connect directly with other players."

In case there was any remaining doubt that we're talking about the same online mobile game that we've been seeing leaked footage from for over a year, the image below, included in the post, is titled "SimsLabs_Rene2.png". This is the same little outdoor plaza where we've seen custom characters walking around completing small goals like decorating together or working shifts at a cafe.

The Sims Labs logo on top of an image of three Sims with player names posing together in a small outdoor plaza.

(Image credit: Electronic Arts)

Every time leaked images from these playtests make the rounds, fans are pretty bummed. Most of us don't really want a small mobile Sims game. Adding insult to injury, EA has ignored every leak so far and refused to give players any clarity on what we're seeing. So at least in that department, today is a relief.

What I find most interesting is that EA says "Project Rene has evolved" into this current state. It's almost an acknowledgement that we weren't out of line to believe that at one point this was The Sims 5 and got internally rebooted during development.

While Project Rene may not be what most of us wanted from a new Sims game, EA does also remind us that it's still "building a family of new Sims experiences across PC, console, and mobile," and that it's "committed to singleplayer life simulation experiences." The same blog post reveals that over half of the full Sims team is working on "The Sims 4 and the next evolution," though any transparency about what that means is coming months down the line, it says.

An official screenshot for

"City Life Game with Friends" playtest on Google Play. (Image credit: Electronic Arts)

"In 2026 you can expect to hear more from us as we continue playtesting new ideas and experiences," it also says. Don't hold your breath though. It would be pretty in character if this is the only clear communication we get about The Sims series future for the rest of this year.

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The life sim revolution was supposed to happen this year but it completely evaporated

All signs pointed to 2025 being a banner year for Sims players. After decades with only one series to choose from for our dollhouse-core fantasies, two new competitors—Inzoi and Paralives—set launch dates for this year. Meanwhile The Sims 4 publicly buckled down on bug fixes for its DLC-crammed game.

But Inzoi didn't deliver the adrenaline shot I'd predicted and (still upcoming) Paralives has always been expected to be the smaller contender. Now, news about the future of The Sims series itself just keeps getting worse. The life sim revolution I'd predicted didn't turn up this year and now I'm worried it never will.

Sims 4 - Bob Pancakes is passed out sleeping on the sidwalk

The Sims 4 (Image credit: Maxis, Electronic Arts)

Eleven months ago I was optimistic. Even though we'd already gotten the bad news that there isn't going to be a Sims 5, things were looking swell for the rest of the series during its 25th anniversary in January. EA made some updates to The Sims 4 base game and re-released The Sims 1 and The Sims 2 in the Legacy Collection, making all four main games easily available on PC again for the first time in years. Heck, I fell in love with The Sims 2 again.

Meanwhile the release date for Inzoi had been set for March and it seemed like if anyone was going to successfully challenge The Sims series' dominance it would be this sleek and beautiful sim with all of Krafton's money behind it. But after an initial week or so of players digging into silly simulation quirks like stealing babies and catching sharks in rivers, it sunk in that Inzoi just didn't have much depth yet.

Two kids in Inzoi

Inzoi (Image credit: Krafton)

Inzoi is still in early access and Krafton is actively releasing game updates, new cities, and free DLCs, so it's not as though it's a failure. But Inzoi hasn't taken over the genre. It's not to life sims what Baldur's Gate 3 was to turn-based CRPGs, for instance. Inzoi didn't sink; it got becalmed, stuck out at sea without the wind to carry it anywhere.

The summer doldrums struck The Sims 4 too. There's been a steady plodding decline over the course of the year in the number of people searching for The Sims 4 and also in its concurrent players—on Steam at least. Overall interest in The Sims does cycle some every year, but this year it feels like I'm looking at widespread community exhaustion in graph form.

Now, to kick us while we're down, news of the EA buyout has struck, with players rightfully anxious that the values of the new owners will be hostile to the queer and inclusive series. There's been so much concern from fans that several of the biggest Sims 4 content creators are stepping away from their official partnerships in response. I don't know if that's going to tank the playerbase in the long run or if folks will continue quietly playing, but it certainly isn't going to help.

The only thing left this year to save us from life sim malaise is Paralives, launching into early access on December 8 after years of semi-public development. I've been anticipating its neat custom building tools and very stylized characters, and I do have some hope that it won't suffer from the same limited life activities as Inzoi.

Paralives

Paralives (Image credit: Paralives Studio)

Paralives isn't one that I'm expecting to pull off an upset in the genre on its own though. It was always going to be the second punch in a one-two combo with Inzoi. Without having successfully bloodied EA's lip earlier in the year it sure looks like this ring has no winner left standing.

Taking a wider view doesn't improve the outlook either. Paradox's life sim Life By You got canned last summer. The only other things on the horizon are Jake Solomon's small town life sim and Will Wright's life sim Proxi, both of which feel quite distant.

Instead of an explosion for the genre, this year has become an awful squelch. Somehow Inzoi's launch shook the confidence of Sims players but didn't retain all those disaffected players for itself, resulting in what feels like a net negative for the genre as a whole. Paralives still has a chance to impress me, but I don't see a world where it revitalizes excitement about life sims all on its own.

The life sim revolution has been delayed—maybe indefinitely.

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Sims 4 mods: Play your way
Sims 4 CC: Custom content
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