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A beginner's guide to installing Stardew Valley mods: SMAPI, Stardrop, and more

21. Únor 2026 v 02:17

There's plenty to do in the vanilla valley, but the sky is the limit once you learn how to install Stardew Valley mods. With so much community support, it's an easy game for first-time modders to dive into, but modding can still be an intimidating task.

The modding scene for ConcernedApe's farming sim is easily one of my favorites, and with a good primer on the basics maybe it can be one of yours, too. To help you get there, I'll walk you through how to install Stardew Valley mods with a breakdown of SMAPI (a required framework for loading mods), popular download resources, and getting started with a mod manager.

How to install Stardew Valley mods

Modded Stardew Valley farm with a red-headed farm standing by chickens

(Image credit: ConcernedApe)

This guide is organized into three parts. We'll start by downloading basic Stardew Valley mod tools, then go on to installing SMAPI and the Stardrop mod manager. Players familiar with the first steps can use the navigation on the left to skip ahead, or keep on scrollin' to start from square one.

Download basics like SMAPI and Stardrop first

You'll need a few basic tools to install Stardew Valley mods and get them running smoothly. I strongly recommend downloading Stardrop and Content Patcher, but the Stardew Modding API (SMAPI) is the only absolute must.

To follow along with the guide, download SMAPI, Stardrop, and Content Patcher. Extract all three to a central folder for easy access.

⚙️ Recommended downloads to start modding

Tool

Utility

Required

Description

SMAPI

Mod loader

Popular framework for launching Stardew Valley with mods

Stardrop

Mod manager

⚠️

Keeps files organized with options for updates or multiple profiles to enable or disable certain mods

Content Patcher

Mod tool

⚠️

Dynamic mod loader, allows mods to load without replacing game files. Technically not required, but strongly recommended

Alternative Textures

Mod tool

Similar purpose to Content Patcher, but less common

Where to find Stardew Valley mods

You can download individual mods from popular hubs listed below, but get the basics above up and running before amassing any unwieldy collections.

Where to find the Stardew Valley mod folder

Your Stardew Valley mod folder should be inside of your game directory. You'll want to have the exact folder directory handy to make sure SMAPI and Stardrop sort mods into the correct directory.

📂 Default Stardew Valley mod folder locations

OS / Store

Directory

Windows (Steam)

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

Windows (GOG)

C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley\Mods

Linux (Steam)

~/.local/share/Steam/steamapps/common/Stardew Valley/Mods

Linux (GOG)

~/GOGGames/StardewValley/game/Mods

After launching Stardew Valley at least once and installing SMAPI, you can install mods by placing them directly into the folder. All mods must be inside of their own folder inside of the mods folder, so your path looks like this: /Stardew Valley/Mods/Mod Name

You don't need a mod manager, but I recommend using Stardrop instead of unzipping and organizing them in the folder yourself. Stardrop keeps downloads tidy and easy to troubleshoot.

How to install SMAPI (Stardew modding API)

SMAPI is the mod loading framework making all this possible—your most important piece of the process. After downloading the loader and launching Stardew Valley vanilla at least once, extract SMAPI's contents into any directory and double click the correct bat file to install.

This process should leave you with a new mod folder and the StardewModdingAPI.exe inside the game's main directory.

Here's a full step-by-step on how to install SMAPI for Windows or Linux users:

Download and extract SMAPI

  1. If modding a fresh install, launch Stardew Valley unmodded at least once
  2. Download and extract SMAPI; the location doesn't matter
  3. Run the Install on Windows.bat file (or Linux)
  4. Follow the console instructions to install SMAPI in the game directory
  5. Next steps depend on your storefront, either Steam or GOG

The Steam properties window for Stardew Valley showing editing startup text

Steam's Launch Options menu (Image credit: Screenshot via PC Gamer / Andrea Shearon)

Steam users

  1. Right click Stardew Valley from the Steam library
  2. Under General, look for the Launch Options text box and enter:

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

GOG users

  1. Right click Stardew Valley from the GOG library
  2. Select Manage Installation, then Configure
  3. On the Features tab, enable Custom Executables/Arguments
  4. Click Add Another Executable
  5. Select StardewModdingAPI.exe from the game directory
  6. Check the Default Executable option under the modding API

How to install Stardrop mod manager

The Stardrop mod manager file contents unzipped and in file explorer

Boot up Stardrop.exe to start modding (Image credit: via PC Gamer / Andrea Shearon)

Extract the Stardrop folder anywhere on your desktop—I use my Documents folder for safekeeping—and double click Stardrop.exe to launch the mod manager for the first time. This is the tool that will install, remove, enable, or disable mods for you. It makes the process a million times easier.

Opening Stardrop for the first time

When loading Stardrop for the first time, the exe asks if you would like to "associate the NXM protocol with Stardrop" to automatically install downloads from Nexus Mods. I always do this, but it's optional.

  • Yes - Automatically download and install a mod after clicking a Nexus link
  • No - Manually add files into Stardrop yourself

The Stardew Valley mod manager, Stardrop, with its settings window circled to illustrate where files directories should be

(Image credit: Screenshot via PC Gamer / Andrea Shearon (Stardrop by Pathoschild))

Configuring Stardrop directories

Navigate to View > Settings and check all three file paths for SMAPI, the Stardew Valley Mod folder, and a new Stardrop Installed Mods folder. The new addition is where Stardrop will dump your mods.

📂 Stardrop settings

Path

Example Folder Path Setup

SMAPI

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley

Mod Folder

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

Stardrop Installed Mods

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardrop Installed Mods

Installing mods through Stardrop

If you don't use the Nexus Mods protocol, you can drag and drop zipped mods directly into Stardrop's interface or click File > Add Mods and select the compressed file. Stardrop will unpack it and handle the rest.

With your mods loaded in Stardrop, click the box beside your new additions to enable them. If you want to disable a mod, uncheck the same box. Click Save Configs when you make any changes and restart the game.

How to install Content Patcher and Alternative Textures

You can automatically install Content Patcher through Stardrop, or visit Nexus Mods for a separate download. Content Patcher doesn't do anything as a standalone mod, but tons of modders use it to load custom assets without altering the base game files.

Alternative Textures is similar to Content Patcher and they're compatible with each other, but typically works through in-game items like the Paint Bucket or Scissors while providing multiple options for customization. That's not an option with Content Patcher.

⚖️ Content Patcher and Alternative Textures

Feature

Content Patcher

Alternative Textures

Replaces original game file

Limit per asset ID

Only one can be active at a time

Unlimited

Enabled via in-game item

Should I use Content Patcher, Alternative Textures, or both?

You can use Content Patcher and Alternative Texture mods together, but I would prioritize installing Content Patcher over everything else since so many modders use it.

When downloading mods, look for abbreviations like (CP) for Content Patcher or (AT) for Alternative Textures and select the correct version(s) depending on how you want to use the retexture.

CP mods are typically good for static elements you don't plan on changing a lot, but keep in mind you can only have one CP mod at a time for the same asset. AT mods can overwrite CP changes or each other using items and other in-game menus on the fly, so you can have multiple AT files.

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XCOM’s Jake Solomon Closes Midsummer Studios, Which Was Working on a Narrative-Driven Life Sim

A split image shows Jake Solomon from Midsummer Studios on the left and characters from the game in development at Midsummer Studios on the right.

Veteran game designer Jake Solomon, known mostly for XCOM: Enemy Unknown, XCOM 2, and Marvel's Midnight Suns, announced the closure of Midsummer Studios. Solomon had founded the development team after leaving Firaxis. In 2024, I interviewed him to learn more about his next game, a narrative-driven life simulation for which he had already raised $6 million in seed funding. Rather than going for a traditional sandbox-like approach in the vein of the king of the genre, The Sims from Maxis, the game was conceived around player-driven storytelling. It was a systems-based approach where conflict, relationships, and consequences would combine to […]

Read full article at https://wccftech.com/xcom-jake-solomon-closes-midsummer-studios-life-sim/

Over half of The Sims development team is working on The Sims 4 and 'the next evolution' so I guess it's time to start speculating again

I feel like Bill Murray in Groundhog Day because the year was 2022 when I first watched EA tease the "next generation Sims game" with the codename Project Rene. Two years later it said "actually that's not the Sims 5 though" and spent another year being weird and silent before finally admitting today that yeah, Project Rene is now a mobile game. Simultaneously though, it made sure to mention that a huge portion of the team is working on "the next evolution." Here we go again.

In its start of year blog post today, EA says it is "committed to singleplayer life simulation experiences," and reiterated that it is continuing to work on updates and improvements to The Sims 4. After that, it coyly adds:

"Singleplayer PC and console experiences will always be a part of our future, with more than half of our global development team dedicated to The Sims 4 and the next evolution. More news in the coming months!"

The Sims 4 and "the next evolution," apparently two different things.

The Sims 4 - The Grim Reaper stands in a room that is on fire

(Image credit: Maxis, Electronic Arts)

The recent rumors point to anything from a Sims 4 code base rewrite to a full remake, though the grist for that mill was mostly unsubstantial vague-posting from unconfirmed sources. After all the hubbub about it, well-known Sims 4 modder SimMattically stepped in to put a damper on things by posting, "there’s no Sims 4 remaster."

So it's likely not working on a remaster and likely not working on The Sims 5, but is working on a "next evolution," and crucially one that's singleplayer, not another attempt at taking The Sims online.

The only other hint we have is EA's investor presentation from 2024, during which it announced (and has still never really explained) a platform called The Sims Hub to unify The Sims 4 with Project Rene and other Sims games. During the same presentation, EA entertainment & technology president Laura Miele said that the team would be "updating the core technology foundation" of The Sims 4. The direction for Project Rene seems to have shifted in that time though, so I'd hesitate to put too much stock in any other plans EA announced over a year ago.

This tiny acknowledgement of something else in the Sims team pipeline feels like a bone thrown to keep all us life sim dogs from snarling over the confirmation that Project Rene really is just the mobile game we don't want. At this point though, this tired old Sims hound will take it.

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It's not the news we wanted but it's what we expected: EA has finally admitted Project Rene is a 'mobile-first' game

I'm going to hold your hand when I say this: Project Rene is a mobile game. When EA first teased the next Sims game, we understandably thought the pretty new lighting engine shots it showed off meant we were looking at The Sims 5. After a couple agonizing years of leaks, silence, rumors, and speculation, EA has finally just admitted what we'd all figured out: Project Rene is a "social multiplayer" mobile game.

EA shared a news update about the future of The Sims series today, setting expectations for the new year. After spending a bit more time trying to calm fans down about the EA buyout we're understandably very wary of, it goes on to be, if not what I'd call transparent, then at least more clear than ever before about the relationship between The Sims 4 and Project Rene.

"Thanks to ongoing player feedback, Project Rene has evolved to focus on social multiplayer play, offering a more direct way for friends to share creativity together. It is not the successor to The Sims 4 and is a separate experience from any future deep, singleplayer life simulation experience. It introduces a new way to explore and play together within the growing Sims family of games, welcoming Simmers who want to connect directly with other players."

In case there was any remaining doubt that we're talking about the same online mobile game that we've been seeing leaked footage from for over a year, the image below, included in the post, is titled "SimsLabs_Rene2.png". This is the same little outdoor plaza where we've seen custom characters walking around completing small goals like decorating together or working shifts at a cafe.

The Sims Labs logo on top of an image of three Sims with player names posing together in a small outdoor plaza.

(Image credit: Electronic Arts)

Every time leaked images from these playtests make the rounds, fans are pretty bummed. Most of us don't really want a small mobile Sims game. Adding insult to injury, EA has ignored every leak so far and refused to give players any clarity on what we're seeing. So at least in that department, today is a relief.

What I find most interesting is that EA says "Project Rene has evolved" into this current state. It's almost an acknowledgement that we weren't out of line to believe that at one point this was The Sims 5 and got internally rebooted during development.

While Project Rene may not be what most of us wanted from a new Sims game, EA does also remind us that it's still "building a family of new Sims experiences across PC, console, and mobile," and that it's "committed to singleplayer life simulation experiences." The same blog post reveals that over half of the full Sims team is working on "The Sims 4 and the next evolution," though any transparency about what that means is coming months down the line, it says.

An official screenshot for

"City Life Game with Friends" playtest on Google Play. (Image credit: Electronic Arts)

"In 2026 you can expect to hear more from us as we continue playtesting new ideas and experiences," it also says. Don't hold your breath though. It would be pretty in character if this is the only clear communication we get about The Sims series future for the rest of this year.

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As if Disney Dreamlight Valley could get any more magical, the Wishblossom Ranch expansion adding horses has improved the entire experience more than I thought it would

3. Prosinec 2025 v 11:18

As much as I love Disney Dreamlight Valley, getting around by foot can be tedious. You don't really think about it when you've only got the valley to explore, as each of the biomes feel so close you don't need to make a massive journey to get where you need to go. However, the sheer size of the game now it has received three expansions, alongside all the unlockable biomes in the Dream Castle, means there's a lot more ground to cover. And frankly, running around on foot doesn't cut it. Of course, you can glide, but I don't keep on top of my stamina enough to constantly do that.

Fortunately, the newest expansion, Wishblossom Ranch, has unleashed what I can only describe as the best method of transport for a game like this: horses. That's right, if you're someone who grew up wanting to be a princess and asking for a pony every Christmas, then Disney Dreamlight Valley has finally answered your wishes.

Within the Wishblossom Ranch DLC you'll be able to befriend numerous horses too, rather than just being lumped with one. You'll have wild horses to customise and befriend, but most notably, three iconic Disney horses have been added: Maximus from Tangled, Khan from Mulan, and Pegasus from Hercules. All of which play an integral role in the expansion's story, rather than just being bolt-on companions.

In fact, adding mounts has drastically changed the Dreamlight Valley experience for the better, making your life as a valleygoer a lot more efficient. Not only does it make travel faster—your horse trots quicker than any villager walks and you can gallop to cover a huge distance in a fraction of the time it would take you normally—you can also appoint each horse with a set of skills too. Much like villagers, you need to level them up first, but with how much time you're bound to spend with your horses after the excitement of them being added in the first place, you'll probably level up in no time.

Disney Dreamlight Valley Pegasus and player

(Image credit: Gameloft)

These skills aren't the full set you're used to though. They include things like mining, digging holes, and watering crops. It all sounds very basic, but the great thing about getting your horse to do these things for you is that your stamina will never deplete. Sure, the animation of a horse breaking a rock is probably a few frames longer than if you did it with your pickaxe, but it's generally going to be a lot shorter than having to consume several meals back to back, or visit your house to restore your stamina bar. Honestly, the lack of back and forth when I want to mine or farm has made the entire experience more enjoyable than I ever thought it would.

Another massive feature which makes your life easier is the fact you can talk to other villagers without dismounting. It sounds simple, but when you're running around completing the game's hundreds of fetch quests and have to speak to what feels like every single character, it helps to get this job done a lot faster.

What makes horses so special is that they aren't limited to just being in the ranch. You can take them anywhere across the valley, including both other expansions, A Rift in Time and The Storybook Vale, and any of the regions you've unlocked via the castle. You don't just make the most of them while you're making your way around Wishblossom Ranch, they are companions you can take with you wherever you go now.

I hope this means we'll see more horses in the future of Disney Dreamlight Valley rather than the standard animal companions we're used to seeing in the Star Path. If there's one thing Disney doesn't have in short supply, it's horses. I'd also be surprised if they didn't eventually trot into the base game too, which would be great for anyone who's not quite ready to commit to the DLC but wants a new four-legged companion.

The life sim revolution was supposed to happen this year but it completely evaporated

All signs pointed to 2025 being a banner year for Sims players. After decades with only one series to choose from for our dollhouse-core fantasies, two new competitors—Inzoi and Paralives—set launch dates for this year. Meanwhile The Sims 4 publicly buckled down on bug fixes for its DLC-crammed game.

But Inzoi didn't deliver the adrenaline shot I'd predicted and (still upcoming) Paralives has always been expected to be the smaller contender. Now, news about the future of The Sims series itself just keeps getting worse. The life sim revolution I'd predicted didn't turn up this year and now I'm worried it never will.

Sims 4 - Bob Pancakes is passed out sleeping on the sidwalk

The Sims 4 (Image credit: Maxis, Electronic Arts)

Eleven months ago I was optimistic. Even though we'd already gotten the bad news that there isn't going to be a Sims 5, things were looking swell for the rest of the series during its 25th anniversary in January. EA made some updates to The Sims 4 base game and re-released The Sims 1 and The Sims 2 in the Legacy Collection, making all four main games easily available on PC again for the first time in years. Heck, I fell in love with The Sims 2 again.

Meanwhile the release date for Inzoi had been set for March and it seemed like if anyone was going to successfully challenge The Sims series' dominance it would be this sleek and beautiful sim with all of Krafton's money behind it. But after an initial week or so of players digging into silly simulation quirks like stealing babies and catching sharks in rivers, it sunk in that Inzoi just didn't have much depth yet.

Two kids in Inzoi

Inzoi (Image credit: Krafton)

Inzoi is still in early access and Krafton is actively releasing game updates, new cities, and free DLCs, so it's not as though it's a failure. But Inzoi hasn't taken over the genre. It's not to life sims what Baldur's Gate 3 was to turn-based CRPGs, for instance. Inzoi didn't sink; it got becalmed, stuck out at sea without the wind to carry it anywhere.

The summer doldrums struck The Sims 4 too. There's been a steady plodding decline over the course of the year in the number of people searching for The Sims 4 and also in its concurrent players—on Steam at least. Overall interest in The Sims does cycle some every year, but this year it feels like I'm looking at widespread community exhaustion in graph form.

Now, to kick us while we're down, news of the EA buyout has struck, with players rightfully anxious that the values of the new owners will be hostile to the queer and inclusive series. There's been so much concern from fans that several of the biggest Sims 4 content creators are stepping away from their official partnerships in response. I don't know if that's going to tank the playerbase in the long run or if folks will continue quietly playing, but it certainly isn't going to help.

The only thing left this year to save us from life sim malaise is Paralives, launching into early access on December 8 after years of semi-public development. I've been anticipating its neat custom building tools and very stylized characters, and I do have some hope that it won't suffer from the same limited life activities as Inzoi.

Paralives

Paralives (Image credit: Paralives Studio)

Paralives isn't one that I'm expecting to pull off an upset in the genre on its own though. It was always going to be the second punch in a one-two combo with Inzoi. Without having successfully bloodied EA's lip earlier in the year it sure looks like this ring has no winner left standing.

Taking a wider view doesn't improve the outlook either. Paradox's life sim Life By You got canned last summer. The only other things on the horizon are Jake Solomon's small town life sim and Will Wright's life sim Proxi, both of which feel quite distant.

Instead of an explosion for the genre, this year has become an awful squelch. Somehow Inzoi's launch shook the confidence of Sims players but didn't retain all those disaffected players for itself, resulting in what feels like a net negative for the genre as a whole. Paralives still has a chance to impress me, but I don't see a world where it revitalizes excitement about life sims all on its own.

The life sim revolution has been delayed—maybe indefinitely.

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Welcome to The Home County: A Charming Village Game

The Home County

Imagine a cozy village in the British countryside, with flower gardens, workshops, friendly neighbors, and peaceful days. That is the world of The Home County, a new village‑management game inspired by Edwardian Britain. It mixes the fun of building a community with the simple pleasures of daily life, and gives you plenty to do.

Here is what makes The Home County special, and why you might want to try it out.

A Village Simulation with Heart

At its core, The Home County is a village management game. What does that mean? It means you guide a small community, helping it grow and flourish. Each villager has their own special skills. Maybe one is a gardener, another a blacksmith, another an artisan. As the player, you assign tasks, build production lines, and figure out how to use your villagers’ abilities in the best way.

You will watch your gardener harvesting flowers, your artisan creating goods, or your blacksmith forging tools. But that is not all. You also have to take care of the villagers themselves. Make sure their needs are met, their morale stays high, and the village runs smoothly. It’s a balancing act between productivity and happiness.

Living the Countryside Life: Hobbies, Rest, and Relaxation

Unlike many “build and manage” games, The Home County also gives you freedom to enjoy charming, relaxing activities.

Do you like painting? You can do that. Prefer fishing? Head to a river or pond. Want to explore underground? Dive into mines, dig for treasure, and uncover hidden history. Along the way you might get dirty and yes, there is a tub to wash in.

Need downtime? You can:

  • Listen to the radio
  • Take a restorative nap
  • Just wander through your gardens

This mix of work and rest helps the game feel less like a checklist and more like a life unfolding.

A World Rich with Stories and Secrets

One of the things many players love is that the world of The Home County is full of characters and stories. There are 16 villagers, each with their own personality, daily routine, and storyline. As you interact with them, you’ll learn more about who they are and what they hope for.

A major goal in the game is to restore the Crystal Garden, which acts like the symbolic heart of your village. As you do this, the village's beauty and connections grow. The mines are not just tunnels either they contain history, treasures, and adventure that help you understand more of the game’s setting.

You also get to choose how you lead. Will you become a Lord or Lady? Or will you lead the village more equally, as one among many? Your choice affects your relationships and how people see you.

Where The Home County Stands Now

As of September 22, 2025, The Home County is in Early Access on Steam. This means the core game is playable now, but more features, stories, and polish will come in future updates.

The developer is Swanworth. According to Steam listings, the price is $13.99 USD, and the game supports both full controller input and Steam Deck play.

Because it is in Early Access, players may see ongoing changes. Some future additions are expected to include romance mechanics, more decorative options, expanded hobby systems, and even multiplayer.

PC Requirements: What You Need to Run It

If you want to try The Home County, here are the minimum system requirements:

  • OS: Windows 10 64‑bit, version 1903 or later
  • Processor: Intel i5 or Ryzen 1700
  • Memory (RAM): 12 GB
  • Graphics: Nvidia GeForce GTX 960
  • DirectX: Version 10
  • Storage: At least 8 GB of free space

If your PC meets or exceeds these specs, you should be able to play it smoothly.

Why You Might Love It (and What to Watch Out For)

Here are some advantages and possible challenges:

What you’ll likely enjoy:

  • Charming setting and slow paced gameplay
  • Deep village management mixed with personal stories
  • Freedom to explore hobbies, nature, and underground adventures
  • Atmosphere inspired by Edwardian Britain
  • Promising roadmap of new features and content

What to keep in mind:

  • It is still Early Access, so some features might be missing or have bugs
  • Learning to balance tasks, resources, and villager needs may take time
  • Some loops (production, chores, tasks) could feel repetitive eventually
  • Your leadership style choice (Lord/Lady vs equal leadership) is more thematic—its full impact may develop over time

If you enjoy games like Stardew Valley or Animal Crossing but also like deeper management systems and storytelling, The Home County is a strong candidate. Its British countryside charm adds uniqueness.

Final Thoughts

The Home County is a warm, relaxing combination of village simulation and life‑style gameplay. It gives you a rich canvas: growing your village, exploring hobbies and adventure, connecting with characters, and restoring beauty to a special place. Because it is in Early Access, you get to experience it while it’s still evolving—and your feedback might help it grow.

❌