Virtual Boy on Nintendo Switch Online review – from Wario Land to 3D-Tetris
Nintendo’s most embarrassing failure is now available to play via the Switch and Switch 2, but are these obscure, stereoscopic oddities worth your time and money?
The Nintendo Switch Online service is becoming an increasingly comprehensive collection of Nintendo’s retro history, with all their major consoles, from the NES to the GameCube now covered. Some formats have more titles than others but the only absence, unless you count the Pokémon Mini, has been the Virtual Boy.
You may well never have heard of it but that’s no surprise as it was such a complete flop it was never released in Europe. It launched in 1995 and was discontinued that same year, after Nintendo realised that nobody wanted to play stereoscopic 3D games by peering awkwardly into what looked like a VR helmet and putting up with solely red and black graphics.
Nevertheless, we’ve been playing the initial batch of games all this week and while some of them are interesting, and the 3D effect is very good, sitting with your head pushed inside the headset is a deeply uncomfortable way to spend your time. At the time there was a lot of talk of the console causing nausea when you played it; we didn’t experience any of that but unless you have it at exactly the right height it kills your neck.
Nintendo did return to the concept of stereoscopic 3D with the 3DS, but while that involved finding and keeping to a ‘sweet spot’ on the screen, the Virtual Boy works perfectly all the time. Although the console can push a small amount of polygons, most of them are purely wireframe and the majority of games use only 2D sprites. The effect still works great though, from the enemies leaping into the screen at you in Wario Land to the quasi-realistic courses of the unadventurously named Golf.
There were only ever 22 games, from Nintendo and various third parties, but currently there are only plans to release 16 (17 in Japan) on the original Switch and Switch 2. The seven below were made available at launch, with Nintendo confirming another nine for some time after: Mario’s Tennis, Jack Bros., Vertical Force, Mario Clash, Virtual Bowling, Space Invaders Virtual Collection, V-Tetris, D-Hopper, and Zero Racers.
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The inclusion of D-Hopper (aka Dragon Hopper), by Fire Emblem developer Intelligent Systems, and F-Zero spin-off Zero Racers is particularly interesting because while the games were finished they were never released commercially, because by that point the Virtual Boy was already dead at retail.
How to play Virtual Boy games on Nintendo Switch and Switch 2
None of the Virtual Boy games are available as separate purchases and instead the only way you can access them is by subscribing to Nintendo Switch Online + Expansion Pack, the more expensive tier of Nintendo’s equivalent to PlayStation Plus.
It costs £34.99 for 12 months, as unlike the basic Nintendo Switch Online tier it can’t be subscribed to for less than a year. However, for that you get everything available via Nintendo Switch Online – including online play and GameChat – plus exclusive access to games for Nintendo 64, Game Boy Advance, Nintendo GameCube (only on Switch 2 though), and the Sega Mega Drive.
You also get free use of some Nintendo first party DLC, while your subscription lasts, including the Switch 2 updates for Zelda: Breath Of The Wild and Tears Of The Kingdom.
Once you’ve got access to the Expansion Pack you then need some kind of hardware to view the 3D effect, as without it the Virtual Boy games just look like two small squares on your Switch screen.
The cheapest option is a £16.99 cardboard headset, available via the Nintendo online store. Alternatively, if you still have the VR headset from the Labo VR Kit then you can use that instead, but only with the Switch 1 (because the Switch 2 is too big and doesn’t fit).
If you’re really keen there’s a plastic recreation of the original hardware, that you slot the Switch screen into, which costs £66.99. It doesn’t include the controller but that didn’t have any special functionality in the original – although it did have two D-pads and no analogue sticks.
There’s no way to attach wired headphones, which is a bit annoying, but otherwise it’s a well made hunk of plastic that looks exactly like the real thing, until you realise it’s an empty shell and all the buttons and sliders on the outside are fake.
Virtual Boy Wario Land
Developer: Nintendo R&D1
This is the crown jewel in the Virtual Boy library, made by what was at the time one of Nintendo’s key studios (now merged with Nintendo EAD) and the closest thing to a Mario platformer on the system. This was only the second Wario Land game, after Super Mario Land 3 in 1994, but works in the same general manner as the rest of the series, with Wario able to pick and up throw stunned enemies but also barge into them with a dash attack, if he’s powered up by eating a garlic bulb (his equivalent of a mushroom).
In most respects it’s a standard 2D platformer but where objects and enemies regularly move from the background to the foreground, which always looks impressive. There’s also a lot of sections where there’s a whole separate platform layout in the background, which you have to use pipes or jump pads to access – a concept that Nintendo has reused for many modern 2D platformers.
It’s all a bit slow-paced, and losing your power-up drastically reduces the options available, but there’s a good variety in terms of the range of different power-up imbuing hats and things like swimming levels. It is very short though, which was no doubt an irritation upon its original release, and the 3D effect doesn’t really come across as much more than a gimmick.
Score: 4/5
Galactic Pinball
Developer: Intelligent Systems
We’re scoring these games on a one time only five-point scale, to make it clear they’re not compatible with our regular reviews, but in some cases there’s really not much to say. Galactic Pinball is exactly what it says on the tin, with four tables that benefit from the pin sharp 3D, in that you can fit the whole thing on screen at once, with no scrolling.
The tables are reasonably well designed, and there’s a Metroid reference in one of them, but they do feel a bit empty a lot of the time, with little in the way of interesting gimmicks. Pinball games live and die on their ball physics and in that regard Galactic Pinball is… okay. It’s not actually a ball though, but a puck, which we suspect is intended as a built-in excuse for it not always moving exactly as you’d expect.
Score: 3/5
Red Alarm
Developer: T&E Soft
We have played a real Virtual Boy before this time but only a smaller selection of its games and never before this fascinating 3D on-rails shooter, that could easily have been repurposed as a Star Fox game. It’s rendered entirely with wireframe graphics, which makes it seem like something from the mid-80s, but if you can cope with that it’s a fun little shooter, with good pacing and plenty of enemy variety.
Not only is there an optional first person view, and an isometric one that makes it look like Zaxxon, but there are some very interesting effects, like the contoured faces that pop out of the screen towards you. Although level progression is on-rails you have a fair amount of freedom of movement within that space, including speeding up and down, and unlike most wireframe games the frame rate is pretty smooth.
Score: 4/5
Teleroboxer
Developer: Nintendo R&D1
If Red Alarm is Star Fox by any other name, then Teleroboxer is clearly just Punch-Out!! with a different hat on. The 3D effect here is excellent, as your fists, your opponents, and their head and body are all on different planes that give a great sense of depth. The problem is, though, that the game is very easy and once you’ve figured out the trick to beating each of the eight opponents the charm quickly disappears.
It’s a quintessential example of a tech demo masquerading as a launch title, which is a problem as old as gaming itself. The benefit of being on Nintendo Switch Online is that you can try it out at no extra cost, be impressed by the visuals, and then never touch it again when you get bored of the gameplay.
Score: 2/5
Golf
Developer: T&E Soft
Nintendo put out a lot of golf games before getting the idea to turn them into Mario themed party games and this is one of the last examples of that more staid strain of sports sim. This is a very sober recreation of the sport but with some very impressive 3D graphics. Even if it does look like it’s been raining blood the whole time.
It’s essentially flip screen, when it needs to change the camera angle, but it’s above the technical standards of SNES games of the era (the Virtual Boy was considered a 32-bit console). The control system is a minor variation on the norm, as you not only have to set the power on a meter but also try and stop a cursor moving about on an image of a golf ball at the exact place you want to hit it.
It’s fine but there’s little in the way of ancillary options, with no multiplayer, too few courses, and it doesn’t even save your score when you turn it off (most Virtual Boy games still relied on passwords instead of saving).
Score: 2/5
The Mansion Of Innsmouth
Developer: Be Top
There are many problems with the Virtual Boy as a concept but the main issue with the games is that they all feel so old-fashioned. The original PlayStation had already come out the previous year and yet The Mansion Of Innsmouth is an old school dungeon crawler, with no polygonal graphics and where you instead move around the grid-based maps in discreet steps, like Dungeon Master.
There’s plenty of retro charm to that concept but if you’re trying to sell your new console as a cutting edge piece of hardware then the games do not help. The Mansion Of Innsmouth is interesting though, as it’s based very squarely on Lovecraftian mythos, and is essentially a survival horror – complete with the same, cheap, jump scare technique as Alan Wake 2, where demonic faces suddenly appear on screen with no warning.
Unfortunately, the game isn’t much fun, as the level layout is very basic and it’s extremely difficult, with death coming quickly and if ammo runs out there’s literally nothing you can do but die or run out of time.
Score: 1/5
3-D Tetris
Developer: T&E Soft
An argument could be made that this is the most technically advanced of the initial line-up of games, even though most of it is wireframe. It’s similar to Welltris but not the same, as you drop tetriminos down a rectangular hole and try to match them up at the bottom as solid 3D objects, rather than flat 2D shapes. The controls take a few moments to get used to, and the way the camera moves around on its own is initially disconcerting, but it’s actually quite a fun variant of the grandfather of puzzle games.
There’s another Tetris game on the system, called V-Tetris, but that’s just the original flat version of the game. 3D-Tetris is more interesting because it actually tries to use the idea of a 3D effect to make something new, with a couple of additional game modes where you’re arranging tetriminos around a central square or trying to make a specific shape in puzzle mode.
3D-Tetris is not so good that we’re dying for a modern remake but it’s an engaging novelty and one of the few Virtual Boy games with a modicum of lastability.
Score: 4/5
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