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Death Howl Mini-Review: A Genre-Bending Journey Through Grief

Death Howl is ambitious simply for the two genres it tries to fuse. Deckbuilders are almost always roguelikes, and Soulslikes are almost always action-heavy. The idea that you could blend these systems in a way that not only makes sense but actually feels good to play seems almost absurd. Yet Death Howl pulls it off, all while telling a moving, heart-wrenching story about grief.

Death Howl on PC

You play as a mother who has lost her son and refuses to be consumed by the despair threatening to overwhelm her. Instead, she steps into the spirit world to search for him and bring him home. The writing is excellent, and the quieter, emotional moments between the violence are genuinely powerful. It hits especially hard if you’re a parent, but the struggle to push back against grief is something most of us understand in some way.

As for how it plays, you explore the world, interacting with objects to uncover new knowledge and gather items that can be turned into cards. You can refresh the spirit realm by resting at special stones, which restore your health but also revive the spirits, forcing you to push through them again.

Combat is turn-based and unfolds on a grid, with you and your enemies jockeying for position while you manage mana to play moves that attack, defend, or trigger entirely different effects. It’s a delicate balance and one that often feels stacked against you, but that only makes each victory more rewarding.

The challenge in every encounter reinforces the strength of the protagonist and her relentless fight to recover her son. Expect an uphill climb and a world that isn’t afraid to land emotional blows as you push forward.

The post Death Howl Mini-Review: A Genre-Bending Journey Through Grief appeared first on Green Man Gaming Blog.

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Sneak Peek Into Frostpunk 1886 At The 11 Bit Studios Digital Showcase

11 Bit Studios Gives A Sneak Peek Into Frostpunk 1886

Returning to New London once again, 11 bit studios provides a sneak peek into the upcoming Frostpunk 1886 during the 11 bit studios Digital Showcase. 

As Frostpunk (2018) remain in the hearts of many players, fans were given a glimpse into the upcoming 2027 remake, Frostpunk 1886, during the 11 bit studios Digital Showcase. Stepping into New London, the brief Developer Update showcases the citizens’ improved physics, redesigned lighting system, revamped building textures, and more.

Set to launch in 2027, Frostpunk 1886 is a remake of the classic 2018 title. It is developed in Unreal Engine with new content, improved mechanics and visual upgrades. As players return to New London as the captain, the remake combines 70 per cent of the original experience with 30 per cent new content, including new events, laws and technologies. In addition to the Faith and Order path, Frostpunk 1886 introduces the new Purpose path. The upcoming title will also include mod support through Unreal Engine, which will allow for future downloadable content and community-driven additions.

With little known since its April 2025 announcement, game director Maciej Sułecki provides a behind-the-scenes look at Frostpunk 1886 during the developer update. The improvements and features highlighted during the update are:

  • The citizens are smarter and expressive, with improved animations and motion capture. 
  • Establish a deeper emotional connection to those who live in New London. 
  • A redesigned lighting system to highlight the Frostland beauty. 
  • Overhauled building texture to create a realistic and lived-in civilization.
11 Bit Studios Gives A Sneak Peek Into Frostpunk 1886

Originally released in 2018, Frostpunk has melted the hearts of many critics and fans, selling over 5 million copies across platforms. Reviewed by CGMagazine, the title has received a positive score, with the reviewer sharing: “Frostpunk is a brutal city-builder that shines thanks to difficult choices, an original world, and engaging gameplay.”

With everything we know so far about Frostpunk 1886, new and veteran fans can wishlist the upcoming title on Steam and learn more on the 11 bit studios website

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11 bit Studios Will Host Its First Digital Showcase Next Week Featuring Frostpunk 2 DLC, The Alters News, and More

The image features the red and white logo of '11 bit studios' with the text 'digital SHOWCASE 2025' over a geometric red and black background.

Squeezing itself in just before The Game Awards, 11 bit Studios has announced that it will host its first-ever digital showcase next week on December 8, 2025, at 10am PT / 1pm ET / 6pm GMT / 7pm CET. It'll be livestreamed on the studio's YouTube channel and in partnership with IGN on its YouTube channel, featuring new looks at Frostpunk 2 DLC, new content coming to The Alters, and more. The publisher and developer will include information on games it worked on in both capacities, with its published titles like Moonlighter 2: The Endless Vault and Death Howl making […]

Read full article at https://wccftech.com/11-bit-studios-first-ever-digital-showcase-frostpunk-2-the-alters-moonlighter-2/

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How Moonlighter 2 Is Emerging as a Top Roguelike and Shopkeeping Hybrid

Back in the decidedly murky days of May 2018, a game called Moonlighter arrived and delivered something no other title was attempting at the time. Blending shop management with classic fantasy roguelike dungeon-crawling, Moonlighter had players plundering dangerous dungeons for loot and glory before hauling those spoils home to stock and sell in their very own shop.

It was a genuinely fresh concept, and it’s easy to see how Moonlighter won over players around the world. Now, more than seven years later, Moonlighter 2 (or, to use its full name, Moonlighter 2: The Endless Vault) has finally arrived, and it fully realises the promise of the original in ways that already make it feel essential for PC gamers.

A Shift to 3D That Goes Far Beyond Visual Flair

A quick glance at the screenshots and footage from Moonlighter 2’s early access build reveals just how dramatically the game has changed visually. Abandoning the top-down, 2D sprite style of its predecessor, the sequel embraces an isometric 3D presentation complete with fully modelled characters and richly built environments.

This isn’t a simple graphical upgrade, though. The 3D perspective gives each biome a stronger sense of place, adds much more detail, and creates smoother, more responsive combat. Combined with a cleaner, more intuitive interface, Moonlighter 2 feels like a significant leap forward in both looks and usability.

Moonlighter 2: The Endless Vault on PC

No Longer a “Diet” Roguelike — The Sequel Goes All In

While the roguelike systems in the original Moonlighter were enjoyable, they weren’t especially deep. Dungeons were fairly straightforward, and the shop loop became easy to exploit once you learned the right prices to charge.

Moonlighter 2 tackles this head-on. The sequel leans much more heavily into run-based structure, adopting a broader roguelike framework that fans of Hades will recognise. Procedurally generated biomes now feature far more variety, and runs grant unique perks that influence both dungeon exploration and shopkeeping. As a result, choices during each run matter significantly more, replacing the slow, number-grinding progression that defined the first game.

Shopkeeping Has Been Rebuilt From the Ground Up

Shopkeeping has evolved into a full strategic system rather than the light management loop of the original game. As before, you’re not just slashing monsters – you’re slashing prices too – but developer Digital Sun has dramatically expanded the retail mechanics.

Instead of simply reading customer reactions to determine optimal prices, players now engage with tactical layers involving special events, stackable perks, boosts, charms, and decorations to improve profit margins. The depth of Moonlighter 2’s shopkeeping now stands firmly alongside its dungeon exploration as one of the game’s core pillars. Speaking of which…

Moonlighter 2: The Endless Vault on PC

Combat and Exploration Have Received the Depth the First Game Lacked

Where the original Moonlighter relied on fairly straightforward combat, Moonlighter 2 commits fully to expanding its action systems. The hero now has access to a wide set of upgradeable weapons: spears, maces, clubs, and more. This complements a redesigned perk, upgrade, and gadget system that ensures each room plays differently.

The sequel delivers a deeper ARPG-style experience by introducing a wider range of enemies, hazards, and room types. This forces players to adopt a more tactical approach rather than relying on the simple roll-and-strike rhythm of the first game. The result is twofold: dungeon runs feel like a fully fledged ARPG experience rather than just a means to collect stock, and the lure of diving deeper for greater rewards becomes far more tempting, often challenging players to resist their own greed.

You’re Fighting for More Than Profit Alone

Delving into dungeons in Moonlighter 2 still helps you stock your shop, fill your purse, and upgrade abilities, but the sequel also introduces a broader meta-progression system. Instead of funding a handful of individual vendors, players now invest their hard-earned resources into rebuilding an entire community known as Tresna.

Your profits still unlock new establishments, as in the first game, but the sequel expands this into a larger, interconnected NPC ecosystem. Helping one character can open new opportunities with others, creating a network of upgrades and bonuses. Whether you’re defeating monsters, adjusting prices, or revitalising your community, Moonlighter 2: The Endless Vault offers an experience that stands apart from everything else.

The post How Moonlighter 2 Is Emerging as a Top Roguelike and Shopkeeping Hybrid appeared first on Green Man Gaming Blog.

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