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You can’t have sex with yourself in The Alters, “but it’s not like this topic is totally removed”

Call me a Paranoid Android or a Suspicious Stanley, but when I ask a videogame developer a question and the videogame developer pauses for exactly 31 seconds and then says “no”, I tend to assume the answer is, in fact, “yes”. Or at least “it’s complicated”, to channel a bit of antique Facebook coyness. The Alters is a complicated game. It is a moody sci-fi extravaganza in which your character, beleaguered offworld miner Jan Dolski, has to create new versions of himself by branching off his own past timeline using a "quantum computer", splitting the chain of events at trigger points by, say, having his younger self stand up to his domineering father rather than leaving home.

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The opening hour of The Alters feels like 11 bit's first third-person narrative action game

Calling it now: this is the least intriguing article you will read about 11 bit's The Alters, a blend of Danny Boyle's Sunshine and Duncan Jones's Moon in which (deep breath) you are a marooned space engineer who must spawn different versions of himself by means of backstory-branching gadgetry in order to operate an enormous, rolling base and escape the apocalyptic rays of the local sun.

We're not going to talk about any of that hoity-toity quantum wheeling-and-dealing in this piece, however. We're going to talk about the fact that the opening stretch reminded me of Gears Of War and the many over-the-shoulder adventures it has influenced. I'm sorry. It's been a complicated week involving minimal sleep, and I no longer have the grey cells for branching timelines, though they are certainly the more fascinating aspect of this game.

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