Schedule 1 Is The Best-Rated Steam Game Of 2025
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Polish developer Paradark Studio has released new details about ExeKiller, their upcoming cyber western action-adventure game that puts players in the boots of bounty hunter Denzel Fenix. The three-minute gameplay overview, set to premiere at New Game+ Showcase 2026, promises to showcase the game’s unique blend of survival mechanics, choice-driven narrative, and creative combat approaches.

Set in a hostile wasteland where the powerful Helion Corporation holds sway, ExeKiller tasks players with tracking fugitives and extracting their SOULs, digital implants used to monitor and control the population. The game’s survival elements create constant tension, with limited inventory space, expensive supplies, and environmental hazards like radiation zones, sandstorms, and extreme temperatures all posing threats to players.

Combat in ExeKiller appears to favour creativity over traditional gunplay. Whilst firearms play an important role, the developers encourage experimentation through combining weapons, gadgets, environmental hazards, and special abilities. Players can also avoid combat entirely, with stealth and dialogue offering alternative solutions. Denzel’s cybernetic implants provide enhanced perception abilities, helping players uncover hidden elements and piece together narrative clues without relying on traditional waypoints.

The game’s mission structure emphasises player freedom, with non-linear objectives that can be approached through multiple methods. Whether choosing stealth, conversation, direct combat, or a mixture of approaches, player decisions will influence NPC behaviour, dialogue options, and the overall story, leading to different outcomes and multiple endings. Notably, not every contract needs to end in violence, giving players moral choices about how to complete their bounty hunting assignments.

ExeKiller is currently in development for PC and consoles, though no specific release date has been announced. The gameplay overview will be available to watch online shortly after its New Game+ Showcase premiere.

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Swiss developer Urban Games has lifted the lid on Transport Fever 3’s overhauled infrastructure systems in the latest episode of their “First Look” video series. The upcoming transport simulation promises to address many of the community’s most requested features from Transport Fever 2, with a particular focus on improved traffic management and more realistic passenger transport mechanics.

The biggest change comes to the game’s traffic simulation, which now features vehicles that can change lanes, overtake slower traffic, and dynamically choose optimal routes. Supporting this improved AI are completely rebuilt road construction tools that allow players to create intersections at any angle and design complex junctions with realistic road markings. Players will also gain access to full lane controls, movable traffic lights, and pedestrian crossings for fine-tuning traffic flow.

Passenger transport receives significant attention, with citizens now having specific travel time expectations and comfort requirements. If journeys take too long or conditions are poor, passengers become unhappy, directly affecting the player’s reputation and city growth. Stations have been redesigned as modular systems where specialist add-ons can increase capacity, improve comfort, and extend reach. However, expansion comes with consequences, as larger infrastructure generates more noise and pollution.

The rail system now offers three distinct track types, each with unique characteristics for speed, cost, and environmental impact. Rather than having one “best” option, players must strategically choose appropriate tracks for different services and situations. Trams receive a major expansion with dedicated tracks, underground construction options, cargo support, and integration with light rail systems to help reduce road congestion.

Transport Fever 3 is scheduled for release in 2026 on PC, PlayStation 5, and Xbox Series X|S. Urban Games has released the third episode of their development diary series on YouTube, showcasing these new infrastructure features in detail.

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Chaos Manufacturing’s debut title SOL Shogunate was unveiled today during PC Gaming Show: Most Wanted, introducing a space-samurai single-player third-person action RPG set across a colonised solar system ruled by a powerful shogunate. This striking alternate future makes the way of the sword law across gleaming lunar metropolises where tradition meets sci-fi warfare.

Players follow Yuzuki, the shattered heir of a samurai family massacred by a rival clan, now an outlaw ronin carving a bloody vengeance path through Earth’s moon. The lunar settlements feature towering space elevators, bullet trains, and opulent districts where the shogunate elite enjoy Earthlike comforts through artificial gravity and simulated night.
Beneath glittering cities, countless workers serve the shogunate in harsh conditions—their unseen labour powering the regime’s dominance. This class divide creates narrative tension beyond personal revenge, suggesting broader revolutionary implications.

Elite-trained Yuzuki wields an arsenal rooted in tradition yet reforged for future battlefields. Players infuse elemental energy into attacks, amplifying swift precise swordplay whilst exploiting enemy weaknesses through multiple weapon types offering unique fighting styles and ranged or melee capabilities.
New abilities and skill combinations unlock progressively, enabling evolving tactics against increasingly formidable opposition. Gene splices provide customisation through bio-ceramic skin, enhanced vision, and additional upgrades transforming Yuzuki into the ultimate weapon transcending flesh and steel limitations.

Major encounters feature dynamic music scoring where combat and soundtrack rise in unison to heighten intensity. Collaborating with Japanese rock acts including AliA (アリア), each boss fight aims to feel like a dazzlingly violent music video where every strike receives amplification through driving, emotionally charged tracks.
These multiphase cinematic encounters challenge players to identify and exploit weaknesses whilst the evolving soundtrack reflects battle progression and player performance.

The moon’s artificial gravity-creating cities each pay homage to revered Japanese historical eras whilst symbolising the SOL Shogunate’s solar system dominion. Astro-feudal biomes enable traversal through gravity assist gear whilst uncovering secrets from a long-forgotten war.
This environmental variety promises distinct visual identities and thematic resonance connecting historical Japanese aesthetics to futuristic colonisation ambitions.

CEO Guy Costantini explains their vision: “We’re realizing our vision for the first samurai space opera, which brings fluid, spectacle-driven combat to a sci-fi universe that pays homage to the majesty of feudal Japanese tradition. We’re fusing combat, story, and music into an experience that we hope players will find thrilling, emotional, and unforgettable.”
SOL Shogunate remains early in development with release timing dependent on readiness rather than fixed schedules. The Steam wishlist page is available now.
SOL Shogunate targets action RPG enthusiasts seeking spectacle-driven samurai combat with dynamic musical integration.

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Kwalee and internal studio Kwalee Labs have unveiled “The Eye Has Opened,” a new atmospheric trailer for Luna Abyss, their upcoming first-person bullet-hell action-adventure launching in 2026 on PC (Steam and Epic Games Store), PlayStation 5, and Xbox Series X|S. The single-player, story-driven experience features fluid platforming and intense combat as players uncover mysteries within a mimic moon’s depths.

Players assume the role of Fawkes, a Luna prisoner caught between cryptic prophecy and prison sentence whilst exploring a derelict megastructure sprawling beneath the mimic moon’s surface. The artificial prison guard Aylin oversees every move as Fawkes recovers forgotten technology from within the Abyss and the lost colony it consumed.
This prisoner framework justifies dangerous exploration whilst establishing antagonistic relationship with the overseer AI monitoring progress.

Centuries-old ruins echo with maddening secrets of once-prosperous Greymont and its terrible fate. The Scourge, All-Father tenets, Collective choir, and Abyss voices whisper strange missives creating layered mythology revealed through exploration rather than expository dialogue.
“Don’t be afraid, little wanderer. You need only go deeper, the better to be seen by us. The slumbering silent one breathes deep and waits. All we need is the key. All we need is you.”
This cryptic communication style suggests cosmic horror influences where complete understanding remains elusive whilst fragments coalesce into disturbing implications about the colony’s downfall and Fawkes’ prophesied role.

Sprint, jump, and dash mechanics enable fluid first-person traversal through the brutalist alien megastructure. This movement emphasis distinguishes Luna Abyss from static FPS experiences, requiring spatial awareness and timing precision across forsaken chasms.
The platforming integration creates pacing variety between bullet-hell combat encounters whilst leveraging architectural verticality for environmental puzzle navigation.

Corrupted souls and twisted cosmic horrors populate Luna Abyss with weapon-based confrontations demanding mastery, on-the-fly adjustment, and survival through overwhelming projectile patterns. The bullet-hell designation indicates screen-filling attacks requiring precise movement and situational awareness beyond typical FPS gunplay.
Tool mastery suggests weapon variety or ability combinations creating strategic depth through loadout choices appropriate for different enemy types and encounter scenarios.
The demo introduces multiple locations whilst facing corrupted enemies and cosmic horrors, providing hands-on evaluation before the 2026 release. This pre-launch sampling allows assessment of whether the platforming and bullet-hell combination resonates with individual preferences.
Luna Abyss targets FPS enthusiasts seeking atmospheric exploration with challenging combat when it launches next year.
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French developer and publisher COWCAT has launched BROK: The Brawl Bar today on PlayStation 4, PlayStation 5, Nintendo Switch, Xbox, Steam, GOG, Epic Store, and Windows Store (Xbox Play Anywhere) for $9.99/€9.99. This standalone spin-off of the acclaimed BROK the InvestiGator reinvents beat ’em up gameplay through 60+ varied challenges creating constantly changing encounters, earning 96% positive Steam rating.

The Brawl Bar breaks traditional beat ’em up structure through innovative mechanics revolving around over 60 varied challenges making every fight feel fresh. This approach prevents repetitive enemy wave patterns typical of the genre, instead creating unpredictable scenarios requiring adaptability rather than memorised solutions.
The challenge variety presumably includes objective types beyond pure combat—time trials, environmental hazards, specific enemy elimination orders—that transform standard brawling into tactical problem-solving appropriate for the InvestiGator franchise’s puzzle-adventure heritage.

Six playable characters offer distinct abilities, creating playstyle variety across the roster. This diversity accommodates different player preferences whilst encouraging experimentation to discover which character abilities synergise best with specific challenge types.
Players meet friendly (or hostile) faces throughout the bar with overarching story unfolding across the standalone release, maintaining narrative connection to the parent franchise’s dystopian universe where animals have replaced mankind.

Beyond the core challenge progression, additional modes include Survival, Versus, Support, Daily and Bonus Challenges alongside Creator mode enabling players to build custom challenges. This content variety extends longevity beyond campaign completion through competitive, cooperative, and creative engagement options.
Local co-op supports up to four players, transforming challenges into coordinated chaos where combined character abilities create synergistic devastation or comedic failures depending on team coordination quality.

Multiple difficulty levels accommodate varying skill ranges, whilst 12-language text localisation ensures broad international accessibility. The $9.99 price point positions The Brawl Bar as budget-friendly standalone experience, with a $24.99 bundle including the original BROK the InvestiGator providing entry to both titles.
The parent game earned overwhelming 97% positive rating from over 900 Steam reviews through its unique blend of point-and-click adventure and beat ’em up gameplay featuring professional voice acting with 23,000+ voice acted lines from Bryan Olson (Streets of Rage 4) and Michael Kovach (The Amazing Digital Circus, Hazbin Hotel).

Native support spans PS4, PS5, Nintendo Switch, and Xbox One, with backwards compatibility enabling Nintendo Switch 2 and Xbox Series X|S play. This comprehensive platform coverage ensures accessibility regardless of console generation or ecosystem preference.
BROK: The Brawl Bar targets beat ’em up enthusiasts seeking innovative challenge variety when it launches across all platforms.

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KEMCO has launched Dragon Ruins II today across Xbox consoles (including Series X|S, Xbox One, and Windows devices), PlayStation 5, PlayStation 4, and Nintendo Switch family systems for $14.99. This dungeon crawler RPG from Graverobber Foundation tasks adventurer parties with exploring 15 dungeons whilst accepting quests ranging from goblin extermination to defeating the dragon threatening world destruction.

Based in Isigwere’s capital city, players undertake diverse requests from townsfolk alongside the queen’s grand command to eliminate the dragon awakened in underground ruins. This quest structure scales from local pest control to world-saving heroics, providing narrative progression that justifies increasing challenge difficulty.
The replayable run structure suggests roguelike elements or new game plus mechanics where players tackle increasingly powerful foes and bosses across multiple playthroughs with accumulated knowledge and potentially inherited progression benefits.

Players construct four-member parties from 21 available classes including Fighter and Ranger archetypes. This roster depth creates substantial team composition possibilities accommodating different strategic approaches and playstyle preferences.
Class variety typically indicates role specialisation where balanced party construction—tank, damage dealer, healer, support—provides tactical advantages over unbalanced compositions focusing solely on offence or defence.

Auto battle functionality streamlines combat encounters, particularly beneficial for grinding sessions where manual input becomes tedious. This quality-of-life feature accommodates players seeking progression efficiency without requiring constant tactical engagement across every encounter.
Treasure hunting and power-up mechanics reward thorough dungeon exploration beyond critical path completion, encouraging comprehensive area coverage rather than rushing toward exit points.
New equipment and skill acquisition provides combat advantages whilst facing escalating opposition across the 15 dungeons. Progression systems reward exploration and quest completion with tangible power increases that enable tackling previously insurmountable challenges.
The dungeon crawler genre thrives on satisfying feedback loops where acquired loot immediately enhances capabilities, creating addictive cycles of exploration, acquisition, and empowerment.

Launching across all major platforms simultaneously ensures no audience fragmentation through staggered releases. The $14.99 price point positions Dragon Ruins II as budget-friendly dungeon crawler appropriate for impulse purchases or genre sampling.
Dragon Ruins II targets dungeon crawler enthusiasts seeking accessible party-based progression when it launches today across all platforms.
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Friends of Safety (formerly Black Seven Studios) and publisher DANGEN Entertainment have launched Kingdom of Night today on PC via Steam, GOG, Humble Store, and itch.io. This isometric action-RPG combines cosmic horror with retro Americana across 1987’s Miami, Arizona, where satanic cult summonings plunge the town into demonic chaos perfect for audiences anticipating Stranger Things Season 5.

When a satanic cult unwittingly summons ancient evil Baphomet in 1987, protagonist John awakens to his neighbour’s kidnapping and ventures into the night fighting demonic invasion whilst rescuing friends. The hour-by-hour narrative creates urgency as Earth’s final night potentially unfolds through unearthly evils, demon lords, afflicted townsfolk, high school bullies, and serial-like side stories.
This nostalgic action-RPG blends pulse-pounding combat with coming-of-age storytelling steeped in friendship, fantasy, and horror—capturing supernatural small-town atmosphere that resonates with fans seeking Stranger Things-adjacent experiences.

Players choose between Barbarian, Knight, Rogue, Necromancer, and Sorcerer classes, each excelling differently through unique playstyles. Skill trees split into three branches containing ten talents each, allowing point allocation as players level up.
Upon reaching level 10 in one branch, players unlock cross-branch progression enabling comprehensive customisation beyond rigid class definitions. This flexibility accommodates hybrid builds combining typically incompatible abilities for creative synergy discovery.

The entire town map opens for exploration with wide NPC casts and player-chosen Demon General confrontation order. This non-linear structure prevents forced progression sequences, allowing tactical decisions about which demon lairs to infiltrate first based on difficulty assessment or narrative curiosity.
Hidden items throughout the town reward thorough exploration, whilst quest rewards and multi-tiered loot systems with variable drop rates provide equipment ranging from common to completely unique. Special item abilities enhance character statistics beyond skill tree development.

Players tackle the campaign solo as John or with friends through local co-op. Character class synergies create coordinated devastation the underworld fears, with different ability combinations enabling diverse cooperative strategies.
The local co-op focus suits the 1980s setting where online multiplayer didn’t exist, maintaining thematic consistency whilst providing social gameplay opportunities reminiscent of couch gaming’s golden era.

Releasing alongside Stranger Things Season 5 creates fortuitous timing for audiences seeking supplementary supernatural 1980s content. The demon-slaying combat and eerie small-town mystery complement rather than compete with the Netflix series’ narrative focus.
Kingdom of Night targets action-RPG enthusiasts seeking nostalgic horror with D&D-inspired class systems when it launches today across multiple PC storefronts.

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Coffee Moth Games has launched Neon Overdrive today on VR with 20% limited-time launch discount. This fast-paced procedurally-generated roguelike VR shooter delivers 1980s-inspired chrome-drenched action against Exo Bot legions, with Meta Quest store release following soon.
Neon Overdrive specifically targets Meta Quest hardware, ensuring optimised performance for standalone VR gaming without PC tethering requirements when the native Meta store version launches. The Steam VR availability provides immediate access for Quest owners through PC VR streaming whilst the dedicated Quest store release finalises.

This dual-platform strategy maximises early adopter accessibility through Steam whilst preparing proper native Quest implementation that leverages the headset’s standalone capabilities without performance compromises.
Inspired by Terminator, RoboCop, and Far Cry 3: Blood Dragon, Neon Overdrive embraces chrome-soaked aesthetics, synth-heavy soundtracks, and arcade energy from the decade that defined action sci-fi. Coffee Moth Games fills the experience with cheeky references, satirical megacorporation nods, and easter eggs that 1980s enthusiasts will instantly recognise.
The licensed music from Jeremiah Kane’s album All or Nothing combines with original developer tracks, blending thumping synthwave, shredding guitar, and arcade-era energy designed to maintain flow state whilst bullets fly and neon burns.

Seven unlockable character classes feature unique weapons and playstyles, whilst over 40 stackable perks range from statistical boosts to game-changing power shifts. This combination creates extensive build crafting possibilities where players experiment across runs to discover optimal synergies.
Procedurally-generated levels ensure freshness across repeated attempts, whilst Dynamic Overdrive difficulty grants enemies enhanced appearances, improved statistics, and upgraded abilities as player capabilities increase.

Whether dual-wielding lasers, raining missiles from above, or tanking entire swarms, the VR implementation leverages spatial combat advantages unique to virtual reality. Boss battles test developed builds whilst cosmetics, challenge unlocks, and new classes reward progression through play rather than external purchases.
The power fantasy execution through VR presence presumably creates satisfying feedback loops where successful runs feel genuinely heroic through immersive first-person perspective.

A free Steam demo provides pre-purchase evaluation opportunities, allowing potential players to assess whether the neon-drenched chaos suits their VR preferences before full game commitment.
Neon Overdrive targets VR enthusiasts seeking roguelike replayability with 1980s aesthetic appeal when it launches today on VR.
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Netmarble has launched Solo Leveling: ARISE OVERDRIVE today on Steam and Xbox PC for $39.99, bringing the worldwide megahit webtoon to PC gaming audiences through an action RPG featuring gorgeously animated combat, deep progression systems, and four-player co-op raids. The release follows enthusiastic TwitchCon San Diego reception, a November 17th demo, and Advanced Access beginning November 21st.

Based on the globally successful Solo Leveling webtoon, ARISE OVERDRIVE delivers an original interpretation of Hunter Sung Jinwoo’s journey from humble beginnings to becoming the Ultimate Shadow Monarch. The game captures the source material’s appeal whilst providing interactive storytelling that allows players to experience the power fantasy directly.
The story follows Sung Jinwoo’s ascension as the world’s weakest hunter transforms into its strongest, commanding shadow armies and confronting increasingly powerful threats across the narrative campaign.

Story Mode enables players to create personalised versions of Sung Jinwoo through appearance customisation, skill selection, and playstyle definition. This approach balances canonical character recognition with player agency, allowing individual expression within established narrative frameworks.
Deep progression systems provide continuous development opportunities as players strengthen their version of Jinwoo throughout the campaign. Skill combinations and equipment choices presumably create build variety accommodating different combat preferences.

Players recruit additional Hunters to fill team rosters, building squads for challenging content. Four-player co-op raids against bosses test team coordination and individual skill whilst providing opportunities to showcase developed capabilities.
This multiplayer component extends engagement beyond solo story progression, creating social gameplay opportunities within the Solo Leveling universe alongside friends or matched players.

The structured release approach—TwitchCon showcase, demo availability, Advanced Access period—built anticipation whilst allowing player feedback integration before full launch. This momentum-building strategy ensures established player communities exist from day one rather than requiring organic discovery.
The demo release one week before launch provided hands-on evaluation opportunities, potentially reducing purchase hesitation through gameplay confirmation.
Steam and Xbox PC availability ensures broad PC gaming accessibility, though console versions remain unannounced. The $39.99 price point positions ARISE OVERDRIVE as premium action RPG experience rather than free-to-play mobile adaptation.
Solo Leveling: ARISE OVERDRIVE targets webtoon fans seeking interactive engagement with beloved source material alongside action RPG enthusiasts drawn to animated combat presentation.
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Battlefield 6 took the unusual step of chopping up its first season of post-launch content into three separate DLC drops, but as of the time of writing, we don’t know if Season 2 will do the same.
Given that we got new maps, weapons, and the RedSec Battle Royale as a standalone experience, Season 2 will show us what to expect going forward for DICE’s latest shooter. Here’s all we know about Battlefield 6 Season 2, including when we expect it to arrive.

The current season launched on October 28, with new content arriving every three weeks or so to keep things fresh.
Season 2’s initial launch has been speculated to start somewhere between January 20 and January 27.
We’ll undoubtedly have a roadmap in the next week or two, then, but it’d be reasonable to expect February 17 and March 10 to be dates where more content arrives for the second season.

Look, we’re sort of flying blind here because DICE and EA haven’t revealed anything for the new season just yet, but we do have some ideas from leaks.
Leaker temporyal spilled the proverbial beans about fresh weapons that include the MG5 LMG, Bren 2, and Scorpion Evo 3 as primary weapons, with a Skorpion vz. 61 as a secondary weapon. That doesn’t necessarily mean it’ll be in Season 2 of Battlefield 6, though.
What does appear to be tied to Season 2 is a new helicopter option, the AH-6 Little Bird, complete with loadout options like flares, motion sensor, stinger missiles, and more.
Curiously, temporyal’s information suggests a Jetski is coming in Season 3. Players have been wondering when naval combat could arrive, and while a Jetski is hardly akin to an aircraft carrier or battleship, could its inclusion hint at more fun on the water?
Finally, new gadgets could include an Airburst Grenade Launcher, Sticky Grenade Launcher, anti-tank weaponry and a new impact grenade.
It’s also highly likely that RedSec gets fresh content, too, similarly to how Call of Duty works with Warzone. It feels as though the initial buzz around RedSec has died down, so it’ll be interesting to see how DICE gives it a shot in the arm in 2026.
No, Battlefield 6 is a full-price title, but the standalone Battle Royale, RedSec, is free-to-play and features multiple modes.
Battlefield 6 seasons are free, helping keep the player base together and giving everyone access to the same content.
Battlefield 6 can be played on Xbox Series S and X, PlayStation 5, and PC.
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This page mixes confirmed information with industry rumors and speculation. We’ll keep it updated as new details and leaks come to light.
2026 is going to be the year of Grand Theft Auto 6, unless Rockstar decides to delay again. The meteoritic impact of the next Grand Theft Auto has seemingly killed the competition, with the likes of Saints Row sputtering out and Mafia needing to set itself in drastically different eras to avoid comparisons.
There’s one man who isn’t afraid of releasing crime games in a Grand Theft Auto world, and his name is Toshihiro Nagoshi. His next game, Gang of Dragon, involves Mafia battles on the streets of Japan, and unlike its distant relatives in the Like a Dragon franchise, it won’t be afraid to get behind the wheel of a car.

Gang of Dragon currently lacks a release window and is listed as “coming soon” online. This strongly suggests that the Gang of Dragon won’t be launching in 2026.
If it were that close, the trailers would have provided a release window. Chances are, Gang of Dragon will launch in 2027, though that is still speculation.

As Gang of Dragon lacks a release date, there is no price or pre-order information. Due to the game’s scope, it will likely be a full-price release, somewhere in the $70-80 range.
It is, however, possible to wishlist the game on Steam.

As of the time of writing, Gang of Dragon is only confirmed to be coming to PC via Steam. There is no official announcement regarding a console release on PS5, Xbox Series X/S, or Nintendo Switch 2. A console release feels likely, and it’s probably going to be revealed closer to the game’s actual release date.

The first trailer for Gang of Dragon was shown at The Game Awards 2025. The debut trailer featured a mix of gameplay footage and cinematics, offering a glimpse of its gritty, blood-stained world.
Gang of Dragon stars Shin Ji-seong, a Korean gangster who has arrived in Kabukicho in the Shinjuku region of Tokyo. Kabukicho is an infamous red-light district known for its raunchy nightlife.
Much of the goings on here are controlled by organized crime syndicates, making it a natural place to set a video game.
The initial gameplay trailer for Gang of Dragon drew many comparisons to the Yakuza/Like a Dragon series, owing to its setting, themes, and even its name. Gang of Dragon may be going for a more serious, bloody tone than Like a Dragon, as the trailer lacked levity, though this could be a misconception stemming from a lack of footage.
The Like a Dragon series tends to keep its wackiness to side content, with the main storylines featuring darker and more violent scenes.
There’s one aspect in which Gang of Dragon greatly differs from Like a Dragon, and that is in its use of vehicles. The Like a Dragon series has often been compared to Grand Theft Auto, even though the two franchises have vastly different gameplay: Like a Dragon is more of a brawler set in a small location, while Grand Theft Auto lets players drive around massive open worlds.

The initial Gang of Dragon trailer and screenshots confirm that driving will be part of the game, as vehicle customization is included. Shin Ji-seong is also seen behind the wheel during the trailer. The addition of driving helps distance Gang of Dragon from Like a Dragon and hints at a much larger scope for the game world.
Gang of Dragon is a third-person action game with a focus on martial arts, but weapons are also a considerable part of the experience, with blades and guns being available to the player.
Shin Ji-seong is much larger than Kiryu/Ichiban (the protagonists of the Like a Dragon series), and this translates into him being able to dominate through sheer strength.
While much hasn’t been revealed about Gang of Dragon’s story (outside of Shin Ji-seong being a member of the Korean Mafia who is operating in Japan), the game’s official Steam page puts a focus on the protagonist forming human connections amid all of the violence, suggesting it won’t just be a straight-up story of shooting gangsters.
Hopefully, more will be revealed when Gang of Dragon is shown at a future trade show.
Shin Ji-seong is portrayed by Ma Dong-seok, also known as Don Lee. He is an acclaimed South Korean actor who has appeared in numerous films, including Eternals. In Gang of Dragon, he’s providing both his voice and his likeness.
No console ports of Gang of Dragon have been confirmed. However, console ports seem extremely likely and will probably be announced closer to launch.
No. While it has many similarities (owing to its creator and many of the same production staff), it’s an entirely new franchise. Different companies also own the two series. There’s always a chance they could cross over in the future, assuming Gang of Dragon takes off.
Gang of Dragon appears to be a single-player only experience, as it’s listed as such on Steam. Based on its pedigree, it’s likely a story-focused game.
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A new year means a fresh start, and with 2026 already shaping up to be another incredible year for video games, what better way to kick it all off than by exploring Nintendo Switch’s best games? The Switch may be small, but it packs one hell of a punch.
From cozy adventuring to action-packed thrill rides, from the best 2-player Switch games to intense solo missions, The Escapist is here to give you an overview of the crème de la crème. You can probably predict some of the heavy hitters already, but you might find some surprises here as well. It’s time to play a new game – or several!

Few roguelikes will ever come close to matching the majestic beauty of Hades 2. Building on the prestige of the first game was always going to be a daunting task for the developers, yet they succeeded in style.
Delivering more dungeon crawler mayhem encapsulated in the rich lore of Greek mythology, Hades 2 is, without a shadow of a doubt, one of the best games on Switch.
Sporting a whole host of new characters, alongside new challenges, legendary weapons, and immersive locations, Hades 2 is as intense as it is strategically complex, yet it easily treads the line of both.

Pokémon Legends: Z-A may be a predictable choice as one of the Nintendo Switch’s best games, but predictability doesn’t negate its popularity. We suspect it’ll soon become one of the best Pokémon Switch games.
In Pokémon Legends Z-A, trainers will embark on a new yet familiar adventure, in which they’ll discover all the intricacies of life in Lumiose City while it’s in the throes of redevelopment. If you’re a veteran fan, you’ll know the beats of Pokémon better than the back of your hand.
You can expect real-time battles, new Mega Evolutions, and unique features to help keep the franchise fresh.

One of the best Nintendo Switch games for adults is, undoubtedly, Bye Sweet Carole. Behind its charmingly whimsical exterior hides a haunting tale. Although it isn’t scary, per se, its themes tap into very tangible and real issues affecting girls and women to this day.
Told from a third-person perspective, you’ll solve puzzles, evade unusual enemies, and ultimately discover what became of sweet Carole. It’s arguably one of the best scary games on the Switch right now.

There’s a good reason why Hollow Knight: Silksong made it into The Escapist’s game of the year list: much like its predecessor, Silksong is considered one of Nintendo Switch’s best games.
With so much hype surrounding the sequel, fans were concerned whether it could live up to the high expectations placed upon it; fortunately, it has.
In the “epic sequel”, you play as Hornet as she explores new lands, fights new foes, and discovers secrets of her past. This Soulslike Metroidvania isn’t for the faint of heart, for players will be faced with many a tense horde to fight their way through.

A best Switch games list without FANTASY LIFE i: The Girl Who Steals Time would be incomplete. Not only does it offer a cozy gaming experience, but it’s also one of the best 2-player Switch games available. In fact, up to four players can play together and enjoy the cozy experience.
As with numerous cozy adventures, you’ll cook, fish, craft, explore, and generally carve out an idyllic life for yourself. The beauty of FANTASY LIFE i: The Girl Who Steals Time is that you can try on different “Lives”, aka jobs, to see which one is best suited to your character.
If our suggestions haven’t piqued your interest, there are always popular free titles, such as Fortnite and Warframe. Although they’re not strictly new releases, both receive regular major updates to keep the games alive.
Currently, Nintendo eShop has several titles mentioned above in its best sellers category; these include Pokémon Legends Z-A, Hades 2, and Hollow Knight: Silksong. Alongside them are other beloved titles, such as Minecraft and Animal Crossing: New Horizons.
This likely won’t surprise anyone, but the best-selling Switch title of all time, per Metacritic, is The Legend of Zelda: Breath of the Wild, closely followed by Super Mario Odyssey.
In the name of accessibility, all of the games listed above are available on the original Switch, with some also offering Switch 2 versions.
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PC gaming has evolved into far more than just playing games—it’s become a vibrant digital ecosystem encompassing communities, competitive esports, content creation, and technological innovation. Modern PC gaming represents a convergence of cutting-edge hardware, social interaction, and immersive experiences that continue to push the boundaries of interactive entertainment. The purpose of this guide is straightforward: […]
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With another stellar year of gaming squarely in the rearview mirror, the staff here at PlayStation Lifestyle decided to take a trip down memory lane, tally up what new games we played over the past 12 months, and see which ones got enough votes to land a spot on our coveted list of best games from 2025.
Interestingly, in what might be an all-time record low, only five Sony first-party titles launched this year (discounting ports and rereleases), so a vast majority of our list is comprised of indie and AAA titles from other publishers. Chances are, you’ve heard of or played most of the games that made the cut, but a couple of our inclusions might take you by surprise.
And without further ado… the list!

Showing just how loaded this year with great games, Clair Obscur: Expedition 33 barely managed to lay claim to the number 10 spot. However, there’s no denying the sheer artistry on display with Sandfall Interactive’s debut title. Most RPG fans worth their salt are at the very least familiar with Clair Obscure, but if this one passed you by entirely, we’d love to know what rock you find yourself living under.

We wouldn’t blame you if you forgot that Kingdom Come: Deliverance II even came out in 2025, seeing as how it launched at the very beginning of February. This is the second, and final, European-developed RPG to make it onto our list, but unlike Clair Obscur, Kingdom Come: Deliverance II trades in the linear, dark fantasy Belle Époque setting for a truly stunning recreation of 15th-century Bohemia. If an unrivaled sense of freedom, a vast open-world that’s begging to be explored, and the unforgiving, harsh realities of medieval life and warfare pique your interest, you shouldn’t pass this one up.

With a handful of Metal Gear fans on staff, it’s no surprise that Metal Gear Solid Delta: Snake Eater has slithered its way onto our list. Even though series creator Hideo Kojima parted ways with Konami a decade ago and had zero involvement with the development of this remake, the original PS2 version was (or rather, still is) such a remarkable game, that its success was all but guaranteed. With a handful of quality of life improvements, a modernized control scheme, and a next-gen coat of ray-traced paint, Metal Gear Solid Delta: Snake Eater looks and plays like a proper remake; anyone claiming that it’s a simple, by-the-numbers cash grab is woefully mistaken.

Much like the previous entry on our list, Lumines: Arise doesn’t exactly reinvent the wheel when it comes to its moment-to-moment action. In fact, aside from the newly-added Burst mechanic, Lumines: Arise’s gameplay is almost identical to the original PSP version that launched over 20 years ago. Of course, if you know anything about the series, the gameplay is only a part of the magic. From its entrenching, mesmerizing visuals to its stellar soundtrack, Lumines: Arise is a feast for the eyes and ears, and is also a sight to behold when playing in VR.

Having laid out the foundation with A Way Out and upping the ante with It Takes Two, it’s hardly a surprise that Split Fiction was a smash hit right out of the gates. Developer Hazelight Studios has perfected its craft of creating compelling co-operative gaming experiences, and with Split Fiction, it has even managed to upend our expectations once again. Whether you’re taking to the skies on the back of a dragon or fending off cyber-ninjas, there’s plenty of fun to be had here. If we were to make one suggestion, if you give this one a go, try to find a co-op buddy who can play on the couch next to you if that’s at all possible.

Like a few other titles on this list, Blue Prince sort of took us by surprise when it launched, and once it sank its roguelike hooks into us, we couldn’t get enough of it. Granted, some of its puzzles border on cruelly obscure, and at least one writer on our team lost hours of progress to the dreaded (and thankfully, fixed) save bug, but Blue Prince successfully wormed its way into the inner recesses of our brains, keeping us hooked on its addictive loop of drafting new rooms, uncovering more lore, and peeling back more layers of its seemingly never-ending puzzle. It’s an onion lover’s dream! Or, parfaits, if you prefer.

After a string of middling releases and years of losing ground to its competitors, Battlefield is finally back, and baby, it’s as good as it’s ever been. Sure, there are dozens of other shooters, competitive and casual alike, that are constantly vying for our attention, but Battlefield 6’s objective-focused, squad-centric flavor of running and gunning offers an experience that few other games come close to matching. The environmental destruction and sheer number of vehicles and weapons to master are just the icing on the cake.

Even though its story is a rather conventional revenge tale that doesn’t exactly break the mold, Ghost of Yotei is still a top-tier experience from start to finish. Building off the foundation laid out in Ghost of Tsushima, developer Sucker Punch is firing on all cylinders this time around and pushes the PS5 (and PS5 Pro, for that matter) to its limit. It’s one of the most gorgeous games we’ve seen to date, and with a handful of visual filters and audio mixes to choose from, it’s almost begging to be replayed a second (or even third) time.

2025 saw the launch of a handful of different skating games, but none of them came close to matching the sense of wonder and awe that Sword of the Sea manages to evoke. It strikes an amazing balance between offering up platforming challenges and puzzles, and letting you explore a beautiful world that’s chock-full of surprises that are just waiting to be discovered and experienced firsthand. If you enjoyed Journey, or either of developer Giant Squid’s previous titles (Abzû, The Pathless), this one’s a no-brainer.

Sure, its detractors will be quick to label it as a glorified walking simulator, but Death Stranding 2: On The Beach is so much more than that. It’s a reflection on our current society, a world in which everyone is more connected than ever, but simultaneously, more isolated and alone. It’s a stunning achievement on a technical level, serving up some of the best visuals and most lovingly crafted cutscenes we’ve seen to date. And, for a handful of us staffers and contributors, it’s another opportunity to take a peek into the mind of Hideo Kojima, an absolute juggernaut of a game developer who’s been reinventing genres and subverting expectations for four decades at this point. But, above all, it’s a game about sticks. And ropes. Oh, and chiral networks. And don’t forget Timefall. Plate gates too!
The post PlayStation LifeStyle’s 10 Best PS5 Games of 2025 appeared first on PlayStation LifeStyle.
We’re entering the hallowed ground of the Top 10, the territory of listicles across countless topics, as we search for our very most desired games of 2026. This batch of games has some galactic and not so galactic racing, a bit of revolution in the air, a much wanted sequel, and an experience that might leave you shaken but not stirred.
PS5, XSX|S, PC – 2026
In a galaxy far, far away an Empire has fallen and a New Republic is forming. However, this is a time of great upheaval and uncertainty, which means there is space for some sci-fi motor racing. A spiritual successor to Star Wars: Episode I: Racer, Star Wars: Galactic Racer introduces us to the undergroung Galactic League, where racers from different backgrounds and disciplines come together to prove who the best pilot is in the galaxy. Podracer Sebulba is just one of those characters.
There is also a new character called Shade, and that is who players embody. Shade is a racer starting at the bottom who has two goals; glory and revenge. Glory in becoming the best racer in the league, and revenge against rival Kestar who wants to run the league in his own way. Racing just makes up one part of Star Wars Galactic Racer, as players will have to navigate alliances and rivalries with other racers to come out on top. There will be race tracks across familiar planets as well as new ones being added to the Star Wars universe.
XSX|S, PC – TBA
inXile Entertainment has steadily built itself up as a studio that can deliver fun and interesting RPGs, from The Bard’s Tale series, through Torment: Tides of Numenera and most recently Wasteland 3 each showing depth in ideas and execution. But since their acquisition by Microsoft they’ve been able to push on towards full AAA territory. Clockwork Revolution is the time-bending RPG coming out of this ambition, and it’s high on our list following a great looking gameplay reveal that showcased fun gameplay, comedy, and a world that can be changed by player actions.
Clockwork Revolution is set in the year 1895 in the steam powered city of Avalon where humans and clockwork people live and work together side by side. It is also a world filled with criminals and a powerful ruling class that can time travel to craft Avalon in their image. Unfortunately for them, your character has also found a way to time travel and shape the city to their own ends. We know the main character is a scoundrel who appears they will do anything to get ahead. The character creation alone is integrated into the game as someone giving the police a description of you after you have robbed them.
XSX|S, PC (and possibly PS5) – 2026
The announcement for Forza Horizon 6 had some of its impact taken away after the Forza Horizon social media accounts posted the teaser ahead of the official reveal at Tokyo Game Show. The teaser pans across items from different parts of the world before settling on a Japanese license plate and a white Neko figure. It then pans up to show Mount Fuji, confirming Forza Horizon 6 will be taking place in Japan.
Not much is known about Forza Horizon 6 right now, beyond the fact that it will carry on in the traditions of the open world series. Seasons will be returning, and the map will have be landmark-filled approximation of Japan, including Mount Fuji, Tokyo, and rural areas. This map is being developed with Japanese consultants so more is shown of the country than just the touristy bits. Expect to see an awful lot more of this game, and likely a release date announcement during the Developer_Direct stream on 22nd January.
PS5, XSX|S, NSW2, PC – 27th May 2026
While we still wait on the news on who will be the next James Bond for the films, we don’t have to wait much longer for IO Interactive’s take on the most famous of spies, even if the game has been delayed to May. 007: First Light is IO Interactive’s most ambitious games, taking on the mantle of crafting a new Bond story while using lessons learned from its highly acclaimed Hitman games.
Bond is not yet the globe trotting super spy we all know, but a young agent still earning his reputation and having to work as part of a team. The mission is to take down 009 who has gone rogue, using MI6’s own tactics against them. Bond is a loose cannon who will do things his own way to get the job done, even if it doesn’t please others in the organisation. The game will feature spycraft, shootouts, and driving ( a first for IO Interactive) with each taking inspiration from the 007 books and movies.
You can read more about the game in our very own preview.
PS5, XSX|S, PC – 2026
Warhammer 40,000: Boltgun was heralded as a great return to form for the boomer shooter form, getting critical acclaim and commercial success. Warhammer 40,000: Boltgun 2 has already got high expectations placed upon its shoulders, and what we know of it so far seems to promise a lot more action without sacrificing much of what made Boltgun great.
Warhammer 40,000: Boltgun 2 gives us two protagonists to play as, Sternguard Veteran Malum Caedo and Sister of Battle, Nyra Veyrath. Each has their own playstyle so you can try new ways of taking on enemies as you travel through a hive city and mangrove swamps. The story will also have a branching narrative with each choice taking you to different levels, meaning you may have to play through a few times to see everything. On top of that there are new enemy units to engage in combat with including Bloodletters ,Juggernauts and other new enemies from different factions. Boltgun 2 is going to be a bigger and louder experience than its predecessor, but we will have to wait and see if it is better.
That’s it for today, and we’re going to take a day off tomorrow to catch our breath and then blitz through out top five with daily posts. What’s going to come out on top?