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Pokémon Fire Red & Leaf Green are coming to the Switch next week!

Having suddenly appeared on the Nintendo eShop, Pokémon Fire Red and Leaf Green are coming to the Nintendo Switch and Switch 2 next week on 27th February – that’s Pokémon Day, which will have a traditional stream with new announcements, for which this was no doubt meant to be a surprise.

The games are priced pretty highly, set at £16.99 / $19.99, but also have the quirk of having distinct versions released for every language that they were shipped in.

The reason for this, per the eShop store page, is that “Because this version replicates the way the game was originally released, each language version is separate and there are no in-game options to change the language.” That’s an unnecessary complication for modern gamers, and honestly doesn’t make too much sense, but it hopefully won’t catch too many people out.

These Game Boy Advance remakes of the original game are rare enough to be prized possessions amongst game collectors, if you can find an original cartridge – it will be a great way to mark the Pokémon franchise’s 30th anniversary, that’s for sure.

The remakes updated the originals with the graphics of the GBA era – also making it so that Green was the pairing to Red, instead of Blue as it had been for the original western release – and added the Sevii Islands to visit, while bringing some other improvements like a contextual tutorial, save game recaps, and ties to the other Game Boy Advance and GameCube Pokémon games. Fire Red and Leaf Green also came with a special wireless adapter for local link play, and since wireless is now built into everything you own, this will also be supported on Switch.

Most importantly for the here and now, these games will have support for Pokémon Home added to them, so Pokémon caught in this game can be brought through to the newer titles.

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Surprise! Xenoblade Chronicles X just got a Switch 2 upgrade with up to 4K 60fps performance

With no build up or fanfare, Nintendo and Monolith Soft have just released Xenoblade Chronicles X: Definitive EditionNintendo Switch 2 Edition…. edition, a paid upgrade to the game that brings technical improvements for the new generation hardware. Check out the trailer:

The Switch 2 Edition upgrade is a fairly straightforward technical boost, now with a 60fps target through the game and 4K docked and 1080p handheld resolutions. We don’t know if Monolith has leant upon upscaling techniques or variable resolutions to get there, but this should make for a sharper looking, more responsive game in general.

Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition can be bought all together on the Nintendo eShop or with a $5 / £4.19 upgrade for existing owners of the Switch release. A physical release will be available from April 16th.

One of the last Wii U cult classics to be ported to the Nintendo Switch, Xenoblade Chronicles X arrived in March of last year. With it still fresh in Monolith’s memory, it’s understandable why they would return to this first, but fans of the series will understandably be pining for a similar Switch 2 Edition treatment to be given to Xenoblade Chronicles 2, 3 and the Definitive Edition of the Wii original. Xenoblade Chronicles 2 would probably receive the greatest benefits, as Monolith’s first effort with the Switch did have its struggles.

In our review of the Switch 1 release, Dom said, “With a smattering of improvements as it jumps to Nintendo Switch, Xenoblade Chronicles X: Definitive Edition offers up an epic sci-fi tale set in one of the very best open worlds.”

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Skyrim Switch 2 Update 1.2 brings proper performance fixes and a 60fps mode

Bethesda has released update 1.2 for Skyrim on Nintendo Switch 2, fully addressing the woeful performance that blighted the game’s latest port. It follows on from an update shortly after its December release that quickly removed the frame rate cap to improve latency, but now tackles this with a full 60fps performance mode, fixes to visual glitches, and more.

The game performance is the most significant improvement, a new toggle under the Display settings letting you prioritise visuals or performance. This tweaks visual settings and resolution targets in order to deliver 60fps, which from anecdotal online accounts seems to be pretty solid. Additionally, the 30fps visuals have been locked back to this frame rate and the graphics tweaked to give steadier performance.

It’s a huge shame that the game couldn’t have had this degree of performance and refinement at its original release, as it led to a lot of bad reviews – we ended up having to give it a 5/10 because of the issues. However, it does give a glimmer of optimism for the Fallout 4 port to Switch 2 which is set to drop next week.

The Skyrim Switch 2 Update 1.2 patch notes are as follows

Features:

  • Added a 60 Hz mode under Display settings that allows players to toggle between “Prioritize Visuals” or “Prioritize Performance”.
  • In addition, frame rate has been locked at 30 Hz in “Prioritize Visuals” mode for smoother gameplay.

Crashes and Performance Fixes:

  • Fixed a crash that occurred when reading “The Crimson Dirks Vol. 4” book for the “Tilted Scales” quest in German.
  • Fixed an audio-related crash.
  • Fixed a crash, infinite load, and game freeze that sometimes occurred when rapidly selecting “Load” multiple times in the pause menu.
  • Fixed a crash that occurred when the “Transmute Ore” spell was repeatedly cast outside of the Haltered Stream Camp.
  • Improved FPS performance drops that occurred in the following locations:
    • during the Hide and Seek quest in Kynesgrove
    • during combat at Secunda’s Kiss
    • when discovering the “Drelas’ Cottage” location
    • when engaged in combat with a giant at the Talking Stone Camp.

Visuals Issues Fixes:

  • Viewing water planes from a distance or within menus caused them to shift up and down.
  • Distant aspen trees appeared with a blue tint.
  • Transitioning out of caves caused an outline of the entrance to linger during the fade-to-back loading screen.

User Interface Fixes:

  • Switching between mouse and controller mode while in dialogue or the Help menu, caused different options to be highlighted.
  • Switching between mouse and controller mode while in help menus or user hints, did not dynamically update callout prompts.
  • The “Ready/Sheathe” option was missing from the Joy-Con 2 Mouse Controls menu.
  • The “Delete” prompt remained grayed-out within the Load menu when swapping between mouse and controller mode.
  • Deleting a save in the Save/Load menus reset the highlighted selection to the top of the menu list.
  • While in mouse mode, the cursor remained stuck within a smaller section of the screen when changing between docked/undocked modes or interfacing with GameChat.

Controls Fixes:

  • The “Eagle Eye” Archery perk remained active after switching between mouse and controller mode.
  • Holding down the Right Joystick while reassigning a button caused that button to disappear from the Controls list.
  • The Joy-Con 2 controllers provided haptic feedback while in mouse mode.
  • Buttons became unresponsive when controls were remapped while moving the Joy-Con 2 controllers in mouse mode.
  • Rotating the map in mouse mode was slower and less smooth than in controller mode.

Audio Issue Fix:

  • Scrolling SFX continued to play while holding up or down on the Left Joystick or buttons at the top or bottom of the Save/Load menus.

Localization Fixes:

  • “Amiibo” appeared as plural in Spanish.

Miscellaneous:

  • Added new translations for the features listed above and UI updates.
  • Updates were made to the game credits.

Source: a social media hellhole we won’t link to.

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.hack//Z.E.R.O. announced by CyberConnect2 as part of 30th anniversary

CyberConnect2 is celebrating its 30th anniversary in style by announcing the reveal of .hack//Z.E.R.O., the first original .hack console game in over a decade. There is not too much detail about what to expect with .hack//Z.E.R.O., but CyberConnect 2 is taking full control of the development of the game including publishing. Bandai Namco has been the main publisher of the series previously.

On the official website CyberConnect2 wrote, “The .hack series has always been developed by CyberConnect2 and published by Bandai Namco Entertainment, but for .hack//Z.E.R.O., Bandai Namco Entertainment has given CyberConnect2 permission to manage the entirety of the project from planning and development to release. It will be a title that is fully self-published by CyberConnect2. World-renowned violinist Taro Hakase has penned the music, kick-starting the project to the dexterous tune of his violin. .hack//Z.E.R.O. will be a novel RPG experience that blends the series’ trademark duality of fantasy (game world) and reality (real world) with modern expectations, infused with 100% pure CyberConnect2 spirit. The game will be enjoyable for both veteran fans and new players alike. Please look forward to this newest iteration of .hack.”

Platforms and release dates are yet to be confirmed as .hack//Z.E.R.O. has only just entered development, so it may be a couple of years away from release.

Source: .hack//Z.E.R.O. Official Website – CyberConnect2

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We celebrate the 40 years of The Legend of Zelda! Pure Nintendo Podcast E151

This week on the Pure Nintendo Podcast, Jemma, Trev, and Kirk celebrate all things Legend of Zelda! That’s right, the iconic series just turned 40.

On last week’s show, we chatted about Mario Tennis Fever. This week, we kick things off with a look at the best games from the long history of the Legend of Zelda. It’s hard to believe it’s been 40 years since the original game debuted in Japan. Will Nintendo celebrate? What would be like to see next? We give our thoughts!

We also delve into the Virtual Boy, with the Online Classics physical release happening this past week. What do we think of the system, the setup, and the games?

Nintendo also surprised us last week with a few announcements, including a Switch 2 Edition for Xenoblade Chronicles X and a new Pokémon release to look forward to. Plus, we have our usual Kirk’s Corner and the games that we’re playing. Enjoy the show!

It’s an exciting time for Nintendo fans, with this being the first full year of the Switch 2. There’s plenty to look forward to – and we certainly look forward to reporting on all things Nintendo each and every week in 2026.

Support us on the Pure Nintendo Podcast

Don’t forget to follow us on Blue Sky to keep up to date with our news and reviews, and support us over at Patreon.com/PureNintendo! Our next issue of the Pure Nintendo Magazine is just about ready to print, so stay tuned for more details!

Until next time, game on everyone!

The post We celebrate the 40 years of The Legend of Zelda! Pure Nintendo Podcast E151 appeared first on Pure Nintendo.

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Review: Maid of Salvation (Nintendo Switch)

When your hotel maid carries a five foot sword in one hand and a gun in the other hand, don’t forget to tip! In the case of our game today, you don’t really have anything to worry about. Yes, the main characters are maids in Maid of Salvation; as in young female and as in wearing old-school, black and white outfits. The weapons they wield are for destroying monsters, however, so you’re safe (unless you’re some sort of malevolent being).

Welcome to purgatory. Your job as one of the Maids is to guide fallen souls (fiends) to a state of purification so they may continue their passage to the next plane of existence. It is also your job to dispatch various monsters and fiends which have fallen so low they can’t be purified (hence the big sword and the handgun). The game calls your first blade the Maid’s Katana even though its size looks more like a Nodachi, but we’ll let that debate go and just accept that it looks cool and does its job with style. The game is a variation of a dungeon crawl with all the typical elements: finding your way around a mazelike level, encountering monsters (and dispatching them with extreme prejudice), collecting valuable resources, levelling up, gaining new skills, facing off against Bosses, and so on.

Movement and weapon controls are a mix of sticks and buttons for attacks, parries, and jumps. You will want to become as fluent with this as soon as possible, unless you like dying frequently. One thing I found to be different from most default settings is the use of the A and B buttons in menus—B is select and A is exit. This may be backwards from most games, but it isn’t a hindrance; you may accidentally exit an option, but you can get back to the decision point easily. The left side buttons are used to scroll through your list of stuff (left or right) and to use the current item (up button). Be careful when using these buttons as you might accidentally consume a potion instead of moving your character about as with other games.

The game does have a story to follow, but it is a bit anemic. There are some tropes you will have anticipated, and the delivery is, shall we say, less than spectacular. Most of the story will be communicated in text, the spoken portions are mostly sighs, grunts, and giggles. It isn’t horrible, but it seems there wasn’t a lot of effort put into this aspect of the game. The story can be mostly ignored in favor of running around and killing monsters, but you may find a few useful bits of information if you pay attention.

The visuals are a mixed bag. There are some elements which look good, and the combat sequences have some flair, but this is muted by the camera viewpoint. The camera is stationed well above your character in a top-down, isometric approach, so you never get a lot of detail in the visuals. The developers came up with some interesting monsters and character designs, but everything is far enough away from the camera that the full effect is lost in the distance.

There are some conversation encounters and you can see a close-up of some of the other characters. Here, the rendering is well done and easy to see. The various Maids in the Sanctuary all look very similar, but, as with any unified organization, this is to be expected. Whether this minimal level of distinction is good or bad is a matter of personal preference, so I’ll leave this in your capable hands.

Combat can range from a simple matter of trimming the weeds (OK so it’s really a fire breathing pod-plant thing, but it’s still green) to large and elaborately rendered Bosses. There is plenty of sword swinging, dodging and dashing about, parrying, jumping, and charging, so there is plenty of action in the action sequences.

There are a handy pair of statues at more than one location; the one on the left is for leveling up, the one on the right is for saving progress.

When you are done leveling up, don’t forget to use the + button to access your equipment, etc. It is in this menu you can access your skills. There is an expansive skill tree where you can spend available resources on skills. The tree is not a free-for-all; you have limited options. There are a few Core Skills, but you can only get new core skills when you have developed enough of the previous Core skill branches.

Back to the statues. There is a set of statues in each level as well as in the Sanctuary. While you are in the Sanctuary, you can get information, take on side quests, and use the level/save statues. There are portals to the other levels, and a large, ominous pit. There is also the obligatory store where you can sell or buy equipment. So, all the normal elements are present in the game.

The music is well done, conveying the appropriate brooding tension or eerie quiet you want in each section of Purgatory. The sound effects are also well done…with one personal exception. The sound of footsteps when you are running around are not equally spaced in time. The cadence is a bit off, which left me with the impression the Maid is running with a limp. Odd, but it is easily ignored.

This is a good game that I enjoyed playing, but there is a lot of level grinding required to gain enough skills and improve your stats.

The game could also use a little help with the puzzles and hints regarding areas you can’t access. In the UI, there are some icons which seem to hold a specific meaning, but you can’t access them or reveal information about them. It lends a little confusion to the player, and left me feeling like I was missing out on something.

Maid of Salvation has a lot of things going for it, but it could be better with a little more polish, a little more substance, and a little more detail.

The post Review: Maid of Salvation (Nintendo Switch) appeared first on Pure Nintendo.

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Fight, Fall, Repeat In Stillborn Slayer

Stillborn Slayer arrives on console today, delivering a grim blend of fast-paced combat, procedural progression, and dark fantasy atmosphere across Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and Nintendo Switch.

The post Fight, Fall, Repeat In Stillborn Slayer appeared first on TheXboxHub.

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Enter The Spirit World In Death Howl On Game Pass, Xbox, PlayStation, And Switch

Death Howl arrives today on Xbox Series X|S, PlayStation, and Nintendo Switch, joining Game Pass as it makes the leap from its successful PC release.

The post Enter The Spirit World In Death Howl On Game Pass, Xbox, PlayStation, And Switch appeared first on TheXboxHub.

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Gravity-Bending Horror Platformer LOVE ETERNAL Is Out Now

LOVE ETERNAL has now finally arrived on PC (Steam), Nintendo Switch, Xbox Series X|S, PlayStation 5, and PlayStation 4, bringing its unsettling mix of horror storytelling and precision platforming to players across multiple platforms.

The post Gravity-Bending Horror Platformer LOVE ETERNAL Is Out Now appeared first on TheXboxHub.

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Relax And Build Your World In Outpath – Now On Console

There’s something deeply satisfying about building, expanding, and automating a world at your own pace, and Outpath is now bringing that relaxing gameplay loop to console players.

The post Relax And Build Your World In Outpath – Now On Console appeared first on TheXboxHub.

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Pokémon Fire Red & Leaf Green are coming to the Switch next week!

Having suddenly appeared on the Nintendo eShop, Pokémon Fire Red and Leaf Green are coming to the Nintendo Switch and Switch 2 next week on 27th February – that’s Pokémon Day, which will have a traditional stream with new announcements, for which this was no doubt meant to be a surprise.

The games are priced pretty highly, set at £16.99 / $19.99, but also have the quirk of having distinct versions released for every language that they were shipped in.

The reason for this, per the eShop store page, is that “Because this version replicates the way the game was originally released, each language version is separate and there are no in-game options to change the language.” That’s an unnecessary complication for modern gamers, and honestly doesn’t make too much sense, but it hopefully won’t catch too many people out.

These Game Boy Advance remakes of the original game are rare enough to be prized possessions amongst game collectors, if you can find an original cartridge – it will be a great way to mark the Pokémon franchise’s 30th anniversary, that’s for sure.

The remakes updated the originals with the graphics of the GBA era – also making it so that Green was the pairing to Red, instead of Blue as it had been for the original western release – and added the Sevii Islands to visit, while bringing some other improvements like a contextual tutorial, save game recaps, and ties to the other Game Boy Advance and GameCube Pokémon games. Fire Red and Leaf Green also came with a special wireless adapter for local link play, and since wireless is now built into everything you own, this will also be supported on Switch.

Most importantly for the here and now, these games will have support for Pokémon Home added to them, so Pokémon caught in this game can be brought through to the newer titles.

  •  

Surprise! Xenoblade Chronicles X just got a Switch 2 upgrade with up to 4K 60fps performance

With no build up or fanfare, Nintendo and Monolith Soft have just released Xenoblade Chronicles X: Definitive EditionNintendo Switch 2 Edition…. edition, a paid upgrade to the game that brings technical improvements for the new generation hardware. Check out the trailer:

The Switch 2 Edition upgrade is a fairly straightforward technical boost, now with a 60fps target through the game and 4K docked and 1080p handheld resolutions. We don’t know if Monolith has leant upon upscaling techniques or variable resolutions to get there, but this should make for a sharper looking, more responsive game in general.

Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition can be bought all together on the Nintendo eShop or with a $5 / £4.19 upgrade for existing owners of the Switch release. A physical release will be available from April 16th.

One of the last Wii U cult classics to be ported to the Nintendo Switch, Xenoblade Chronicles X arrived in March of last year. With it still fresh in Monolith’s memory, it’s understandable why they would return to this first, but fans of the series will understandably be pining for a similar Switch 2 Edition treatment to be given to Xenoblade Chronicles 2, 3 and the Definitive Edition of the Wii original. Xenoblade Chronicles 2 would probably receive the greatest benefits, as Monolith’s first effort with the Switch did have its struggles.

In our review of the Switch 1 release, Dom said, “With a smattering of improvements as it jumps to Nintendo Switch, Xenoblade Chronicles X: Definitive Edition offers up an epic sci-fi tale set in one of the very best open worlds.”

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Skyrim Switch 2 Update 1.2 brings proper performance fixes and a 60fps mode

Bethesda has released update 1.2 for Skyrim on Nintendo Switch 2, fully addressing the woeful performance that blighted the game’s latest port. It follows on from an update shortly after its December release that quickly removed the frame rate cap to improve latency, but now tackles this with a full 60fps performance mode, fixes to visual glitches, and more.

The game performance is the most significant improvement, a new toggle under the Display settings letting you prioritise visuals or performance. This tweaks visual settings and resolution targets in order to deliver 60fps, which from anecdotal online accounts seems to be pretty solid. Additionally, the 30fps visuals have been locked back to this frame rate and the graphics tweaked to give steadier performance.

It’s a huge shame that the game couldn’t have had this degree of performance and refinement at its original release, as it led to a lot of bad reviews – we ended up having to give it a 5/10 because of the issues. However, it does give a glimmer of optimism for the Fallout 4 port to Switch 2 which is set to drop next week.

The Skyrim Switch 2 Update 1.2 patch notes are as follows

Features:

  • Added a 60 Hz mode under Display settings that allows players to toggle between “Prioritize Visuals” or “Prioritize Performance”.
  • In addition, frame rate has been locked at 30 Hz in “Prioritize Visuals” mode for smoother gameplay.

Crashes and Performance Fixes:

  • Fixed a crash that occurred when reading “The Crimson Dirks Vol. 4” book for the “Tilted Scales” quest in German.
  • Fixed an audio-related crash.
  • Fixed a crash, infinite load, and game freeze that sometimes occurred when rapidly selecting “Load” multiple times in the pause menu.
  • Fixed a crash that occurred when the “Transmute Ore” spell was repeatedly cast outside of the Haltered Stream Camp.
  • Improved FPS performance drops that occurred in the following locations:
    • during the Hide and Seek quest in Kynesgrove
    • during combat at Secunda’s Kiss
    • when discovering the “Drelas’ Cottage” location
    • when engaged in combat with a giant at the Talking Stone Camp.

Visuals Issues Fixes:

  • Viewing water planes from a distance or within menus caused them to shift up and down.
  • Distant aspen trees appeared with a blue tint.
  • Transitioning out of caves caused an outline of the entrance to linger during the fade-to-back loading screen.

User Interface Fixes:

  • Switching between mouse and controller mode while in dialogue or the Help menu, caused different options to be highlighted.
  • Switching between mouse and controller mode while in help menus or user hints, did not dynamically update callout prompts.
  • The “Ready/Sheathe” option was missing from the Joy-Con 2 Mouse Controls menu.
  • The “Delete” prompt remained grayed-out within the Load menu when swapping between mouse and controller mode.
  • Deleting a save in the Save/Load menus reset the highlighted selection to the top of the menu list.
  • While in mouse mode, the cursor remained stuck within a smaller section of the screen when changing between docked/undocked modes or interfacing with GameChat.

Controls Fixes:

  • The “Eagle Eye” Archery perk remained active after switching between mouse and controller mode.
  • Holding down the Right Joystick while reassigning a button caused that button to disappear from the Controls list.
  • The Joy-Con 2 controllers provided haptic feedback while in mouse mode.
  • Buttons became unresponsive when controls were remapped while moving the Joy-Con 2 controllers in mouse mode.
  • Rotating the map in mouse mode was slower and less smooth than in controller mode.

Audio Issue Fix:

  • Scrolling SFX continued to play while holding up or down on the Left Joystick or buttons at the top or bottom of the Save/Load menus.

Localization Fixes:

  • “Amiibo” appeared as plural in Spanish.

Miscellaneous:

  • Added new translations for the features listed above and UI updates.
  • Updates were made to the game credits.

Source: a social media hellhole we won’t link to.

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.hack//Z.E.R.O. announced by CyberConnect2 as part of 30th anniversary

CyberConnect2 is celebrating its 30th anniversary in style by announcing the reveal of .hack//Z.E.R.O., the first original .hack console game in over a decade. There is not too much detail about what to expect with .hack//Z.E.R.O., but CyberConnect 2 is taking full control of the development of the game including publishing. Bandai Namco has been the main publisher of the series previously.

On the official website CyberConnect2 wrote, “The .hack series has always been developed by CyberConnect2 and published by Bandai Namco Entertainment, but for .hack//Z.E.R.O., Bandai Namco Entertainment has given CyberConnect2 permission to manage the entirety of the project from planning and development to release. It will be a title that is fully self-published by CyberConnect2. World-renowned violinist Taro Hakase has penned the music, kick-starting the project to the dexterous tune of his violin. .hack//Z.E.R.O. will be a novel RPG experience that blends the series’ trademark duality of fantasy (game world) and reality (real world) with modern expectations, infused with 100% pure CyberConnect2 spirit. The game will be enjoyable for both veteran fans and new players alike. Please look forward to this newest iteration of .hack.”

Platforms and release dates are yet to be confirmed as .hack//Z.E.R.O. has only just entered development, so it may be a couple of years away from release.

Source: .hack//Z.E.R.O. Official Website – CyberConnect2

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Castlevania: Belmont’s Curse announced by Konami and the Dead Cells devs

Konami, Evil Empire and Motion Twin have announced Castlevania: Belmont’s Curse, an all-new 2D side-scrolling metroidvania that will release this year for PS5, Xbox Series X|S, Switch and PC.

Set more than two decades after Castlevania III: Dracula’s Curse, Belmont’s Curse is set in 15th century Paris. The whip has been passed on to Trevor Belmont’s successor, who must head out into the city and battle monstrous creatures, heading into a mystical castle and threatens to doom Paris to eternal darkness.

It’s the 40th anniversary of the Castlevania series, and so it’s a massively fan-pleasing announcement to see a new 2D game announced, and then to have such highly regarded developers behind it. Original Dead Cells studio Motion Twin is here in an advisory role, while their successor studio at Evil Empire are the main developers alongside Konami on Belmont’s Curse. Evil Empire was founded in 2019 to continue to support Dead Cells, but since wrapping up that game’s DLC in 2023, moved on to adapt The Rogue Prince of Persia as a roguelite, which hit its full release last year.

Evil Empire are no strangers to Castlevania, though. The fourth and final expansion for Dead Cells was Return to Castlevania, arriving in 2023 with characters, weapons and enemies licensed from the Castlevania series. With a working relationship already established, and that DLC well-received, they’re getting a second crack of the whip at the franchise. What’s interesting is that, where Dead Cells and TRPOP were both rougelites, this is described as a “2D Action-Exploration”, implying a more traditional metroidvania. One to keep an eye on, that’s for sure.

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Metal Gear Solid: Master Collection Vol. 1 patched to support Switch 2

Hot on the heels of the announcement of the Metal Gear Solid: Master Collection 2, Konami have released a patch across all formats for the Metal Gear Solid: Master Collection Vol. 1. It is mostly bug issues but those playing on Nintendo get a free update that adds compatibility with the Nintendo Switch 2.

Here are the full patch notes:

Master Collection

  • Screen Settings Expanded

“Resolution” has been added to the Screen settings in the Options menu.
In “Resolution”, you will be able to select between “Original”, “High Resolution”, and “Max Resolution”. *
* On the PlayStation®4 and Nintendo Switch™ versions, only “Original” and “High Resolution” will be available.

  • Fixed an issue where sound would not play for certain codecs (Nintendo Switch™ version)
  • Fixed some other minor issues and made other adjustments

Metal Gear Solid 2: Sons of Liberty

  • Support for the Nintendo Switch™ 2

There will be a free update for the Nintendo Switch™ version to add compatibility with the Nintendo Switch™ 2. The contents of the free update are listed below.

Screen settings added

Screen settings have been added to the Options menu.
From the “Resolution” menu found under Screen settings, you can choose from either 2 types of presets or use custom settings.
These settings cannot be changed after starting the game.
Some setups may experience some instability if these settings are changed.
Consider reverting back to the default settings or try TV mode if you experience any instability.

“Original Mode” Preset

Display at the game’s original resolution.
Upon selecting “Original Mode”, the following settings will be applied.

“Adjusted Mode” Preset

Displays the game at your current monitor’s highest possible resolution. Has sharper visuals compared to Original Mode.
Upon selecting “Adjusted Mode”, the following settings will be applied.

Internal resolution FHD (1080p)
Internal Upscaling FHD (1080p)
Movie High Resolution

“Custom” Preset

“Internal Resolution”, “Internal Upscaling”, and “Movie” can be adjusted to suit your current specs.

(A) Internal Resolution

Under “Internal Resolution”, you can now choose to have the game render in FHD or at its original resolution.

Original Renders the game at its original resolution.
FHD*1 Increases the game’s internal resolution to FHD when rendering.

(B) Internal Upscaling

This option will utilize upscaling technology in addition to the upscaling method in the original Master Collection release, allowing you to display the game at a higher resolution.
Changing this setting will result in sharper visuals.

Default Displays the game at the same resolution as the original Master Collection release.
FHD Displays the game in FHD using an upscaling method different to the original Master Collection release. *1 *2

*1 Results in sharp visuals.
*2 If your monitor can support a resolution that is higher than the resolution selected, then the game will be displayed using the original Master Collection release’s upscaling method at the highest possible resolution available.

(C) Movie

You can choose to set in-game movies to their original or higher resolution versions.
When selected, some movies will be displayed at a higher resolution.

(2)Supports smoother motion relative to the Nintendo Switch™ version

Fixed an issue where sound would not play for certain codecs (Nintendo Switch™ version)

Fixed some other minor issues and made other adjustments


Metal Gear Solid 3: Snake Eater

  • Nintendo Switch™ 2 Support

A free update will be released to make the Nintendo Switch™ version compatible with the Nintendo Switch™ 2.
The contents of the free update are listed below.

(1) Screen Settings Added

Screen settings have been added to the Options menu.
From the “Resolution” menu found under Screen settings, you can choose from either 2 types of presets or use custom settings.
These settings cannot be changed after starting the game.
Some setups may experience some instability if these settings are changed.
Consider reverting back to the default settings or try TV mode if you experience any instability.

“Original Mode” Preset

Display at the game’s original resolution.
Upon selecting “Original Mode”, the following settings will be applied.

Internal Resolution Original
Internal Upscaling Default
Movie Original

“Adjusted Mode” Preset

Displays the game at your current monitor’s highest possible resolution. Has sharper visuals compared to Original Mode.
Upon selecting “Adjusted Mode”, the following settings will be applied.

Internal resolution FHD (1080p)
Internal Upscaling FHD (1080p)
Movie: High Resolution

“Custom” Preset

“Internal Resolution”, “Internal Upscaling”, and “Movie” can be adjusted to suit your current specs.

(A) Internal Resolution

Under “Internal Resolution”, you can now choose to have the game render in FHD or at its original resolution.

Original Renders the game at its original resolution.
FHD *1 Increases the game’s internal resolution to FHD when rendering.

(B) Internal Upscaling

This option will utilize upscaling technology in addition to the upscaling method in the original Master Collection release allowing you to display the game at a higher resolution.
Changing this setting will result in sharper visuals.

Default Displays the game at the same resolution as the original Master Collection release.
FHD Displays the game in FHD using an upscaling method different to the original Master Collection release. *1 *2

*1 Results in sharp visuals.
*2 If your monitor can support a resolution that is higher than the resolution selected, then the game will be displayed using the original Master Collection release’s upscaling method at the highest possible resolution available

(C) Movie

You can choose to set in-game movies to their original or higher resolution versions. When selected, some movies will be displayed at a higher resolution.

(2) Supports smoother motion relative to the Nintendo Switch™ version

  • Fixed an issue where sound would not play for certain codecs (Nintendo Switch™ version)
  • Fixed some other minor issues and made other adjustments

Metal Gear & Metal Gear 2: Solid Snake

  • Fixed some other minor issues

Bonus Content

  • Fixed some other minor issues

Source: NintendoLife

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Neva: Prologue expands on the artistic platformer with DLC out next week

Nomada Studio and Devolver Digital have announced Neva: Prologue, a DLC expansion for the gorgeous side-scrolling adventure that will be coming to PS5, Xbox Series X|S, PS4, Switch and PC on 19th February. Oh, and it’s just £2.49.

If you wondered just how it was that Alba met her wolf companion Neva in the 2024 game, then Neva: Prologue is set to answer that. It will start as Alba follows white butterflies into a corrupted swamp, only to find a frightened wolf cub, lost and alone. Alba will have to earn the wolf’s trust, fight new enemies together and overcome monsters that are stalking them.

While it is a prequel story, it’s designed to be played after completing the main game. It will come with three new locations, each with new gameplay mechanics, new challenges, enemies and boss encounters. Completionists will also have five hidden challenge flowers to seek out.

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Rayman 30th Anniversary Edition lets you play five versions of his origin today

The platforming icon Rayman is marking his thirtieth birthday (last year) with Rayman 30th Anniversary Edition, launching… well, today, at the time of writing. 13th February.

Developed by Digital Eclipse, this is a love letter to the arm-less helicoptering wonder and his debut game. There’s actually five versions of this game included in the bundle – PlayStation, Atari Jaguar, MS-DOS, Game Boy Color, and Game Boy Advance –  all of which have been reformatted for modern consoles and screens. There’s also 120 additional levels from the Rayman’s New Levels pack, Rayman 60 Levels and Rayman by His Fans, and you can step back even further with early prototypes of the game that have been spruced up to be playable.

Throughout, the originals have been enhanced in the way many remakes and remasters are with a reimagined soundtrack by composer Christophe Héral alongside optional gameplay features, like a 60 second rewind, instant level unlocks and infinite lives.

And then there’s the documentary features that include 50 minutes of interviews with the original Ubisoft Montpellier team, concept art, sketches, design documents and more.

Rayman 30th Anniversary Edition is out 13th February digitally, across PS5, Xbox Series X|S, NIntendo Switch and PC, with a physical edition coming to certain regions in June.

Source: Ubisoft

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