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WWE 2K26 Feels Bigger and Bolder at Creator Fest Preview Event

Hands-On With WWE 2K26 From WWE Headquarters

I have watched professional wrestling since I was four years old. My first autograph came from Hacksaw Jim Duggan. Ted DiBiase interrupted the signing to tell Duggan he was going down later that night. I have lived through countless eras and grew up watching wrestlers whose children now thrive in the industry. After four decades as a fan, I had a first-hand experience unlike any before, stepping inside WWE headquarters to attend the WWE 2K26 Creator Fest.

At 8:30 a.m. on Feb. 19, I boarded a bus alongside more than 100 fellow creators and members of the press, with two buses making the trip from Manhattan to Stamford, where WWE’s headquarters is located. A large championship belt display and the prominent WWE logo stand out among the otherwise sterile office buildings that surround the facility. I felt a giddiness rooted in childhood and adolescence as I stepped into the building.

Hands-On With WWE 2K26 From WWE Headquarters

We entered the building via a red carpet set up for the day’s events. The atrium is massive, featuring an impressive mural of the larger-than-life Andre the Giant that stands more than four storeys tall. An LED wall, similar to one of WWE’s stage entrances, flashed images of the WWE 2K26 cover, while walkways on every floor were lined with gaming stations for attendees to try the game.

“After four decades as a fan, I had a first-hand experience unlike any before, stepping inside WWE headquarters to attend the WWE 2K26 Creator Fest.”

As organizers reviewed the rules for the day, “The Oracle,” Paul Heyman, made a surprise appearance to trash-talk the rules themselves. It was an early sign of the energy and spectacle to come. We took our seats and launched our copies of the game, capture cards ready, eager to experience the new features WWE 2K26 promised to deliver.

I began with standard matches to acclimate myself to any gameplay changes from the previous instalment. The differences were subtle but intuitive. Chain wrestling largely functioned the same, and the mechanics for kicking out of pins and reversing manoeuvres remained responsive. There are now more options available before a match begins. Players can trigger additional entrance effects, choose face or heel reactions while walking to the ring and decide whether to start the match with a handshake, a cheap shot or a classic stare-down.

Hands-On With WWE 2K26 From WWE Headquarters

I began with an Extreme Rules match to give myself more freedom to explore without the risk of an early loss. I also wanted to try one of the new weapons: thumbtacks. Scattering them across the ring and slamming an opponent onto them produces a visceral reaction. Each individual tack remains visible in the wrestler’s skin, with light reflecting off the metal. The detail makes the moment feel as impactful as it does in a live event.

I cycled through a wide range of WWE 2K26 wrestlers while browsing the expansive roster. I did not want to spend too much time deciding who to select, though I made sure to try a few favourites, including Cody Rhodes, CM Punk and Kane, to see their entrances. Choosing a classic Kane character model for the return of the Inferno Match struck a nostalgic chord. The updated Inferno Match mechanics, which involve building the flames and forcing an opponent into them, were particularly enjoyable.

The Three Stages of Hell match also returns in WWE 2K26 and provided one of the standout moments of Creator Fest. A 2K26 tournament took place during the event, though I opted not to participate. The final was a Three Stages of Hell match, structured as a best-of-three series with each fall contested under a different stipulation. The competitors were so evenly matched that the bout ran long enough to make the return bus schedule feel uncertain.

Hands-On With WWE 2K26 From WWE Headquarters

The Dumpster Match closely resembles a Casket Match in structure but references a specific period in WWE history during the Attitude Era, when Cactus Jack and Terry Funk, competing as Chainsaw Charlie, faced The New Age Outlaws. The inclusion of the “I Quit” match, in which the referee checks on a competitor while players use button combinations to avoid conceding, also recalled the brutal encounter between Mankind and The Rock.

“With limited time and frequent trips up and down the stairs to catch another superstar’s entrance or grab a quick bite, I managed to sample each of the available game modes.”

It was during a test run of the “I Quit” match that the unpredictability of the event revealed itself. The LED wall shifted, and the entrance music for Trish Stratus hit as she made her way out. Numerous wrestlers were in attendance, including Oba Femi, Joe Hendry, Iyo Sky, Penta, Jacob Fatu, Paul Heyman, Undisputed Champion Drew McIntyre and World Heavyweight Champion CM Punk, who also serves as the cover athlete for WWE 2K26. Many others were present to promote and discuss the game.

In addition to the performers, WWE SmackDown commentator Wade Barrett, one of the voices featured in WWE 2K26, attended the event. I also caught a glimpse of longtime WWE executive Bruce Prichard, whom I first knew as “Brother Love.” Wherever you looked, today’s top stars were either conducting interviews or playing the game alongside creators, which made it hard not to feel a little envious of those stationed on the main floor.

Hands-On With WWE 2K26 From WWE Headquarters

With limited time and frequent trips up and down the stairs to catch another superstar’s entrance or grab a quick bite, I managed to sample each of the available game modes. A deep dive into any single mode was not realistic given the schedule, so I opted for breadth over depth.

WWE 2K26’s 2K Showcase: Punked focuses on the career of CM Punk, guiding players through key moments with specific in-match objectives. Progressing through the mode highlights different eras of Punk’s presentation, from his earliest appearances to the version audiences see weekly on streaming platforms.

The Island is the mode furthest removed from traditional WWE presentation. In this setting, your created wrestler — built using a robust creation suite too expansive to detail here — enters “The Island,” joins one of three factions and competes for dominance in a semi-post-apocalyptic environment.

Hands-On With WWE 2K26 From WWE Headquarters

MyRise, the story mode in WWE 2K26, centres on a comeback narrative. Players step into the role of a wrestler returning after a long injury layoff. Each decision shifts your character between fan favourite and rule breaker, allowing for multiple story paths and varied experiences on subsequent playthroughs.

My preferred modes are those that put players fully in control, and MyGM delivers exactly that. Draft wrestlers, book matches — including intergender bouts and contests featuring up to eight competitors — and assign talent to promotional segments. There is added strategy involved, as an injured wrestler will be unable to appear for a scheduled promo. The objective is to build the most successful WWE brand within the company.

The day concluded with what I previously would have described as a 14-year-old version of myself’s dream scenario. We were given a behind-the-scenes tour of WWE headquarters, where bronze statues of legendary performers line the halls. Displays featuring full costumes and props from The Undertaker’s career were highlights, and although photography was not permitted, it took considerable restraint not to reach for my phone.

Hands-On With WWE 2K26 From WWE Headquarters

Meeting rooms were decorated with vintage ring skirts from classic pay-per-view events. One hallway displayed nearly every championship belt in the company’s history. We also toured a large production studio capable of shooting content in a fully virtual environment, including the cold open delivered by Triple H during the 2026 Royal Rumble. A full-sized ring served as an unconventional meeting space, positioned beneath a towering mural of wrestlers created for the Netflix launch.

Setting aside the excitement Creator Fest generated for creators and journalists — no easy task — my enthusiasm for WWE 2K26 stands on its own merits. I spoke with Creative Director Lynell Jinks of Visual Concepts and noted that, despite the warm reception to last year’s instalment, the team could have opted for only minor updates and still satisfied much of the audience. Instead, they chose to expand and refine the experience. This year, it appears the winners are the players.

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WWE 2K26 Ratings Reveal: Date & Time

Wrestling fans and 2K diehards gear up as WWE 2K26 hype builds on. If you’re deep into Universe mode or building your MyGM dynasty, you already know how much those ratings matter.

After months of speculation, we finally have a confirmed date for the ratings reveal of WWE 2K26. Smacktalk posted on X, announcing the date of the reveal. Here is everything you need to know so you don’t miss out on the big reveal and see where your favorite superstars end up on the ratings leaderboard

WWE 2K26 Roster Reveal Update! 🚨

A WWE 2K26 Ratings Reveal Special is set to air on ESPN2 on February 27th.

While this is unlikely to feature the entire roster, in previous years this generally leads into the full roster reveal on the 2K website.

Credit: @EvizzTv pic.twitter.com/FUH4oJifcF

— SmackTalks (@Smacktalks) February 14, 2026

WWE 2K26 Ratings Reveal Details

Image: 2K

According to the announcement by Smacktalk, ESPN2 will be hosting the full WWE 2K26 ratings special on February 27, 2026, at 1 AM ET. That’s perfect timing, right before SmackDown kicks off, so expect some action on live TV. 

For those who can’t tune in to the broadcast, 2K will post all the details online right after, just like they have done in the past. For previous games, YouTube was the platform for the ratings reveal, but this time around, ESPN2 will be hosting the event. It’s part of WWE’s new broadcast deal and a smart way to put the spotlight on the game’s biggest names, just like we saw in 2K25.

Early Ratings Teases

We’ve already seen some leaks from the latest Ringside Report. Stephanie Vaquer and Liv Morgan both sit at 94-OVR. Liv jumped up by three points, Tiffany Stratton shot up by six to 91 OVR, and Naomi climbed four to hit 91 as well. Randy Orton holds steady at 92, while Drew McIntyre lands at 91.

These are just previews, not final numbers. Roman Reigns likely owns a 99-OVR range again, with CM Punk as World Champ at 94; his cover star energy could push him even higher. On February 27th, we will finally get the ratings for all WWE stars and see where our favorite superstars end up.

Why It Matters And What to Watch For

It matters because ratings decide who dominates in your matches. Big upgrades reflect real-life runs, like Liv’s title chase. With over 400 superstars to choose from, including legends and NXT, expect a few surprises. The game is set to launch on March 23, and if you grab the deluxe edition, you can jump in early on March 6 on PS5, Xbox Series X/S, PC, and Nintendo Switch 2.

So tune in, hit the forums, and get ready to argue over snubs and surprises. The reveal sets the stage for yet another WWE action-packed year in the digital ring. Eyes on your favorite 99 OVR pick this year.

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All Confirmed WWE 2K26 MyRise Characters

WWE 2K26 will feature a massive 400+ wrestler roster, from Wrestlemania headliners all the way to fresh NXT debuts. Of course, there are still going to be a ton of mode-specific unlockables, with MyRise offering a boatload of unique rewards. The mode is set to bring about quite a few surprises, including the return of The Archetype. The presence of more recent characters in the story gives it a more contemporary feel than previous versions.

This time around, the potential for character-driven branching is higher than ever. Interactions with Paul Heyman’s new clients, Breaker and Grace, dictate your career trajectory. The characters have a purpose; they introduce Division-based storylines where your reputation can help unlock unique arenas and legendary arenas. The game mode seems really interesting, and the unlockable character list is just as interesting. Let’s take a quick look at some of the WWE 2K26 MyRise characters.

What To Expect From MyRise

Image: 2K Games

MyRise has a lot to offer this time around, and that starts with its amazing story premise. Players control a custom Superstar dubbed “The Archetype”, returning to WWE after an absence of two years. The story kicks off with a major setback, which you later recover from. The mode also includes separate Men’s and Women’s paths with unique rivalries, cinematics, and championship pursuits. 

Paul Heyman is the main manipulative advisor booking your path. Other foes include Jey Uso, Jacob Fatu, Naomi, and Roxanne Perez. MyRise has fully integrated the expansion of WWE 2K25’s Live Events. You can complete them to advance your career, earn rewards, and track performance through star ratings. The overall experience emphasizes choice-driven replayability with reduced grind, voice-acted cinematics, and authentic WWE drama. So far, the game mode looks to be really exciting. If you want to learn more, read our coverage on the MyRise Story details.

All Confirmed WWE 2K26 MyRise Characters

Here’s the full list of all the MyRise characters in WWE 2K26:

  • Bronze Breakker
  • Buzz
  • Carly Prime
  • Chase
  • Chosen
  • Cole Quinn
  • EL Mago Jr
  • El Ordinario
  • Gabriel Slade
  • Josie Jane
  • Juggernaut Grace
  • La Cangrejita Loca
  • LJ
  • Moreno
  • Odyssey Rift
  • Paragon Jay Pierce
  • Red
  • Tavish
  • MyRise 2K22 Male Player
  • MyRise 2k22 Female Player
  • The Dark Horse
  • The Lock
  • TRE

According to reports, the return of the characters from the WWE 2K22 story (specifically the MyRise 2K22 Male/Female Player) hints that they’ll potentially act as rivals or allies in a meta narrative. All the character are pure unlockeable rewards, and won’t appear in the main “The Comeback” storyline when you first play through it. They are unlocked after completing RISE Matches and progressing through story arcs/milestones. Bronze Breakker and Juggernaut Grace are special variants of Bron Breakker and Jordynn Grace, respectively.

Cole Quinn, The Dark Horse, The Lock, MyRISE 2K22 Male/Female Player, Paragon Jay Pierce, Gabriel Slade, etc are Returning Legacy MyRise Originals. These are fan-favourite created characters returning from 2K192K25.

Carly Prime, Buzz, Chase, Chosen, El Mago Jr, La Congreita Loca, Odyssey Rift, Red, Tavish, Tre, LJ, Moreno, Josie Jane, and El Ordinario are all Brand New Originals. These characters add variety to your roster with unique looks, movesets, and potential future story use in later games.

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WWE Fans Say 2K’s Weapon Physics Still Lag Behind Games From 15 Years Ago

The WWE game franchise has undergone significant evolution over the years. From better visuals, more content, to better physics, everything about the game has improved, except for one thing — weapon physics, or that’s what a new post on Reddit implies.

A video of WWE 2K25 was posted by a user on r/WWEGames, showcasing what weapon physics in the current game look like.

This video quickly sparked a debate in the comments, talking about how weapon physics have devolved over the years. 

How Good Were The Weapon Physics In Previous Games?

wwe 2k25

Now, weapons are a very important part of what makes WWE — well, WWE. There is just something about laying a guy down on the table and dropping on him from the corner of the ring. 

WWE 2K25’s weapons physics are great; there is a lot of freedom with what you can do. But, fans still say previous games had better weapon physics than now. And that’s because the weapon physics back then were more fluid and allowed for more freedom. A comment talks about this.

They absolutely nailed the weapons physics all the way back in Wrestlemania x8 for the GameCube. That’s 23 years ago. When introduced into the SvR series in SvR 11, they were perfect. They have gone downhill every year since.

How is it that they nailed this shit in this same series 15 years ago?

I know, I know, this is a trope and a cliche at this point

Another member put it into perspective how free the weapon physics were back then. 

Remember when we needed to be able to place ladders on top of one another and do some cool spots that way? 

One of the possible reasons why new games feel different from old games is that the development team changed after WWE 2K19. A comment explained it better:

Different development teams, fellas, Yukes left after WWE2K19. It’s Visual Concepts that took over development and lacks the experience in wrestling games. 

In short, the weapon physics in old WWE games were much better than now. They allowed you to do crazier shenanigans than you can do now. 

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