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Every State of Play Feb 2026 trailer and announcement – God of War, Silent Hill, John Wick & more!

Last night’s State of Play stream felt like E3 in February, absolutely stuffed with fan-pleasing announcements and games coming to PlayStation 5.

Let’s not waste any time and round up all of the announcements starting with…

Kena: Scars of Kosmora has been revealed for PS5 and PC

Ghost of Yotei Legends release date has been set for March

Death Stranding 2 is coming to PC in March

Sony shared a 4:Loop gameplay deep dive for the co-op shooter

Pragmata had a “World View” trailer, and Resident Evil Requiem got another new Leon trailer.

Legacy of Kain Defiance Remastered is coming in March with a new game, Legacy of Kain: Ascendance, also announced

Brigandine Abyss, the latest in the fantasy war strategy RPG series, is coming in 2026.

Dead or Alive 6 Last Round announced, but there’s also a new Dead or Alive project in the works!

 

Remedy shared a Control Resonant gameplay reveal

The Nephilim are fighting to save humanity in Crimson Moon, coming Fall 2026

Beast of Reincarnation release date has been set for 4th August

Neva: Prologue reveals how Alba met her wolf friend in DLC next week

Yakoh Shinobi Ops announced, a 4-player co-op stealth ’em up with top-down tactical gameplay. Coming in 2027.

Project Windless revealed

Star Wars: Galactic Racer gameplay shared in the new trailer

IO share a fresh 007 First Light story trailer

Metal Gear Solid Master Collection Volume 2 features MGS4 and Peace Walker. Huzzah!

Castlevania: Belmont’s Curse announced, in partnership with Evil Empire and Motion Twin

Silent Hill: Townfall takes the psychological horror series to the cold isolated backdrop of Scotland

Rev. Noir teased by Konami, an all-new RPG in development for PlayStation 5

There’s an untitled John Wick game in development

Marathon’s launch trailer is here, with server slam announced

Big Walk is strolling to PS5 as well as PC later this year

Saros gets a new gameplay overview trailer

Marvel Tokon: Fighting Souls brings the Unbreakable X-Men into the fight and it has a release date

God of War’s original trilogy is getting a remake!

And here’s a surprise: a side-scrolling God of War spin-off Sons of Sparta.

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Come back stronger in the new Saros gameplay trailer

Housemarque’s bullet hell roguelite successor Saros is set to launch on 30th April, and with such little time before release, they’ve shared a look at the overarching progression and structure of the game.

The core of the game will be familiar to anyone that played Returnal, and there’s common ground to a lot of other roguelites in structure. You’ll play, you’ll die, you’ll upgrade and you’ll try again.

Between runs, Arjun Devraj (Rahul Kohli) is returned to the Passage, a Carcosan temple that is a hub to the game. Here you can talk to other crewmembers of the ship, as well as make use of the upgrade portal. Here you can increase armour, generate a material more quickly, upgrade power capacity for the shield and even the Second Chance system.

There’s also the Carcosan Modifiers, letting you tweak parts of the games difficulty, but for every boon, you’ll have to forego something in return to keep th world in balance. Protection Modifiers can make weapon reloads faster, boost the shield and more, but they’re balanced out by Trial Modifiers making enemies more aggressive, adding weapon power degradation and more. You choose the balance.

A great feature for day one is the inclusion of fast travel, so that you can immediately start a run at the last biome you reached. On death your main and power weapon are kept, so you can return right to the fight and try again, effectively. It’s great to see this will be there on day one, and not arrive in a patch months later.

Finally there’ the eclipse. You can trigger this by reaching a gnarly hand thing, causing the sun to be blocked out, but this sets the world ablaze, introducing corrupted enemies, changing the environments and more. The sound of the world is also twisted, with Sam Slater’s soundtrack gaining more distortion and layering.

Source: PS Blog

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