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The God Slayer Q&A – ‘From Our Point of View, We’ve Always Been Making Open World RPGs’

A character in combat with a fiery demon in the game The God Slayer, set against a backdrop of a traditional village, with the text 'In Development Version' on the bottom left.

Pathea Games, the studio behind the 'My Time At' titles, just unveiled their most ambitious game yet, an open world steampunk fantasy action RPG titled The God Slayer. It's only the latest Chinese developer to go full triple-A action RPG after Game Science (Black Myth: Wukong), Leenzee Games (Wuchang: Fallen Feathers), Ultizero Games (Lost Soul Aside, although that one didn't turn out so well), and S-GAME for the upcoming Phantom Blade Zero. You can read an overview of The God Slayer in our dedicated article. Here, we're publishing an exclusive interview with Pathea's Business Development Director, Yongjin (Aaron) Deng, who […]

Read full article at https://wccftech.com/the-god-slayer-qa-from-our-point-of-view-weve-always-been-making-open-world-rpgs/

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The God Slayer Is an Open World Steampunk Action RPG from the Makers of ‘My Time’ Series

A character from the game 'The God Slayer' holds a detailed mask, with the game's title prominently displayed.

Today, Chinese developer Pathea Games, known mainly for the 'My Time' series (though they also recently launched the 3v3 sports game Superball), announces The God Slayer, an intriguing open world steampunk action roleplaying game. Wccftech had the opportunity to watch a one-on-one media presentation where Business Development Director Yongjin (Aaron) Deng introduced the game and answered our questions. Deng told us that this project has been in full production for about a year and a half, and now the studio feels the time is right to unveil it to the world. The setting is a fictional, Ming-inspired Asian metropolis named […]

Read full article at https://wccftech.com/the-god-slayer-is-an-open-world-steampunk-action-rpg-from-the-makers-of-my-time-series/

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“Over 80% of our audience is on Xbox,” says Pathea about the launch of Superball after six years of development

At the end of October, the cooperative multiplayer game Superball by the Chinese indie studio Pathea Games was released. The studio is best known for their life simulation hit, My Time at Portia. The project took a long time to reach a full release and is still experiencing difficulties. We spoke with Yao Liu, one of the key developers of Superball, about the project’s journey and the hopes of its developers.

More details: https://gameworldobserver.com/2025/11/21/over-80-of-our-audience-is-on-xbox-says-pathea-about-the-launch-of-superball-after-six-years-of-development

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