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Snap will pay $15 million to settle California lawsuit alleging sexual discrimination

The California Civil Rights Department has revealed that Snap Inc. has agreed to pay $15 million to settle the lawsuit it filed "over alleged discrimination, harassment, and retaliation against women at the company." California's civil rights agency started investigating the company behind Snapchat over three years ago due to claims that it discriminated and retaliated against female employees. The agency accused the company of failing the make sure that female employees were paid equally despite a period of rapid growth between 2015 to 2022. 

Women, especially those in engineering roles, were allegedly discouraged to apply for promotions and lost them to less qualified male colleagues when they did. The agency said that they also had to endure unwelcome sexual advances and faced retaliation when they spoke up. Female employees were given negative performance reviews, were denied opportunities and, ultimately, were terminated.

"In California, we’re proud of the work of our state’s innovators who are a driving force of our nation’s economy," CRD Director Kevin Kish said in a statement. "We're also proud of the strength of our state’s civil rights laws, which help ensure every worker is protected against discrimination and has an opportunity to thrive. This settlement with Snapchat demonstrates a shared commitment to a California where all workers have a fair chance at the American Dream. Women are entitled to equality in every job, in every workplace, and in every industry."

Snapchat denies that the company has an issue with pay inequality and sexual discrimination. In a statement sent to Politico and Bloomberg, it says it only decided to settle due to the costs and impact of a lengthy litigation. "We care deeply about our commitment to maintain a fair and inclusive environment at Snap, and do not believe we have any ongoing systemic pay equity, discrimination, harassment, or retaliation issues against women. While we disagreed with the California Civil Rights Department's claims and analyses, we took into consideration the cost and impact of lengthy litigation, and the scope of the CRD’s other settlements, and decided it is in the best interest of the company to resolve these claims and focus on the future," the company explains.

Under the settlement terms, which still have to be approved by a judge, $14.5 million of the total amount will go towards women who worked as employees at Snap Inc. in California between 2014 and 2024. The company will also be required to have a third-party monitor audit its sexual harassment, retaliation and discrimination compliance.

California's Civil Rights Department was the same agency that sued Activision Blizzard in 2021 and accused the company of fostering a "frat boy" culture that encouraged rampant misogyny and sexual harassment. The agency also found that women in the company were overlooked for promotions and were paid less than their male colleagues. It settled with the video game developer in late 2023 for $54 million, though it had to withdraw its claims that there was widespread sexual harassment at the company. 

This article originally appeared on Engadget at https://www.engadget.com/snap-will-pay-15-million-to-settle-california-lawsuit-alleging-sexual-discrimination-120019788.html?src=rss

© Slaven Vlasic via Getty Images

NEW YORK, NEW YORK - MAY 01: A view of the Snap Cab at Snap at NewFronts 2024 at Cipriani 25 Broadway on May 01, 2024 in New York City. (Photo by Slaven Vlasic/Getty Images for Snap Inc.)

OpenAI says it stopped multiple covert influence operations that abused its AI models

OpenAI said that it stopped five covert influence operations that used its AI models for deceptive activities across the internet. These operations, which OpenAI shutdown between 2023 and 2024, originated from Russia, China, Iran and Israel and attempted to manipulate public opinion and influence political outcomes without revealing their true identities or intentions, the company said on Thursday. “As of May 2024, these campaigns do not appear to have meaningfully increased their audience engagement or reach as a result of our services,” OpenAI said in a report about the operation, and added that it worked with people across the tech industry, civil society and governments to cut off these bad actors.

OpenAI’s report comes amidst concerns about the impact of generative AI on multiple elections around the world slated for this year including in the US. In its findings, OpenAI revealed how networks of people engaged in influence operations have used generative AI to generate text and images at much higher volumes than before, and fake engagement by using AI to generate fake comments on social media posts.

“Over the last year and a half there have been a lot of questions around what might happen if influence operations use generative AI,” Ben Nimmo, principal investigator on OpenAI’s Intelligence and Investigations team, told members of the media in a press briefing, according to Bloomberg. “With this report, we really want to start filling in some of the blanks.”

OpenAI said that the Russian operation called “Doppelganger”, used the company’s models to generate headlines, convert news articles to Facebook posts, and create comments in multiple languages to undermine support for Ukraine. Another Russian group used used OpenAI's models to debug code for a Telegram bot that posted short political comments in English and Russian, targeting Ukraine, Moldova, the US, and Baltic States. The Chinese network "Spamouflage," known for its influence efforts across Facebook and Instagram, utilized OpenAI's models to research social media activity and generate text-based content in multiple languages across various platforms. The Iranian "International Union of Virtual Media" also used AI to generate content in multiple languages.

OpenAI’s disclosure is similar to the ones that other tech companies make from time to time. On Wednesday, for instance, Meta released its latest report on coordinated inauthentic behavior detailing how an Israeli marketing firm had used fake Facebook accounts to run an influence campaign on its platform that targeted people in the US and Canada.

This article originally appeared on Engadget at https://www.engadget.com/openai-says-it-stopped-multiple-covert-influence-operations-that-abused-its-ai-models-225115466.html?src=rss

© ASSOCIATED PRESS

FILE - The OpenAI logo is seen on a mobile phone in front of a computer screen displaying output from ChatGPT, March 21, 2023, in Boston. OpenAI plans to halt the use of one of its ChatGPT voices after some drew similarities to actor Scarlett Johansson, who famously portrayed a fictional AI assistant in the (perhaps no longer so futuristic) film “Her.” (AP Photo/Michael Dwyer, File)

X-Men ‘97 didn’t have to go that hard

The following article discusses spoilers for the first season of X-Men ‘97.

I was excited about the return of the ‘90s Saturday morning cartoon version of the X-Men. Still, I wasn’t sure Marvel, under the auspices of Disney, could deliver on the flavor of the original while also making a modern show that older fans, now adults in their 30s and 40s, could enjoy. And X-Men '97 is a total play on our nostalgia, which makes it even odder that it delivers. And is better than the original in pretty much every way.

And of all the Marvel baubles that needed some affection, the X-Men arguably needed it most. The ten-episode run managed to cram in so many plotlines, cameos, comic sagas, villains, plot twists and even deaths that, at times, it was hard to process everything — but I utterly loved how relentless it all was. X-Men ‘97 goes hard, especially if you’re already an obsessive fan.

When Marvel first launched an all-you-can-read comic book app, I went in hard on the X-Men back catalog, especially stories by Chris Claremont and Grant Morrison, two of my favorite writers. X-Men ’97 mines a lot of my favorite characters and stories. Magneto is put on trial, and begins a (brief?) redemption arc, Jean Grey turns out to be a clone, and the cartoon crammed a roughly-year-long comic arc, Inferno, into a single episode. Other arcs either included wholesale, or with some riffs, include Lifedeath, Fatal Attractions, Motendo, Operation: Zero Tolerance and more.

The highlight of this first season (a second is already underway) has to be the crushing episode 5, where the mutant nation of Genosha is devastated by a high-powered sentinel mothership… thing. Just before the attack destroys mutant adults, mutant children and eventually even an X-man, Cable, the time-traveling son of Scott Summers and Jean’s clone. (See: Inferno, mentioned above) reappears to stop the attack. But he fails again and his mother dies.

Magneto is left helpless as mutants are slaughtered and he’s forced to relive the genocide he suffered as a child. Eventually, Gambit sacrifices himself and lights up the entire robot with his mutant ability. This is after Rogue reignites a romance with Magento, changes her mind, and decides to be with Gambit. As I said, each episode is a lot.

I may be alone in this, but I still prefer the older series’ animation style and look. A cartoon can look a little scrappy, in my opinion —or maybe I’m just 39 and also not a Disney executive. The majority of the action scenes are great, too. Cyclops is finally not done dirty and gets to thrive in fights. There are some great combination attacks comparable to the iconic fastball special.

Sometimes, the show can feel a bit too “anime” (And I love anime, don’t at me!), where the ridiculous scale of the fight removed a lot of my interest in it. Cool, Bastian has metal wings in the final episode. Yes, yes, very cool. But didn’t one of his super sentinel underlings wipe the floor with the X-Men mid-series? And did we need the Phoenix to reappear (again!) so that Jean can save her 50-something son from the future? Probably not.

But, it’s the X-Men. It wouldn’t be the X-Men without this kind of nonsense.

X-Men 97

I also adored the attention to detail. How Storm changed back to her original comic-book attire, Rogue transitioned to her green and white look, Magneto wore the same black-and-white costume while on trial, just like the original comic book. X-Men '97 doesn’t miss the chance to sprinkle in other Marvel characters, too. Captain America pops up a few times, we spot an out-of-costume Spider-Man, with Mary Jane Watson, watching the fall of Asteroid M. The Silver Samurai, who got his own episode in the original series, stares on as Tokyo loses power due to Magneto’s attack on the whole of Earth.

In other episodes, an aged Polaris, Rachel Grey and more mutants briefly appear in a vision of the future. The series is bursting at the seams with references, easter eggs and surprises. Did you know that Bastian is briefly, obliquely, on-screen during the horrific attack on Genosha, long before he’s revealed as the X-Men’s primary antagonist? Well, he is. It’s a show that’s ripe for debate and discussion in an era of Reddit, Discord and YouTube reactions.

Marvel Studios President Kevin Feige stipulated that both the cast and the music had to return for the project to happen. I’m glad it did and I’m glad the theme song still slaps.

This article originally appeared on Engadget at https://www.engadget.com/x-men-97-didnt-have-to-go-that-hard-140023964.html?src=rss

© Disney, Marvel

X-Men 97

LinkedIn now has Wordle-style games you can play every day

LinkedIn, the professional network known for job listings and unsolicited career advice, is jumping into gaming. The platform is officially introducing a set of Wordle-style puzzle games, weeks after they were first spotted in the app.

The company is starting with three games: Pinpoint, a word game where players must guess the theme that ties a series of words together; Queens, a puzzle game that’s a bit like a cross between Sudoku and Minesweeper; and Crossclimb, a trivia game that involves guessing a series of four-letter words and placing them in the correct order.

LinkedIn describes them as “thinking-oriented games,” though the format will likely look familiar to fans of The New York Times Games app. Each game can only be played once a day, and players can share their score with friends in cute emoji-filled messages reminiscent of the “Wordle grid.” The service will also keep track of “streaks,” to encourage players to come back every day. Given the similarities, it shouldn’t be surprising that games were developed by LinkedIn’s news team, which recently hired a dedicated games editor.

Games have been a boon for The New York Times since it acquired Wordle in 2022, and other publications have tried to emulate that success with their own lineup of word and puzzle games. I asked LinkedIn’s editor-in-chief and VP of Product Dan Roth if the company was inspired by the success of Wordle and the NYT’s Games app. He said that the inspiration was actually much older: “the very first crossword puzzle” in the New York World newspaper more than 100 years ago. He added that there aren’t currently plans for a standalone gaming app.

“These games aren't designed to be just played,” Roth told Engadget. “We're not getting into the gaming world to get into the gaming world. The idea is games that can help you think differently and connect with your network.”

You can try out the new games on LinkedIn.

This article originally appeared on Engadget at https://www.engadget.com/linkedin-now-has-wordle-style-games-you-can-play-every-day-133035046.html?src=rss

© LinkedIn

LinkedIn now has games.

SpaceX lawsuit claims repeated instances of gender discrimination and basic safeguarding failures

Warning: The following article covers matters of a sensitive nature.

A SpaceX employee has filed a lawsuit against the company, accusing it of siding with a supervisor who pressured her into having sexual relations with him. The plaintiff said that she and other female employees also had to endure "humiliating comments" questioning their credentials, that she was passed up for promotions in favor of male candidates and that she experienced retaliation when she complained about being paid less than her male counterparts. 

The plaintiff, Michelle Dopak, has been working at the aerospace corporation's headquarters in California since 2017. According to her complaint, she experienced discrimination early on in her employment when she was passed up for job opportunities in favor of external male candidates. Her male colleagues allegedly spread rumors about their female coworkers, as well, claiming that they only got their jobs because of their looks. Dopak and two of her female colleagues met with Gwynne Shotwell to complain about both issues — "an action that no male colleague or employee at SpaceX would ever feel the need to do to justify their hiring and stop such discriminatory actions," the lawsuit reads. The SpaceX president, however, apparently didn't take any action. 

After a reorganization in 2019, the plaintiff was placed under the supervision of a male boss who allegedly pressured her into having a sexual relationship that lasted years. When she got pregnant as a result, she said her married supervisor offered her $100,000 to have an abortion, which she had refused. She also accused SpaceX of colluding with her boss to transfer 48,289 shares worth $3,718,253 out of his name so that he could get out of paying child support. 

Her complaints didn't end there. After getting promoted to a position she had been chasing for years, she found out that a male colleague who was hired at the same time was being paid $5,000 more. The company officials she talked to about the pay disparity couldn't justify it and allegedly offered her only $2,500 more if she also took a reduction in stock benefits. In the lawsuit, the plaintiff said the offer was "a message that if you complain at SpaceX, we will just retaliate against you and find other ways to punish you."

The lawsuit accuses SpaceX of forcing female employees who have claims of sexual harassment and discrimination into bringing their claims to arbitration so that they could be kept secret from the public. "SpaceX has also attempted to coerce and force [the plaintiff] into only bringing her claims in arbitration even though such claims are barred from being forced to arbitration," the complaint continues.

The plaintiff is asking for general, compensatory and consequential damages, including lost wages, earnings and other employee benefits. She's also asking the court to prohibit SpaceX from continuing any "unfair and unlawful business practices." SpaceX is currently facing another proposed class action lawsuit that claims it pays women and minorities tens of thousands less than what it pays white male employees. In January, the National Labor Relations Board filed a complaint against SpaceX, as well, accusing it for illegally firing a group of engineers who criticized Elon Musk for making crude jokes on X about the sexual misconduct accusations against him.

This article originally appeared on Engadget at https://www.engadget.com/spacex-lawsuit-claims-repeated-instances-of-gender-discrimination-and-basic-safeguarding-failures-133014753.html?src=rss

© Sundry Photography via Getty Images

Dec 8, 2019 Hawthorne / Los Angeles / CA / USA - SpaceX (Space Exploration Technologies Corp.) headquarters; Falcon 9 rocket displayed in the front; SpaceX is a private American aerospace manufacturer

Engadget is looking for experienced writers!

Engadget has always been a scrappy team, but there are only so many news stories, reviews, reports and buying guides our staff can write in a given week. As such, we’re looking to add some reliable contributing writers to our team who know their way around the tech space and can turn around some fast, clean copy to boot. We are looking for writers across a variety of disciplines: short-form news writing, product reviews and buying guides (what some will call “best lists,” but frankly, we prefer the term guides).

You don’t have to fit all three of those boxes to apply. If you’re looking to contribute to our news desk specifically, the hours we most need help are the very long stretch from 7AM ET to 7PM ET. As such, it would probably be helpful if you were based in North America, or even the UK or Europe. For reviews, features and buying guides, it really doesn’t matter where you’re based so long as you do great work.

What we’re looking for:

  • You must already be a published journalist. It’s true that some of us got our start in tech blogging after switching careers, but this time at least, we feel someone who has already worked in a newsroom of some kind is going to have the best chance of success.

  • We strongly prefer writers who already have experience writing about consumer tech, gaming, space, science or some combination thereof.

  • Being fast is nice, but producing well-written, well-researched copy is paramount.

  • You’re generally a good colleague who’s receptive to feedback and understands that sometimes things get chaotic when news is breaking and we have to work quickly and calmly.

And a little about us:

  • This is not a staff position; it’s freelance work.

  • We pay $32 an hour for news writing. Flat rates for longer pieces vary, starting at $750 for lightly reported features.

  • We have several senior editors specializing in news, reviews and buying guides. Depending on your assignment, you may not work with the same editor each time.

  • We are a remote newsroom. For all intent and purposes, Slack is our office.

  • We are a friendly group, if we do say so ourselves! Many of our teammates have been here for five, 10, almost 15 years, in no small part due to the fact that this is simply a lovely place to work.

Qualified candidates should ping us at [email protected]. Please send a resume and at least three clips. Don’t bother with a cover letter; just a polite, grammatically correct email introducing yourself will do. Please note, there are several of us monitoring this inbox and reviewing resumes. We will respond to applicants who could be a good match.

This article originally appeared on Engadget at https://www.engadget.com/engadget-is-looking-for-experienced-writers-190906506.html?src=rss

© Will Lipman Photography for Engadget

Engadget's stage at CES 2019.
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