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  • ✇Eurogamer.net
  • Ghost of Tsushima on PC delivers impressive upgrades over PS5Alex Battaglia
    Four years after its initial PS4 release, Sucker Punch's Ghost of Tsushima arrives on PC, ported by Nixxes Software. Initial impressions of the port were favourable, but having now spent around a week with the game we're able to give you a much more nuanced appraisal of the conversion, suggest some optimised settings and offer up those all-important PS5 comparisons. This may be a new engine for Nixxes to deal with, but the overall framework of the game has much in common with its prior ports
     

Ghost of Tsushima on PC delivers impressive upgrades over PS5

25. Květen 2024 v 16:00

Four years after its initial PS4 release, Sucker Punch's Ghost of Tsushima arrives on PC, ported by Nixxes Software. Initial impressions of the port were favourable, but having now spent around a week with the game we're able to give you a much more nuanced appraisal of the conversion, suggest some optimised settings and offer up those all-important PS5 comparisons.

This may be a new engine for Nixxes to deal with, but the overall framework of the game has much in common with its prior ports - which is generally a very positive thing. It means you get a settings menu that lets you tweak as you like, your changes reflected in the background in real-time - no restarts required! And as usual for Nixxes, there's support for dynamic resolution scaling and all major upscaling technologies, along with both FSR 3 and DLSS 3 frame generation (though the new FSR 3.1 spatial upscaling upgrades are not included). Nixxes has also liberated FSR 3 frame-gen from requiring FSR 2 spatial upscaling, which is a welcome change.

In terms of the quality of the upscalers, we see the usual hierarchy, though DLSS has some issues in this title with depth of field effects, with some off-putting jitter. This manifests itself with XeSS but to a lesser extent, while it's not a problem at all with FSR. It would be nice to see this remedied in due course.

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Ghost of Tsushima Director's Cut Is Marked 'Unsupported' but Still Playable on Steam Deck

16. Květen 2024 v 15:30
If you were planning on playing Ghost of Tsushima on your handheld, there are some aspects of the title that will remain unplayable.

Ghost of Tsushima Director’s Cut is releasing for PC today, May 16, 2024. Ahead of the game's release, there’s some bad news for Steam Deck owners to digest. If you were planning on playing Ghost of Tsushima on your gaming handheld, some aspects of the title will remain unplayable. Here …

  • ✇Eurogamer.net
  • Ghost of Tsushima: Director's Cut gets May release date on PCMatt Wales
    Following rumblings of an imminent release date for Ghost of Tsushima: Director's Cut on PC, Sony has made it official. Developer Sucker Punch's open-world samurai hit will launch via Steam and the Epic Games Store on 16th May. Ghost of Tsushima launched for PlayStation 4 and PS5 back in July 2020, and a Director's Cut - bundling together the acclaimed base game, its Iki Island expansion, and cooperative online multiplayer Legends mode - arrived the following year. It's this version that'll b
     

Ghost of Tsushima: Director's Cut gets May release date on PC

6. Březen 2024 v 17:27

Following rumblings of an imminent release date for Ghost of Tsushima: Director's Cut on PC, Sony has made it official. Developer Sucker Punch's open-world samurai hit will launch via Steam and the Epic Games Store on 16th May.

Ghost of Tsushima launched for PlayStation 4 and PS5 back in July 2020, and a Director's Cut - bundling together the acclaimed base game, its Iki Island expansion, and cooperative online multiplayer Legends mode - arrived the following year. It's this version that'll be hitting PC in May, with Sony having now detailed some of the game's PC-specific enhancements.

As revealed in a post on the PlayStation Blog, Ghost of Tsushima for PC will offer unlocked frame rates, various graphics settings and presets, customisable mouse and keyboard controls, plus "extensive" controller support. It is, for instance, possible to use Steam Input to remap and customise the controller of your choice, and those using a DualSense controller can take advantage of its haptic feedback and adaptive triggers.

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