I am forever looking for a game to replace Transport Tycoon (or OpenTTD) in my affections. I know there are several railway management sims kicking around Steam, but I haven't found the one that does it for me yet. Could it be Railroad Corporation 2? It's a train tycoon game in which you lay tracks through the early 20th century, and it's launching in Early Access on September 9th.
Read more
I am forever looking for a game to replace Transport Tycoon (or OpenTTD) in my affections. I know there are several railway management sims kicking around Steam, but I haven't found the one that does it for me yet. Could it be Railroad Corporation 2? It's a train tycoon game in which you lay tracks through the early 20th century, and it's launching in Early Access on September 9th.
I am forever looking for a game to replace Transport Tycoon (or OpenTTD) in my affections. I know there are several railway management sims kicking around Steam, but I haven't found the one that does it for me yet. Could it be Railroad Corporation 2? It's a train tycoon game in which you lay tracks through the early 20th century, and it's launching in Early Access on September 9th.
Read more
I am forever looking for a game to replace Transport Tycoon (or OpenTTD) in my affections. I know there are several railway management sims kicking around Steam, but I haven't found the one that does it for me yet. Could it be Railroad Corporation 2? It's a train tycoon game in which you lay tracks through the early 20th century, and it's launching in Early Access on September 9th.
After a successful landing on PC back in October, AirportSim, the advanced airport ground handling simulator, arrives on Xbox Today. For the past few months, Polish studio MS Games have been hard at work bringing their highly-detailed airport experience to console. With the release of AirportSim on Xbox now on the horizon, Iceberg Interactive’s Ben Kobs sat down with producer Krzysztof Stabryła to talk about their journey so far!
Can you tell us a little bit about the history of Ai
After a successful landing on PC back in October, AirportSim, the advanced airport ground handling simulator, arrives on Xbox Today. For the past few months, Polish studio MS Games have been hard at work bringing their highly-detailed airport experience to console. With the release of AirportSim on Xbox now on the horizon, Iceberg Interactive’s Ben Kobs sat down with producer Krzysztof Stabryła to talk about their journey so far!
Can you tell us a little bit about the history of AirportSim? How long have you been working on it and how did the development go?
We’ve been working on AirportSim since late 2021. We’re all aviation fans at MS Games, but Mateusz, our CEO, has been a devoted aviation enthusiast since childhood. Not only does he have a pilot’s license, but he has also been creating software for flight simulators since 2008. The idea of developing a ground handling simulator has been floating around in his head for a long time and we felt like that area was generally unexplored in the sim space, so we were eager to get to work on a sim focussing on ground operations.
The development had its ups and downs, but it was a lot of fun. We had the opportunity to meet many wonderful people and collaborate with them to create our game. From actual ground handling companies to vehicle manufacturers, we were lucky to get access to meticulous technical documentation and first-hand insights into the intricacies of airport life, which made the development process a lot easier.
How exciting is it for you to be able to bring your game to a console like Xbox?
We are very excited to introduce AirportSim and the world of ground handling to Xbox. This will help us reach aviation enthusiasts who may not have access to the game otherwise. Bringing our game to a console like Xbox is a thrilling milestone for us, as it allows us to share our passion for aviation with a wider community!
What role does an active community play in the development of the game? How does fan feedback affect you?
During production, we received enormous amounts of support and feedback from our community. We launched a couple of demos for people to try out, and their feedback was invaluable in fine-tuning some features and fixing key issues before launch. The aviation community has always been a huge help in creating projects like this one, and their insights were crucial to our development process.
How important was it for you to give players a realistic experience in AirportSim? Can you elaborate on how realistic the game is compared to real-life ground handling?
It was important for us to deliver a realistic ground handling experience in AirportSim. We are proud to say that our mechanics are nearly identical to real life! We visited many airports and ground handling firms, and, during production, partnered with Welcome Airport Services, LS Airport Services, Warsaw Chopin Airport, and countless others. These partnerships provided us with enormous support.
Of course, some procedures can vary from country to country, airline to airline, and even city to city. This means there may be some discrepancies as certain tasks might be performed differently than what some players are used to. That’s why we decided to standardize these procedures. We wanted to keep things realistic, but also needed to ensure the game was cohesive and enjoyable for players.
What challenges have you faced in the design and execution?
Before we partnered with industry experts, one of the biggest challenges we faced was the lack of documentation and clear and detailed photos. Creating and recreating these models took a lot of time and effort and it was tough to start working on accurate models and representations. We dug through thousands of pages of documentation. It was a tedious and time-consuming task, but essential for the level of realism we were aiming for.
Sound recording was another big hurdle. Airports are incredibly loud places! It’s difficult to get clear audio recordings. But our sound designer, Łukasz, did an amazing job navigating this and made sure everything sounds just right in the game.
So, what’s next?
For now it’s focussing on Xbox! The game is out today and we’re stoked to see how it goes. We’re proud of how it turned out, so make sure to check out AirportSim on Xbox and enjoy the fulfilling experience of the duties of a ground crew member at various airports!
Praised for its accuracy by real-life ground handling Crew, AirportSim is an Advanced Airport Ground Handling Simulator with true-to-life visuals and operations, licensed planes vehicles and airports, and live weather conditions using the METAR-system. Enjoy the varied tasks of an airport ground handler alone or with friends, making this an unforgettable experience.
There is always so much to do!
Enjoy many of the accurate in-game tasks developed using documented knowledge and interviews with real-world airport ground handling staff:
– Follow me – Taxiing Aircraft Guidance
– Marshalling
– Securing an aircraft
– Connecting GPU
– Fuelling
– Handling Luggage
– Jetway manoeuvring
– Catering…
– and more
Real life Airports
Four true-to-life airports which we personally captured and carefully recreated, focusing on elements such as ground layouts, plane parking, lines, and gate numbers all matching real life. You can follow real aviation charts to move around!
Gameplay Modes
There are multiple gameplay modes within AirportSim,
– Scenario: Based on stacked flight plans, predefined weather conditions and tasks you'll need to complete in sequence.
– Challenge: Feel like you can handle any situation at the airport? Test your skills by placing as high as possible on the scoreboard!
– Co-op: Together you can do more, and have more fun – invite your friends to join you on an adventure at one of the busy airports.
– Free Play: No rules here, explore airports at your own speed and do as you please. You can watch the planes come and go or get involved, you decide!
After a successful landing on PC back in October, AirportSim, the advanced airport ground handling simulator, arrives on Xbox Today. For the past few months, Polish studio MS Games have been hard at work bringing their highly-detailed airport experience to console. With the release of AirportSim on Xbox now on the horizon, Iceberg Interactive’s Ben Kobs sat down with producer Krzysztof Stabryła to talk about their journey so far!
Can you tell us a little bit about the history of Ai
After a successful landing on PC back in October, AirportSim, the advanced airport ground handling simulator, arrives on Xbox Today. For the past few months, Polish studio MS Games have been hard at work bringing their highly-detailed airport experience to console. With the release of AirportSim on Xbox now on the horizon, Iceberg Interactive’s Ben Kobs sat down with producer Krzysztof Stabryła to talk about their journey so far!
Can you tell us a little bit about the history of AirportSim? How long have you been working on it and how did the development go?
We’ve been working on AirportSim since late 2021. We’re all aviation fans at MS Games, but Mateusz, our CEO, has been a devoted aviation enthusiast since childhood. Not only does he have a pilot’s license, but he has also been creating software for flight simulators since 2008. The idea of developing a ground handling simulator has been floating around in his head for a long time and we felt like that area was generally unexplored in the sim space, so we were eager to get to work on a sim focussing on ground operations.
The development had its ups and downs, but it was a lot of fun. We had the opportunity to meet many wonderful people and collaborate with them to create our game. From actual ground handling companies to vehicle manufacturers, we were lucky to get access to meticulous technical documentation and first-hand insights into the intricacies of airport life, which made the development process a lot easier.
How exciting is it for you to be able to bring your game to a console like Xbox?
We are very excited to introduce AirportSim and the world of ground handling to Xbox. This will help us reach aviation enthusiasts who may not have access to the game otherwise. Bringing our game to a console like Xbox is a thrilling milestone for us, as it allows us to share our passion for aviation with a wider community!
What role does an active community play in the development of the game? How does fan feedback affect you?
During production, we received enormous amounts of support and feedback from our community. We launched a couple of demos for people to try out, and their feedback was invaluable in fine-tuning some features and fixing key issues before launch. The aviation community has always been a huge help in creating projects like this one, and their insights were crucial to our development process.
How important was it for you to give players a realistic experience in AirportSim? Can you elaborate on how realistic the game is compared to real-life ground handling?
It was important for us to deliver a realistic ground handling experience in AirportSim. We are proud to say that our mechanics are nearly identical to real life! We visited many airports and ground handling firms, and, during production, partnered with Welcome Airport Services, LS Airport Services, Warsaw Chopin Airport, and countless others. These partnerships provided us with enormous support.
Of course, some procedures can vary from country to country, airline to airline, and even city to city. This means there may be some discrepancies as certain tasks might be performed differently than what some players are used to. That’s why we decided to standardize these procedures. We wanted to keep things realistic, but also needed to ensure the game was cohesive and enjoyable for players.
What challenges have you faced in the design and execution?
Before we partnered with industry experts, one of the biggest challenges we faced was the lack of documentation and clear and detailed photos. Creating and recreating these models took a lot of time and effort and it was tough to start working on accurate models and representations. We dug through thousands of pages of documentation. It was a tedious and time-consuming task, but essential for the level of realism we were aiming for.
Sound recording was another big hurdle. Airports are incredibly loud places! It’s difficult to get clear audio recordings. But our sound designer, Łukasz, did an amazing job navigating this and made sure everything sounds just right in the game.
So, what’s next?
For now it’s focussing on Xbox! The game is out today and we’re stoked to see how it goes. We’re proud of how it turned out, so make sure to check out AirportSim on Xbox and enjoy the fulfilling experience of the duties of a ground crew member at various airports!
Praised for its accuracy by real-life ground handling Crew, AirportSim is an Advanced Airport Ground Handling Simulator with true-to-life visuals and operations, licensed planes vehicles and airports, and live weather conditions using the METAR-system. Enjoy the varied tasks of an airport ground handler alone or with friends, making this an unforgettable experience.
There is always so much to do!
Enjoy many of the accurate in-game tasks developed using documented knowledge and interviews with real-world airport ground handling staff:
– Follow me – Taxiing Aircraft Guidance
– Marshalling
– Securing an aircraft
– Connecting GPU
– Fuelling
– Handling Luggage
– Jetway manoeuvring
– Catering…
– and more
Real life Airports
Four true-to-life airports which we personally captured and carefully recreated, focusing on elements such as ground layouts, plane parking, lines, and gate numbers all matching real life. You can follow real aviation charts to move around!
Gameplay Modes
There are multiple gameplay modes within AirportSim,
– Scenario: Based on stacked flight plans, predefined weather conditions and tasks you'll need to complete in sequence.
– Challenge: Feel like you can handle any situation at the airport? Test your skills by placing as high as possible on the scoreboard!
– Co-op: Together you can do more, and have more fun – invite your friends to join you on an adventure at one of the busy airports.
– Free Play: No rules here, explore airports at your own speed and do as you please. You can watch the planes come and go or get involved, you decide!
Endless Legend, the superb fantasy 4X game from developer Amplitude Studios, is currently free to download and keep on Steam - and there's still almost a week to claim it.
Amplitude - which has also developed the likes of Endless Space, Dungeons of the Endless, and Humankind - released Endless Legend back in 2014. It quickly drew praise for its fantasy flavoured Civ-style strategy - enlivened by some smart twists on the formula and its highly distinctive factions - mixed with a heavy dollop o
Endless Legend, the superb fantasy 4X game from developer Amplitude Studios, is currently free to download and keep on Steam - and there's still almost a week to claim it.
Amplitude - which has also developed the likes of Endless Space, Dungeons of the Endless, and Humankind - released Endless Legend back in 2014. It quickly drew praise for its fantasy flavoured Civ-style strategy - enlivened by some smart twists on the formula and its highly distinctive factions - mixed with a heavy dollop of lore.
If you're still a stranger to Endless Legend's action some ten years after its release, and the above description has set your strategy nubbin a-tingling, you can permanently add it to your Steam library for the princely sum of zero money right now. And don't panic if you're currently indisposed: the offer runs until next Thursday, 23rd May.
Being offered a 4X game for free is definitely one of those cursed-monkey-paw situations. Sure, you’re saving physical currency, but at what price in terms of that most treasured and least tradeable of commodities, time? In the hours it takes to properly clean out a 4X game, you could probably build an empire yourself. OK, not a huge empire. An empire the size of the Vatican or the Principality of Sealand, perhaps. Maybe an empire that only covers the distance between your desk and your fridge.
Being offered a 4X game for free is definitely one of those cursed-monkey-paw situations. Sure, you’re saving physical currency, but at what price in terms of that most treasured and least tradeable of commodities, time? In the hours it takes to properly clean out a 4X game, you could probably build an empire yourself. OK, not a huge empire. An empire the size of the Vatican or the Principality of Sealand, perhaps. Maybe an empire that only covers the distance between your desk and your fridge. But an empire nonetheless. Go on, pronounce yourself God-Tyrant of your bedroom while you download Amplitude’s Endless Legend, which is 100% off on Steam till 10am PDT, 1pm EDT and 6pm BST on May 23rd.