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Naughty Dog, Having Tried To 'Eliminate Crunch', Is Still Crunching

19. Prosinec 2025 v 00:36
Naughty Dog, Having Tried To 'Eliminate Crunch', Is Still Crunching

In 2020 workers at Naughty Dog, developers of the Uncharted and Last Of Us series, came forward with reports of brutal, 12-hour work days and sustained periods of what's known as crunch:

Many who have worked at Naughty Dog over the years describe it as a duality—as a place that can be simultaneously the best and the worst workplace in the world. Working at Naughty Dog means designing beloved, critically acclaimed games alongside artists and engineers who are considered some of the greatest in their fields. But for many of those same people, it also means working 12-hour days (or longer) and even weekends when the studio is in crunch mode, sacrificing their health, relationships, and personal lives at the altar of the game.

In 2021, in response to those reports, Naughty Dog bosses Evan Wells and Neil Druckmann said they were 'assessing ways the studio can improve', with Druckmann insisting there wasn't one single solution to the problem:

...in the past where we’ve said, “Okay, no working past this hour,” or, “It’s mandatory that no one can work on Sunday,” and they’re always a lot of corner cases of someone saying, “Well, I couldn’t work on Friday because I had to be with my kids. It’s actually more convenient for me to come in on Sunday.” When you try to have a silver bullet, like one solution, you’re always leaving someone behind. That’s why we feel like we need multiple solutions. We have to approach this from multiple angles.

In 2024, in a documentary detailing the production of The Last Of Us 2, Druckmann said, "We now have the goal for Naughty Dog to eliminate crunch", before quality assurance lead Patrick Goss added, "When we onboard people, we tell them that we have a reputation as a studio for crunching, and it's something that we don’t want. And it's something we're not going to do anymore".

In December 2025 (as in, today), Jason Schreier at Bloomberg has reported:

For the past seven weeks, the Santa Monica-based studio behind The Last of Us has been pushing its staff to work long hours to get ready for an upcoming review of the [Intergalactic: The Heretic Prophet] demo by its parent company, according to people familiar with the situation. Starting in late October, staff were asked to begin working a minimum of eight extra hours a week and logging their overtime in an internal spreadsheet, said the people, who asked not to be identified because they weren’t authorized to speak publicly. This overtime period was an attempt to get the production back on track after several missed deadlines.

Workers were also told to get back into the office five days a week (they had only been required for three). What's notable here is that this cycle of crunch--which lasted for just under two months--wasn't even to finish the game, which isn't due until 2027, but just to finish a demo.

Also of note, from the end of Jason's story:

Earlier this year, members of the production team were each given customized metal coins that seemed to capture, purposefully or not, the current state of the studio’s workplace attitude. On one side was the company’s paw-print logo. On the other, a quote from the trailer for Intergalactic: The Heretic Prophet: “The suffering of generations must be endured to achieve our divine end.”

Cool, cool, cool.

Report: Naughty Dog forced employees to crunch to meet the deadline for the new game demo

19. Prosinec 2025 v 07:50
Naughty Dog is notoriously known as a studio where employees periodically have to work excessive overtime. According to sources cited by Bloomberg journalist Jason Schreier, the team recently faced another round of crunches—this time related to the game Intergalactic: The Heretic Prophet.

More details: https://gameworldobserver.com/2025/12/19/report-naughty-dog-forced-employees-to-crunch-to-meet-the-deadline-for-the-new-game-demo

Intergalactic: The Heretic Prophet Is Reportedly Not Going To Appear At The Game Awards, Will Not Release In 2026

Giant Bomb’s Jeff Grubb has claimed that Naughty Dog’s next major project, Intergalactic: The Heretic Prophet, is not going to appear at December’s The Game Awards.

In addition to Grubb’s comments, Bloomberg’s Jason Schreier also posted in a thread on Reddit — which discussed speculation from Colin Moriarty that Intergalactic may show up at TGAs and even see a launch by the end of 2026 — that “Intergalactic is not coming out in 2026.”

Related Content — Upcoming PS5 Games 2025: The Best PS5 Games Coming Soon

Intergalactic: The Heretic Prophet was announced during last year’s TGAs and will take place thousands of years in the future, with players following a bounty hunter named Jordan A. Mun (played by Tati Gabrielle) who is on the hunt for a crime syndicate while stranded on a remote planet. The game is the first original IP from developer Naughty Dog since 2013’s The Last of Us.

Neil Druckman revealed that the project has been in development for around five years now has described it as ‘incredible‘ after having played it at the Naughty Dog offices.

[Source – Jeff Grubb on X, Reddit]

The post Intergalactic: The Heretic Prophet Is Reportedly Not Going To Appear At The Game Awards, Will Not Release In 2026 appeared first on PlayStation Universe.

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