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  • ✇Pure Nintendo
  • Review: The Star Named Eos (Nintendo Switch)Sophie Hiner
    The Star Named EOS is an escape room-like puzzle game in which you play as a girl named Dei, a photographer following in her mother’s footsteps. Each level in this game is based around recreating pictures your mother had sent you while on her journey. And with each level completed, you learn more about her story and the secrets of your family. Each level starts with a cutscene, reading part of a letter from your mom. The letters contain a picture, as well. The first one you receive is of a wind
     

Review: The Star Named Eos (Nintendo Switch)

16. Srpen 2024 v 14:44

The Star Named EOS is an escape room-like puzzle game in which you play as a girl named Dei, a photographer following in her mother’s footsteps. Each level in this game is based around recreating pictures your mother had sent you while on her journey. And with each level completed, you learn more about her story and the secrets of your family.

Each level starts with a cutscene, reading part of a letter from your mom. The letters contain a picture, as well. The first one you receive is of a window, taken from inside a train. The window has red curtains and a vase of flowers sitting on its sill. After looking around the room, you’ll find clues hinting towards recreating this photo. To do so, you have to solve puzzles such as finding keys, codes, and more.

With each puzzle you complete, you’ll obtain more objects. In the first level, you’ll find curtains and flowers like in your mother’s photo. Once these are placed in the right position, you can take a picture exactly like your mother’s with your own camera. This transports you to the train on which the original photo was taken, where you find a new letter with a new picture to recreate. Once you solve this level and complete your copy of the new photo, you’re transported to where that one was taken, and so on and so forth.

Along with insight into your mother’s story, each level provides “bonus pictures” you can get. You have access to your camera at any time, which can become very useful. For bonus photos, however, there is a cryptic indicator as to what you should be taking a picture of—usually a sticker of some kind. Getting all three bonus pictures gives you access to extra information of your location, and you can tell if you captured the right photo by whether its polaroid border is colorful and decorative, or just plain white.

While using the camera, you can zoom in and out. This allows you to use them like binoculars, enabling you to see clues that are farther away.

You access the camera with the X button, zoom in and out with ZL and ZR, and take pictures with R. The other controls for this game are just as easy. You look around with the right stick, and move your cursor with the left. You interact with objects and puzzles by clicking A, and access your inventory with Y. In your inventory will be the pictures from your mom, and any items you find to help solve puzzles and recreate photos.

The Star Named EOS uses entirely hand drawn imagery, which helps this game to feel more genuine and interesting. The music also helps add to its overall emotion and mystery which allows its touching story to be told in a heartwarming way. The game is fun, creative, and captivating. It’s also fairly short, making it a fun and quick play that’s hard to interrupt.

The post Review: The Star Named Eos (Nintendo Switch) appeared first on Pure Nintendo.

  • ✇Niche Gamer
  • Playism Game Show announced for this monthBrandon Orselli
    Boutique indie and Japanese games publisher Playism has announced a new Playism Game Show planned for this month. The new Playism Game Show will kick off on August 8th at 4 AM Pacific / 7 AM Eastern and will run for an hour and a half. You’ll be able watch it on YouTube. Fans can […] Source
     

Playism Game Show announced for this month

3. Srpen 2024 v 18:01
Boutique indie and Japanese games publisher Playism has announced a new Playism Game Show planned for this month. The new Playism Game Show will kick off on August 8th at 4 AM Pacific / 7 AM Eastern and will run for an hour and a half. You’ll be able watch it on YouTube. Fans can […]

Source

  • ✇PlayStation.Blog
  • How Rusted Moss devs teamed up to create physics-based grappling hook actionHeather Lim
    Rusted Moss is an action-exploration game developed by solo individuals (not part of any development studios) that revolves around its unusual method of traversal: an absurdly bouncy grappling hook. We won’t lie: the physics-based grappling will bring you both great pain and great joy. But the triumph once you master it — you’ll practically fly through the game while blasting enemies with your arsenal of guns when Rusted Moss comes to PS5 on June 20. In this melancholic world, humans prepare
     

How Rusted Moss devs teamed up to create physics-based grappling hook action

18. Červen 2024 v 17:01

Rusted Moss is an action-exploration game developed by solo individuals (not part of any development studios) that revolves around its unusual method of traversal: an absurdly bouncy grappling hook. We won’t lie: the physics-based grappling will bring you both great pain and great joy. But the triumph once you master it — you’ll practically fly through the game while blasting enemies with your arsenal of guns when Rusted Moss comes to PS5 on June 20.

In this melancholic world, humans prepare for an invasion by capricious fairies from another realm. You play as Fern, a changeling determined to put an end to the war. As you uncover the story behind the world, you’ll eventually choose a side: fae or human? 

With the PS5 release, we are also adding in seven to eight hours of additional content — approximately as much content as the base game itself. This includes new zones (ranging from moderate to very difficult), a boss rush, and an additional playable character.

A unique grappling hook

During a show-and-tell with indie developers, Emlise (the main dev) showed a grappling hook that worked like a bungee rope or rubber band. She performed incredible, crazy maneuvers that made traditional platformer abilities like double jumps and dashes seem so limited. I had never seen anything like that — grappling hooks in most games either just pull you to the anchor point or swing the player in static arcs. 

It looked so polished that I was sure she would develop it into a full game. But she had no plans to. She saw it as a programming exercise to learn about verlet integration (a numerical equation used to calculate trajectories). 

“Players would find it too difficult. It takes some time to get used to,” says Emlise.

Each of us then carried out our duty as friends and peer-pressured her into continuing development. My sister and I also joined her, forming our 3-person development team. It was strange because we had no intention of making a game together before that moment. 

Rusted Moss was made to bring this mechanic to life,  not for the sake of making a game or to go full-time on indie dev (my sister and I work day jobs outside the game industry).

I think its origin gave a purity to Rusted Moss’ foundation because there was no doubt as to what kind of game it could become. Everything would revolve around just one core mechanic — the grappling hook.

Please break our game

Synergy with the grappling hook became the focus of Rusted Moss’ game design. The abilities you gain all enhance the physics-based traversal — whether it’s a charge jump that lets you fall further, or the kickback from your guns.

This maximizes the opportunity for player expression and creativity. Progression is not based on a simple lock-and-key solution, which is a design pattern often found in other action exploration games.

With these synergistic abilities, we’ve seen the same platforming challenge solved in five different ways. If a player is creative, determined, and skilled enough, they can “break” our game and show us moves we didn’t even consider during Rusted Moss’ development. 

We took this philosophy to the extreme during our quality assurance testing period. One tester found a bug that gave them an unintentional movement ability. Rather than fix it, we added a visual effect when that ability is active. We love seeing our players discover this “secret ability” in-game.

Unusual children

The main character, Fern, has a sharp and acidic personality. Women are often pressured to be nice and think about what “nice” means to the people interacting with them. Based on our experiences as an all-female dev team, Fern is a power fantasy that opposes that narrative, sometimes to an extreme. She says what she thinks, which is often quite nasty and honestly… hilarious!

This aligns with her identity as a changeling — a fairy that has replaced a stolen baby. In folk tales, children who acted strangely were identified as changelings and treated cruelly. Nowadays we might think of them as neurodivergent or unusual in some other way. We wanted to explore themes around children turning out to be something the parents did not want or expect.

Prepare to learn all the tricks at Fern’s disposal and maybe discover some new ones when Rusted Moss launches on PS5 June 20.

  • ✇PlayStation.Blog
  • How Rusted Moss devs teamed up to create physics-based grappling hook actionHeather Lim
    Rusted Moss is an action-exploration game developed by solo individuals (not part of any development studios) that revolves around its unusual method of traversal: an absurdly bouncy grappling hook. We won’t lie: the physics-based grappling will bring you both great pain and great joy. But the triumph once you master it — you’ll practically fly through the game while blasting enemies with your arsenal of guns when Rusted Moss comes to PS5 on June 20. In this melancholic world, humans prepare
     

How Rusted Moss devs teamed up to create physics-based grappling hook action

18. Červen 2024 v 17:01

Rusted Moss is an action-exploration game developed by solo individuals (not part of any development studios) that revolves around its unusual method of traversal: an absurdly bouncy grappling hook. We won’t lie: the physics-based grappling will bring you both great pain and great joy. But the triumph once you master it — you’ll practically fly through the game while blasting enemies with your arsenal of guns when Rusted Moss comes to PS5 on June 20.

In this melancholic world, humans prepare for an invasion by capricious fairies from another realm. You play as Fern, a changeling determined to put an end to the war. As you uncover the story behind the world, you’ll eventually choose a side: fae or human? 

With the PS5 release, we are also adding in seven to eight hours of additional content — approximately as much content as the base game itself. This includes new zones (ranging from moderate to very difficult), a boss rush, and an additional playable character.

A unique grappling hook

During a show-and-tell with indie developers, Emlise (the main dev) showed a grappling hook that worked like a bungee rope or rubber band. She performed incredible, crazy maneuvers that made traditional platformer abilities like double jumps and dashes seem so limited. I had never seen anything like that — grappling hooks in most games either just pull you to the anchor point or swing the player in static arcs. 

It looked so polished that I was sure she would develop it into a full game. But she had no plans to. She saw it as a programming exercise to learn about verlet integration (a numerical equation used to calculate trajectories). 

“Players would find it too difficult. It takes some time to get used to,” says Emlise.

Each of us then carried out our duty as friends and peer-pressured her into continuing development. My sister and I also joined her, forming our 3-person development team. It was strange because we had no intention of making a game together before that moment. 

Rusted Moss was made to bring this mechanic to life,  not for the sake of making a game or to go full-time on indie dev (my sister and I work day jobs outside the game industry).

I think its origin gave a purity to Rusted Moss’ foundation because there was no doubt as to what kind of game it could become. Everything would revolve around just one core mechanic — the grappling hook.

Please break our game

Synergy with the grappling hook became the focus of Rusted Moss’ game design. The abilities you gain all enhance the physics-based traversal — whether it’s a charge jump that lets you fall further, or the kickback from your guns.

This maximizes the opportunity for player expression and creativity. Progression is not based on a simple lock-and-key solution, which is a design pattern often found in other action exploration games.

With these synergistic abilities, we’ve seen the same platforming challenge solved in five different ways. If a player is creative, determined, and skilled enough, they can “break” our game and show us moves we didn’t even consider during Rusted Moss’ development. 

We took this philosophy to the extreme during our quality assurance testing period. One tester found a bug that gave them an unintentional movement ability. Rather than fix it, we added a visual effect when that ability is active. We love seeing our players discover this “secret ability” in-game.

Unusual children

The main character, Fern, has a sharp and acidic personality. Women are often pressured to be nice and think about what “nice” means to the people interacting with them. Based on our experiences as an all-female dev team, Fern is a power fantasy that opposes that narrative, sometimes to an extreme. She says what she thinks, which is often quite nasty and honestly… hilarious!

This aligns with her identity as a changeling — a fairy that has replaced a stolen baby. In folk tales, children who acted strangely were identified as changelings and treated cruelly. Nowadays we might think of them as neurodivergent or unusual in some other way. We wanted to explore themes around children turning out to be something the parents did not want or expect.

Prepare to learn all the tricks at Fern’s disposal and maybe discover some new ones when Rusted Moss launches on PS5 June 20.

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