You can’t fool me with your “poorly drawn” rhino barbarians, Heroes Of The Seven Islands - the classic RPG enthusiasm is palpable
As much as I’m a sucker for the grimmest and darkest of grimdark fantasy settings, the try-hardness of it all can get a bit grating at times. You could make the same argument at the opposite end of spectrum, of course. Cosy games seem locked in a perpetual arms-race to twee each other into the dirt, chopping their rival’s dog-petting hands off and taking a sparkly tinkle on their pastel corpses. But hand-drawn RPG Heroes Of The Seven Islands feels more authentic than all that. It’s bedroom antifolk by way of chill dungeon synth, by way of an antelope sorcerer named Jean-Pierre.