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Whiskerwood patch 2 lowers taxes and fixes more issues

Hot on the heels of the first Whiskerwood patch, developer Minakata Dynamics has released patch number 2 for Whiskerwood. This patch lowers taxes on normal difficulty, allows players to add more logs to fires to make them last longer, and stops snowstorms forming when the temperature is high. There are also some other changes and fixes which you can see in the list below.

Whiskerwood Patch 2

Features

  • Players can now manually extra logs to campfires thus keeping the fire alive
  • Add button to reset graphic settings to default in case player enter invalid screen configuration

Gameplay

  • Nerf whisker population tax from 5 to 3 per whisker per day in normal difficulty
  • Nerf pollution generated by all heaters by half
  • Reduce production tax by 33% across all difficulties
  • Improve mine tool behavior when mining floors
  • Make stone paths related quest require a schematic check and randomize start day
  • Make 89 whisker population quest from Claws trigger randomly and after second year
  • Increased the priority of harvesting crops
  • Increased the recovery speed of soil nutrients
  • Cold temperatures no longer slow and stop nutrient recovery
  • Increased the yield of unfertilized crops. Fertilizer boost is reduced to 150%, but due to the overall increase, fertilized crops yield the same as before 
  • Fully grown crops no longer drain nutrients
  • Farmers now always fertilize crops when sowing if fertilizer is stocked and enabled

UI

  • Fix tutorial dialogs windows not wrapping long text lines

Bugs

  • Fix snowstorms occurring at high temperatures.
  • Fix schools wrongly displaying a “no workers” warning after using pause toggle
  • Improved colors of wheat
  • Fix Fire Tender & Luxury Supplier not being listed in the workplace overview
  • Fire vfx may be become detached from the Campfire
  • Fix Terrain for mining underground cannot be marked when it sticks to the wall without using the Slice View
  • Fix dock decking missing shadows
  • Reduce height of dock roof, fixing clipping issue.
  • Fix camps not remembering allowed resources when loading save.
  • Fix sunlight blockage by buildings not being loaded correctly from save files.
  • Fix wheat not displaying fertility colors in fertility view mode

Acknowledgements

  • Thank you to RonEmpire for reporting the charter sign cutscene still forces a camera movement even when the dock camera move setting is disabled
  • Thank you to Seagullible for reporting the oddly early triggering of certain quests and how they felt like the game being unreasonable and not the Claws being unreasonable
  • Thank you to shivvr for reporting the incorrect “no workers” warning for schools on Discord.
  • Thank you to Kroneus for drawing attention to the color of young wheat. 
  • Thank you to Falk for reporting that Fire Tenders were missing in the workplace overview.
  • Thank you to HH on discord for reporting the missing shadows on the dock building
  • Thank you to ladykayura, Raia-Jicin, AUSGrizzly for feedback on farming
  • Thank you Aintaer for reporting that buildings weren’t correctly blocking light.

Source: Steam

Cat-and-mouse city-builder Whiskerwood is charming, engrossing and out now in early access on PC

I'm about an hour into Whiskerwood, the new city builder from Minakata Dynamics and publishers Hooded Horse, and I've already made an absolute mess of my coastline. A clever and charismatic hybrid of Against The Storm, Robin Jarvis novels and the settlement of North America, Whiskerwood puts you in charge of some mice building colonies on cuboid islands. The islands are lovely so far, their Minecrafty nooks and crannies crying out to be decked with gardens and windmills and cobblestone paths. But you've got taxes to pay, so the first thing you do is sink a bunch of mineshafts at random, scooping out coal and copper for the literal fat cats back at court.

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Whiskerwood patch 2 lowers taxes and fixes more issues

8. Listopad 2025 v 11:11

Hot on the heels of the first Whiskerwood patch, developer Minakata Dynamics has released patch number 2 for Whiskerwood. This patch lowers taxes on normal difficulty, allows players to add more logs to fires to make them last longer, and stops snowstorms forming when the temperature is high. There are also some other changes and fixes which you can see in the list below.

Whiskerwood Patch 2

Features

  • Players can now manually extra logs to campfires thus keeping the fire alive
  • Add button to reset graphic settings to default in case player enter invalid screen configuration

Gameplay

  • Nerf whisker population tax from 5 to 3 per whisker per day in normal difficulty
  • Nerf pollution generated by all heaters by half
  • Reduce production tax by 33% across all difficulties
  • Improve mine tool behavior when mining floors
  • Make stone paths related quest require a schematic check and randomize start day
  • Make 89 whisker population quest from Claws trigger randomly and after second year
  • Increased the priority of harvesting crops
  • Increased the recovery speed of soil nutrients
  • Cold temperatures no longer slow and stop nutrient recovery
  • Increased the yield of unfertilized crops. Fertilizer boost is reduced to 150%, but due to the overall increase, fertilized crops yield the same as before 
  • Fully grown crops no longer drain nutrients
  • Farmers now always fertilize crops when sowing if fertilizer is stocked and enabled

UI

  • Fix tutorial dialogs windows not wrapping long text lines

Bugs

  • Fix snowstorms occurring at high temperatures.
  • Fix schools wrongly displaying a “no workers” warning after using pause toggle
  • Improved colors of wheat
  • Fix Fire Tender & Luxury Supplier not being listed in the workplace overview
  • Fire vfx may be become detached from the Campfire
  • Fix Terrain for mining underground cannot be marked when it sticks to the wall without using the Slice View
  • Fix dock decking missing shadows
  • Reduce height of dock roof, fixing clipping issue.
  • Fix camps not remembering allowed resources when loading save.
  • Fix sunlight blockage by buildings not being loaded correctly from save files.
  • Fix wheat not displaying fertility colors in fertility view mode

Acknowledgements

  • Thank you to RonEmpire for reporting the charter sign cutscene still forces a camera movement even when the dock camera move setting is disabled
  • Thank you to Seagullible for reporting the oddly early triggering of certain quests and how they felt like the game being unreasonable and not the Claws being unreasonable
  • Thank you to shivvr for reporting the incorrect “no workers” warning for schools on Discord.
  • Thank you to Kroneus for drawing attention to the color of young wheat. 
  • Thank you to Falk for reporting that Fire Tenders were missing in the workplace overview.
  • Thank you to HH on discord for reporting the missing shadows on the dock building
  • Thank you to ladykayura, Raia-Jicin, AUSGrizzly for feedback on farming
  • Thank you Aintaer for reporting that buildings weren’t correctly blocking light.

Source: Steam

Whiskerwood patch brings some fixes and thanks to players

7. Listopad 2025 v 16:53

Whiskerwood, the city builder in which mice build a home under the watchful eye of cat overlords, launched into Early Access this week. Today, the first patch for Whiskerwood’s Early Access build has been released, addressing issues that impact how the mice move around and some errors in the game world. Developer Minakata Dynamics has also given thanks to players for highlighting issues in Whiskerwood.

Whikserwood Early Access patch 1 update notes

Features

  • Add setting to disable edge scrolling
  • Add mouse locking toggle to settings
  • Add setting to disable dock camera view movement
  • Add range indicator to earthworks camp

Gameplay

  • Make range of the earthworks camp match mining camp
  • Make time between Cozy difficulty tax ships and average of once per season instead of once per half season
  • Increase brightness of path decoration lighting
  • Increase chances for receiving the first educated & craftsmaster Whiskers
  • Make partially terraformed rock gray to match terraformed rock color
  • Boost tax credit reward for Respect and Statues quest

UI

  • Support more rows when tracking extra resources on HUD
  • Stop workplace overview from hiding worker list when too many buildings exist
  • Fix photo mode ui hide binding conflicting with unpause binding
  • Improve margin between traits and expectations on the landing ui

Bugs

  • Fix overly long idle animation causing whisker to appear stuck
  • Fix explorer guild whiskers slowing down on open dirt
  • Fix invalid field state where farmers don’t till & sow after reloading a save where all field crops have rotten
  • Fix water surface at map border sometimes visible in slice view
  • Fix mine walls not properly blocking sunlight propagation
  • Fix whiskers getting ejected from luxury supplier, bouncing, then repeating
  • Fix bathhouses sometimes disappearing after finishing construction
  • Fix learning duration being too long when learning Apprentice before Craftsmaster
  • Fix clothing consumption not being reported correctly

Acknowledgements

  • Thank you to zewtastic on Discord for reporting the bouncing luxury supplier bug
  • Thank you to DonutBeAlarmed on Discord for reporting the Tea Leaves and worker assignment overflow bugs
  • Thank you to r4v4g3 for reporting the Fishing Dock disappearance bug
  • Thank you to RonEmpire on Twitch for reproducing the ui bug where the topbar would grow double tall when too many resources were marked for tracking
  • Thank you to doomleika on Discord for reporting the school learning progress bug
  • Thank you to Scotty on Discord for suggesting we increase the brightness of path decoration lights
  • Thank you to RonEmpire on Twitch for suggesting edge scroll, mouse lock, and trade dock camera settings
  • And thank you to anyone else who I’ve forgotten to credit. Thank you for playing our game and suggesting improvements or reporting bugs :)

Whiskerwood is a game not just about building cities, managing resources, and setting up supply lines. It is a game about rebellion, with the cat overlords demanding more and more from the mice everyday. The choice players will have is whether to continue trying to meet the demands or look to break free of the system.

Source: Steam

Call of Duty: Black Ops 7 and Sniper Elite: Resistance Headline Game Pass Wave 1 in November

Dread it, run from it, Call of Duty arrives all the same, and it headlines Game Pass once more, this time for November. Available on November 14th for Ultimate and PC Game Pass subscribers, Call of Duty: Black Ops 7 will be playable on cloud, consoles, and PC.

For those who aren’t enthusiastic about this year’s offering or want something sooner, there’s indie survival horror Dead Static Drive and stealth shooter Sniper Elite: Resistance. The former arrives tomorrow for Ultimate and PC subscribers, while the latter will be available with Game Pass Premium.

Egging On and Whiskerwood follow on November 6th for Ultimate and PC while interdimension survival crafting title Voidtrain leaves early access on November. It will be available for Premium, Ultimate and PC tiers. Great God Grove, Lara Croft and the Temple of Osiris, and Pigeon Simulator are next up on November 11th while Relic Hunters Legend and Winter Burrow round out Wave 1’s offerings on November 12th.

Unfortunately, Microsoft has reaffirmed that S.T.A.L.K.E.R. 2: Heart of Chornobyl will be leaving Game Pass. Check out other titles that won’t be available post-November 15th:

  • Blacksmith Master (Game Preview) (Cloud, Console, and PC)
  • Football Manager 2024 (PC)
  • Football Manager 2024 Console Edition (Cloud, Console, and PC)
  • Frostpunk (Cloud, Console, and PC)
  • Spirittea (Cloud, Console, and PC)
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