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  • I tried to recreate Stray in Lethal Company, with disastrous resultsKiera Mills
    Lethal Company is a fun game but I know what you're thinking: it lacks feline energy. Whilst the simplistic game loop of collecting scrap on monster-infested moons and selling it to an equally monstrous company is enjoyable at first, it can get old pretty fast. As both Alice and James have attested with their experiences of this month's RPS Game Club pick, Lethal Company is a game that lacks a certain direction the more you play. I soon found myself settling into an existential crisis, reminisc
     

I tried to recreate Stray in Lethal Company, with disastrous results

Lethal Company is a fun game but I know what you're thinking: it lacks feline energy. Whilst the simplistic game loop of collecting scrap on monster-infested moons and selling it to an equally monstrous company is enjoyable at first, it can get old pretty fast. As both Alice and James have attested with their experiences of this month's RPS Game Club pick, Lethal Company is a game that lacks a certain direction the more you play. I soon found myself settling into an existential crisis, reminiscent of my tumultuous stint in retail. A recurring thought back then was why bother stacking shelves, only to have someone buy the products and make me re-stack them again?

In the vain hopes of gaining a higher purpose in Lethal Company, I stumbled across the 'Needy Cats' mod. Essentially this mod adds a variety of cats to your game that will wander around the facilities and yelp for attention.

Perhaps I'm just a glutton for heartbreak, but I decided that the game needed a galactic sanctuary full of adorable balls of floof. I hearkened back to my time playing Stray, the adorable cat adventure set in a post-apocalypse where humanity was all but wiped out. Could this be the prequel to Lethal Company? What if all Apocalypse games share the same universe, all orchestrated by The Company secretly pulling the strings of fate? Or maybe I just wanted to look at cute cats instead of terrifying mannequin monsters. Either way, the cats needed help. What follows is a diary log of my adventures which soon lead to increasing madness and ultimately, disaster.

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Join us with your most valuable scrap to talk about Lethal Company in today's RPS Game Club liveblog!

It's finally time for this month's RPS Game Club live blog. This April, we've been tackling the comedy-horror Lethal Company. Whilst some of us have enjoyed the nonsensical hijinks Lethal Company can offer, others have been less enthused with the progression system and prefer the shiny newbie experience.

We've had some good chat on the matter. Although, I've mostly been preoccupied by the various hardworking monsters in the game. Now, it's your turn to hit us with your questions (or your shovels). Let's chat about all things Lethal Company, today (April 26th) at 4pm BST.

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I respect Lethal Company's dedication to being a slapstick-fest that makes zero sense whatsoever

James made the observation that Lethal Company, a co-op game about being haunted space binmen, and this month's pick for the RPS Game Club, gets less fun the better you are at it. This is true! It's also janky, and the RNG on the weird, warren-like buildings prompted me to ask "Who designed this? What is this for? What kind of office is this??" out loud, as I faced yet another dead end full of pipes. And yet! There's something about it that endears me to it far more than other similar games like Phasmophobia. Games like this all largely rely on you making your own fun with the tools they provide, but I think we should give the Lethal Company devs props for their tools, because they are weird and make no sense, and allow for some fantastic slapstick.

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