Predictive Aim to shoot a moving target with a constant velocity while the projectile is affected by gravity (2D/Platformer view)
I've been working on creating stationary gun turrets that can shoot down missiles in my game. The bullets are affected by gravity while the missile moves in a linear path at a constant rate as if it had no acceleration or gravity.
My math is most likely wrong because it doesnt work even after I've tweaked and changed a few things.
Could someone please explain the derivation of the correct formula?