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Okay, say one of your games has just shipped. Assuming it is not a live service game or you are not assigned to post-launch dev work, on average how long is it before you are working on the next titles? What is the shortest period of time? What was was the longest?

15. Srpen 2024 v 18:01

The shortest amount of downtime between projects I had was two weeks. We shipped the game, I took my comp time, and I came back and started on a new project. We weren't going at full speed yet - it was mostly just exploratory preproduction work for the new game - but it was still work. The longest amount of downtime was indefinite. The project finished, didn't sell well, and almost everybody got laid off as a result.

Normally what happens is that we get off-the-books comp time, usually some factor of how much time we crunched before launch, and then we come back for a few weeks/months of taking it easy, doing retrospectives, and brainstorming new ideas for what we want to do next, and then ramping back to a normal work week after that.

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