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  • post process behavior artifacts on new unity versionsSirox
    I have an old project that I need to run on Unity 2022.3.40. It uses post process behavior and post process works absolutely fine in the editor, just as before migrating to new Unity. But when I make an Android build and run it, bloom makes bright surfaces black or bluish. From what I found, post process behavior shows artifacts on Unity 2018 and newer. I can't switch to post process stack because I'm not able to recreate the effects in there. Here is how it is in the build: and here in the ed
     

post process behavior artifacts on new unity versions

I have an old project that I need to run on Unity 2022.3.40. It uses post process behavior and post process works absolutely fine in the editor, just as before migrating to new Unity. But when I make an Android build and run it, bloom makes bright surfaces black or bluish. From what I found, post process behavior shows artifacts on Unity 2018 and newer. I can't switch to post process stack because I'm not able to recreate the effects in there.

Here is how it is in the build:

enter image description here enter image description here

and here in the editor:

enter image description here enter image description here

The settings for bloom in the post processing profile:

enter image description here

I'm using post process behavior 1.0.4

The artifacts only happen on mobile. According to RenderDoc, uber shader caused this.

Unity/URP global volume with volume mask still applies effects to all layers

I simply would like to apply the Global Volume only on specific layers but I probably misunderstood how it works.

Environment & Inspectors

  • GameObject\ Main Camera - Volume mask\ Background

Main Camera

  • GameObject\ Global Volume - layer\ Background

GlobalVolume GameObject

  • GameObject\ Background_terrain - layer\ Background

enter image description here

  • GameObjects\ [All other game objects] - layer\ Default

This is the result: The cloud and the platforms outlined in red are Default layers while the rest is the Background.

enter image description here

Since the guide says that some effects are applied to the entire camera anyway, I tried about ten but they all apply to the entire camera render. I left only the DOF because it is the clearest to show you the result.

What am I doing wrong ?

Thank you !

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