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  • ✇Eurogamer.net
  • Helldivers 2 has capped concurrent players to "improve server stability"Vikki Blake
    Helldivers 2 developer Arrowhead says it has had to "cap" concurrent players to around 450,000 to "further improve server stability".In a message posted to the game's Discord community, the team said it was "working around the clock to solve" the issue, and whilst it's been able to "mitigate" some of the causes, it was "still struggling to keep up with the scaling that is needed"."Earlier tonight we had server-related issues with a concurrent player spike," the team said. "This lead [sic] to so
     

Helldivers 2 has capped concurrent players to "improve server stability"

18. Únor 2024 v 17:36

Helldivers 2 developer Arrowhead says it has had to "cap" concurrent players to around 450,000 to "further improve server stability".

In a message posted to the game's Discord community, the team said it was "working around the clock to solve" the issue, and whilst it's been able to "mitigate" some of the causes, it was "still struggling to keep up with the scaling that is needed".

"Earlier tonight we had server-related issues with a concurrent player spike," the team said. "This lead [sic] to some mission payouts failing, some players being kicked to their ships, or being logged out.

Read more

  • ✇Eurogamer.net
  • Helldivers 2 has capped concurrent players to "improve server stability"Vikki Blake
    Helldivers 2 developer Arrowhead says it has had to "cap" concurrent players to around 450,000 to "further improve server stability".In a message posted to the game's Discord community, the team said it was "working around the clock to solve" the issue, and whilst it's been able to "mitigate" some of the causes, it was "still struggling to keep up with the scaling that is needed"."Earlier tonight we had server-related issues with a concurrent player spike," the team said. "This lead [sic] to so
     

Helldivers 2 has capped concurrent players to "improve server stability"

18. Únor 2024 v 17:36

Helldivers 2 developer Arrowhead says it has had to "cap" concurrent players to around 450,000 to "further improve server stability".

In a message posted to the game's Discord community, the team said it was "working around the clock to solve" the issue, and whilst it's been able to "mitigate" some of the causes, it was "still struggling to keep up with the scaling that is needed".

"Earlier tonight we had server-related issues with a concurrent player spike," the team said. "This lead [sic] to some mission payouts failing, some players being kicked to their ships, or being logged out.

Read more

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