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Preview: Starsand Island Is Built on a Solid Foundation

21. Únor 2026 v 15:00

Preview: Starsand Island Is Built on a Solid Foundation

When I first played Starsand Island, it was early in development, not all the different types of professions were ready, and the build felt like a work in progress. Now that the game is properly in early access, it feels far more cohesive. Yes, not everything is there yet and I can’t live my virtual life to the fullest. Some balancing definitely needs to be done. But it does feel more pulled together and ready to go than it originally did. 

As a quick refresher, Starsand Island is about moving to a rural community your character is already loosely connected to in order to start a new life. Previously, they’d only visited due to their grandpa living there. Now they inherited the home and, after a friend named Solara helps them settle in, they work on becoming part of the community.

https://www.youtube.com/watch?v=P5h-VhOriYs

The biggest change I noticed between my initial Starsand Island experience and this return to the early access build is that there’s substantially more here. The Crafting, Exploration, Farming, Fishing, and Ranching professions feel much more fleshed out than before, with especially farming and fishing offering more variety in terms of yields, ranching adding more animal husbandry options, and many more recipes available when it comes to making things. These feel pretty full right now, though admittedly I haven’t completed any of the professions at this point. All of these seem advanced enough that I suspect I wouldn’t miss too much in 1.0 if I try and go ahead and do as much as possible now.  

Some professions did really hook me in now in this build. Especially with the Farming and Ranching lines. It seems very easy to get settled, and the range of crops and animal is great right now. There are hybrids possible, if you spend enough time playing, and greenhouses are already present. Like getting to Expert Rancher and accessing the alpaca and ostrich are helpful for the extra eggs, feathers, and wool, not to mention riding them is quite cute. And the DNA element to it is helpful for breeding purposes, should someone focus on that lifestyle. However, I will note that exploration’s combat does seem to still need work. While bows are present as a weapon, adding a nice ranged option, there’s still not much there. We could use more enemies, as well as mechanics like dodging.

While the profession changes in Starsand Island probably the first and most obvious area to get a glow-up in early access, the relationship element feels pretty good right now too. This applies to both animals and people. The pet system reminds me a bit of Harvest Moon: Animal Parade, in that you aren’t just buying a new buddy. I mean, yes, Woof and Wow Pets does offer them. But we also adopt wild animals by befriending them and reaching basically three hearts. This means you’re going to need to work to get the fox or squirrel to be a friend. 

Images via Seed Sparkle Lab

As for the human relationship element, it does feel pretty fleshed out even now in Starsand Island. There’s a decent number of love interests at 15 total (8 bachelorettes and 7 bachelors). These feature voice acting, though there’s not much yet, and there are more appearances in quests and interactions with folks that made me want to give gifts and check in daily. In some cases though, I felt like some of the folks were just pretty faces. There isn’t enough to them yet to make them lovable. However, it does seem like that could change. The team stated there will be more to the dating system come April 2026. I would like and hope to see marriage and kids in the endgame too. 

However, I will say some stuff doesn’t feel completely balanced or 100% set yet. This is an issue acknowledged on the Steam product page and in the roadmap. I would like a little better performance when really racing through on mounts or on an item like a skateboard. Some character models could be adjusted a little. Getting your house and land built up does take a lot of time, and it doesn’t feel like it’s quite designed for us to get to the point of a massive complex with a home we could have a romance option move into yet. I do wonder if we might see rebalancing progression and development updates, since the crafting part does feel stronger than the pre-launch build I played and the team did mention that’s in the roadmap.

Starsand Island is essentially coming along, with the early access version showing a lot of progress from the initial build I played. There’s a lot more to every profession in the game, though exploration could use a bit more additions and adjusting. Romance is starting to seem more viable, and pet adoption is enjoyable. Some rebalancing would be great, but the foundation for the 1.0 version later this year seems pretty stable.

Starsand Island is in early access on the PC and Xbox Series X on February 11, 2026, and a full launch that also includes Switch 2 and PS5 versions is set for Summer 2026.

The post Preview: Starsand Island Is Built on a Solid Foundation appeared first on Siliconera.

Preview: Petit Planet Is More Task-Focused Than Animal Crossing

7. Listopad 2025 v 15:00

Preview: Petit Planet Is More Task-Focused Than Animal Crossing Hello Kitty Island Adventure HoYoVerse

During the 2025 Tokyo Game Show, HoYoVerse officially announced Petit Planet, its life sim game designed to offer an Animal Crossing style experience. At the time, only initial teasers and the promise of a November 2025 Coziness Test closed beta appeared. Now that’s upon us and, as expected, this does feel inspired by Nintendo’s title. However, after spending some time testing an in-progress build out, I feel like it is a little more task-focused than something like Animal Crossing: New Horizons. 

Petit Planet begins with Loomi Corp giving our avatars a chance to develop their own uninhabited planet, with the help of employees Mobai, Glenn, and Esassani. Mobai is something of the Tom Nook mentor here, though he jokes that initial residence comes without any kind of loan or financial commitment. Glenn handles the shop on our fledgeling planet. Esassani acts as our chauffeur to take us through the Starsea in our car. After picking our planet type, of which there were a Golden Prairie with a hot and dry Taffeh one and Verdant Plains warm and humid one in the Hexia galaxy during the beta, we head off. Upon landing, we get to set up a home and plant a Lucaseed that will grow into a tree that influences this world. As we go through different campaign tasks, we eventually get a special kind of Luca liquid that allows it to grow and unlock new elements like kinds of life, cosmetic changes, and features like the ability to dig up stuff or engage in more farming. 

https://www.youtube.com/watch?v=7HyMwlxRcCg

From there, the gameplay flow HoYoVerse created in Petit Planet does feel a lot like life sims such as Animal Crossing and Hello Kitty: Island Adventure. It follows a real-world clock after you get past a certain point of the tutorial. So some quests, once completed, won’t completely go through and show the results until the next day. For example, Glenn’s shop will open the next day after you get the materials for it, and as will Mors’ ecological habitat for insects, fish, and shore-dwelling creatures you collect with tongs. The in-progress build in the test made a cooking station with pot available for recipes right away, with a crafting table and kiosk for purchases like larger houses, Starsea car-travel related items, and cosmetics.

Two types of currency are present in-game during this test. Dough is earned via things like quests or selling items you collect or craft. This can be spent at Glenn's store for items like furniture, seeds, and clothing. We collect stars earned via collecting Footsteps milestones for performing actions like hitting trees or rocks with your Mattock, crafting, collecting wildlife, and similar sorts of activities. This can be spent at the Loomi Co kiosk, specifically on new hairstyles, clothing, accessories, and furniture in this closed beta. Stamina is another element we need to manage, but it’s easily refilled by eating a quick prepared meal made from wildlife, fruit, and vegetables found on the island or a snack like a Mango.

Screenshots by Siliconera.
The content may differ from the final Closed Beta version.

But as I mentioned at the outset, one of my strongest impressions in Petit Planet so far is that it feels like HoYoVerse prioritized completing quests more in this game than than Nintendo did in Animal Crossing: New Horizons, even though so much of it does feel like that title. I’d almost say it’s more like Hello Kitty: Island Adventure in terms of constantly available main and side missions. These can be found on the main and neighbor tabs in the menu, with the ability to track all of them. (Tracking can get extremely detailed, which I appreciate, since it can even be tied to specific materials needed for certain assignments.) After you get past a certain point in the tutorial, each day begins with a dispatch Tala’s Miracle Parade: Shortwave News Buzz, and then you move on to daily tasks. From there, you can go about collecting daily resources like wood and sap from trees, crops from farming plots, ore from regenerated rocks, and regrown flowers and grasses. 

While there are those tasks constantly lining up, Petit Planet does feel a little more relaxed when it comes to maintaining relationships with the anthropomorphic animal neighbors who come to our island. There is a friendship system in place, with their page in our indexes showing their name, birthday, planet, bond level, gifts they love, like, and dislike, some initial about tidbits, a log of actions, and a Journey section that lets us put earned Archiboos from daily actions toward improving our relationships. There’s no threat of them moving away in this closed beta, and the nature of it makes me suspect that won’t be present in the full game. The two initial ones I encountered in this trial are Yunguo, a red panda, and Msafiri, who appears to be a snow leopard. The initial introductory neighbor-specific questlines for them involved helping them with initial tasks, asking them to move, placing their homes, getting and crafting them each three pieces of furniture for their new homes, getting their larger residences from the Loomi kiosk, and collecting the building materials for those. Talking to them casually could result in getting a free material. Checking in might result in a quick quest. But initially, it seems HoYoVerse designed them to offer Hello Kitty: Island Adventure style bonding quests and relationship tiers along with Animal Crossing companionship in Petit Planet.

Preview: Petit Planet Is More Task-Focused Than Animal Crossing Hello Kitty Island Adventure HoYoVerse
Preview: Petit Planet Is More Task-Focused Than Animal Crossing Hello Kitty Island Adventure HoYoVerse
Screenshots by Siliconera.
The content may differ from the final Closed Beta version.

When I first saw Petit Planet, I absolutely saw how HoYoVerse used Animal Crossing as an inspiration for their own life sim, but after early hours with the in-progress game via the beta, it also feels more task-focused like Hello Kitty: Island Adventure too. It seems like there will be a lot of relaxing, low-pressure activities. However, it does seem very quest-focused, with mainline campaign and neighbor assignments to keep us busy each day. Of course, during my play sessions I was determined to do as much as possible as quickly as possible. Which would mean seeing a lot of constant mission notifications and assignments in my queue. But even so, my initial Petit Planet impressions is that this HoYoVerse approach to Animal Crossing will involve a lot more Hello Kitty: Island Adventure style assignments. 

Petit Planet is in development for PCs and mobile devices, and the closed Coziness Test beta is live now.

The post Preview: Petit Planet Is More Task-Focused Than Animal Crossing appeared first on Siliconera.

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