The Crush House review: The audience is always right
But not everything is as it seems in The Crush House.
The post The Crush House review: The audience is always right appeared first on GamesHub.
But not everything is as it seems in The Crush House.
The post The Crush House review: The audience is always right appeared first on GamesHub.
If you’ve spent any time in the puzzle-gaming community over the last year, you’ve probably heard people talking about “the notebook.” Not a digital log or an in-game menu, but an actual, physical stack of paper filled with scribbled safe codes, floor plans, and family trees. That’s the legacy of Blue Prince. Ever since it…
The post Blue Prince Review: Is This Rewarding Architectural Puzzler Worth the Obsession? appeared first on VGamerz.
It’s not often that a game leaves me simply wanting more, but Dead as Disco managed it almost immediately. Writing about games can sometimes dull the joy of playing them, but this rhythm-fighting game cut straight through that. On paper, the pitch is simple: fight to the beat. In practice, it feels far more exciting than that.
Dead as Disco plays like a stylish, ever-changing anime, with each level shifting in tone, music, and visual identity. You play as Charli Disco, who sets out to save his former bandmates after they sold out, free them from the forces controlling them, and do it all with as much flair as possible. At this stage, there are four levels to play through, but what’s already here is incredibly strong.
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Each level has its own personality. There’s a punk-inspired stage, a K-pop stage, a rap stage, and my personal favourite: the metal stage. Each one builds towards a big boss fight, complete with unique mechanics and, most importantly, its own music. That variety keeps each encounter feeling fresh, as you’re constantly learning a new rhythm, adjusting to a different style, and finding the beat all over again.
When everything clicks, Dead as Disco feels exceptional. Parries, dodges, and attacks all land on the beat, and every successful action adds another layer to the song. It makes each fight feel like you’re not just playing along with the music, but actively helping to build it. Rhythm games can sometimes feel restrictive, but this never does. Missing the beat doesn’t feel overly punishing; it simply encourages you to settle back into the groove and keep going.
The combat is buttery smooth, and the replayability is already easy to see. Scoreboards give you a reason to chase better runs, while multiple difficulty options let you return to each stage as your timing improves. There are also skill trees and special abilities to experiment with, giving you room to shape your own fighting style as you punch enemies, throw drumsticks, and even summon miniature black holes.
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There’s also an infinite mode, complete with unlockable songs, which adds even more to the package. Better still, you can upload your own music and fight along to that. So, whether you want to brawl to Golden by KPop Demon Hunters or test yourself in the metal stage with Playing God by Motionless In White, the option is there. It’s a brilliant feature, and one that could give the game a huge amount of long-term appeal.
My only real issue with Dead as Disco is that there isn’t more of it yet. I know I’ll keep going back to improve my scores, try new songs, and push myself on greater difficulties, but I’m already eager to see what comes next. There’s also a compelling mystery at the heart of the game, centred on what happened to Charli’s band and why everything fell apart, and I genuinely want to see how that story unfolds.
Dead as Disco is already absolutely sublime. Even in the early stages of its life, it stands out as one of the most exciting games of 2026 so far. If you have any interest in rhythm games, fighters, or stylish action games that know exactly what they’re doing, make sure this is on your radar.
The post Dead as Disco Mini Review: Rhythm-Fighting Perfection With Serious Style appeared first on Green Man Gaming Blog.
Let’s get this out of the way first: Crimson Desert won’t be for everyone. Players looking for a deeply emotional story, layered worldbuilding, or complex character relationships may find it a little lacking. But for anyone who enjoys chaotic sandbox adventures packed with activities, surprises, and pure spectacle, there’s a lot to love here.
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The story exists, but it’s not really the main draw. It leans heavily into familiar fantasy tropes and well-worn ideas, serving more as a backdrop for the real experience: exploring a huge world filled with entertaining systems and unpredictable moments.
And that’s exactly where Crimson Desert shines.
This is the kind of game you’ll talk about with friends because of the absurd situations it creates naturally. One minute, you’re dropping a goose into a tavern during an arm wrestling contest just to annoy someone. Next, you’re pulling off flashy wrestling moves against a gang of bandits. Then suddenly you’re soaring through the skies on the back of a dragon – and yes, it’s every bit as fun as it sounds.
There’s also an enormous amount to do. You can invest money, dive into countless mini-games, skydive across the world, unlock powerful combat abilities, and even build up your own settlement over time. It’s an incredibly ambitious game, and while some systems – especially the occasionally overcomplicated controls – can feel a little messy, there’s something undeniably charming about just how much freedom it gives players.
Crimson Desert feels like the world’s widest playground. It may not excel in every area, but it constantly rewards curiosity with entertaining distractions and memorable moments. Sometimes, that’s exactly what you want from an open-world adventure.
The post Crimson Desert Mini-Review: The World’s Widest Playground appeared first on Green Man Gaming Blog.
I recently came across a farming and building game called Ancient Farm on Keymailer, and I was actually pre-approved to claim it, which was awesome! Without hesitation, I grabbed it right away. I mean, a game set in ancient Egypt where you plant, farm, gather resources and build homes? That’s totally my kind of game.
I’ve always enjoyed games where you collect materials, craft items, and slowly build up your own little world. So from the moment I saw Ancient Farm, I already had a good feeling I was going to enjoy it. That excitement alone was enough reason for me to claim the game and redeem the Steam key.
After claiming it on Steam, I was ready to jump in and start playing. But things didn’t go as planned.
Read full story »
Will Follow The Light is the debut game by indie developer TomorrowHead Studio. It’s a narrative-driven linear story that follows the titular character of Will. Will is a lighthouse keeper, and the game opens with him going about his daily routine. He is alerted to a large storm front on its way. As Will, you…
The post Will Follow The Light Review – A Deeply Emotional Indie Lighthouse Adventure appeared first on Invision Game Community.
I Hate This Place is one of those games that draws from strong source material and has a solid concept but fumbles its gameplay mechanics
The post Review | I Hate This Place (PC) appeared first on 8Bit/Digi.
The remake trilogy concludes with Front Mission 3, bringing players back to the events of the MIDAS Incident.
The post Review | Front Mission 3: Remake (PC) appeared first on 8Bit/Digi.
I know I’m a bit late to the party, but I was lucky enough to get hold of a copy of the new Jurassic World Evolution 3 Wetlands DLC pack for Jurassic World Evolution 3. The Jurassic World Evolution series has always been at its best when it leans into ecological complexity rather than pure…
The post Into the Mire: Jurassic World Evolution 3 Wetlands DLC Review appeared first on Invision Game Community.
When Eldegarde exited Early Access in January 2026, it was clear this wasn’t chasing the Soulslike crowd or trying to be the next cinematic, story-heavy RPG. Instead, Notorious Studios set its sights on something far more niche — a third-person fantasy action RPG built around PvE, competitive PvP, and tense, high-risk extraction gameplay where every…
The post Eldegarde Review – Bold Extraction RPG With Huge Potential appeared first on Invision Game Community.
It’s quite hard to believe that Nioh 1 released almost a whole decade ago in 2017. The sequel Nioh 2 was released in 2020, and it’s been long enough that Koei Tecmo have decided to release a third entry into the franchise. Nioh 3 enters the fray with a revamped battle system and touts enough…
The post Nioh 3 Review – Brutal Masterpiece Returns appeared first on Invision Game Community.
While in Early Access, Titan Quest II already displays the hallmarks of a future action RPG classic. You take control of a Greek warrior on a small island tasked with hunting down a legendary griffon. It’s a compelling hook, and while you eventually succeed in the hunt, the narrative quickly takes a turn for the worse as ancient threats emerge. Of course, every great adventure needs a bit of world-shattering chaos to get the momentum going.
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While the core combat follows classic ARPG standards – clicking on enemies and managing active abilities – the skill system stands out as something truly special. You begin by selecting one of five mastery trees, each featuring an expansive list of unique skills and passives to upgrade as you level. As you invest points, you unlock sub-slots that allow you to modify how abilities function, such as adding extra projectile casts or fundamentally changing a skill’s elemental property.
The experience becomes truly interesting once you unlock your second mastery, providing a massive array of options to mix and match abilities as you see fit. This dual-class synergy creates deep complexity, yet the game remains accessible because you can respec your points as often as you like. This ensures that if you find a new piece of legendary equipment you want to test, or simply want to see how a specific skill performs, you can do so without any penalty or hassle.
You do all of this while traversing a beautiful Greek world teeming with monsters and myth, underscored by an atmospheric soundtrack and grand visual spectacle. It is a fantastic experience already, and the scope will only improve as more content and masteries are added throughout development. This is already a stellar action RPG, and it is clearly destined to get even better from here.
The post Titan Quest II Mini-Review: An Epic Odyssey Through Ancient Greece appeared first on Green Man Gaming Blog.
Some roguelikes let you fight with preset weapons, but a small sub-genre lets you invent your own, turning every run into a playground of spells and chaos. Noita is a great example, letting you play with the world’s physics by freely mixing and matching effects. Magicraft does something similar, but with a more traditional roguelike viewpoint, and becomes pure chaos once a run really gets going. Both demand sharp reactions, but Arcane Trigger approaches things a little differently.
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Arcane Trigger has you playing as an arcane gunslinger, combining different bullet types and spells to unleash massive chains of firepower against a strange realm encroaching on your own. It begins simply, as most roguelikes do, but escalates very quickly, eventually letting you fire dragon eggs and even meteors. The key difference is that everything here is turn-based.
In fact, all you really need to do is click the fire button. You don’t need to move at all, just pull the trigger. That doesn’t mean there’s no depth, though. The order of your bullets matters, as do your upgrade choices. You’ll be aiming to collect three of a kind to fuse bullets together, lean into specific elemental synergies, or ban certain bullets entirely so you can focus on a single strength. When it comes to combat execution, however, it’s still just one button.
As a result, this is a roguelike where your reactions don’t need to be constantly tested. Instead, you’re free to take your time crafting and refining your attacks. As you progress, you’ll develop a stronger understanding of how different builds work, and you’ll also unlock other gunslingers to experiment with. It’s an incredibly easy game to play, but a difficult one to master, and it’s refreshing to experience a roguelike that embraces a slower pace for once.
The post Arcane Trigger Mini-Review: Big Spells, One Button appeared first on Green Man Gaming Blog.
Death Howl is ambitious simply for the two genres it tries to fuse. Deckbuilders are almost always roguelikes, and Soulslikes are almost always action-heavy. The idea that you could blend these systems in a way that not only makes sense but actually feels good to play seems almost absurd. Yet Death Howl pulls it off, all while telling a moving, heart-wrenching story about grief.
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You play as a mother who has lost her son and refuses to be consumed by the despair threatening to overwhelm her. Instead, she steps into the spirit world to search for him and bring him home. The writing is excellent, and the quieter, emotional moments between the violence are genuinely powerful. It hits especially hard if you’re a parent, but the struggle to push back against grief is something most of us understand in some way.
As for how it plays, you explore the world, interacting with objects to uncover new knowledge and gather items that can be turned into cards. You can refresh the spirit realm by resting at special stones, which restore your health but also revive the spirits, forcing you to push through them again.
Combat is turn-based and unfolds on a grid, with you and your enemies jockeying for position while you manage mana to play moves that attack, defend, or trigger entirely different effects. It’s a delicate balance and one that often feels stacked against you, but that only makes each victory more rewarding.
The challenge in every encounter reinforces the strength of the protagonist and her relentless fight to recover her son. Expect an uphill climb and a world that isn’t afraid to land emotional blows as you push forward.
The post Death Howl Mini-Review: A Genre-Bending Journey Through Grief appeared first on Green Man Gaming Blog.
Avatar Frontiers of Pandora: From the Ashes by Ubisoft was released on December 19, 2025, just before Christmas. A game that quickly reminded me why I first fell in love with Pandora’s vivid world in 2023. While the original game had its highs and lows, this expansion offers a new story that feels personal, meaningful,…
The post Avatar Frontiers of Pandora From the Ashes Review: Stunning appeared first on Invision Game Community.
Sektori from developer Kimmo Lahtinen is what I’d like to call a work of art. And before I get questioned heavily here for stating such, there’s a lot to unpack here as to why. Honestly, this is one of the best twin-stick shooter games I’ve played in ages! So what exactly is Sektori, and why…
The post Sektori Review – A Brilliant and Explosive Twin-Stick Shooter appeared first on Invision Game Community.
Total Chaos is not just a mod that became a full experience; it’s a horror survival that knows how to have an atmospheric experience.
The post Review | Total Chaos (PC) appeared first on 8Bit/Digi.
Hitman Absolution on Switch stealth-dropped unexpectedly, letting players dive back into Agent 47’s thrilling world of assassinations and strategy. Stealth drops can be wonderful things. There’s nothing quite as exciting as seeing a game you didn’t expect to come out anytime soon, if at all, popping up out of nowhere. Especially if it’s a game…
The post Hitman Absolution Switch Review – Thrilling Stealth Action appeared first on Invision Game Community.
Neon Inferno drops you into New York thirty years from now, a neon-soaked lawless utopia where corrupt cops and crime syndicates fight for control. Angelo and Mariana are assassins for a rival Family, tasked with taking out the competition. In this dystopian cyberpunk future, they’re the killers you want on your side—one bullet at a…
The post Neon Inferno Switch Review – Thrilling Cyberpunk Action appeared first on Invision Game Community.
We are back with the latest title from Frontier Developments, Jurassic World Evolution 3, and this time, the franchise feels more alive than ever. With the park opening to the world on October 21, 2025, the game builds upon the solid foundations of its predecessors with smarter dinosaurs, a selection of deeper management tools, and…
The post Jurassic World Evolution 3 Review – Life Finds a Way… Again appeared first on Invision Game Community.