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Routine review

'If you want to torture somebody, first show them your tools' is one of the better horror game design lessons taught by Amnesia: The Dark Descent. I thought of Amnesia's cistern chapter while playing through a later area in Lunar Software's excellent first-person spookathon Routine, announced 13 long years ago, though only in active development for around five. The area centres on a curious underground tree, with water dripping from a hydroponic ceiling and sealed doors on all sides. You can imagine Amnesia's Shadow manifesting here, clogging the roots with acid rot as it homes in on your comically loud footfalls.

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I'm a greedy, greedy city builder and tower defence game Monsters Are Coming is punishing me brilliantly

I get no joy from skills and gear in games that tweak back of house stats. An upgrade that adds 0.5% to explosion radii. A helmet that multiplies your base 'luck' total. A god's blessing that increases your character's attack rate by 4%. On paper these boosts change a game, but I often find them unsatisfyingly intangible in practice. I am but a simple editor of words and, as such, numbers confuse me. If I had wanted to be up to my chin in numbers, I would have followed my uncle into the abacus-making business. (For one thing, I'm glad my house isn't filled with loose beads waiting to be painfully trod on while barefoot.)

Which is why I'm surprised by how much I'm enjoying Monsters Are Coming, a game that if you lifted up and shook would rattle with invisible numbers like a rainstick.

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Routine Review – A Retro-Future Nightmare Full of Dread and Discovery

4. Prosinec 2025 v 03:00
After a 13-year wait, it’s finally time to enter the abandoned lunar base and unravel the mysteries of what happened there in the first-person survival horror game Routine. Routine Developer: Lunar Software Price: $25 Platforms: Xbox One, Xbox Series X|S, PC (reviewed) MonsterVine was supplied with a PC code for review. Routine was originally announced […]
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