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  • ✇CGMagazine
  • Star Wars Outlaws: Women Taking the Lead in A Galaxy Far, Far AwayDayna Eileen
    Star Wars Outlaws is the latest game that takes place in the Star Wars universe right in between The Empire Strikes Back and Return of the Jedi. The story follows a scoundrel named Kay Vess as she makes a name for herself as an outlaw—and her loveable pet, Nix. For the first time, players will be diving into an open-world Star Wars game with Star Wars Outlaws, and they’ll be doing it as a woman. CGM got to sit down with two women taking the lead with Star Wars Outlaws, Humberly González and
     

Star Wars Outlaws: Women Taking the Lead in A Galaxy Far, Far Away

22. Srpen 2024 v 15:00
Star Wars Outlaws: How Women Are Taking The Lead

Star Wars Outlaws is the latest game that takes place in the Star Wars universe right in between The Empire Strikes Back and Return of the Jedi. The story follows a scoundrel named Kay Vess as she makes a name for herself as an outlaw—and her loveable pet, Nix. For the first time, players will be diving into an open-world Star Wars game with Star Wars Outlaws, and they’ll be doing it as a woman.

CGM got to sit down with two women taking the lead with Star Wars Outlaws, Humberly González and Nikky Foy. González, known for her roles in Ginny & Georgia on Netflix and more recently, Tarot, is the voice of Kay and handles all the motion capture for the role. Foy is the Lead Scriptwriter for Star Wars Outlaws at Ubisoft Toronto, which means not only do we have a woman as the face of the game, but we have one narrating it, too.

We talked with Foy and González about what it means to work on such a beloved property, how being women and having women take the lead has influenced Star Wars Outlaws, and what that means to them. Seeing women as the faces and storytellers behind these epic tales is something every girl needs growing up, and that knowledge was not lost on the pair while working on Star Wars Outlaws for the last several years.

Star Wars Outlaws: How Women Are Taking The Lead

I read you both worked on Far Cry 6. Did your paths cross while working on it, or did you recently meet on Star Wars Outlaws?  

Nikki Foy: Well, recently is…

Humberly González: The last couple of years, yes!

Nikki Foy: For Far Cry 6, we didn’t really work together. I was mostly doing the villain DLC stuff. 

Humberly González: Right. And I played Jonrón, which wasn’t a part of that. We don’t often get to interact with everybody. Sometimes, you’re a part of a project, and there are so many humans attached. 

And non-humans in the case of Star Wars Outlaws [Nix].

Humberly González: And then non-humans! It’s kind of cool that we both come from the same projects and now we actually get to interact so often. 

Nikki Foy: Yeah, I think, too, as a writer, you see more of the actors than they see of you, right? So, on Far Cry 6, I definitely knew who Humberly was and all her work and stuff. When we were casting this, that was all in there for sure.

So our nerdy fandoms, especially things like Star Wars, present very male-dominated, whether that’s the creative team or the fans. What’s it like to lead the charge on this both as the creative team and as the voice and the body of Star Wars Outlaws? To lead this male-dominated universe and have it be women first right now.

Nikki Foy: It’s a really great opportunity, I think, for not just individuals but for the brand as a whole. I was just talking about how I was at Galaxy’s Edge for the first time in my life and just cried the whole time because I couldn’t believe it. And I was building a lightsaber in that experience, which was so cool. But next to me, there were two sisters, and they were probably six and eight, building one next to me. And I just felt so…

Star Wars Outlaws: How Women Are Taking The Lead

And now I’m crying. I have kids that age.

Nikki Foy: I just cried very hard the whole time because it was just like this brand meant so much to me, and I didn’t have someone like Kay to really see myself in. I loved Princess Leia, but I wanted to be Han, right? And I think getting to bring that to life is so special. And our whole team, really, that’s been the goal from the beginning. It’s been really special.

Humberly González: Yes, to be a leading woman not just in a Star Wars story but in the video game industry, which also tends to have a lot of limitations and misogyny and kind of in-and-out politics of who can be a part of it and who you want to play as. I am incredibly proud of the team having chosen someone like me, but also only me, that there isn’t a male counterpart to the story of Star Wars Outlaws that we are focusing on a female point of view of a scoundrel story because we’ve only really ever seen males in a scoundrel position.

So the representation is incredible for me as an immigrant Latina in Canada to bring, to even get to speak about my country, about Venezuela, about what it means to me as an artist that I followed this dream not having any of my family here, not having a lot of mentors in my family or anyone to look up to or content to look up to. Even in Star Wars, you know, there aren’t a lot of Latinas in this space. And so, for me, I knew that this was going to mean a lot, not just to me and my community and my family, but to everybody else who’s watching it too and playing it. 

“Seeing women as the faces and storytellers behind these epic tales is something every girl needs growing up, and that knowledge was not lost on the pair while working on Star Wars Outlaws for the last several years.”

When they go, “Oh, this is a cool character, I wonder where they’re from?” and then they do the research, I just want people to feel seen and if I can be in any of those categories as a woman, a woman of colour, as an immigrant, as a Latina, any of those are so meaningful for someone who enters a franchise as big as Star Wars. 

So for the next generation, for those little girls in Galaxy’s Edge, for the little girls watching, for anyone back home, for me, if they just simply get to see someone like them on screen, it means something to them. Feel inspired, feel strong, feel seen, feel represented. That, to me, is the goal. It’s incredible because it really is beyond just me. 

Nikki Foy: Yeah, and  I think, too, there’s an empathy element to it that I really love to think about. When I was a kid, I think there’s been a lot of research about this, and people who are talking about it talk about it. But I think, too, it’s easy for young girls to empathize with male characters. It’s something that we’ve always been taught. And I think having this female character who everyone can love and see parts of themselves in is so exciting and fun, too.

Star Wars Outlaws: How Women Are Taking The Lead

It’s made me emotional. I have a five-year-old daughter and then a nine-year-old son, so seeing him see her, see that it is possible in Star Wars Outlaws.

Nikki Foy: Yeah, that’s incredible.

Leaning into that, a lot of the time, people will say being a woman is a weakness. We’re emotional. We’re not tough. We’re not as strong as the male heroes. So, did you need to find a balance with Kay in Star Wars Outlaws, both in writing and acting, in terms of her femininity and her strength? Or do you think that her femininity is her strength?

Nikki Foy: Yeah, I don’t know if we’ve thought about it in terms of that. I remember early on writing this huge document about the way in which female protagonists are different from male protagonists. And not in the way of worse or better, but to me, that point of view really infuses the how of things. Often, the why is the same for characters. 

Like survival, for example, right? Female characters often are shown surviving in a different way. Maybe a cool, charming female character, she’s going to use her feminine wiles to get something done, or she can pretend to be weak, and whatever. And I made this list of things that I was like, “I don’t want Kay to ever do any of these. I don’t want her to ever pretend to be weak. I don’t want her to ever pretend to be weak. I don’t want her to ever use her femaleness to get something.” 

So that was always on our mind. But in terms of, “Oh, how does she treat this?” Or “How does she approach the situation as a female character?” Once we got who Kay was, it was very much like, “How does Kay approach this?” And once we created this character and cast Humberly and got this great vulnerability and real humanity to it, it became so easy to just make choices based on that.

Star Wars Outlaws: How Women Are Taking The Lead

Humberly González: I mean, to step into a character that was made, and then I had to literally give her a soul, and a heart, and a conscience. So knowing that I’m like, “Oh, okay, here’s the character, now bring her to life, quite literally breathe life into her.” I can’t help but bring my heart. I can’t help but bring my vulnerability. 

So, if I think of Kay as a mirror to me, and what femininity means to me, and what my strengths are, I do believe that my vulnerability is a strength. I think that women are resilient. We are troubleshooters and protectors, and there’s this nurturing, and I think you get to see some of those traits with Kay and Nix, you know, Nix is her family, and you see her go above and beyond for him and for a partnership, what loyalty means, what it means. 

There are a lot of themes in there. I think she’s a scoundrel with a bit of a chip because she is vulnerable and she is flawed. In the end, that’s also what brings her ahead. You always say this line, it’s like failing forward. She isn’t afraid to make mistakes and learn from them. There’s no relying on this ego or overly confident like I got it all figured out.

I wasn’t afraid to bring those aspects to her that may seem weak, but really, in a way, it’s her just navigating her growth. It’s her navigating right from wrong, and what she wants to do, and being autonomous in her own choices in this vast galaxy full of danger. She is naive and a rookie, but those could be her strengths too because, at the end of the day, sometimes not knowing takes you further because she’s not relying on fear and not thinking that she can’t do something. She really believes in herself. 

That’s something I have a lot as a person, as Humberley. I believe in my dreams, and I believe in myself. I know my worth. I infused Kay with that. So, you know, if that is something that makes me female or whatever, then great. I want to be that person anyway. 

Star Wars Outlaws: How Women Are Taking The Lead

Absolutely. You’re talking about breathing life into this character in Star Wars Outlaws, and doing that in a video game is one thing. Doing that through MoCap is another, but you’ve also been on stage, live-action, and just regular voice acting. Do you feel like you’re breathing life into characters the same way or in those other mediums, you are the character?

Humberly González: I have to say, ever since doing motion capture—and I’ve worked with Ubisoft for years and years since, like 2016—I believe my first video game was Starlink, which was a video game from the ground up with Ubisoft. I feel like I have a lot more room and depth to bring into the other mediums of the industry that aren’t motion capture because there’s so much detail that comes with only being a voiceover actor. I think it is actually quite vulnerable to be a voice actor. You are not relying on your face or your mannerisms. 

Even right now, I’m talking with my hands but it’s just my voice. How do I convey the real meaning of what I mean if I can’t use everything else? These are all tools that I possess in my being. Motion capture has allowed me to have more awareness of my body. Therefore it infuses my other work. I’m really grateful for this this part of my job. I really love it.

Now, obviously, Star Wars, wow!

Humberly González: That’s it. Wow.

Star Wars Outlaws: How Women Are Taking The Lead

What kind of preparation went into Star Wars Outlaws, and what level of excitement, fear, and nervousness goes into prepping from the ground up and stepping into this role? Especially knowing that there are so many sections of Star Wars and that you are creating your own little pocket.

Nikki Foy: Yeah, I think it’s so weird to have a job where the thing that you should do is consume Star Wars media.

Humberly González: Gotta do it for the job!

Nikki Foy: I remember when I got hired or when I got told, “Yeah, you’re gonna work on this [Star Wars Outlaws].” I didn’t know what to do. So I just, because I was so overwhelmed, I just opened the Clone Wars show on my iPad and had it next to me while I was cooking dinner in a haze and I was like, “I’m working right now. This is part of my job now. I just get to be inspired by all this media that I already love.” So that was what, really, I spent a lot of time-consuming media that I’d already seen, but just with this lens of like, “Oh, okay, Outlaws, scoundrel, underworld.”

 Does that change the way you look at it, though? Once it goes from “This is my love” to “This is my job.”

Nikki Foy: Absolutely! It does, but not in a way that turns it into work. It was more like I was paying attention to things that I wasn’t paying attention to before. I remember even in that example when I was cooking dinner, there was a scene where Ahsoka was in a nightclub in Clone Wars, And I was like, “Oh cool, Kay could be in a nightclub!” I was watching it a lot more actively, I think.

From then, with that going on, I really tried to just catch myself thinking. If I’m walking somewhere and my brain is just off, I’ll try to focus on thinking about Kay. Thinking about her relationships. Thinking about the people in her life. I’m listening to a song. It’s like, “Oh, think about how Kay would feel if this and this and this happen,” you know? So I think that combination is really how I approached starting to write this stuff.

Star Wars Outlaws: How Women Are Taking The Lead

Humberly González: Yeah, I mean, honouring what someone has created, and not just this team, but the franchise itself, knowing that it was between Empire Strikes Back and Return of the Jedi. I think one of the first things I did was that I’m going to watch the movies and imagine myself in this world and the tone of it, you know? What people are scared of, what’s out there? 

And at the end of the day, it’s also a new story. We have not seen a story where this character isn’t a part of the big rebellion and a Sith or any of this. She is from Canto Bight. She is a young girl who is a thief who’s resilient. She’s surviving. So, there weren’t a lot of examples for me to draw from.

I had to really rely on instinct, asking the writers, asking the directors, like, “Hey is this somewhere where she would be? Is this a thought she would have?” And I think, for me, the work started when I actually got to know more of the story. I think that before, it was just exciting. Anytime I saw anything Star Wars or listened to the theme song or anything, I would just get goosebumps and be like, “Oh, I’m in this! I’m in this!” It just has a different meaning now that I’m forever immortalized in this franchise. 

But growing with Kay, it’s like knowing her backstory and why she says the things she does and why she acts the way that she does, that has been the most joyous part of my job because I love backstory. I mean, for an actor, it’s like, “What’s my motivation here? What am I doing?” And knowing that it has been created specifically for her and therefore me, it was just such a special thing that I’m like, “No one has ever said these words. No one has stepped into…” I am literally walking in her shoes! And so it’s really special to really step into something that’s never been done.

Star Wars Outlaws: How Women Are Taking The Lead

I want to know, in one word, your favourite thing about Kay Vess in Star Wars Outlaws. What is her trait that we should pay attention to? Sorry, I was wondering if

Humberly González: What is a word for not quitting? 

Resilient?

Nikki Foy: Yeah, resilient is really good. 

Humberly González: She does not give up, man. That girl will try and try and try and try in every single way, and she’ll get it. She gets it!

Nikki Foy: Kay’s quality that I love the most is—it is resilient adjacent—but it’s like this whatever effect of “That’s fine.” 

Humberly González: Surrender. 

Nikki Foy: It’s more active than that. If anything happens, it’s like water off a duck’s back. No matter what’s going on, the worst situation that could happen. 

Humberly González: She doesn’t sweat it. 

Nikki Foy: She’s just like, “Okay.” And when she is upset, it’s for such a fair reason. And it usually comes from a place of hurt and history and stuff. But otherwise, she’s just rolling with the punches, and I love that. I want to be more like that.

Star Wars Outlaws will be released on August 30, 2024, for PlayStation 5, Xbox Series X|S, and PC. Stay up to date with everything Star Wars Outlaws here.

  • ✇CGMagazine
  • Spectre Divide Hands-on Preview: They’re Not Pucking AroundDayna Eileen
    Mountaintop Studios and popular creator and former Counter-Strike and Valorant pro, Michael ‘shroud’ Grzesiek have brought a contender to the F2P multiplayer tactical FPS genre. Mountaintop hopes to make a big break with Spectre Divide, as they are an independent studio composed of veterans from Respawn, Epic Games, Riot Games, Bungie, and the like. Spectre Divide features a unique art style for the genre with sci-fi comic book art and the classic Japanese cel animation of the ’90s—a little rem
     

Spectre Divide Hands-on Preview: They’re Not Pucking Around

22. Srpen 2024 v 02:13
Spectre Divide Hands-on Preview: They're Not Pucking Around

Mountaintop Studios and popular creator and former Counter-Strike and Valorant pro, Michael ‘shroud’ Grzesiek have brought a contender to the F2P multiplayer tactical FPS genre. Mountaintop hopes to make a big break with Spectre Divide, as they are an independent studio composed of veterans from Respawn, Epic Games, Riot Games, Bungie, and the like. Spectre Divide features a unique art style for the genre with sci-fi comic book art and the classic Japanese cel animation of the ’90s—a little reminiscent of Rollerdrome or the No More Heroes games. What is more distinct about this game is its gameplay gimmick.

At first glance, the concept of controlling two characters simultaneously does not seem like something that should work in a relatively fast-paced competitive shooter game. Yes, there is some time to strategize around the map and jump-peak or use utility to gain information. However, adding a new concept, like having a second body, appears to be a dynamic addition.

Spectre Divide Hands-on Preview: They're Not Pucking Around

The function of what the devs call ‘Duality’ allows players to control their ‘Spectre’ or second body, as well as their main body. Players can swap between the two bodies. The coolest part is that players can open up their map to lay out their two bodies during the Buy Phase/Pre-round Phase—including having the bodies face a certain direction. Moving characters around via clicking the map looks so choppy and jarring, but once the pre-round timer is up, this function ceases.

Having the second body can be super helpful. If a player’s unused body is idle, it can still give information that an enemy is near or if an enemy is in sight through danger indicators. Additionally, the unused body goes into a crouch position, making it harder for enemies to spot when placed correctly. Or it can be great to have it crouched slightly, peeking as a decoy at strategic angles.

The unused body can also be moved through the ‘pucking’ action, with some delay depending on the distance. This is the primary function so when the main player dies, they are not stuck trying to run all the way from where they had their Spectre setup. Like the game’s name implies, it is relatively smart to divide the Spectre from the main body.

Spectre Divide Hands-on Preview: They're Not Pucking Around

Spectre Divide has utility skills, which are very similar to various Hero skills in Overwatch or Agent utility in Valorant. Another important distinction with Spectre Divide is that there are no Champions, Heroes or Agents; there are Sponsors. Sponsors work in place of roles, such as Assault/ADC/Dualist or Support/Healer in other games. Having a good balance of Sponsors can easily make or break a victory in this game, with the various assortment of utility skills—including recon.

A big question many new players who came from other FPS games asked was what the spray/recoil patterns for each gun, aiming, and ADS aiming were like. For the first part, every fully automatic and semi-automatic gun had a random spray pattern. This is an interesting feature because it means it is not something someone can particularly get used to, like a Vandal spray pattern in Valorant or an AK-47 spray and recoil pattern in CS2 or CS:GO.

“Another important distinction with Spectre Divide is that there are no Champions, Heroes or Agents; there are Sponsors.”

It means that players should practice their ADS firing since the accuracy is pretty near to one-hundred percent. There is also no bullet punch when taking damage, so players do not have to worry about suddenly aiming at the sky when getting shot at. Single-tap or burst-fire skills are more important in Spectre Divide for the guns that require it, otherwise ADS-ing and spraying is the way to go. And like Apex Legends, running in this FPS tac-shooter is encouraged.

What irked me and my teammates the most is the fact that enemy colour highlights are insanely non-user-friendly. It took a few games for us to not accidentally shoot at one of our teammates or teammates’ idle body. Eventually we got used to it, but it was not as distinguished as other FPS games.

Spectre Divide Hands-on Preview: They're Not Pucking Around

The things that will have many Spectre Divide players divided will probably be how overstimulating it can be to jump into a match at first, as well as how many guns they will have to know the names of. The Duster RX6 plays like a Desert Eagle or Sheriff; the M67 Reaver plays like an AK-47, dishing out great range and damage; and the Harpe and Prototype-OP play very much like a high-powered sniper in most FPS games. One shot to the head at any range, one kill, baby!

The gun buys are interesting in Spectre Divide, sort of a mashup of Call of Duty multiplayer default loadouts. Guns are bought in pairs and distributed to the player and the Spectre. Interestingly enough, when one of the characters one player controls dies but the other lives, there can be special economic buys for keeping the same pairing of guns in the next round.

Based on a lot of feedback from other players I talked to from games and my own teammates, I have gathered that this game comes off as something for those who already have put in some if not countless, hours into other FPS games. Spectre Divide is easily an amalgamation of games like Valorant, Apex Legends, Overwatch, Halo, amongst many more. This makes sense since a lot of Mountaintop Studios’ team used to work at the companies that made many of those titles.

Spectre Divide Hands-on Preview: They're Not Pucking Around

There are a lot of fun mechanics to try and experiment with in Spectre Divide, such as using Ghostlink Collective’s Dupe ability while pucking away or using it and running with the decoy body. Another cool thing we found out was how Ryker Industries’ Wave Scan could scan the whole map if you throw it while pucking away.

“The ultimate judgment of Spectre Divide is how it may not be as inviting to newer FPS gamers.”

Hopefully by launch, there will be better aesthetic additions to the game—here is hoping there will be a way to do Fortnite-adjacent dances in the team lobby. The sprays and gun buddies could also be improved upon, but again, that may come with more time and players making memes and/or pro-player and community involvement to grow the fan base of Spectre Divide.

The ultimate judgment of Spectre Divide is how it may not be as inviting to newer FPS gamers. Even someone who is well-versed in other FPS titles will struggle a bit getting used to pucking around their Spectres, and learning more about the advantages and disadvantages of things like guns or Sponsors.

Spectre Divide Hands-on Preview: They're Not Pucking Around

There are a lot of extra keybinds to learn and re-map, too, but the tutorial does a decent enough job explaining it all. The economy catch-up system is great, too, since two losses allow the losing team to get a free light shield. But it could be good for newer players ithe a sense that they can build the proper game sense tailored to this game versus carrying over irrelevant habits from other FPS games.

Spectre Divide will not be out on the PlayStation 5 and Xbox Series X|S consoles at launch, but devs have stated that they have “future plans for consoles.” There is also no release date for PC yet either.

  • ✇CGMagazine
  • Things You Need to Know About Genshin ImpactDayna Eileen
    When it comes to open-world action RPGs, Genshin Impact is a name to reckon with. It is one such game that is catering to millions all across the world. The features and the gameplay it offers set it apart from the rest of the game, thereby making it unique and distinctive not only in its own genre but across all formats.  Genshin Impact is an RPG game that transports you to the enchanting realm of Teyvat. It is a free-to-play game with additional features like stunning visuals, an engaging
     

Things You Need to Know About Genshin Impact

8. Srpen 2024 v 13:14
Genshin Impact 4.4 Release Date, Banner, and Details

When it comes to open-world action RPGs, Genshin Impact is a name to reckon with. It is one such game that is catering to millions all across the world. The features and the gameplay it offers set it apart from the rest of the game, thereby making it unique and distinctive not only in its own genre but across all formats. 

Genshin Impact is an RPG game that transports you to the enchanting realm of Teyvat. It is a free-to-play game with additional features like stunning visuals, an engaging story, a dynamic combat system, and much more that you can explore as a player. In this article, we will teach you all about Genshin Impact, including important facts you should know!

What Are the Key Features of Genshin Impact?

Things You Need to Know About Genshin Impact

The features set a game apart from others. It is a game known for the features it offers. Here are some of the key features of Genshin Impact

1. Vast Open World

There is a lot to explore. It is a vast open world where the entire space is divided into seven distinct regions. Each region is bestowed with its own unique culture, landscapes, and challenges. There is something new and exciting waiting for you the moment you transit from one region to another. 

2. Elemental Magic

The elemental magic is yet another feature that makes the entire gameplay engaging and immersive.  It consists of seven different elements and you are at liberty to master the power of seven given elements to unleash devastating attacks and solve puzzles. This feature keeps you hooked up and makes the gameplay immersive and exciting. 

3. Diverse Characters

The characters are not alike and similar. It hosts a wide range of characters, each different from the other. You can collect a roaster of colourful characters, each with its own unique abilities and personalities. 

4. Engaging Story

The story is quite engaging and interesting for the reason that you keep on unraveling the mystery of Teyvat and the fate of your lost sibling. You always have a thing or two in hand and can hardly get off track from the gameplay. The moment you get to play the story, you hardly care about anything coming your way. 

5. Co-op Play

Playing games with friends is fun and joyful. And when a game supports this feature, nothing excites more than the said feature. And it is aptly true about Genshin Impact. The gameplay allows you to team up with your friends to tackle the challenging dungeons and bosses. You play and enjoy the game together. 

How to Make Genshin Impact Engaging & Exciting?

Genshin Impact has a lot to offer to you. It has all that a player looks for in a game. However, you always tend to ignore some vital elements of the game that you should not otherwise for the fact that it makes the game more thrilling and fun. Here are some of the important determinants that make Genshin Impact exciting and engaging. 

1. Exploration

There is a world to explore. All you need to do is explore by soaring through the skies, climbing through the mountains, and discovering the hidden secrets. You will find something new that will keep you hooked up with the game, and your interest will not sway away. You can use Genshin Impact top-up to get more benefits in the game. This will make your gameplay even more fun and interesting. 

2. Combat

Winning a game requires both the tools and strategy. And when it comes to combat in Genshin Impact, it is something to look out for. Engage in the fast-paced battles using elemental combinations and character switching. 

3. Character Progression

To advance your game, you have to pay special attention to character progression. And to level up your characters, you have to equip them with powerful artifacts and weapons. Don’t forget to unlock the new abilities that will make your gameplay even more dynamic and interesting as well. 

4. Gacha System

The Gacha system is an important tool that helps you in obtaining new characters and weapons. It adds certain new features to your game and helps you in getting new weapons and other tools which are important to take forward the gameplay and keep on improving your gameplay at the same time. 

It can be summed up by saying that Genshin Impact’s breathtaking landscapes, coupled with its immersive story and engaging characters, create an unforgettable experience. It goes without saying that the game has something to offer to one and all, be that a seasoned RPG player or someone who is new to the genre. This magical world has something on the platter for you, don’t wait, go get your hands on this game and have fun. 

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