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Procedural grass rendering – Mesh shaders on AMD RDNA™ graphics cards

20. Březen 2024 v 18:00

AMD GPUOpen - Graphics and game developer resources

The fourth post in our mesh shaders series takes a look at the specific example of rendering detailed vegetation.

The post Procedural grass rendering – Mesh shaders on AMD RDNA™ graphics cards appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Optimization and best practices – Mesh shaders on RDNA™ graphics cardsmesh_shaders
    AMD GPUOpen - Graphics and game developer resources The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders. The post Optimization and best practices – Mesh shaders on RDNA™ graphics cards appeared first on AMD GPUOpen.
     

Optimization and best practices – Mesh shaders on RDNA™ graphics cards

16. Leden 2024 v 11:29

AMD GPUOpen - Graphics and game developer resources

The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders.

The post Optimization and best practices – Mesh shaders on RDNA™ graphics cards appeared first on AMD GPUOpen.

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