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GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more

22. Březen 2024 v 17:00

AMD GPUOpen - Graphics and game developer resources

Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.

The post GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more appeared first on AMD GPUOpen.

Procedural grass rendering – Mesh shaders on AMD RDNA™ graphics cards

20. Březen 2024 v 18:00

AMD GPUOpen - Graphics and game developer resources

The fourth post in our mesh shaders series takes a look at the specific example of rendering detailed vegetation.

The post Procedural grass rendering – Mesh shaders on AMD RDNA™ graphics cards appeared first on AMD GPUOpen.

GDC 2024: Work graphs and draw calls – a match made in heaven!

18. Březen 2024 v 22:31

AMD GPUOpen - Graphics and game developer resources

Introducing "mesh nodes", which make draw calls an integral part of the work graph, providing a higher perf alternative to ExecuteIndirect dispatches.

The post GDC 2024: Work graphs and draw calls – a match made in heaven! appeared first on AMD GPUOpen.

GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more.

Od: GPUOpen
12. Březen 2024 v 15:00

AMD GPUOpen - Graphics and game developer resources

Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!

The post GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more. appeared first on AMD GPUOpen.

  • ✇AMD GPUOpen
  • Optimization and best practices – Mesh shaders on RDNA™ graphics cardsmesh_shaders
    AMD GPUOpen - Graphics and game developer resources The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders. The post Optimization and best practices – Mesh shaders on RDNA™ graphics cards appeared first on AMD GPUOpen.
     

Optimization and best practices – Mesh shaders on RDNA™ graphics cards

16. Leden 2024 v 11:29

AMD GPUOpen - Graphics and game developer resources

The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders.

The post Optimization and best practices – Mesh shaders on RDNA™ graphics cards appeared first on AMD GPUOpen.

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