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GDC 2024: Work graphs and draw calls – a match made in heaven!

18. Březen 2024 v 22:31

AMD GPUOpen - Graphics and game developer resources

Introducing "mesh nodes", which make draw calls an integral part of the work graph, providing a higher perf alternative to ExecuteIndirect dispatches.

The post GDC 2024: Work graphs and draw calls – a match made in heaven! appeared first on AMD GPUOpen.

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  • Microsoft announces Agility SDK 1.613.0GPUOpen
    AMD GPUOpen - Graphics and game developer resources Microsoft® Agility SDK 1.613.0 is out now including general availability of Work Graphs 1.0 and the GPU Upload Heaps feature. The post Microsoft announces Agility SDK 1.613.0 appeared first on AMD GPUOpen.
     

Microsoft announces Agility SDK 1.613.0

Od: GPUOpen
11. Březen 2024 v 18:00

AMD GPUOpen - Graphics and game developer resources

Microsoft® Agility SDK 1.613.0 is out now including general availability of Work Graphs 1.0 and the GPU Upload Heaps feature.

The post Microsoft announces Agility SDK 1.613.0 appeared first on AMD GPUOpen.

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