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GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more

22. Březen 2024 v 17:00

AMD GPUOpen - Graphics and game developer resources

Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.

The post GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more appeared first on AMD GPUOpen.

GDC 2024: Work graphs and draw calls – a match made in heaven!

18. Březen 2024 v 22:31

AMD GPUOpen - Graphics and game developer resources

Introducing "mesh nodes", which make draw calls an integral part of the work graph, providing a higher perf alternative to ExecuteIndirect dispatches.

The post GDC 2024: Work graphs and draw calls – a match made in heaven! appeared first on AMD GPUOpen.

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